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#1
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Target ![]() Group: Members Posts: 41 Joined: 28-November 07 Member No.: 14,417 ![]() |
I'm firing a pistol 4P damage, against a vehicle 12 armor, do my net successes add to the damage value of the attack?
So does that mean if I get 12 net successes I could actually damage the vehicle with a hold out pistol? I do understand the vehicle gets a resistance body roll. |
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#2
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 ![]() |
though admittedly getting 12 successes would require an Act of God. (Or a really good reroll with Edge & a insane Dicepool)
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
I'm firing a pistol 4P damage, against a vehicle 12 armor, do my net successes add to the damage value of the attack? So does that mean if I get 12 net successes I could actually damage the vehicle with a hold out pistol? I do understand the vehicle gets a resistance body roll. Net hits are always added to damage before any comparison to armour. The force of a bullet's impact in the exact right spot could damage anything, it's just highly improbable in some cases. |
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#5
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Especially at 4P vs. 12 armor. I'd suggest a bigger gun, preferably something with an APDS load. (IMG:style_emoticons/default/smile.gif)
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#6
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Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 ![]() |
APDS loaded into most holdouts runs you up to 4P & -4 AP meaning to do any damage you need at least 5 hits to do eve 1 damage., but you can make that easier by getting a Light or even a Heavy Pistol.
ideally I'd suggest a Superhawk 6P -6 AP when loaded with APDS leaving you much better off with trying to overcome a vehicle's armor. |
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#7
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
though admittedly getting 12 successes would require an Act of God. (Or a really good reroll with Edge & a insane Dicepool) Not that hard, actually (at least, not in the Act of God category)... with a Dice pool of 14, I often hit in the 8-12 Hit range (Open Rolls on Table). Well, often enough that it became a joke, since I was using Less-than-Lethal rounds (Light Pistol with DMSO/Narcojet Ammo) designed to not kill my target, and I would end up killing my target. No Edge Rolls required (Edge 2 Character). Yes, it is outside the realms of consistent probability, but at least for that character, it happened more often than not. It was very strange. |
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#8
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
It was very strange. I knew a guy like that. Building D&D 3.5 characters using the least-beneficial roll mechanism possible (roll 3d6) he would routinely roll 3 or more 16+, including an 18 (I don't think I ever witnessed him NOT rolling at least one 18). It was so routine when he ran his own campaign he ended up doing the dice rolling for 2/3rds of the party because he wanted to make sure that the characters had high enough base stats. Shame he was such an asshole. |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 17-March 10 Member No.: 18,317 ![]() |
AV ammunition also comes to mind. Sure, it's expensive and thus not suitable for Spray'n'Pray, but a few rounds are always handy to have if the situation really calls for it. They tend to wreak havoc on drones with their low body stats and double as a costly APDS substitute if you need one, too.
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 ![]() |
I knew a guy like that. Building D&D 3.5 characters using the least-beneficial roll mechanism possible (roll 3d6) he would routinely roll 3 or more 16+, including an 18 (I don't think I ever witnessed him NOT rolling at least one 18). It was so routine when he ran his own campaign he ended up doing the dice rolling for 2/3rds of the party because he wanted to make sure that the characters had high enough base stats. Shame he was such an asshole. That's my useless superpower, I roll dice extremely well. I'm the dice whisperer. |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 ![]() |
well for the average player to get 12 hits (in my experience) you need a huge Dicepool. I was rolling 20+ dice on my sniper & rarely got more than 6-9 dice & the 9's w.ere usually if I had used some edge to reroll my pool of no successes
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