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#26
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Moving Target ![]() ![]() Group: Members Posts: 243 Joined: 26-February 02 Member No.: 774 ![]() |
Okay, I understand.
Regarding the gun ammo, what version do you have? The current version number is 3.65 (click options, you'll see it at the bottom). Current version (thanks people who made DAT entries) supports clips of appropriate ammo type. Also, you'll notice a quantity field next to the ADD button. chenge the number and it will place a "[XX] item name" where the xx represents the quantity. (Somebody already got this, need to improve QCK!) I've checked the edge/flaw bug you mentioned and it works correctly in the current version. Yes, the "100/100" will remain but you'll notice your skills count changing (to represent the point difference). If you'll look the "Projects Forum" on the main page, you'll find a topic specifically for NSRCG bugs, fixes, and tips. Thanks :) |
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#27
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
I wasn't targeting anyone with that statement specificly. Rather, that is the reason why the character design programs tend not to be quite as well developed as they could otherwise be. In theory, it's possible to write a program so thorough that you'll never need the rulebooks before the game starts. It's just important to realize the unintended consequences of doing so. |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 309 Joined: 26-February 02 Member No.: 1,548 ![]() |
Topper, in that case, I misunderstood you. My apologies.
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#29
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Target ![]() Group: Members Posts: 53 Joined: 23-April 04 From: Denmark Member No.: 6,276 ![]() |
No problem man! :)
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Lo-Fi Version | Time is now: 14th October 2025 - 08:37 AM |
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