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> How bad can a run go?, A Game
mister__joshua
post Mar 19 2014, 12:03 PM
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This is a 'Fill in the Blanks' game. Really I just wanted to tell the account of our latest mission. Or rather, the brief we got and where we are now, and I'll let your imagination fill in the gaps.

The Job:
We were hired to retrieve a video file and a physical item that are being used to blackmail a client. They are kept on the airship of a rich media mogul.

Where we are now:
Well, currently we're all live on trid. The 2 Sams are on national news as a large majority of the state law enforcement chase them through Redmond. They have very few avenues of escape. The other 3 team members are being interviewed by the news channel, giving their accounts of events and commenting on said police chase.

Fill in the gap, or tell your own story! (IMG:style_emoticons/default/biggrin.gif)
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Sternenwind
post Mar 19 2014, 12:53 PM
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Runner Team is in the middle of infiltrating an enemy hideout. It was a “Someone is messing with my bus. Find him and take care of him.” job. We knew who was it, some of us had an idea why, one of the team knew why, and the target was near. Suddenly a milspec merc commando was bursting in, engaged the target and kept us at range. After some combat rounds it was clear that they didn’t want us dead, and we had not the firepower to beat them.

The after the dusted has settled, the target was on the run, the most of the mercs on his tail, one of the mercs opened a trivid with our johnsen on the screen.
- he wasn’t happy
- he told us how he hat to hire someone else to do our job
- our contract is terminated
- X (team leader) can, if he want visit him in 1-2 day, when he (johnsen) is hopefully in a better mod and try to explain why he (X) tried to betray him.
After that the mercs make it clear, that if we don’t piss of, they will start shooting and killing us.
The Runner did exit the scene and one the first good/bad moment got into a hot argument and split.

The team split into 3 fractions and hide. No payment and different degrees off fallout on their back.
Faction A, the WTF faction had no idea what happened and what’s going on.
Faction B, knew why and what happened but didn’t told anybody. They found out that X had a deal with Johnsons number 2, told Johnson everything, saved his live and was the reason why the team did not got geeked.
Faction C (X) got two new enemies. Johnson and his ex number 2, powerful magicians, circle leaders and more. A dead girlfriend in his apartment, stabbed to dead with his kitchen knife. And knight errant knocking on his door, investigating reports of domestic violence.
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BlackJaw
post Mar 19 2014, 01:55 PM
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Simple run. Boeing hired us to go to an Aztech drone testing facility out on the Washington peninsula and steal a prototype spy drone.

We head out there and wait for night.

We sneak through the woods, with my hacker disabling the wireless sensor systems mounted on the trees, and eventually reach the dual mono-wire topped chain-link fences. In between the fences are packs of guard dogs and hell hounds (not intermixed) on roving patrols via collar mounted controls. This should have hinted to us that things were more dangerous than we expected, but we just assumed that's Aztech, and they do over-kill on defenses.

We hack the biomonitors on the dogs/hell hounds and disable them, then cut the two fences. We sneak across the open testing field and move through the compound looking for secure building where the drone will be locked up.

We stumble upon a ziggurat in the middle of the compound that was not on the satellite pictures our Johnson gave us. The team member on astral overwatch takes a peak at it with his astral sight, and a stupid powerful blood spirit sees him looking.

Events transpire, and next thing you know we're in the back of a van with a downed Boeing pilot, being chased by a pair of attack helicopters, and I'm doing some of the best decker work of my gaming career to keep us alive.
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Shortstraw
post Mar 19 2014, 02:32 PM
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Got on an elevator to meet a johnson.

Events transpired.

Now there are 3 million dead and the runners are fleeing with bounties on their heads as big as Texas.
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Sternenwind
post Mar 19 2014, 02:59 PM
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Butterfly effect?
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Shortstraw
post Mar 19 2014, 03:30 PM
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A missions mission gone bad.
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BlackJaw
post Mar 19 2014, 03:56 PM
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QUOTE (Shortstraw @ Mar 19 2014, 09:32 AM) *
Got on an elevator to meet a johnson.

Events transpired.

