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Nov 11 2013, 06:10 AM
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#1
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
An idea for randomly determining initial reactions of NPCs to PCs.
The social reaction check is simple. roll 2d6 and add the rolls together. If the number is 4 or more below the PC's social limit then the initial impression is Very Good. If the number is below the PC's social limit the initial reaction is Good. If the number is between Social Limit and Social Limit + 3 then the initial reaction is average. If the number is greater than social limit + 3 the reaction is bad. If the number is greater than social limit + 6 then the reaction is very bad. If a double is rolled, the PC rolls their edge dice. No hits reduces the reaction by 1 step. 1 hit means no effect. 2+ hits improves reaction by one step. A glitch means that 1 hit is ignored. A critical glitch means that the reaction is automatically reduced to Very Bad. Bonuses from social factors, correct etiquette and positive qualities such as first impression modify the PC's social limit for this test on a 1 dice to 1 limit ratio. Thoughts? |
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Nov 11 2013, 07:42 AM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 129 Joined: 3-July 08 Member No.: 16,112 |
You kind of lost me on the Edge bit with the double.
Besides, why don't you use the first reaction check in the book? I rarely use it, but it does not seem to be broken. |
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Nov 11 2013, 07:51 AM
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#3
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Target ![]() Group: Members Posts: 26 Joined: 19-October 13 Member No.: 163,039 |
On OTHER forums, people think that Magic Rules are too complex if you divide Mages and Shamans into separate groups.
Here, every rule is encouraged to become more complex, regardless of how necessary the change may be. |
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Nov 11 2013, 07:57 AM
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#4
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
Creating unnecessary and complex rules is dumpshock's hobby.
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