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#26
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Moving Target ![]() ![]() Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 ![]() |
Because we just KNOW Apple is going to release those dual-G5 PowerBooks at the upcoming WWDC for sure! With super-high density displays even! (for those of you not familiar with macosrumors, although I'm partial to macrumors.com...) |
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#27
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 ![]() |
Final Shadowrun (Final Fantasy-style)...something with a big plot, fast action, and good CGI cutscenes...
The Abstruse One |
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#28
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
Hmm. LOL. Looking at the title of that new V:tM game, Bloodlines, I'm not inspired that it will be anything more than a twinky hack'n'slash. IIRC: The Bloodlines book is regarded as one of the more munchkin books from the V:tM series. The Bloodlines were just groups used as an excuse to create new overly-powerful disciplines for you to twink your vamp even further with. Gameplay is good, but it's going to be nessecary no-matter-what. You can't just say that you want a game with good gameplay. All you can really do is to examine the aspects that cotribut to it and try to maximise them. A good story and background keeps people interested. Good controls stop people from getting frustrated, but have rarely made a game themselves. Good level design is possibly the closest thing that can be equated to gameplay. Indeed the considerations of level design are fairly similar to those a GM needs to take into account when making his game fun. Reasonable graphics and sound are almost a must for creating good atmosphere. Actually: I think it would be great if experienced GMs were to learn how to do level design and offer their services to the game designers. |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 160 Joined: 12-August 03 From: Sulphur, Louisiana Member No.: 5,418 ![]() |
As I said in the other topic..
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#30
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Moving Target ![]() ![]() Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 ![]() |
I vote other.
What I think would make a good Shadowrun game is something loosely based on the "Commandoes" games. Add in resources for the game, social aspects, and decking. Also fix how horrible combat was in commandoes, but that should be easy just through the ways Shadowrunners can Tank out with augmentations and armor. I'm not particularly interested in Multi-player and especially MORRPG because I've seen how horrible people are in such games, particularly when staying in character. The last thing I want is to see Shadowrun getting tentacle-raped by hordes of 12-year olds speaking in 1337 and player-killing every new person they find because they're now tougher than Lofwyr and Harlequin combined after gaining Karma 16 hours a day for weeks on end. |
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#31
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Moving Target ![]() ![]() Group: Members Posts: 160 Joined: 12-August 03 From: Sulphur, Louisiana Member No.: 5,418 ![]() |
You know what else would be cool? If they made it in the style of Jagged Alliance 2..
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#32
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Jagged Allicance was a much better game before they addeda pile of crap to it and it was called Xcom:UFO Defense :P
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#33
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Moving Target ![]() ![]() Group: Members Posts: 309 Joined: 26-February 02 Member No.: 1,548 ![]() |
"The V:tM game was just Diabolo with set levels and vampires. It was one of those games with XP for kills and none for sneaking past. OK: So you could have the engine run on-line and GM a game over the net, but that's still not ideal."
Yeah. The new one. Which is supposed to stick to the rules, like, straight up, yo. Oh, and about the blowing stuff up: yes, absolutely necessary! They did that in Red Faction, with some sort of special game engine (can't recall the title). It was awesome, but then...people somehow just forgot about it. I was all, "WtF? This is the most important thing to happen to game realism since 3d!" And then the guys at Funcoland told me to buy something or leave, or at least quit bothering them. So I burned it down. |
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#34
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MechRigger Delux ![]() ![]() ![]() Group: Retired Admins Posts: 1,151 Joined: 26-February 02 From: Hanger 18, WPAFB Member No.: 1,657 ![]() |
OK cause the original thread that this started on was a GameDreamz (noted for unreliablity) report I did a bit of diggin...yeah 4 days worth now...I'll pop on later with links to back this all up, since I'm in an MCDBA class right now...but here goes
It is true that FASA Interactive is going to produce "THE NEXT BIG THING" for Xbox2, it hasn't been stated that the game is from another of it's worlds...that's all just been speculation on message boards right now. Second, rumors are flying that Jordan W got his hands on Bungie's "Project Phoenix" as a base engine. Third, the Project was a HALO based mech game.... Next...FI announced MechAssualt2 for release in holiday 2004..AND Xbox2 will likely be announced in June as a holiday release.... Hope this doesn't piss in anyone's cheerios...I think their "NEXT BIG THING" is just another non-pc mech game...too bad.I hated MechAssualt, and I'm a huge BTech fan too... |
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#35
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Moving Target ![]() ![]() Group: Members Posts: 214 Joined: 7-January 03 From: Wilton NH Member No.: 3,872 ![]() |
Kakkaraun, I completely agree. Other than the Neverwinter Nights-esque GM/Net tool, it was Diablo. Thats exactly how I explained it to my wife (a White Wolf fan) when she started getting into computer games, and wouldn't touch it after that... Neither of us enjoy mindless click-fests.
