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> Rules for strangling a character?, Where are they?
kevyn668
post May 3 2004, 11:30 PM
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QUOTE (Swing Kid)
QUOTE (JongWK @ May 3 2004, 01:13 PM)
I've been asked to help design a character, whose player wants to use a wire to strangle people.

Just going out on a limb here, but does your friend there work in customer service?

:rotfl: :rotfl: :rotfl: :rotfl:


Or maybe Retail? :D
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Arethusa
post May 3 2004, 11:34 PM
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QUOTE (Swing Kid @ May 3 2004, 07:28 PM)
QUOTE (JongWK @ May 3 2004, 01:13 PM)
I've been asked to help design a character, whose player wants to use a wire to strangle people.

Just going out on a limb here, but does your friend there work in customer service?

This is my Customer Appreciation String.

Anyway, I'm not suggesting there aren't positions from which you can attack someone from behind quite favorably. I'm saying you can't garrote someone without being very close to him.
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kevyn668
post May 3 2004, 11:41 PM
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Yeah, I know. I'm pointing out that there a positions in which the target can't attack effectively. I was thinking that was the spirit of hob's post.

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A Clockwork Lime
post May 4 2004, 12:00 AM
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QUOTE (Arethusa)
I'd add a physical damage component of (Str+1)L to that (Str+1)S Stun. Slicing through your neck is decidedly messy and unpleasant.

Other than that, though, pretty solid, I think, though I'd make normal garrotes far easier to get ahold of than 8/1 week, and definitely 16 concealability; they are quite tiny.

If you're incompotent, you're probably just going to leave a small mark or bruise and fail at killing the victim. If you're good, you're going to kill flatout. I think that's covered well by the high Damage Level, particularly if you're using the Deadlier Over rules. If you're not, you probably prefer a less lethal game and, outside of the monowire version, that's what you get, too.

The high Availability is only for the "professional" grade garrote. Not something you can just put together yourself; that's what the improvised one is for, which about has the best availability you can hope for. :)
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kevyn668
post May 4 2004, 12:04 AM
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QUOTE

The high Availability is only for the "professional" grade garrote. Not something you can just put together yourself; that's what the improvised one is for, which about has the best availability you can hope for.


Profesional Grade? When did piano wire and some handles get so hard to comeby? I was making these things in Shop Class. :P
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A Clockwork Lime
post May 4 2004, 12:15 AM
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I know I'd have trouble finding a premade garrote just sitting on someone's shelf. I mean, the demand is just unbelievable, so surely every pawn shop and drug lord has fifty of 'em sitting on their shelves...
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Kagetenshi
post May 4 2004, 12:29 AM
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You can find them in art stores. They're used for cutting clay.

~J
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A Clockwork Lime
post May 4 2004, 12:45 AM
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But are they perfect length for strangling, with a virtual guarantee that they won't snap or break while struggling with that ork in a hallway? That's what I meant by a "professional" grade one. Anything less than that, including a clay cutting tool, would fall under Improvised Garrote; it could be anything from a clay cutting tool to just grabbing a length of piano wire and wrapping it around your fists several times to a passionate lashing out with phone cord.
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FlakJacket
post May 4 2004, 01:31 AM
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Piano wire? Only if you want things to get a bit bloody. If I were doing it, but quite frankly a couple silenced pistol shots to the back of the head are more my style, I'd want something that was thin enough to be usable whilst thick enough that it doesn't cut through the skin. But then I've probably been playing too much Hitman again. :)
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Daishi
post May 4 2004, 01:59 AM
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I need to get some sleep or read more carefully. I thought this was "Rules for strangling a player?" at first...
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kevyn668
post May 4 2004, 04:47 AM
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QUOTE (A Clockwork Lime @ May 4 2004, 12:15 AM)
I know I'd have trouble finding a premade garrote just sitting on someone's shelf.  I mean, the demand is just unbelievable, so surely every pawn shop and drug lord has fifty of 'em sitting on their shelves...

So of course there's a "Professional Grade Garrot Maker."

I guess it depends on where you shop. :) The things that most runners would buy you'd probably have a hard time finding, neh? ;)

It's not exactly a high tech weapon. You'd have as good of a chance of finding a "Professional Grade Brick."

I'm not a very handy fellow but I'd be willing to bet any garrot I made back in high school would more than be up to the task of killing someone.

This post has been edited by kevyn668: May 4 2004, 04:49 AM
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Arethusa
post May 4 2004, 04:49 AM
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A clay cutter would basically be on the level of a garrote made specifically for the purpose of strangling. There's really not going to be a discernable difference at the level of abstraction SR operates at. It sure as hell isn't on the level of a piece of phone cord; that much is for certain.
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kevyn668
post May 4 2004, 04:55 AM
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Now that I think about it, a garrot is pretty much the same thing (quality/grade wise) as a club. There are no rules for "Improvised Club."

Its blunt. I hit someone with it. He is hurt. Rinse and repeat as needed.

Its small. When applied to the throat with sufficient pressure its cuts and deprives one of air and blood. Rinse and repeat as needed.
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John Campbell
post May 4 2004, 05:02 AM
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QUOTE (booklord)
We're talking about using normal wire to strangle someone not mono-wire... Right? Very early in Shadowrun ( 1rst Edition ) I had a character with 2 cyber arms who tried to strangle someone with mono-wire. Got a little messy.

