Dice pool and limit sweet spot. |
Dice pool and limit sweet spot. |
Mar 31 2014, 08:08 AM
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#1
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
The addition of limits to SR5 means that after a certain point extra dice start becoming less and less effective. I don't doubt that someone has gone and done the math for the best bang for your buck dice for any given limit, I was hoping that someone could link me to it.
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Mar 31 2014, 08:11 AM
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#2
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
Limit x3?
~Umi |
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Mar 31 2014, 08:27 AM
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#3
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
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Mar 31 2014, 12:35 PM
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#4
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Target Group: Members Posts: 37 Joined: 24-March 14 Member No.: 188,446 |
I suspect that it's more complicated than that somehow. it usually is. The math here seems pretty straight-forward. Talking purely about the question asked, the relationship between dice-pool and limit, limit x3 is going to be the sweet spot, given you are rolling d6es and want a 5 or 6. Dice beyond that will be less useful. Everything else I can think of is really a question about dice-pool size - for example, if you regularly face dice-pool penalties, more dice is better, but the end number still wants to be 3x limit, sweet-spot-wise. If you want a table for the declining utility of dice after limit x3, that I don't have, sadly. |
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Mar 31 2014, 01:17 PM
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#5
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Running Target Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 |
While limit x 3 is indeed ideal for any given limit, this would result in reaching the limit with an average roll and would allow for no above average rolls. The results for a dicepool will always be a bell-curve and I think really you want to work out how far down the downwards slope you want to be. limit x 3 is cutting off the dicepool as soon as the dice are not at full effectiveness. I'd suggest raising a limit to a point or 2 above your average roll. 1 point above should be fine for lower DPs. Higher DPs maybe 2 points above average to allow for the greater variance.
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Mar 31 2014, 03:43 PM
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#6
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Target Group: Members Posts: 30 Joined: 20-September 11 Member No.: 38,390 |
While limit x 3 is indeed ideal for any given limit, this would result in reaching the limit with an average roll and would allow for no above average rolls. The results for a dicepool will always be a bell-curve and I think really you want to work out how far down the downwards slope you want to be. limit x 3 is cutting off the dicepool as soon as the dice are not at full effectiveness. I'd suggest raising a limit to a point or 2 above your average roll. 1 point above should be fine for lower DPs. Higher DPs maybe 2 points above average to allow for the greater variance. This sounds about right. you also want to factor your edge in. If you have a lot of edge, you can ignore your limit on many good rolls, so you can be closer to that pool/3 limit, but if you are working with a single edge or something, you might want to push that limit harder, because having every amazing roll capped by limit kinda sucks. |
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Mar 31 2014, 04:17 PM
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#7
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Skillwire Savant Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
In case anyone is interested, Michael Chandra put together an odds chart a while ago to look at limits. The numbers listed in the fields are the odds (as in 1:X, where X is the number in the cell).
Dice vs. Hits Chart |
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Mar 31 2014, 04:54 PM
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#8
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
i would expect you'd want to have more dice regardless. even if you're hitting your limit regularly, it's better to be consistently getting 5 hits than to range from 3-5 hits most of the time. not to mention that there *are* effects that will increase your limit or reduce your dice pool.
certainly, there is a point where adding more dice doesn't do as much for you, but to me at least it's still well worth going past 3 x limit. |
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