MMORPGs though enjoyable do tend to suffer because most folks view them as just games, and think RPG just means levels, and kewl powers... RPGs are games, but all games are not RPGs.... I'm still undecided on whether or not I'd like a Shadowrun MMORPG... Half of me says hell ya! The other half of me says please don't kill it.... |
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#36
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Shooting Target ![]() ![]() ![]() ![]() Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 ![]() |
Oh, how could I have missed that? I want a mix of Final Fantasy and Fallout, am I asking too much? 8) |
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#37
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Moving Target ![]() ![]() Group: Members Posts: 309 Joined: 26-February 02 Member No.: 1,548 ![]() |
Oh, yes, and if they do an MMORPG, I will friggin' hire somebody to assassinate them (that's good irony!). Not really, but...well, it'd just piss me off. MMORPGs are pure evil. Pay to play is the worst thing to happen to videogames ever.
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#38
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MechRigger Delux ![]() ![]() ![]() Group: Retired Admins Posts: 1,151 Joined: 26-February 02 From: Hanger 18, WPAFB Member No.: 1,657 ![]() |
how long has Shadowrun.com pointed to FASA interactive...I may have just blown my theory....
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#39
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Moving Target ![]() ![]() Group: Members Posts: 214 Joined: 7-January 03 From: Wilton NH Member No.: 3,872 ![]() |
At least since March 1 of this year: 20040301. Assuming they use the standards for SOA record serial #s.
; <<>> DiG 9.2.1 <<>> soa www.shadowrun.com ;; ANSWER SECTION: www.shadowrun.com. 3465 IN CNAME shadowrun.com. shadowrun.com. 3600 IN SOA dns.cp.msft.net. msnhst.microsoft.com. 2004030105 300 900 7200000 3600 Though info for the domain name was updated Thu, 6 May 2004 07:25:32 EDT. |
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#40
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MechRigger Delux ![]() ![]() ![]() Group: Retired Admins Posts: 1,151 Joined: 26-February 02 From: Hanger 18, WPAFB Member No.: 1,657 ![]() |
I thought I'd just pop this back up to say...E3 next week...maybe by the end of the week we'll know something more...I'll be watching the web...
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#41
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Moving Target ![]() ![]() Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 ![]() |
On further reflection I think a MMORPG is an even worse idea. My reasoning is: The Genre's Saturated. Consider: To play a MMORPG you have to pay every month. You also have to put in a lot of hours. That means you cannot play multiple MMORPGs unless you have no life at all, and even then you can't play more than 2 or 3. Thus there simply can't be that many of them at once, there aren't enough gamers with Broadband to go around. With a normal game there's no reason I can't own 40 games and play them all (Over the course of months, of course). But there is no way I could afford to play even 4 MMORPGs a month, much less spare the time.
That said, what I think an SR MMORPG would need is: Great-Dragon/Megacorp CEO Administrators. As beings with nigh-unlimited power they would be responsibly for making sure bad-role-players, people who do too much PKing, and hackers die horrible deaths. They would also arrange shadowruns for the bigger fish, which would almost invariably be lethal in order to keep the uber-players from staying uber forever. No Karma for killing. For sure. This would cut down on PKing of weak players some more and make the game based around actual Shadowruns, rather than 24/7 killfests. Karma would only be gained for accomplishing Shadowruns, which would be generated by some sort of random shadowrun generating program which plugs into Johnson NPCs all over Seattle. Or possibly they would be planned by the Administrators as an actual world-wide scheme but that would take a lot of planning since you'd need hundreds of runs every day. |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 26-February 02 Member No.: 2,074 ![]() |
Ladies and Gentlemen, I would like to draw your attention to this picture, taken at this year's E3.
I believe we have reason to celebrate? Anybody up for party hats? |
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#43
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Moving Target ![]() ![]() Group: Members Posts: 132 Joined: 4-May 03 Member No.: 4,535 ![]() |
that picture fills me with hope, and fear :) lets see how this develops over the next two days...
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#44
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 17-December 03 Member No.: 5,909 ![]() |
I'll bring the hats and cigs if someone else can bring the beer! :D |
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#45
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Moving Target ![]() ![]() Group: Members Posts: 830 Joined: 3-April 04 From: Columbus, Ohio Member No.: 6,215 ![]() |
Mother Mercy, I do believe this means some company's going to get around 50 or so of my dollars, regardless of how great/crappy the product is. I feel so happy, yet so helpless and ashamed...
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#46
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Shooting Target ![]() ![]() ![]() ![]() Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 ![]() |
Can someone see what's the website on the banner?
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#47
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Moving Target ![]() ![]() Group: Members Posts: 214 Joined: 7-January 03 From: Wilton NH Member No.: 3,872 ![]() |
What's the webpage that sign references... I can't make much out after the www. part
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Guest_Overwatch_* |
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#48
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Chummers.. we have been photohop'd. Note the picture of the E3 concourse from our friends post. http://www.virtuality.gmxhome.de/IMG_1701.jpg Now note the legitimate image of the same concourse taken direct from microsofts coverage of the E3 event. http://events.teamxbox.com/image/81/E3-Day-1 Some one owes us an apology. |
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#49
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
************!
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#50
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 26-February 02 Member No.: 2,074 ![]() |
The adress on that banner is www.e3insider.com, which is where you'll find the original picture, which looks, quite sadly, like this.
Sorry guys, it was all just a very cruel and sadistic joke. Just what the game will be like when and if it ever comes out. :D [Edit] Yeah, Overwatch got it before I admitted it. [/Edit] |
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Lo-Fi Version | Time is now: 14th August 2025 - 11:16 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.