Now there are 3 million dead and the runners are fleeing with bounties on their heads as big as Texas.

Does this involve Chicago?
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Angelone
post Mar 19 2014, 06:25 PM
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The social adept with commanding voice shouted "Let's do the whole building!" and the Sams failed their check.
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SpellBinder
post Mar 19 2014, 07:24 PM
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QUOTE (BlackJaw @ Mar 19 2014, 09:56 AM) *
QUOTE (Shortstraw @ Mar 19 2014, 08:32 AM) *

Got on an elevator to meet a johnson.

Events transpired.

Now there are 3 million dead and the runners are fleeing with bounties on their heads as big as Texas.

Does this involve Chicago?
Everything makes me think Manhattan on this one.

On subject of the original post, heard of an extraction run on an Azzie facility from a friend's game. Things went south, when before clearing the fence into the compound, when the one runner who actually organized the whole extraction plan suddenly went off book and botched the job (no, this was not a double cross, but an honest FUBR). Mission failed, at least one runner dead, it was actually kinda funny to listen to the recap. Especially when the gun-nut weapons specialist finally fired his gun (once, and for the first time after many, many opportunities) and afterwards lost his favorite gun.
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Drace
post Mar 19 2014, 09:10 PM
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A Great Dragon, ketchup, lack of kittens.

Though sadly(yet hilariously and amusingly) over the years I have played in a good number of games where runs wen bad. Like crazy bad.

Examples-

The Job:
Data extraction from A rating corporation, armed private security in sensitive areas, data stored in faraday cage within wifi inhibited room.

Cast:
TM - Myself
Cyber sam/BE
Blade Adept

Where it went wrong:
My TM has successfully snuck past the guards along with Sammie/B&E who is currently bypassing the mag lock security as I hack the node to assist, and remove evidence of tampering. Cue blade adept. Blade adept proceeds to sneak an successfully hunt down and kill all 5 security guards. Proceeds to stand their skulls repeatedly to destroy any images saved in cyber eyes etc. TM and BE enter secure room and start to get data. Adept catches up and brags what he has done. We look at him in horror. BE points out that data can be dead anywhere, even clothing. Adept freaks out and leavs room. TM works diligently to crack and copy files, sending sprites to block any signals to and from facility and reroute them. Camera feeds is opened by sprite showing adept meticulously going corpse to corpse and butchering them, before setting them on fire. TM realizes drek has hit th fan and proceeds to cover his trails by having sprites and himself hack into and corrupt large random amounts of data to conceal true cause of job. BE specialist an TM escape together as HTR team is enroute. Get into get away car and start to drive only to have Adept pipe up from behind thm "what took you so long" whole covered in blood and fire accelerants.

The job:
Find information about a series of animal attacks in Puyallup.

Cast:
TM - Myself
Cybersam/BE
Elf Magician

Where it went wrong:
Adept is hung out to dry by teammates as a lone serial mass murderer. Dies in a shoot out. Player reroll a a Mage an promises to be less crazy. Chasing down multiple leads, all of which point to a mysterious elven woman and a barghest being at all scenes. Our thoughts are adept with the animal bonded to them (can't remember th power/metamaguc, but was actually a prototype biodome with adept/rigger handler). We finally catch up to tem and the Mage (a shaman) walks up to the female elf as she is at a bar and scouting new test prey, after convincing us e will make himself the next victim, and we essentially use him as bait. He starts going on about corrupting her pure elven body with cyber ware and spouting Tolkienesque lines. Turns out the character is serious, and after getting frustrated spouts off we are in to her and how can she do what she does. Other players and DM look at each other in shock. She leaves, Ares clean up crew hunts down shaman as the rest of the team who wasn't tagged with him are laying low for several months.

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Brazilian_Shinob...
post Mar 19 2014, 09:45 PM
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This was one of the Denver Missions. Our objective was to kill the chinese magician troll from triad and his protegé.
In order to make them show up, or at least triad members show up to be interrogated, we began doing terrorist attacks on chinatown, like sending grenades in groups of people walking down the streets.
Granted I'm usually the sane one of my group I was the one who came up with this idea because:

a) hated magicians
b) already had reasons to hate said troll before
c) I was in a hurry to exact revenge as soon as possible

In the end, the run failed, the triad followed us to our safe house* , we had a shootout unarmored where our street samurai practically went action movie hero, killing mooks shirtless and not getting a single scratch...

