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What kind of game would you like?
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JongWK
post May 4 2004, 02:49 PM
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Go ahead, have fun. :silly:
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BitBasher
post May 4 2004, 03:07 PM
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I didn't answer because you didn't add the option: "I will not buy it if it's for the Xbox"
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JongWK
post May 4 2004, 03:16 PM
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I'm only asking what kind of game would you like to see, not if you're going to buy it.
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Mr. Man
post May 4 2004, 03:20 PM
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Other: Neverwinter Shadowrun

(I won't be buying any XBox games, either)
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Lilt
post May 4 2004, 03:25 PM
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I think the RPG FPS could be done better than Deus Ex. I think SR would be a great game to do it with.

The Half-Life 2 engine is looking like a hot pick for capabilities. I'd certainly like to try my hand at doing a shadowrun mod for it some day.
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BitBasher
post May 4 2004, 03:45 PM
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QUOTE
I'm only asking what kind of game would you like to see, not if you're going to buy it.


On the contrary, you did NOT ask "what kind of game we wanted", you asked "what kind of game we wanted on the xbox", Which is none, because I don't own an Xbox. If you had left out "on the Xbox" that would have been an entirely diffewrent question. :D

I however answered GTA, because I don't believe for a second that any of the other games can be made without screwing them into the ground.

Since Shadowrun is NOT primarily combat for a lot of people, and that's antithetical to the spirit of stalth and infiltration, an Ever-anything based game would not work.

Fallout 2 was a good game, but it's style lent itself to be combat heavy, and the engine would not work nearly as well outside of it's genre.

Fallout tactics I thought was incredibly boring. Thre was a decent RPG that was degenerated into nothing BUT combat. They took the good thougs about fallout out and left the mediocre.

Total annihilation was the bomb, but an RTS doesn't lend itself to shadowrun's military where most fights are ruled by technology and stand up conflicts are rare. May work, I dunno.

Rainbow six, while a good game, I feel that a pure FPS of SR would be pointless to invest money in. May as well just make an SR mod for an existing FPS or play the ones that are out there.

Quake: see R6 above

Pirates, eh, I just never was crazy about the game.

GTA on the other hand, has been a game that proved itself with a good story, gameplay and an open ended city. It wouldn;t have to pretend to be more that one fascet of the SR world, and it could do that well without having to butcher the world to pull it off.
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Austere Emancipa...
post May 4 2004, 03:50 PM
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QUOTE (BitBasher)
the [FallOut 2] engine would not work nearly as well outside of it's genre.

You might be right about the style, but I'm pretty sure this poll has nothing to do with the engine used. No point making an Xbox game on a 7-year-old (or more) PC engine.
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BitBasher
post May 4 2004, 04:00 PM
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QUOTE (Austere Emancipator)
QUOTE (BitBasher)
the [FallOut 2] engine would not work nearly as well outside of it's genre.

You might be right about the style, but I'm pretty sure this poll has nothing to do with the engine used. No point making an Xbox game on a 7-year-old (or more) PC engine.

Yeah, I am bored, so went down the list... fundamentally you're right though =)
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Mr. Man
post May 4 2004, 04:01 PM
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QUOTE (Austere Emancipator)
No point making an Xbox game on a 7-year-old (or more) PC engine.

Unless you want decent frame rates... ;)

(All too easy...)
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JongWK
post May 4 2004, 04:17 PM
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QUOTE (Mr. Man)
Other: Neverwinter Shadowrun

(I won't be buying any XBox games, either)

D'oh! That was what I was trying to mean in by EverRunner. Somehow, Evercrack got into my mind... :wobble:
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Caine Hazen
post May 4 2004, 05:53 PM
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Try looking at the new Unreal III engine if you can find the movie out there.... OMG, soooo pretty. And since they've already done alot of games that have some Shadowrun-like games with the Unreal engine, I'd go with it if I was developing a new game. HL 2 looks nice now...Unreal3 looks pretty for the future!
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Kakkaraun
post May 4 2004, 05:56 PM
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From what I've heard about the new V:tM game, that looks like what we want. Extremely open-ended and all that. Stealth route, charisma route, kill-him-and-take-his-stuff route. Only thing is, you'd need to throw in the Shadowrun system and setting. And for GOD'S FUCKING SAKE, include ALL of the rules. Especially the stuff from MitS.
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CardboardArmor
post May 4 2004, 08:04 PM
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The fun value might peter out when you find out that you have to build EVERY character and it ends up taking a while...
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Swing Kid
post May 4 2004, 10:36 PM
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I never played the Fallout games. Is it a good game? What's the genre/style?
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Berzerker
post May 4 2004, 10:39 PM
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Fallout 1 & 2 are RPGs. Post nuclear survivor kind of stuff (civilization has decayed, Mad Max style). Combat is turn based, character development is skill based, pretty simple with % in skills (up to 115 or so). All in all a pretty fun series.
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Swing Kid
post May 4 2004, 10:42 PM
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Sweet, thanks. I'll have to check it out.
You know, another game style that would work well for Shadowrun would be a Splinter Cell style game, with multiplayer capability.
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BitBasher
post May 4 2004, 10:58 PM
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QUOTE
Try looking at the new Unreal III engine if you can find the movie out there.... OMG, soooo pretty. And since they've already done alot of games that have some Shadowrun-like games with the Unreal engine, I'd go with it if I was developing a new game. HL 2 looks nice now...Unreal3 looks pretty for the future!
Being pretty doesn't help it be a good game. Often times the best looking games SUCK. I'll take gameplay any day.
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Lilt
post May 4 2004, 11:02 PM
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The V:tM game was just Diabolo with set levels and vampires. It was one of those games with XP for kills and none for sneaking past. OK: So you could have the engine run on-line and GM a game over the net, but that's still not ideal.

