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> Lock and Load [SR5] recruitment, 2075 Persistent World Game Thread
Drace
post Feb 26 2014, 10:09 PM
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Hey dumpshock! Looking to recruit 4-5 players for a Mercenary PbP game here on the boards that will be part of Aria's 2075 living world. If you have ever wanted to play a troll in combat armour shooting at people with a panther assault cannon while your team mates spray fire, acid and grenades at enemy forces, this game is for you!

This will be an ongoing part of the master 2075 thread and character gen and rewards will be as per that thread…essentially it is normal gen + 1 free GM contact (in this case the PMSC's Chief Operator) with Bulls Errata used, and you earn 1 karma and 2000¥ for every 2 IC posts you make. Aswell every character must take the SINner quality at any level.

Resource House Rules:
[ Spoiler ]


For transportation, there is both an APC(modified city master) and a ares dragon to get the team into hotspots but those are mere transports. If a rigger wants a flying death machine then that will have to come from their pockets.

Game Play Focus:
[ Spoiler ]

Players would have been hired and working together for a few months as part of Bravo Squad, with both Alpha and Bravos team members being hired from wherever they were from previously with the incentive of much higher pay, shares in the company, freedom to preform how they see fit, and the ability to use the corporation to purchase normally military exclusive gear.

So any takers?
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Drace
post Feb 26 2014, 10:09 PM
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Phoenix PMSC

Creating you peace of mind
.

Location: HQ- Eastern Puyallup district, Puyallup city.

Organization:
[ Spoiler ]


Key Personnel:
[ Spoiler ]

History:
[ Spoiler ]


Main OOC for 2075 persistent world

Player List:

JustKelly - Shelby Jackson (gun bunny)
Aria - Requim (street Sam)
Rayanne - Abyssinia (Cat Shaman)
Raiden -
Neural Ronin -

Always Overkill - Clutch (pseudo NPC/rigger)
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Aria
post Feb 27 2014, 01:16 PM
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Looks like you've already interested two of us in the main OoC...let's hope we can lure in encourage more players from outside the group as well as inside (IMG:style_emoticons/default/biggrin.gif)
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Always Overkill
post Feb 27 2014, 02:02 PM
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Very Interested in possibly assistant GMing something like this. Could do some campaign development.

PM sent... last night (IMG:style_emoticons/default/biggrin.gif)

also... this could have a possible link to Tresckow and Valkyrie from CoP
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Marwynn
post Feb 27 2014, 06:57 PM
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I'd be interested if you have any room.
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Drace
post Feb 27 2014, 08:01 PM
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QUOTE (Marwynn @ Feb 27 2014, 01:57 PM) *
I'd be interested if you have any room.


Welcome aboard! With you, Aria and JustKelly we have 3 players already so room for 2 more!
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Rayanne
post Feb 28 2014, 09:43 PM
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I would be interested, if you have space. How do I apply for the game.
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Drace
post Feb 28 2014, 10:36 PM
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QUOTE (Rayanne @ Feb 28 2014, 04:43 PM) *
I would be interested, if you have space. How do I apply for the game.


You just did (IMG:style_emoticons/default/smile.gif)

And yep we have room. Will keep a list of players names and any available spots (one left) for future references. Just make up and post your character (IMG:style_emoticons/default/smile.gif)
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Rayanne
post Feb 28 2014, 10:47 PM
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Great. I will get to work on a character right now. Does the campaign need a decker?
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Drace
post Feb 28 2014, 10:54 PM
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Not as of yet, so go for it!
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Raiden
post Mar 1 2014, 01:03 AM
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any room for one more?
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Drace
post Mar 1 2014, 04:47 AM
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Yep that's the last spot! Welcome to the game!
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justkelly
post Mar 1 2014, 07:50 AM
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Feedback welcome...

Character is a female cyber Orc w/gun (Shelby Jackson, AKA Joke, as in I don't take jokes against/on me very well)

Here are her details; a clean sheet with cost breakdown will be attached later. 3 Karma and 1,050 nuyen remaining

Accountability sheet: https://skydrive.live.com/redir?page=view&a...AKu8JyKW5pHc8lg

Meta-B, Attributes-C, Magic-E, Skills-D, Resources A

Body 4(6), Agility 5(7), Reaction 5(7), Strength 3(5), Willpower 4, Logic 3, Intuition 4, Charisma 2, Edge 5

[ Spoiler ]


[ Spoiler ]


[ Spoiler ]


[ Spoiler ]
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Rayanne
post Mar 1 2014, 09:56 PM
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Cool, I should have the character sheet by the end of the day.
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Rayanne
post Mar 2 2014, 05:01 AM
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I have my character done. I decided to go with a shaman instead of a decker. Sorry if I made any mistakes. This will be the first character I have ever completed.