*later it was found out one of the teams had sold us out and left the place 1 minute before the attack, he was later found, tortured and killed and his head was sent to the triads
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FuelDrop
post Mar 19 2014, 10:50 PM
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I'm just marking this thread so I don't lose it later. I'd share some stories but, well, they're already out there (IMG:style_emoticons/default/smile.gif) .
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Shortstraw
post Mar 20 2014, 01:55 AM
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QUOTE (SpellBinder @ Mar 20 2014, 05:24 AM) *
Everything makes me think Manhattan on this one.

Give that man a Cigar.
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Umidori
post Mar 20 2014, 10:50 AM
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Our team's minotaur, who habitually wears either assless chaps or a massive purple suit, once tried to intimidate an entire dive bar, grabbing his crotch defiantly and asking in a booming roar whether anyone wanted a piece of him.

Turns out he was mistaken about "The Manhole" catering to utility workers.

~Umi
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Cain
post Mar 20 2014, 11:25 AM
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Back in the day, there was something known as the CLUE files, a history of some of the most insane and clueless events ever to happen at a Shadowrun table. Sadly, it's long since defunct, but some of the stories are still floating around. Here's my favorite, from the SR3 days.

QUOTE
We had decided to play Shadowrun one night and so constructed some quickie characters: a Sammie and a Sniper/Hitman. The third player arrived late and was still putting together his character while the GM set up the evening's job.

The run was a tricky one - a rogue Fuchi Spec-Ops team had broken into a board meeting and was holding a large number of stockholders, execs and family members hostage in the boardroom. They were demanding 50 million nuyen in payment and a helicopter to take them out of Seattle.

The Corp decided that hiring a shadowrun team to free the hostages for one million was much more wallet-friendly. However, since the hostage takers were their own people, Fuchi wanted the whole incident kept quiet.

At this point, the third player finished his character and the other players asked him what he was. The new character introduces himself as "Death" and said he was a death mage, complete with white face paint, scythe, black robes, skeletal figure, anti-charisma and annoying laugh. The Sammie player suggested that the character be converted to a shaman because of the identification with death, but the player shook his head vehemently, countering that "Death shamans have minuses and mages get to call fire elementals." He followed this comment with Incessant High Pitched Giggling (from now on referred to as IHPG).

Stunned speechless by that logic, the players and game continued. They managed to bargain the corpers up and used some of the extra money to hire a freelance rigger with a chopper.

The plan: Have the rigger drop the Sniper on the building across the street and then drop the Sammie on the actual building housing the hostages. The Sniper would take his shot and drop the Spec-Op team leader (a troll) through the glass window of the boardroom. The Death Mage would make his way into the building while the Sammie rappelled down a rope to the boardroom window. Once the sniper had killed the leader the other two PCs would simultaneously enter the room and waste the terrorists while the Sniper provided any assistance necessary.

How this can be classified as 'keeping things quiet' is beyond me…

Regardless, the runners are placed as planned. The Mage was waiting with some lightly armed security personnel outside the boardroom, ready to break in when called. As the two other team members were setting up (the sniper on top of the other building taking aim and the Sammie rappelling down the building) the Mage got bored.

GM: All right, you've got the troll in your sights and you've his head right in the crosshairs. You-

Mage: I'm bored. I'm going to walk around. (the three others turn to stare at the mage player)

GM: (pause) Okay… where are you going?

Mage: Outside.

GM: Okay, you go out on the street.

Mage: Do I see anybody?

GM: Yeah, there are a lot of people walking around. Closest to you is a middle-aged man in a corp uniform with glasses and a briefcase.

Mage: I walk up to him and tap him on the shoulder.

GM: Sure. He turns around, sees you and turns pale.

Mage: COOL! (IHPG) I say to him "I am Death, I will take you!" (IHPG)

The other two players hang their heads.

GM: Okay, he goes even paler and passes out.

