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Target ![]() Group: Members Posts: 62 Joined: 29-November 09 Member No.: 17,913 ![]() |
Hi Bull,
I would recommend you limit the force of spells or spirits cast during downtime to the magician's Magic rating. As it stand right now, Buying Hits is a big advantage to the magician since there is no chance of death. For example, in my home crew there is a mage (Magic 10, dice pools around 18). So, he can quicken a spell at Force 20 (e.g. Increased Reaction) and with buying hits avoid going unconscious. Now, with a Force 20 spell, his spell cannot be Dispelled or disrupted via Mana Barriers. Note that in a real campaign, the GM could have the magician roll the dice which might result in his accidental death. So, this problem is really a result of the (necessary) organized campaign down-time rules. Simply limiting the max force for spells and spirits during off-time to the Magic rating would curb the worst of this abuse. Thoughts? ~Jason |
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Lo-Fi Version | Time is now: 15th June 2025 - 08:54 AM |
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