Name Abyssinia
Concept Cat Shaman
Metatype Elf
Metatype Night One
The Night Ones are a variant of Elves (Homo sapiens nobilis), with a natural coat of short fur on their entire body. The fur color varies from black to orange. Most night ones have dark skin in black, blue purple and brown tones. All Night Ones have a light allergy against sunlight.
The resulting mainly nocturnal lifestyle combined with the usually dark skin/fur color leads to Night Ones being called ""Dark Elves"" in many places (other nicknames include ""Furries"" and ""Plushies"").

Night Ones are naturally found in Europe and the Tir Nations.
Age 16
Sex Female
Height 1.52 m
Weight 63 kg
Nationality German
Fur Color Purple
Hair Color Purple
Eye Color Purple

16 years ago, a night elf baby was discovered on the steps of Frankfurter Dom, a cathedral in city of Frankfurt. Night elves were feared by the local population, so it was assumed that she was abandoned by parents, who did not want deal with the stigma of raising her. Her childhood was spent living in a small orphanage in the poorest sections of Frankfurt. The nuns who ran the place were known for taking in metahuman children, who had nowhere to go. Due to the kind staff, Abyssinia had a fairly comfortable childhood and she was considered family.

One day when she was 14, she awoken to the sounds of an unruly crowd outside, and looked out the window. She saw that members of the policlub Humanis had assembled outside the orphanage. Tensions between the staff, who had been sheltering many metavariants, and the Humanis had been brewing for a long time. Suddenly she heard the sound of breaking glass, and turn to see that someone had thrown a Molotov cocktail into the building. The flames quickly engulfed the room, as staff scrambled to get children, some of them barely walking, out of the building. Moments later the sound of gunfire erupted.

That night, the Matron, who always treated Abyssinia like a daughter told her to flee and get to safety. She rushed out of backdoor of the building and scurried through the alley. The next day, it was reported that the riot and the fire had killed most of the staff and children. Because it was crime against the poor and unwanted, it was quickly forgotten and no one was ever brought to justice.

For the past few years she has wandered the streets and became a talented cat bugler. She was a skilled thief, but life remained hard for her. There were many nights, where she would go to bed hungry. Life was hard for a “Dark Elf,” a term that she grew to hate. One night, she met Cat, her new totem. Spending many nights, communing with her totem spirit, she grew to become proficient with magic. Tired of living on the streets eking out a meager assistance, she vowed to use her skills to make life better for herself

Body 3
Agility 4
Reaction 3
Strength 3
Willpower 5
Logic 3
Intuition 3
Charisma 7
Magic / Res 6
Edge 4
Essence 6
Initiative 6 + 1D6
Astral Initiative 6 + 2D6
Mental Limit 5
Physical Limit 4
Social Limit 9
Physical Condition Boxes 10
Stun Condition Boxes 11

Bilingual -5 Karma
A character with this quality reads, writes, and speaks a second language fluently. They can list a second language as a native tongue (see Language Skills, p. 150). This quality can only be acquired at character creation; selecting it gives the character a second free language skill during Step Five: Purchase Active, Knowledge, and Language Skills, (p. 88)

Low Light Vision (Racial Advantage)

Mentor Spirit (Cat) -5 Karma
"Everyone needs some help in life, even if it comes from someone relatively filmy and insubstantial. Mentor Spirit means the character follows a patron spirit (see Mentor Spirits, p. 320) that guides him in his practice of magic and provides certain advantages and disadvantages to his natural abilities.

Cat is honored in cultures around the world. Cat is often seen as the guardian of mystical secrets, including those involving the afterlife. She certainly knows many secrets but rarely decides to share them, and never with anyone who is not worthy. She is stealthy, sly, and arrogant. Cat toys with her prey—threatening, taunting, and confusing her targets—rather than going directly for the kill.