Mage: COOLER! I pull out my scythe and begin laughing, pointing to others and saying "I will take you ALL!" (IHPG)

While the Mage is getting his jollies (and attracting a crowd outside the building) the Sammie hooks himself to the side of the building, pulls out a charge of C4, and attached it to the side of the building in order to blow in the boardroom window.

Sammie: Okay, I set the timer for fifteen seconds.

GM: Sure. The numbers read fifteen and begin to count down.

Sniper: What?? Do I still have the radio? Can I talk to him?

GM: Yes

Sniper: "What do you think you're doing?"

Sammie: "Setting a charge, what does it look like?"

Sniper: "This is a hush job, remember?!"

Sammie: "Oh, yeah. I forgot. Ooops." (pause) Ummmm, I grab the explosive and throw it off the building.

Mage (in the background) "I am DEATH!" (IHPG)

Sniper: What?? Why don't you deactivate it-

GM: Too late. You grab the explosive and chuck it away from the building. A few seconds later there is a gigantic explosion beneath you."

Sammie: Oooops.

At this the terrorists in the boardroom panic and shoot a hostage. The sniper takes his shot and blows the troll's head off. The Mage then realizes he was supposed to be doing something and runs back up into the building.

GM: You notice the helicopter is flying away.

Sammie/Sniper: (together) What?!

Mage: "I am DEATH! (IHPG)

GM: You hear over the radio "This is drek! I'm not being paid enough to have Fuchi pissed off at me."

Sammie: I'm leaving. (rolls his athletics)

GM: (winces at the number of ones) The pin you set to hold you on the side of the building is stuck.

Sammie: Crap. Umm… I take out my Ingram smartgun and go full auto on the window, then I'll break through.

GM: (noting the fact that the Sammie's gun has neither sound nor flash suppression). Okay.

After the noise fest, the Sammie breaks clean through the window, with the sniper effectively covering his entrance.

Sniper: I'm shooting the terrorists.

Sammie: I open fire on the terrorists with my Ingram.

Mage: I am DEATH! (IHPG)

GM: (dice rolling) You plug one of them. He's down. The Sammie kills his target. There are three more left. One is holding a hostage.

Mage: "I am DEATH! (IHPG)

Sammie: I'll go full auto on the guys that don't have hostages.

Mage: "I am DEATH! (IHPG)

Sniper: I'll go for the guy with the hostage.

GM: (rolling) You disable one of your targets, the other is dead. The guy with the hostage gets one between the eyes.

Sniper: Okay, I keep scanning the room for any more bad guys.

Sammie: I shoot the guy again to make sure he's dead then I begin to comfort the civilians.

Mage: "I am DEATH! (IHPG, except the giggling is much louder and extended this time)

Sammie: What else is happening?

GM: Well, there's a huge crater at the base of the building. A crowd has gathered because of that and the death mage, and your helicopter is long gone.

Mage: "I am DEATH! (IHPG)

Sammie: (grabs at head). Ah, Crap! This run is screwed! Fuchi's not going to let us live! (looks up with an evil twinkle in his eye). The terrorists did this!

The Sammie laughs maniacally and proceeds to shoot every civilian in the room except for one, which he reasons would be valuable for reward purposes. Then he declares quite lucidly, "No Witnesses." He shoots the last remaining hostage in the head. He is about to go for the death mage (after the mage has said his favourite line for the fortieth time) but the sniper takes him out.

Sniper: Crap. Oh well, I pack up my gun and walk out.

GM: OK, as you go to leave you finally notice the same surveillance camera that is on every single other downtown building.

Sniper: Well, I'm not doing anything suspicious.

GM: You see two figures peek out of the maintenance door. They say "Freeze! Lonestar!"

Sniper: Oh, drek.

The sniper was found in possession of a highly illegal rifle and cyberware enhancements. He is incarcerated and, being SINless, promptly disappears into the organ donation bank. The Sammie's body is taken apart for his 'ware.

