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> Character concept needed
Machiavelli
post Apr 15 2014, 08:20 AM
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Good news: we could convince our GM to cancel our SR5-trial and to go back to SR4 *hooray*.

Bad news: I need a new character. Unfortunately I have no “inspiration” for one I want to play right now. My actual SR4-char. is the Medusa-like character I have already posted a while ago (mystic-adept, nice combat skills, average magic skills, lousy summoner (only to buff herself), surged to the teeth (tagomizer-variant to meet the snake-hair, etc). I like this char. very much, but I cannot use her for the new storyline. My last char was a troll-tank (bear-totem, mystic-adept and fomori to get maximum magical resistance, exceptional attribute agility) with decent combat skills. No clue about spell casting, but started to become a summoner. Died to quick and a simple “remake” feels wrong. Shapeshifters / infected / free spirits are not allowed, drakes and sentient critters are nigh-unplayable. So what shall I do? Basically it is more about the right feeling for this character, less about his field of work. I like powergaming and have no problem with highly-specialized concepts. I refuse cyber and bioware whenever possible (made several concepts but the thought about putting “foreign” material into your body repels me).

It would be great if you could give your 5 cents to this problem. A short description of the concept would be absolutely appreciated. Thank you in advance.
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Sternenwind
post Apr 15 2014, 11:00 AM
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Male human
no rigger, hacker, pornomancer or mage
melee or pistols combat
8 points of edge
con (seduction) + charisma ~ 8+, but not to high

the rest will just come from alone
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Stahlseele
post Apr 15 2014, 11:02 AM
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How can you NOT like Cyber and Bio, especially in SR4? O.O
*boggles*

Look up the ultimate mundane climber for really strangely effective.
Or if you like to play such things, the Pixie Puncher Adept.
Here you go
http://forums.dumpshock.com/index.php?showtopic=24131
Superspeed the Hedge-Pixie and a Healing Type Magical Girl is in there too i think . .
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Machiavelli
post Apr 15 2014, 12:40 PM
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How i can´t like cyber and bio? Because I like a holistic concept and I highly dislike mixtures. Magic grants app. the same power than cyber/bio but without drawbacks (essence loss). A fully cybered char. on the other hand, would be “complete” again and therefore playable for me. Mixture of cyber and bio freaks me out, too, so I only have the choice between cyberzombie or mage.
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Stahlseele
post Apr 15 2014, 12:56 PM
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O.o
you are strange.
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Machiavelli
post Apr 15 2014, 01:07 PM
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Yeah, i hear that quite often. I just like it straight, nice and simple. (IMG:style_emoticons/default/wink.gif)
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Stahlseele
post Apr 15 2014, 01:32 PM
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The ultimate mundane climber would work for you then?
Or if you leave out the bio/cyber the a bit weaker puncher maybe?
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Machiavelli
post Apr 15 2014, 01:52 PM
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Aehmm....what exactly shall i do with the ultimate climber? Just as some kind of side-question? The pixie puncher would work. Maybe as some kind of mini-ninja. ^^
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Medicineman
post Apr 15 2014, 02:20 PM
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Ok, magic concept for SR4A.....
How about a Beastmaster ?
Elfish adept maxed on CHA with Dryad Surge Powers that concentrates on Animal Skills,outdoor skills, Rifle and Sneaking
and who has trained Horses and Hounds
or the ultimate Spy
Pixie mystic Adept with maxed sneaking, concealment Powers and improved invisibility .
as a Backup maybe maxed out Perception
(made both Chars myself :the pixie (Dr .HC. Phil.MAG.Tauglanz Blumenblattflügel ) is also medically able
the Elf (the first male Dryad I ever played) waits to be transformed to SR5)

JahtaHey
Medicineman
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Stahlseele
post Apr 15 2014, 02:27 PM
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QUOTE (Machiavelli @ Apr 15 2014, 03:52 PM) *
Aehmm....what exactly shall i do with the ultimate climber? Just as some kind of side-question? The pixie puncher would work. Maybe as some kind of mini-ninja. ^^