All: +2 dice to either Infiltration Tests (choose one)
Magician: +2 dice for illusion spells, preparations, and illusion spell rituals

Cat magicians toy with their prey. Unless you succeed in a Charisma + Willpower (3) Test at the start of combat, you cannot make an attack that incapacitates your target. If you take any Physical damage, all this playing around stops. "

Focused Concentration (Rating 3) -12 Karma
A technomancer or magic user with the Focused Con- centration quality has the discipline to manipulate mana or Resonance more precisely than otherwise possible. This precision reduces stress to the magic user’s or technomancer’s body. She is able to sustain one spell/complex form with a force/level equal to her Focused Concentration rating without suffering any penalties

Allergy (Mild Common to Sunlight) +10 Karma
She finds sunlight discomfiting and distracting. Whenever she is exposes to the allergen, apply a –2 dice pool modifier to the her Physical Tests while under the effects of the Allergy.

Active Skills

Spellcasting 5
Summoning 5
Banishing 4
Counterspelling 4
Pistols 4
Blades 2
Sneaking 4
Locksmith 4

Knowledge Skills


English N
German N
Sperethiel 5
Magic Theory 3
Parazoology 4

Spells
Acid Stream
Toxic Wave
Heal
Improved Invisibility
Armor
Swarm
Chaos
Trid Phantasm
Silence
Physical Mask
Antidote
Agony

Gear
Combat Knife ¥300
Ares Predator V /w Laser Sight ¥850
1000 Rounds of Regular Ammo ¥2,000
Erika Elite Commlink ¥2,500
Gold Credstick ¥1,000
Lockpick Set ¥250
MagLock Passkey Rating 1 ¥2,000
Basic DocWagon Contract 1 yr ¥5,000
Fake SIN Rating 1 ¥2,500
Fake SIN Rating 3 ¥7,500
Low Lifestyle (6 Months) ¥12,000
Concelable Holster ¥150
Chameleon suit ¥1,700
Armor Jacket ¥1,000
Biomonitor ¥300
Katana ¥1,000
10 Flash Pack Gernade ¥1,250
Miniwelder ¥250
Carry Over Starting Nuyen ¥5,000

Contacts
Talismonger - Connection 2 - Loyalty 5
Mr. Johnson - Connection 3 - Loyalty 1
Fixer - Connection 3 - Loyalty 2
Bartender - Connection 2 - Loyalty 3

If there is anything, I need to change, let me know.
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Rayanne
post Mar 2 2014, 05:01 AM
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I have my character done. I decided to go with a shaman instead of a decker. Sorry if I made any mistakes. This will be the first character I have ever completed.

Name Abyssinia
Concept Cat Shaman
Metatype Elf
Metatype Night One
The Night Ones are a variant of Elves (Homo sapiens nobilis), with a natural coat of short fur on their entire body. The fur color varies from black to orange. Most night ones have dark skin in black, blue purple and brown tones. All Night Ones have a light allergy against sunlight.
The resulting mainly nocturnal lifestyle combined with the usually dark skin/fur color leads to Night Ones being called ""Dark Elves"" in many places (other nicknames include ""Furries"" and ""Plushies"").

Night Ones are naturally found in Europe and the Tir Nations.
Age 16
Sex Female
Height 1.52 m
Weight 63 kg
Nationality German
Fur Color Purple
Hair Color Purple
Eye Color Purple

16 years ago, a night elf baby was discovered on the steps of Frankfurter Dom, a cathedral in city of Frankfurt. Night elves were feared by the local population, so it was assumed that she was abandoned by parents, who did not want deal with the stigma of raising her. Her childhood was spent living in a small orphanage in the poorest sections of Frankfurt. The nuns who ran the place were known for taking in metahuman children, who had nowhere to go. Due to the kind staff, Abyssinia had a fairly comfortable childhood and she was considered family.

One day when she was 14, she awoken to the sounds of an unruly crowd outside, and looked out the window. She saw that members of the policlub Humanis had assembled outside the orphanage. Tensions between the staff, who had been sheltering many metavariants, and the Humanis had been brewing for a long time. Suddenly she heard the sound of breaking glass, and turn to see that someone had thrown a Molotov cocktail into the building. The flames quickly engulfed the room, as staff scrambled to get children, some of them barely walking, out of the building. Moments later the sound of gunfire erupted.

That night, the Matron, who always treated Abyssinia like a daughter told her to flee and get to safety. She rushed out of backdoor of the building and scurried through the alley. The next day, it was reported that the riot and the fire had killed most of the staff and children. Because it was crime against the poor and unwanted, it was quickly forgotten and no one was ever brought to justice.

