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> Shadowrun for the XBox, What kind of game would you like?
What kind of game would you like?
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Connor
post May 5 2004, 04:40 AM
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QUOTE (ThatPaolo @ May 4 2004, 11:36 PM)

The article on Teamxbox makes even the wildest crazy news that you read on macosrumors.com appear as if they're editorial from the Finacial Times. (aka: zero facts)

Because we just KNOW Apple is going to release those dual-G5 PowerBooks at the upcoming WWDC for sure! With super-high density displays even!

(for those of you not familiar with macosrumors, although I'm partial to macrumors.com...)
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Abstruse
post May 5 2004, 11:18 AM
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Final Shadowrun (Final Fantasy-style)...something with a big plot, fast action, and good CGI cutscenes...

The Abstruse One

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Lilt
post May 5 2004, 12:24 PM
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QUOTE (Caine Hazen)
Lilt I think the V:tM game we're refering to in this thread is the upcoming one based on the Half-life2 engine. I'll agree with my detractor too, gameplay is a must, but I'm sick of "gameplay" being wrapped in ugly old engines (jeebus...enough with the halflife mods/games already!!!!!) Yeah gameplay first...a lovely little package second though...

Hmm. LOL. Looking at the title of that new V:tM game, Bloodlines, I'm not inspired that it will be anything more than a twinky hack'n'slash.

IIRC: The Bloodlines book is regarded as one of the more munchkin books from the V:tM series. The Bloodlines were just groups used as an excuse to create new overly-powerful disciplines for you to twink your vamp even further with.

Gameplay is good, but it's going to be nessecary no-matter-what. You can't just say that you want a game with good gameplay. All you can really do is to examine the aspects that cotribut to it and try to maximise them.
A good story and background keeps people interested.
Good controls stop people from getting frustrated, but have rarely made a game themselves.
Good level design is possibly the closest thing that can be equated to gameplay.
Indeed the considerations of level design are fairly similar to those a GM needs to take into account when making his game fun.
Reasonable graphics and sound are almost a must for creating good atmosphere.

Actually: I think it would be great if experienced GMs were to learn how to do level design and offer their services to the game designers.
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LoseAsDirected
post May 5 2004, 12:29 PM
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As I said in the other topic..

QUOTE
I was thinking something more along the lines of any 3D action game.. Each player has their own screen, and is in control of their own character.. Each person on the game (maybe a max of 4 with split screen, or 8 over LAN/XBOX Live) controls their character in the same game at the same time..

Kind of like Phantasy Star Online.. But, rather, with a game system more like Grand Theft Auto..

Imagine the same system Grand Theft Auto 3 uses (or perhaps an updated version of that engine, like what's going to be used in Grand Theft Auto: San Andreas).. 3D action game, but with RPG elements like karma, attributes, and skills.. Character creation and customization.. A variety of guns, ammo, armor.. The ability to just hop in a car and go, without waiting for the game to load.. It could be similar for mages.. Maybe one button allows them to protject instantly, transfering to the astral plane.. Pressing the button again draws them back to their body, and thus the material plane.

Deckers can go up to a jack point, press the button, and they jack in.. Then it transfers to the Decking part of the game (which could be more like a FPS.. Or an updated version of the Decking in the Genesis game)..

Your team works together.. You go to a bar, meet a fixer, make friends.. The fixer will randomly call you on your phone, tell you he's got a job for you, gives you the location of the meet.. You go, meet the Mr. J, are given the job, and then work together to complete it..

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Moonstone Spider
post May 5 2004, 12:38 PM
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I vote other.

What I think would make a good Shadowrun game is something loosely based on the "Commandoes" games. Add in resources for the game, social aspects, and decking. Also fix how horrible combat was in commandoes, but that should be easy just through the ways Shadowrunners can Tank out with augmentations and armor.

I'm not particularly interested in Multi-player and especially MORRPG because I've seen how horrible people are in such games, particularly when staying in character. The last thing I want is to see Shadowrun getting tentacle-raped by hordes of 12-year olds speaking in 1337 and player-killing every new person they find because they're now tougher than Lofwyr and Harlequin combined after gaining Karma 16 hours a day for weeks on end.
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LoseAsDirected
post May 5 2004, 12:40 PM
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You know what else would be cool? If they made it in the style of Jagged Alliance 2..
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BitBasher
post May 5 2004, 03:23 PM
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Jagged Allicance was a much better game before they addeda pile of crap to it and it was called Xcom:UFO Defense :P
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Kakkaraun
post May 6 2004, 05:21 PM
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"The V:tM game was just Diabolo with set levels and vampires. It was one of those games with XP for kills and none for sneaking past. OK: So you could have the engine run on-line and GM a game over the net, but that's still not ideal."

Yeah. The new one. Which is supposed to stick to the rules, like, straight up, yo.

Oh, and about the blowing stuff up: yes, absolutely necessary! They did that in Red Faction, with some sort of special game engine (can't recall the title). It was awesome, but then...people somehow just forgot about it. I was all, "WtF? This is the most important thing to happen to game realism since 3d!" And then the guys at Funcoland told me to buy something or leave, or at least quit bothering them. So I burned it down.
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Caine Hazen
post May 6 2004, 05:49 PM
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OK cause the original thread that this started on was a GameDreamz (noted for unreliablity) report I did a bit of diggin...yeah 4 days worth now...I'll pop on later with links to back this all up, since I'm in an MCDBA class right now...but here goes

It is true that FASA Interactive is going to produce "THE NEXT BIG THING" for Xbox2, it hasn't been stated that the game is from another of it's worlds...that's all just been speculation on message boards right now. Second, rumors are flying that Jordan W got his hands on Bungie's "Project Phoenix" as a base engine. Third, the Project was a HALO based mech game.... Next...FI announced MechAssualt2 for release in holiday 2004..AND Xbox2 will likely be announced in June as a holiday release....