The kicker on this whole screw-up was that the Death Mage was the only survivor, as his only response to the Fuchi interrogators was "I am DEATH! (IHPG). They determined he was no threat.
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ShadowDragon8685
post Mar 20 2014, 12:07 PM
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QUOTE (mister__joshua @ Mar 19 2014, 07:03 AM) *
This is a 'Fill in the Blanks' game. Really I just wanted to tell the account of our latest mission. Or rather, the brief we got and where we are now, and I'll let your imagination fill in the gaps.


Bwahahahaaah. I'll fill this in from one of mine.

The Job:
The Runners were hired to act as security consultants for the Plastic Jungles, to improve their physical security by trading the Jungles' resources for better armaments and providing training for the local militia in face of increasing gang aggression in the area. The Plastic Jungles are in North Redmond.

Where we are now:
The group are sailing aboard a fishing trawler from San Fransisco, trying to recover a 50-ft shipping container that was ditched into the ocean after the group's AI hacker spectacularly botched an electronic operation to change shipping information through pure hubris, contending with a group of hard-bitten San Fransiscan Shadowrunners, smugglers, Vory, and local Pixies.
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Umidori
post Mar 20 2014, 12:11 PM
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Cain, that sounds less like Shadowrun and more like Axe Cop.

~Umi
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ShadowDragon8685
post Mar 20 2014, 12:20 PM
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QUOTE (Umidori @ Mar 20 2014, 07:11 AM) *
Cain, that sounds less like Shadowrun and more like Axe Cop.

~Umi


I can't verify the story's authenticity, but I can verify that I remember reading it, word-for-word, especially including the IHPG, on The Clue Files.
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Cain
post Mar 20 2014, 01:14 PM
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QUOTE (Umidori @ Mar 20 2014, 05:11 AM) *
Cain, that sounds less like Shadowrun and more like Axe Cop.

~Umi

(IMG:style_emoticons/default/cool.gif)

There were some prize stories collected by the CLUE files. I personally have a soft spot for The Case Of The Latter Day Shadowrunners, but I figured the IHPG would be the winner.
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ShadowDragon8685
post Mar 20 2014, 01:31 PM
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QUOTE (Cain @ Mar 20 2014, 08:14 AM) *
(IMG:style_emoticons/default/cool.gif)

There were some prize stories collected by the CLUE files. I personally have a soft spot for The Case Of The Latter Day Shadowrunners, but I figured the IHPG would be the winner.


Heheheheheee! I love that one.

You should always make sure you know what the rest of your team is doing before you do something yourself.

Especially if what you're doing is shooting someone and someone else is calling Lone Star. Or vice versa.
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mister__joshua
post Mar 20 2014, 01:51 PM
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QUOTE (ShadowDragon8685 @ Mar 20 2014, 01:31 PM) *
You should always make sure you know what the rest of your team is doing before you do something yourself.

Especially if what you're doing is shooting someone and someone else is calling Lone Star. Or vice versa.


That sort of brings us full circle to what went wrong in the original run (IMG:style_emoticons/default/biggrin.gif)
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Warlordtheft
post Mar 20 2014, 01:52 PM
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As GM:

Group hired to extract an Ares exec.

Find out the exec commutes by chopper from his Belvue mansion (in a AAA security neighborhood) to a high security facility in Renton (a corp Zero Zone).

Finds out that there is a standard security squad assigned to this exec for his commute, and that the helicopter takes off from a heliport in Everett. They also discover the names of the security team and their home addresses.

The group's plan is to replace a few of the security team with some of the PCs and hijack the helicopter. So they go about replacing the rigger and two of the security guards. One of the mages infiltrates the riggers pad, knocks out the rigger and goes to sleep (setting off an alert in the process). They then have two of the gun bunnies go to the shared apartment of the two security guards in KE sponsored apartment. They knock the two guards out. Then they go to sleep in the apartment.

Ok, remember that alert from the riggers? Well, the higher ups at KE send a mage to scout out the riggers place and find two astral forms when there should be only one. Long story short, the three sleeping in the guards beds are caught without a fight. All but the technomancer is compromised (he is a paranoid SOB and only dealt with the PCs and the johnson via Busta Moves.