For the past few years she has wandered the streets and became a talented cat bugler. She was a skilled thief, but life remained hard for her. There were many nights, where she would go to bed hungry. Life was hard for a “Dark Elf,” a term that she grew to hate. One night, she met Cat, her new totem. Spending many nights, communing with her totem spirit, she grew to become proficient with magic. Tired of living on the streets eking out a meager assistance, she vowed to use her skills to make life better for herself

Body 3
Agility 4
Reaction 3
Strength 3
Willpower 5
Logic 3
Intuition 3
Charisma 7
Magic / Res 6
Edge 4
Essence 6
Initiative 6 + 1D6
Astral Initiative 6 + 2D6
Mental Limit 5
Physical Limit 4
Social Limit 9
Physical Condition Boxes 10
Stun Condition Boxes 11

Bilingual -5 Karma
A character with this quality reads, writes, and speaks a second language fluently. They can list a second language as a native tongue (see Language Skills, p. 150). This quality can only be acquired at character creation; selecting it gives the character a second free language skill during Step Five: Purchase Active, Knowledge, and Language Skills, (p. 88)

Low Light Vision (Racial Advantage)

Mentor Spirit (Cat) -5 Karma
"Everyone needs some help in life, even if it comes from someone relatively filmy and insubstantial. Mentor Spirit means the character follows a patron spirit (see Mentor Spirits, p. 320) that guides him in his practice of magic and provides certain advantages and disadvantages to his natural abilities.

Cat is honored in cultures around the world. Cat is often seen as the guardian of mystical secrets, including those involving the afterlife. She certainly knows many secrets but rarely decides to share them, and never with anyone who is not worthy. She is stealthy, sly, and arrogant. Cat toys with her prey—threatening, taunting, and confusing her targets—rather than going directly for the kill.

All: +2 dice to either Infiltration Tests (choose one)
Magician: +2 dice for illusion spells, preparations, and illusion spell rituals

Cat magicians toy with their prey. Unless you succeed in a Charisma + Willpower (3) Test at the start of combat, you cannot make an attack that incapacitates your target. If you take any Physical damage, all this playing around stops. "

Focused Concentration (Rating 3) -12 Karma
A technomancer or magic user with the Focused Con- centration quality has the discipline to manipulate mana or Resonance more precisely than otherwise possible. This precision reduces stress to the magic user’s or technomancer’s body. She is able to sustain one spell/complex form with a force/level equal to her Focused Concentration rating without suffering any penalties

Allergy (Mild Common to Sunlight) +10 Karma
She finds sunlight discomfiting and distracting. Whenever she is exposes to the allergen, apply a –2 dice pool modifier to the her Physical Tests while under the effects of the Allergy.

Active Skills

Spellcasting 5
Summoning 5
Banishing 4
Counterspelling 4
Pistols 4
Blades 2
Sneaking 4
Locksmith 4

Knowledge Skills


English N
German N
Sperethiel 5
Magic Theory 3
Parazoology 4

Spells
Acid Stream
Toxic Wave
Heal
Improved Invisibility
Armor
Swarm
Chaos
Trid Phantasm
Silence
Physical Mask
Antidote
Agony

Gear
Combat Knife ¥300
Ares Predator V /w Laser Sight ¥850
1000 Rounds of Regular Ammo ¥2,000
Erika Elite Commlink ¥2,500
Gold Credstick ¥1,000
Lockpick Set ¥250
MagLock Passkey Rating 1 ¥2,000
Basic DocWagon Contract 1 yr ¥5,000
Fake SIN Rating 1 ¥2,500
Fake SIN Rating 3 ¥7,500
Low Lifestyle (6 Months) ¥12,000
Concelable Holster ¥150
Chameleon suit ¥1,700
Armor Jacket ¥1,000
Biomonitor ¥300
Katana ¥1,000
10 Flash Pack Gernade ¥1,250
Miniwelder ¥250
Carry Over Starting Nuyen ¥5,000

Contacts
Talismonger - Connection 2 - Loyalty 5
Mr. Johnson - Connection 3 - Loyalty 1
Fixer - Connection 3 - Loyalty 2
Bartender - Connection 2 - Loyalty 3

If there is anything, I need to change, let me know.
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Raiden
post Mar 2 2014, 07:26 AM
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considering making a decker.. hmm. though Still new to new matrix rules. will be my 2nd character.
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Drace
post Mar 2 2014, 08:30 AM
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Haven't had the full chance to read through everything just skim and the like (daddy daughter time on weekends due to long work days during week) but so far am liking it all. Will stay and make sure there aren't any irregularities for the characters, and would also like to remind people about spoilers to keep the wall of texts down