Hope this doesn't piss in anyone's cheerios...I think their "NEXT BIG THING" is just another non-pc mech game...too bad.I hated MechAssualt, and I'm a huge BTech fan too...
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Erebus
post May 6 2004, 05:50 PM
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Kakkaraun, I completely agree. Other than the Neverwinter Nights-esque GM/Net tool, it was Diablo. Thats exactly how I explained it to my wife (a White Wolf fan) when she started getting into computer games, and wouldn't touch it after that... Neither of us enjoy mindless click-fests.

MMORPGs though enjoyable do tend to suffer because most folks view them as just games, and think RPG just means levels, and kewl powers... RPGs are games, but all games are not RPGs.... I'm still undecided on whether or not I'd like a Shadowrun MMORPG... Half of me says hell ya! The other half of me says please don't kill it....
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JongWK
post May 6 2004, 05:58 PM
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QUOTE (Abstruse)
Final Shadowrun (Final Fantasy-style)...something with a big plot, fast action, and good CGI cutscenes...

The Abstruse One

Oh, how could I have missed that? I want a mix of Final Fantasy and Fallout, am I asking too much? 8)
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Kakkaraun
post May 6 2004, 06:03 PM
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Oh, yes, and if they do an MMORPG, I will friggin' hire somebody to assassinate them (that's good irony!). Not really, but...well, it'd just piss me off. MMORPGs are pure evil. Pay to play is the worst thing to happen to videogames ever.
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Caine Hazen
post May 6 2004, 09:19 PM
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how long has Shadowrun.com pointed to FASA interactive...I may have just blown my theory....
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Erebus
post May 6 2004, 09:34 PM
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At least since March 1 of this year: 20040301. Assuming they use the standards for SOA record serial #s.

; <<>> DiG 9.2.1 <<>> soa www.shadowrun.com
;; ANSWER SECTION:
www.shadowrun.com. 3465 IN CNAME shadowrun.com.
shadowrun.com. 3600 IN SOA dns.cp.msft.net. msnhst.microsoft.com. 2004030105 300 900 7200000 3600

Though info for the domain name was updated Thu, 6 May 2004 07:25:32 EDT.


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Caine Hazen
post May 8 2004, 01:09 AM
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I thought I'd just pop this back up to say...E3 next week...maybe by the end of the week we'll know something more...I'll be watching the web...
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Moonstone Spider
post May 8 2004, 01:28 PM
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On further reflection I think a MMORPG is an even worse idea. My reasoning is: The Genre's Saturated. Consider: To play a MMORPG you have to pay every month. You also have to put in a lot of hours. That means you cannot play multiple MMORPGs unless you have no life at all, and even then you can't play more than 2 or 3. Thus there simply can't be that many of them at once, there aren't enough gamers with Broadband to go around. With a normal game there's no reason I can't own 40 games and play them all (Over the course of months, of course). But there is no way I could afford to play even 4 MMORPGs a month, much less spare the time.

That said, what I think an SR MMORPG would need is:
Great-Dragon/Megacorp CEO Administrators. As beings with nigh-unlimited power they would be responsibly for making sure bad-role-players, people who do too much PKing, and hackers die horrible deaths. They would also arrange shadowruns for the bigger fish, which would almost invariably be lethal in order to keep the uber-players from staying uber forever.

No Karma for killing. For sure. This would cut down on PKing of weak players some more and make the game based around actual Shadowruns, rather than 24/7 killfests. Karma would only be gained for accomplishing Shadowruns, which would be generated by some sort of random shadowrun generating program which plugs into Johnson NPCs all over Seattle. Or possibly they would be planned by the Administrators as an actual world-wide scheme but that would take a lot of planning since you'd need hundreds of runs every day.
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Omega Skip
post May 13 2004, 06:47 AM
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Ladies and Gentlemen, I would like to draw your attention to this picture, taken at this year's E3.

I believe we have reason to celebrate? Anybody up for party hats?
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Slamm-O
post May 13 2004, 07:40 AM
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that picture fills me with hope, and fear :) lets see how this develops over the next two days...
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Joker9125
post May 13 2004, 07:45 AM
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QUOTE (Omega Skip)
I believe we have reason to celebrate? Anybody up for party hats?


I'll bring the hats and cigs if someone else can bring the beer! :D
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CircuitBoyBlue
post May 13 2004, 08:09 AM
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Mother Mercy, I do believe this means some company's going to get around 50 or so of my dollars, regardless of how great/crappy the product is. I feel so happy, yet so helpless and ashamed...
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JongWK
post May 13 2004, 03:12 PM
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Can someone see what's the website on the banner?
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Erebus
post May 13 2004, 03:12 PM
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What's the webpage that sign references... I can't make much out after the www. part

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Guest_Overwatch_*
post May 13 2004, 03:21 PM
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Chummers.. we have been photohop'd. Note the picture of the E3 concourse from our friends post. http://www.virtuality.gmxhome.de/IMG_1701.jpg

Now note the legitimate image of the same concourse taken direct from microsofts coverage of the E3 event. http://events.teamxbox.com/image/81/E3-Day-1

Some one owes us an apology.

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Austere Emancipa...
post May 13 2004, 03:26 PM
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************!
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Omega Skip
post May 13 2004, 03:26 PM
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The adress on that banner is www.e3insider.com, which is where you'll find the original picture, which looks, quite sadly, like this.

Sorry guys, it was all just a very cruel and sadistic joke. Just what the game will be like when and if it ever comes out. :D

[Edit] Yeah, Overwatch got it before I admitted it. [/Edit]
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