End result:
They get tossed out of a plane at 10,000 feet over Lagos (at least I gave them a parachute (IMG:style_emoticons/default/devil.gif) . They are told that unless they complete the mission in 2 days, that the carcenerands they've been injected with will activate and kill them ( (IMG:style_emoticons/default/vegm.gif) Bad GM!!!).




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AccessControl
post Mar 20 2014, 03:24 PM
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QUOTE (Cain @ Mar 20 2014, 09:14 AM) *
(IMG:style_emoticons/default/cool.gif)

There were some prize stories collected by the CLUE files. I personally have a soft spot for The Case Of The Latter Day Shadowrunners, but I figured the IHPG would be the winner.


For the benefit of everyone who has yet to read them, I have a bookmark of the Internet Archive's last copy of the site (as far as I'm aware).

Linky for the hilarity, and for posterity's sake.
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Cain
post Mar 20 2014, 04:09 PM
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There's a lot of great stories, but most of them are tales of CLUElessness, not runs gone wrong. But here's one of both happening:

QUOTE
The Body Electric

Gentle Readers:
In my years of service to CLUE, I've read some pretty horrifying cases. Sadly, I've become more than a little jaded - I was sure there wasn't much more out there that could surprise and/or shock me anymore.

I was wrong.

The following is account came from an eyewitness, namely the player of Tombstone.

The Players:
Calibre - Human weapon specialist
Reaper - Orc Street Sam
Shade7 - Orc Decker
Tombstone - Human Gargoyle Shaman

My group had recently blundered their way through a run that involved trying to stop a maniacal cult. The cult was holed up in a cemetery.

While standing outside the cemetery planning our attack, we caught sight of two people walking along the outside of the fence with submachine guns casually slung across their shoulders.

Well, Calibre sprang into action, putting into motion his 'shoot first and interrogate the corpse' policy, ignoring Tombstone's pondering of whether the people were in fact just security guards.

As it turns out, they were neither cultists nor guards, but members of a magical group/gang known as the Sons of Son. They were holding a midnight funeral for one of their fallen lieutenants and the two patrolling had merely been making sure that no rivals interfered.

So, after the murder of two of their members, the Sons of Son put out a 150,000-nuyen reward on the head of Calibre and 50,000 nuyen on the rest of the team, even though they had nothing to do with the deaths.

Calibre arranged for a new face, and SIN to match, through Reaper's street doc contact. While he was hidden safely away recovering from the surgery, Reaper, Tombstone and Shade7 began searching for a scapegoat who (with a little plastic surgery) could be handed over to the Sons of Son.

Searching the streets of Seattle, Reaper and Shade7 spotted a man who closely matched Calibre's build and appearance.

Please Note: It is five o'clock on a Monday afternoon in downtown Seattle.

Approaching the man, Shade7 exchanges a few words and discovers that the fellow is a male prostitute. Shade7 offers him one thousand nuyen for 'services' and they both get into his car, while Reaper follows them in another vehicle.

GM: OK, you get in the car and begin to drive away. The joyboy looks pretty happy, you offered him a LOT of money. He turns to you with a smile: "So, have you ever had a blowjob while driving?"
Shade7: No. Why don't we wait until we get to my place?"
Joyboy: trails his hand up Shade7's leg. "Trust me, I'm very good. I think you'll like it."
GM: He's unzipping your pants.
Shade7: "Hey, cut it out!" I'm going to push him off me.
GM: He's a fairly big guy, just as big as Calibre. You're not budging him. Besides, you're driving in rush hour and have to keep your attention on the heavy traffic. He reaches his 'objective,' pulls it from your underwear and starts to go down.
Shade7: I'm going to pull out my taser and zap him!
GM: (after a moment of silence) Oooookay.

At this point, the joyboy is administering a passionate, deep-throat blowjob.

The God-knows-how-many-thousands of volts of current goes through the joyboy and, via that wet and beautifully conductive 'connection' through to Shade7 as well.

This knocks them both unconscious with stun damage.

The car crashes.

