Invisible Castle is down? |
Invisible Castle is down? |
Nov 30 2013, 08:59 PM
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#1
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Moving Target Group: Deleted on Request Posts: 199 Joined: 17-August 13 Member No.: 144,594 |
Anybody know what happened to invisible castle?
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Nov 30 2013, 09:14 PM
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#2
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Shooting Target Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 |
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Nov 30 2013, 09:49 PM
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#3
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Moving Target Group: Deleted on Request Posts: 199 Joined: 17-August 13 Member No.: 144,594 |
Looks like they stopped paying their bills. That's a bummer, I liked Invisible Castle. Might come back up after the Holiday weekend and the admin checks the site. -DrZ Ill have to do the same... thanks (IMG:style_emoticons/default/smile.gif) |
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Dec 2 2013, 01:25 PM
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#4
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Great Dragon Group: Dumpshocked Posts: 5,082 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Same thing happened a while ago, few days later the site was back up with no problem...I'm not getting worried yet.
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Dec 2 2013, 09:12 PM
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#5
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
I got a hold of the site owner. He resolved the issue today.
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Dec 2 2013, 09:22 PM
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#6
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
What is Invisible Castle?
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Dec 2 2013, 09:23 PM
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#7
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
A dice rolling, tracking site. Very popular with PBP games. I sent wrote the code for .hits() and .hitsopen() years ago so that it also supported Shadowrun.
-rp EDIT: http://invisiblecastle.com |
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Dec 3 2013, 12:32 AM
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#8
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Moving Target Group: Deleted on Request Posts: 199 Joined: 17-August 13 Member No.: 144,594 |
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Dec 4 2013, 09:36 PM
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#9
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Invisible Castle is pretty much a great thing all around.
Free, functional, a great solution to what many would see as a problem with PbP gaming. Part of me, however, was just a bit excited when I saw this post title. Whatever happened to just rolling some dice and posting the results? |
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Dec 4 2013, 09:40 PM
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#10
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Neophyte Runner Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
QUOTE Whatever happened to just rolling some dice and posting the results? Results defying any statistic |
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Dec 4 2013, 10:37 PM
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#11
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
No question, but personally I think problems like that tend to sort themselves organically.
Start defying statistics and people will notice, and people know it'll be noticed. More important, if someone wanted to cheat in an RPG, why would they even inflict a GM on themselves? Not sure I want to surrender convenience and the feel of the dice to thwart one lonely loser out of a hundred friendly gamers. I can be as cynical as the next guy in many situations, but I have done my share of GMing on this site, and never had a problem using the honor system. |
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Dec 5 2013, 01:03 AM
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#12
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Moving Target Group: Deleted on Request Posts: 199 Joined: 17-August 13 Member No.: 144,594 |
No question, but personally I think problems like that tend to sort themselves organically. Start defying statistics and people will notice, and people know it'll be noticed. More important, if someone wanted to cheat in an RPG, why would they even inflict a GM on themselves? Not sure I want to surrender convenience and the feel of the dice to thwart one lonely loser out of a hundred friendly gamers. I can be as cynical as the next guy in many situations, but I have done my share of GMing on this site, and never had a problem using the honor system. The thing about systems; When no one else subscribes to it, people consider it your own personal philosophy... (IMG:style_emoticons/default/wink.gif) That being said I share that philosophy too. I may post an actual dice roll from time to time in PbP games... But online dice rollers are pretty cool. |
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Dec 5 2013, 04:49 PM
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#13
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Running Target Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
One of my players is a stickler for being the biggest badass in existence. As a result, he's fudged dice repeatedly before. IC here is exactly what we'd insist on for someone like him, because otherwise, he'd post whatever he felt was appropriate.
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Dec 5 2013, 05:46 PM
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#14
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Shooting Target Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 |
One of my players is a stickler for being the biggest badass in existence. As a result, he's fudged dice repeatedly before. IC here is exactly what we'd insist on for someone like him, because otherwise, he'd post whatever he felt was appropriate. Mostly, it helps avoid awkward conversations like that. If there's a Campaign thread for rolls and the GM can check them, then there's no incentive to cheat and everyone gets along. -DrZ |
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Dec 6 2013, 02:33 AM
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#15
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Man Behind the Curtain Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Mostly, it helps avoid awkward conversations like that. If there's a Campaign thread for rolls and the GM can check them, then there's no incentive to cheat and everyone gets along. Except for the PBP player we had once who was so dense he tried cheating anyway. Not sure how you miss that anyone can peruse the history... |
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Dec 6 2013, 07:54 PM
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#16
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Redjack, I think you may have just answered the next question I was planning to post here.
(And pardon my total Incompetent: Computer quality, please.) You mention that people can "peruse the history." Does that mean anybody can go onto Invisible Castle and see what other people have done? Cuz I was just wondering what would stop someone, even using Invisible Castle, from just rolling on it until they got the result they liked, then just linking to that one result... |
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Dec 6 2013, 08:01 PM
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#17
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Shooting Target Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 |
Redjack, I think you may have just answered the next question I was planning to post here. (And pardon my total Incompetent: Computer quality, please.) You mention that people can "peruse the history." Does that mean anybody can go onto Invisible Castle and see what other people have done? Cuz I was just wondering what would stop someone, even using Invisible Castle, from just rolling on it until they got the result they liked, then just linking to that one result... The way it's setup, I think you can sign in and have a "campaign". That way, the GM can review the rolls. He can then also check *how many times* you made that roll. If you don't sign in, you can choose to roll as often as you'd like; which is why (I imagine) they included the campaign function. -DrZ |
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Dec 6 2013, 09:47 PM
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#18
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Yikes - MORE computer stuff I have to learn!
Thanks for the info, though!!! |
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Dec 7 2013, 01:15 AM
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#19
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Great Dragon Group: Dumpshocked Posts: 5,082 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
You mention that people can "peruse the history." Does that mean anybody can go onto Invisible Castle and see what other people have done? Cuz I was just wondering what would stop someone, even using Invisible Castle, from just rolling on it until they got the result they liked, then just linking to that one result... Yep, you can: http://invisiblecastle.com/search/. As an example, here's mine Since every roll at least needs a character name, the GM can just check if you made any "trial" rolls with the character. Now, you might roll under a different name, but then the GM could just reject the roll... As for the "why?", why do you roll openly in most other games? I'd say preventing any nagging suspicions that the other guy might be "improving" his luck is certainly a factor, but a (the?) major reason is that it provides provides everybody with the feeling that they were there and witnessed when X had this spectacular roll or abysmal failure. |
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Dec 7 2013, 07:43 PM
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#20
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Thanks for the extra info.
And good points made. I guess I'll keep my personal preference for just rolling real dice and posting the results, but I can certainly see a number of strong arguments for the Invisible Castle way. |
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Dec 9 2013, 02:58 AM
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#21
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Moving Target Group: Deleted on Request Posts: 199 Joined: 17-August 13 Member No.: 144,594 |
Yep, you can: http://invisiblecastle.com/search/. As an example, here's mine Since every roll at least needs a character name, the GM can just check if you made any "trial" rolls with the character. Now, you might roll under a different name, but then the GM could just reject the roll... As for the "why?", why do you roll openly in most other games? I'd say preventing any nagging suspicions that the other guy might be "improving" his luck is certainly a factor, but a (the?) major reason is that it provides provides everybody with the feeling that they were there and witnessed when X had this spectacular roll or abysmal failure. I'll miss dice just the same. Physical dice are the standard but then again this is the Web... |
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