IMHO the most important thing is Scope. By that I mean the ability to blow shit up. But not just any-old-shit: I want to blow-up every old shit. Ok: So I'm phrasing it badly, but If I have a block of C4 and set it properly against a wall then the wall goes away and there is something behind it. It dosen't just get a big black explosion mark on it.

To me the ideal shadowrun game would attemt to go a step further than current 'big world' games such-as Grand Theft Auto and extend the dynamic world generation to inside buildings and similar. It's then a strech from dynamic area generation to intelligent and consistent area generation. but it's a strech that needs to be made at some point.

Ever tried playing carmageddon and turning on and off the map rapidly? the other cars jump-about all over the place as soon as they'e not in your immediate vicinity. The game forgets where they are, presumably to reduce memory load. At some point memory size will no longer be an issue here, but until then some intelligent programming could aid suspension of disbelief.
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A Clockwork Lime
post May 4 2004, 11:21 PM
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I wouldn't mind a "first-person shooter" type console game if it was anything like Splinter Cell. I really wasn't expecting to like that game, but I was blown away by it. My computer gaming experience is extremely limited (it's just never been my thing), but wow, I really had a lot of fun with that one... even if it was tedious from time to time.

I can't even imagine how much more fun it would have been if different character types were available, each with their own special abilities and style. A big troll sammy might approach scenarios by storming in with both guns blazing, the consequences be damned. A hermetic mage might rely on spells to cloak them as they sneak past a guard. A shaman might use his spirits in the same fashion. A face might try to bribe his way past. etc. :)

Team play doesn't really do much for me when it comes to computer games, at least for anything beyond people I personally invite to play with me here at the house. Too many weirdo snots play in those MMORPG type games and it just totally detracts from the fun.
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Swing Kid
post May 4 2004, 11:48 PM
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Roger that. I would love the Shadowrun game to be MMORPG, but then again, that desire is based on theory, not fact; meaning that it would be great if a bunch of Shadowrun enthusiasts were playing it, but the reality would be that the game would be full of jackasses who just wanted to power game. Truth is, the only MMORPG that I have played was EQ, and that didn't take long before I lost interest. Those players (read:power gamers) would just kill it for me in SR. If there was some way to make the game NOT enjoyable to those who don't get it, then a massivly multiplayer would be great. Truth is, if they at least make it multiplayer I will be happy. I would love to have my SR group playing together on such a game.
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Caine Hazen
post May 5 2004, 12:17 AM
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Lilt I think the V:tM game we're refering to in this thread is the upcoming one based on the Half-life2 engine. I'll agree with my detractor too, gameplay is a must, but I'm sick of "gameplay" being wrapped in ugly old engines (jeebus...enough with the halflife mods/games already!!!!!) Yeah gameplay first...a lovely little package second though...
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Fu-Man Chu
post May 5 2004, 01:55 AM
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I just read that Jordan Weisman is "up-there" in the ranks of Microsoft's Xbox division - yeah, yeah, old news to you - but that gives me hope that a Shadowrun game for Xbox is at least a possibility!
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Jason Farlander
post May 5 2004, 01:59 AM
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QUOTE (Fu-Man Chu)
I just read that Jordan Weisman is "up-there" in the ranks of Microsoft's Xbox division - yeah, yeah, old news to you - but that gives me hope that a Shadowrun game for Xbox is at least a possibility!

Dunkelzahn works at Microsoft??? Maybe he's already starting to arrange the Nanosecond buyout...
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Solkari
post May 5 2004, 02:02 AM
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I personally think that if (and this is a big IF) an MMORPG was done correctly, it would be the only way to go. The server end would be a nightmare, but imagine being able to play in any number of cities around the world, and traveling to complete a run. Of course the game would need good GM's who can have some vague world plot, they could even be the Fixers (perhaps many Fixers per GM), which would help control the player-killers. However, the full game as I see it would be VERY, VERY, VERY difficult to actually put together and make work, so I don't expect anything like that to ever be made. But, it would be an awesome game.
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ThatPaolo
post May 5 2004, 04:36 AM
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Just a couple of notes:

Jordan Weisman used to work for Microsoft Games Studio. I think now he's an "external creative asset" or something like that.

The Shadowrun electronic games rights are held by Microsoft. You can start forgetting Rockstar or Unreal or iD engines.

The article on Teamxbox makes even the wildest crazy news that you read on macosrumors.com appear as if they're editorial from the Financial Times. (aka: zero facts)
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