Reaper pulls up behind his friend's wreck. He runs over, hauls Shade7 and joyboy from the wreckage and dumps them into his own car. Even though the joyboy wasn't buckled in, he is still alive (after almost going through the windshield). Reaper prepares to leave as dozens of eyewitnesses watch in disbelief. One brave and civic-minded citizen draws a light pistol to stop the Orc from leaving the scene of the crash. Reaper responds by pulling out his Ares HV LMG from the back seat of his car and tells the sarariman, in no uncertain terms, to back the frag off.

Reaper gets into the driver's seat and pulls away but is soon stopped by Docwagon, who are responding to Shade7's medical bracelet (platinum contracts - where would we be without them?). He hands over the unconscious body of his partner (scorched and still smoking trouser-snake prominently displayed) and leaves.

Five minutes later a Lone Star patrol car is hot on his tail, responding to emergency calls from the witnesses.

He turns onto a street choked with rush hour traffic, making escape difficult. So, Reaper comes up with the 'brilliant' plan - get up onto the sidewalk! Totally forgetting the poor pedestrians, he jumps the curb and begins mowing down helpless workers returning home after a long day. He kills four before his car can't take anymore and crashes. Again the joyboy isn't buckled in. But this time he isn't so lucky and promptly dies from massive head injuries.

Reaper abandons the car only to be confronted by the two Lone Star patrolmen, who tell him to drop to the ground. Being the raging psychopath that he is, Reaper ignores their orders and proceeds to tear them to pieces with his cybernetic 'Kid Stealth' legs, in full view of a dozen witnesses and the dashboard camera on the patrol cruiser.

Finally, Reaper manages to escape into the sewers. Many difficulties plague him, but he finds a group of street scum that live there (eating rats and garbage) and gives them his credstick with 100,000 nuyen as payment for showing him the way to his doss. Taking the credstick, they guide Reaper through the sewers to his destination. Reaper thanks them, guns them down, and pries the credstick from their dead fingers.

Wounded from his exchange with the cops and finding his picture plastered all over the trid and screamsheets, Reaper decides to call his street doc to arrange for a little plastic surgery of his own. However, after he picks up the phone he remembers - not only is the doc is in hiding with Calibre, but he has no idea where the hideout is!

The session ended there, with the following results:

Calibre: unwrapping his bandages in an unknown location.
Reaper: trying to unsuccessfully heal without medical attention.
Shade7: lying in a hospital ward while a nurse applies burn cream to the withered remains of his penis.
Tombstone: pondering why the HELL he hangs out with these idiots.

And, in the end, it was all for nothing since they managed to get Calibre's decoy killed.
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Cain
post Mar 20 2014, 04:09 PM
Post #25


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



There's a lot of great stories, but most of them are tales of CLUElessness, not runs gone wrong. But here's one of both happening:

QUOTE
The Body Electric

Gentle Readers:
In my years of service to CLUE, I've read some pretty horrifying cases. Sadly, I've become more than a little jaded - I was sure there wasn't much more out there that could surprise and/or shock me anymore.

I was wrong.

The following is account came from an eyewitness, namely the player of Tombstone.

The Players:
Calibre - Human weapon specialist
Reaper - Orc Street Sam
Shade7 - Orc Decker
Tombstone - Human Gargoyle Shaman

My group had recently blundered their way through a run that involved trying to stop a maniacal cult. The cult was holed up in a cemetery.

While standing outside the cemetery planning our attack, we caught sight of two people walking along the outside of the fence with submachine guns casually slung across their shoulders.

Well, Calibre sprang into action, putting into motion his 'shoot first and interrogate the corpse' policy, ignoring Tombstone's pondering of whether the people were in fact just security guards.

As it turns out, they were neither cultists nor guards, but members of a magical group/gang known as the Sons of Son. They were holding a midnight funeral for one of their fallen lieutenants and the two patrolling had merely been making sure that no rivals interfered.

So, after the murder of two of their members, the Sons of Son put out a 150,000-nuyen reward on the head of Calibre and 50,000 nuyen on the rest of the team, even though they had nothing to do with the deaths.

Calibre arranged for a new face, and SIN to match, through Reaper's street doc contact. While he was hidden safely away recovering from the surgery, Reaper, Tombstone and Shade7 began searching for a scapegoat who (with a little plastic surgery) could be handed over to the Sons of Son.