So, did you get the two cyberarms before or after you started playing with monowire? :grinbig:
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A Clockwork Lime
post May 4 2004, 05:29 AM
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QUOTE (kevyn668 @ May 3 2004, 10:55 PM)
Now that I think about it, a garrot is pretty much the same thing (quality/grade wise) as a club. There are no rules for "Improvised Club."

Exactly. Unfortunately, in my mind, a "professional" garotte is closer to a mace vs. a club. It's specially made to hurt someone in this fashion. An "improved" garotte is just something you pick up to strangle someone. The "professional" version is designed to fit iny our hands just right, is the proper length so that you don't have too much or too little slack, and its nearly guaranteed not to snap or break from its handles when you're struggling with someone who's not particularly keen on being murdered.

Yes, you can break a wooden leg off a chair and have a club. Yes, you can pick up some piano wire and wrap it around your hands and strangle someone with it. But in either case, those weapons are inferior to those designed as genuine weapons.

You might also want to look at the stats I recommended as a base a little more closely. An "improvised" garotte is nothing to sneeze at. :) Concealability 12-16, Always available, dirt cheap to free, and an improvement over a barehanded strangulation. If you're in a pinch and just wanna hurt someone, bam. It's not like it's some crappy thing or something. It's just that the "professional" garotte is better.

One thing I did leave out, though, was its Reach, would should be -1. For all three versions.
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moosegod
post May 4 2004, 05:37 AM
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Now the biggy- what skill would you use?

Since I have an... evil... plan for my next character.
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A Clockwork Lime
post May 4 2004, 05:38 AM
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Garotte skill (STR linked) that can default to Unarmed Combat or Cyber-Implant Combat.
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FlakJacket
post May 4 2004, 05:46 AM
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Something like this is what's probably meant by a professional garotte as opposed to an improvised one like a piece of cord or piano wire.
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Blades
post May 4 2004, 10:45 AM
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The main objective of a garrot is to cut the blood supply to the brain. Thats why tightening it really hard is very important, otherwise you just strangulates the "subject".
:|
Cutting the blood supply to the brain is an extremely efficient way to cause stun damage (and overflow).
:dead:
Before sciences discovered different forms of chemicals to use as amnesie(?) during surgery, a common practise was to lay pressure on the arteries (on the neck) that supplies the brain with blood.
The "patient" would go unconsious in few seconds, by cutting the blood supply to the brain is much more efficient than strangulation. In case of strangulation or drowning, the "subject" still got air in his lungs, and oxygen in his blood, that might be circulated a couple of time before the "subject" loose consiounes. This is not the case with a garrot, the blood circulation to the brain stops!
:read:
Therefor I would say that the victim goes unconsinous after a full combat turn e.i. 3 seconds.

Unless they succeed in an opposed strenght test, where the attacker got a bonus of +4 to strenght. The victim is in panic, and the attacker got a clear advantage.

Or in case of the victim succeeds to deal out a wound to the attacker (at least a +2 target number). The attacker has to succeed a willpower 4 + wound modifier test to keep the pressure on the garrot.

But unless its a victime who is very experienced, they will try to do the opposed strength test first, sheer instinct. And in general "people" don't know how efficient such a thing is ...... and 3 seconds isn't really much time to react in (better hope you got some reflexes)
:-(
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Firewall
post May 4 2004, 04:00 PM
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Personally, I would say that it is a bad idea. Narcoject, taser, etc. can incapacitate and then you can calmly place your knife right where it needs to go.

That said, I would make it exempt from normal combat rules. It is a kind of 'works or not' weapon. I would say that it you a) surprise your opponent and b) get it around their neck fast enough, they are dead. So... Stealth test, surprise test and remember not to let go too soon.

Or perhaps it is a 3M (s) weapon which scales up/down for each single success, which you use unopposed as long as you strike from a position of surprise. That way, bad luck could foil your plan but an experienced killer suffers less from the effects of chance. BUT... any partial neck armour (high collar - suit, coat, cloak / any helmet ) and it's impact rating gets added to your TN. (to simpulate the skill needed to get the wire into a space) Full neck armour (anything better than a long-coat or a ballistic jacket) makes it totally inneffective.

I.e. you roll your Garotte skill against static TN (perhaps 3) and you get two successes; it scales to deadly. The opponent gets no body roll either. Guard is down...

If you had failed your surprise roll, you both roll as normal melee and you are using a totally unsuitable weapon.
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A Clockwork Lime
post May 4 2004, 04:11 PM
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Have you ever watched a movie where someone used a garotte? :)

Even if you fail to kill your opponent, you leave them winded and gasping for air (ie, Stun damage). You don't need surprise to grapple and strangle your opponent, though it helps a great deal. Grappling, or as its called in CC "Subduing Combat," allows you to do normal Stun damage if successful to begin with; the garotte only increases that, allowing you to strangle your opponent more efficiently.

And as a Reach -1 weapon, it is "totally unsuitable" for combat situations, especially since it only does damage if you've successfully grappled your opponent in the first place. A static TN is already in place (4 with a +2 modifier for subdual combat if/when the opponent is aware of your presence -- something he potentially doesn't get if you Surprised him). Your skill at using a garotte increases your chances of successfully disabling your opponent quickly and efficiently.

Really, beyond the stats for the weapon, no house rules need to apply. The rules already cover it, even if its not called "strangulation." If anything, you may just want to change the Subduing Combat rules so that it uses Strength as the opposed Attribute instead of Quickness.
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