For those of you who don't know [ spoiler ] text you want shrunk/hidden [ /spoiler ] (without the spaces inside the [] ) makes it so this comes up

[ Spoiler ]


Edit:
@Rayanne- You forgot the free gear listed above aswell as the necessary SIN. You don't need to have fake SINs unless you want though, and aswell since this is a merc game, how would the character fit in a Merc Crew? Perhaps she joined up with a private crew in Europe or a larger group as a magical/stealth asset (a military or MET perhaps)

@Raiden- Decker sounds good, it's actually a lot easier than it seems from the first read through. I read it a few times and it's rather simple in some ways. A combat decker would be a great addition too (plus for the most part what your doing is sanctioned military, so legal (IMG:style_emoticons/default/smile.gif) )
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Always Overkill
post Mar 2 2014, 11:23 AM
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@Drace, Just a thought, but being a German Metahuman, she could have worked with Valkyrie. Once on the street she could have worked a run with some Runners who worked for VTID before and mentioned how much money they made doing a tour of mercenary work. That could have peaked her interest (Special Ops squads need infiltrators) and eventually lead to her taking part a "merc exchange program" between Pheonix and Valkyrie.
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Raiden
post Mar 2 2014, 09:37 PM
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think I am gonna make a combat mage I think. I don't like the new trix stuff, IDK though, we already have mojo but. I just love fireballs... lol... eh.

I will throw two together and see which I will go with.
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Neural Ronin
post Mar 2 2014, 10:03 PM
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Mercenary game from the people I've been stalking? Wow. Such awesome. Any chance there's still room?

EDIT: Ah, I did a readthrough of the thread but managed to miss the part where you said it was full. Oh well, have fun! If you decide you want a decker (or anything else), you know where to find me.
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Marwynn
post Mar 3 2014, 03:17 PM
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Great, it looks like the Magic support is covered.

I was thinking of doing a Combat Rigger of some kind. As mercenaries do we need the traditional roles much or are we better off making soldier types?

EDIT:
And reading the Rigging rules makes my head swim a bit, so I may make a simple "mechanic" combat dude. He'll fix your gear, plant explosives, the "Heavy" as it were.
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Rayanne
post Mar 3 2014, 05:27 PM
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Cool, I will add the gear to my inventory. I will also keep the spare SINS. You never know.

To answer you question, about why my character is running with a mercenary group;

Abyssinia started as a petty burglar, who would steal to put food on her plate. One day a friend of hers introduced her to a local Mr. Johnson. She took a job with him and started shadowrunning. In her new line of work, she was able to use her magical talents to create a decent life for herself. As time went on, her reputation as a capable shaman grew. One day, Mr. Johnson said that he had a connection with a mercenary organization, that was looking got magic users. She figured that it would be a nice change of pace, better money. But most important, it would be a chance to make an honest living
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Drace
post Mar 3 2014, 10:15 PM
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Hey all, got the basics of the merc outfit listed above and have a few questions for you all.

@rayanne: Sounds good to me!

@Marwynne: Sounds good to me, for roles there is no need to fill any niche, most characters are going to be mechanized infantry Soldiers first, secondary role (medic, mechanic etc) second in essence. As for your character, from what I understand about rigging is essentially you need a VCR ware and piloting skills for the basics. If you have questions you can always shoot them to me.

@All:
So the questions, I decided I want all the players input on how the outfit runs, so here goes:

1)what should the outfits moral philosophies be in regards to work:
A) anything goes, nuyen is all that matters (ie TM hunting, attacking civilians)
B) only take altruistic jobs helping others (working with insurgents and people in war zones for little nuyen but other rewards)
C) take jobs the players won't feel morally guilty about, even if required to do unsavory actions (everything in the middle between A and B)

2) Does the outfit have a political or meta agenda? Are they pro Corp, facists, communists, anarchists, pro metahuman, human nation, anti corp etc

3) what mission does the group want to do first:
A) 2 Week Contract with Tsimshian government to help with Toxic critter situation
B) 1 Week contract with Puyallup City Council dealing with Shedim situation
C) 1 Week contract with S-K for facility raid in California Free State
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Raiden
post Mar 3 2014, 10:46 PM
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1. C, based on my characters personality. though A can be ok, the moral conflicts could be interesting.

2. ANTI CORP! that's always more fun! (if, more dumb!)

3. C
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