Searching the streets of Seattle, Reaper and Shade7 spotted a man who closely matched Calibre's build and appearance.

Please Note: It is five o'clock on a Monday afternoon in downtown Seattle.

Approaching the man, Shade7 exchanges a few words and discovers that the fellow is a male prostitute. Shade7 offers him one thousand nuyen for 'services' and they both get into his car, while Reaper follows them in another vehicle.

GM: OK, you get in the car and begin to drive away. The joyboy looks pretty happy, you offered him a LOT of money. He turns to you with a smile: "So, have you ever had a blowjob while driving?"
Shade7: No. Why don't we wait until we get to my place?"
Joyboy: trails his hand up Shade7's leg. "Trust me, I'm very good. I think you'll like it."
GM: He's unzipping your pants.
Shade7: "Hey, cut it out!" I'm going to push him off me.
GM: He's a fairly big guy, just as big as Calibre. You're not budging him. Besides, you're driving in rush hour and have to keep your attention on the heavy traffic. He reaches his 'objective,' pulls it from your underwear and starts to go down.
Shade7: I'm going to pull out my taser and zap him!
GM: (after a moment of silence) Oooookay.

At this point, the joyboy is administering a passionate, deep-throat blowjob.

The God-knows-how-many-thousands of volts of current goes through the joyboy and, via that wet and beautifully conductive 'connection' through to Shade7 as well.

This knocks them both unconscious with stun damage.

The car crashes.

Reaper pulls up behind his friend's wreck. He runs over, hauls Shade7 and joyboy from the wreckage and dumps them into his own car. Even though the joyboy wasn't buckled in, he is still alive (after almost going through the windshield). Reaper prepares to leave as dozens of eyewitnesses watch in disbelief. One brave and civic-minded citizen draws a light pistol to stop the Orc from leaving the scene of the crash. Reaper responds by pulling out his Ares HV LMG from the back seat of his car and tells the sarariman, in no uncertain terms, to back the frag off.

Reaper gets into the driver's seat and pulls away but is soon stopped by Docwagon, who are responding to Shade7's medical bracelet (platinum contracts - where would we be without them?). He hands over the unconscious body of his partner (scorched and still smoking trouser-snake prominently displayed) and leaves.

Five minutes later a Lone Star patrol car is hot on his tail, responding to emergency calls from the witnesses.

He turns onto a street choked with rush hour traffic, making escape difficult. So, Reaper comes up with the 'brilliant' plan - get up onto the sidewalk! Totally forgetting the poor pedestrians, he jumps the curb and begins mowing down helpless workers returning home after a long day. He kills four before his car can't take anymore and crashes. Again the joyboy isn't buckled in. But this time he isn't so lucky and promptly dies from massive head injuries.

Reaper abandons the car only to be confronted by the two Lone Star patrolmen, who tell him to drop to the ground. Being the raging psychopath that he is, Reaper ignores their orders and proceeds to tear them to pieces with his cybernetic 'Kid Stealth' legs, in full view of a dozen witnesses and the dashboard camera on the patrol cruiser.

Finally, Reaper manages to escape into the sewers. Many difficulties plague him, but he finds a group of street scum that live there (eating rats and garbage) and gives them his credstick with 100,000 nuyen as payment for showing him the way to his doss. Taking the credstick, they guide Reaper through the sewers to his destination. Reaper thanks them, guns them down, and pries the credstick from their dead fingers.

Wounded from his exchange with the cops and finding his picture plastered all over the trid and screamsheets, Reaper decides to call his street doc to arrange for a little plastic surgery of his own. However, after he picks up the phone he remembers - not only is the doc is in hiding with Calibre, but he has no idea where the hideout is!

The session ended there, with the following results:

Calibre: unwrapping his bandages in an unknown location.
Reaper: trying to unsuccessfully heal without medical attention.
Shade7: lying in a hospital ward while a nurse applies burn cream to the withered remains of his penis.
Tombstone: pondering why the HELL he hangs out with these idiots.

And, in the end, it was all for nothing since they managed to get Calibre's decoy killed.
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