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> Question concerning damage against vehicle armor.
Jyster
post Sep 25 2013, 11:49 PM
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I'm firing a pistol 4P damage, against a vehicle 12 armor, do my net successes add to the damage value of the attack?

So does that mean if I get 12 net successes I could actually damage the vehicle with a hold out pistol?

I do understand the vehicle gets a resistance body roll.
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Draco18s
post Sep 25 2013, 11:54 PM
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QUOTE (Jyster @ Sep 25 2013, 06:49 PM) *
do my net successes add to the damage value of the attack?


...Yes. I don't see a reason why they wouldn't.
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Dolanar
post Sep 26 2013, 01:46 AM
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though admittedly getting 12 successes would require an Act of God. (Or a really good reroll with Edge & a insane Dicepool)
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RHat
post Sep 26 2013, 01:47 AM
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QUOTE (Jyster @ Sep 25 2013, 04:49 PM) *
I'm firing a pistol 4P damage, against a vehicle 12 armor, do my net successes add to the damage value of the attack?

So does that mean if I get 12 net successes I could actually damage the vehicle with a hold out pistol?

I do understand the vehicle gets a resistance body roll.


Net hits are always added to damage before any comparison to armour. The force of a bullet's impact in the exact right spot could damage anything, it's just highly improbable in some cases.
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SpellBinder
post Sep 26 2013, 02:15 AM
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Especially at 4P vs. 12 armor. I'd suggest a bigger gun, preferably something with an APDS load. (IMG:style_emoticons/default/smile.gif)
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Dolanar
post Sep 26 2013, 02:38 AM
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APDS loaded into most holdouts runs you up to 4P & -4 AP meaning to do any damage you need at least 5 hits to do eve 1 damage., but you can make that easier by getting a Light or even a Heavy Pistol.

ideally I'd suggest a Superhawk 6P -6 AP when loaded with APDS leaving you much better off with trying to overcome a vehicle's armor.
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Tymeaus Jalynsfe...
post Sep 26 2013, 02:07 PM
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QUOTE (Dolanar @ Sep 25 2013, 06:46 PM) *
though admittedly getting 12 successes would require an Act of God. (Or a really good reroll with Edge & a insane Dicepool)


Not that hard, actually (at least, not in the Act of God category)... with a Dice pool of 14, I often hit in the 8-12 Hit range (Open Rolls on Table). Well, often enough that it became a joke, since I was using Less-than-Lethal rounds (Light Pistol with DMSO/Narcojet Ammo) designed to not kill my target, and I would end up killing my target. No Edge Rolls required (Edge 2 Character). Yes, it is outside the realms of consistent probability, but at least for that character, it happened more often than not. It was very strange.
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Draco18s
post Sep 26 2013, 02:17 PM
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QUOTE (Tymeaus Jalynsfein @ Sep 26 2013, 09:07 AM) *
It was very strange.


I knew a guy like that. Building D&D 3.5 characters using the least-beneficial roll mechanism possible (roll 3d6) he would routinely roll 3 or more 16+, including an 18 (I don't think I ever witnessed him NOT rolling at least one 18). It was so routine when he ran his own campaign he ended up doing the dice rolling for 2/3rds of the party because he wanted to make sure that the characters had high enough base stats.

Shame he was such an asshole.
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Modular Man
post Sep 26 2013, 02:46 PM
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AV ammunition also comes to mind. Sure, it's expensive and thus not suitable for Spray'n'Pray, but a few rounds are always handy to have if the situation really calls for it. They tend to wreak havoc on drones with their low body stats and double as a costly APDS substitute if you need one, too.
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Angelone
post Sep 26 2013, 04:07 PM
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QUOTE (Draco18s @ Sep 26 2013, 08:17 AM) *
I knew a guy like that. Building D&D 3.5 characters using the least-beneficial roll mechanism possible (roll 3d6) he would routinely roll 3 or more 16+, including an 18 (I don't think I ever witnessed him NOT rolling at least one 18). It was so routine when he ran his own campaign he ended up doing the dice rolling for 2/3rds of the party because he wanted to make sure that the characters had high enough base stats.

Shame he was such an asshole.


That's my useless superpower, I roll dice extremely well. I'm the dice whisperer.
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Dolanar
post Sep 26 2013, 07:12 PM
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well for the average player to get 12 hits (in my experience) you need a huge Dicepool. I was rolling 20+ dice on my sniper & rarely got more than 6-9 dice & the 9's w.ere usually if I had used some edge to reroll my pool of no successes
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