A TROLL NINJA!
He can basically climb up walls faster than most other people can RUN!
He will NEVER fall down either, even on a critical glitch. Which is unlikely to occur on . . 35? 45? dice for climbing in the first place.
And if you can live with just 30 or 40 dice for climbing, you can do so much more with him. Even on the Max for climbing he is not a complete one trick pony either.
It's a different concept for once.
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Kyrel
post Apr 15 2014, 03:54 PM
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How about making "The Joker" or "Harleyquin" from the DC universe. Immunities to various poisons and toxins. Likes weapons, toxins, and explosives. Lots of genemodifications to provide the various immunities. Unpredictable characters.
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psychophipps
post Apr 15 2014, 04:09 PM
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The ultimate climber is way cooler than most people realize. First off, things that stop most folks, this guy (or gal if that's your preference) just goes over, under, around, or dare I say, through. If an adept is your thing, wall running, some adept falling, maybe a level of two of adept jump, and gymnastics/climbing out the ass means that you can get almost anywhere, dodge almost anything, and will make one hell of a high-risk courier with some minimal smuggling cyberware/gear.
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Tymeaus Jalynsfe...
post Apr 15 2014, 04:31 PM
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QUOTE (Kyrel @ Apr 15 2014, 09:54 AM) *
How about making "The Joker" or "Harleyquin" from the DC universe. Immunities to various poisons and toxins. Likes weapons, toxins, and explosives. Lots of genemodifications to provide the various immunities. Unpredictable characters.


This is a pretty good idea... I like Harly... (IMG:style_emoticons/default/smile.gif)
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Manunancy
post Apr 15 2014, 05:20 PM
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I(d think an unpredictable semi-psychotic (or worse) prankster isn't exactly something a Johnoson would want to hire for anything more subtle than 'go there and trash that thing/person/place' or missions (wether to eliminate th target or just cause mayhem, damage and/or diversion. And I'd think most shadowrunners would have serious eservation with being paired with such a loose canon.
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Tymeaus Jalynsfe...
post Apr 15 2014, 05:43 PM
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QUOTE (Manunancy @ Apr 15 2014, 11:20 AM) *
I(d think an unpredictable semi-psychotic (or worse) prankster isn't exactly something a Johnoson would want to hire for anything more subtle than 'go there and trash that thing/person/place' or missions (wether to eliminate th target or just cause mayhem, damage and/or diversion. And I'd think most shadowrunners would have serious eservation with being paired with such a loose canon.


Sadly, that is likely very true. (IMG:style_emoticons/default/frown.gif)
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psychophipps
post Apr 15 2014, 06:21 PM
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As an aside, I see that there is no adept falling power so I would rule that each level of Great Leap would also give you an additional die to soak falling damage.
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Sponge
post Apr 15 2014, 06:50 PM
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QUOTE (psychophipps @ Apr 15 2014, 01:21 PM) *
As an aside, I see that there is no adept falling power so I would rule that each level of Great Leap would also give you an additional die to soak falling damage.


In SR4 Street Magic, there's Freefall (reduce effective distance fallen by 2 meters/level, 0.25 PP each - p177)
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psychophipps
post Apr 15 2014, 07:17 PM
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QUOTE (Sponge @ Apr 15 2014, 01:50 PM) *
In SR4 Street Magic, there's Freefall (reduce effective distance fallen by 2 meters/level, 0.25 PP each - p177)


Missed that somehow, thanks! (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Apr 15 2014, 08:14 PM
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QUOTE (psychophipps @ Apr 15 2014, 01:17 PM) *
Missed that somehow, thanks! (IMG:style_emoticons/default/smile.gif)


They have it in SR5 too... Can't remember what it is called off the top of my head though. (IMG:style_emoticons/default/smile.gif)
Of course, we are not talking about SR5, are we?
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psychophipps
post Apr 15 2014, 09:58 PM
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Well my Orc Parkour Adept I tossed together can routinely jump 2 meters up by 8 meters wide, can run up a wall 4 meters before having to do either of those jumps, and can fall 6 meters before having to make any sort of a soak roll which will be Body 7 + Gymnastics 6 + 4 dice from his armor. So he can routinely make a leap from the balcony of a third story hotel room in nothing but his skivvies onto a sidewalk and take no damage.

Oh yeah, I didn't even take any abilities over level 2.
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Tymeaus Jalynsfe...
post Apr 16 2014, 12:41 AM
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QUOTE (psychophipps @ Apr 15 2014, 03:58 PM) *
Well my Orc Parkour Adept I tossed together can routinely jump 2 meters up by 8 meters wide, can run up a wall 4 meters before having to do either of those jumps, and can fall 6 meters before having to make any sort of a soak roll which will be Body 7 + Gymnastics 6 + 4 dice from his armor. So he can routinely make a leap from the balcony of a third story hotel room in nothing but his skivvies onto a sidewalk and take no damage.

Oh yeah, I didn't even take any abilities over level 2.


Smokin' ... (IMG:style_emoticons/default/smile.gif)
Mine was very similar indeed. (IMG:style_emoticons/default/smile.gif)
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psychophipps
post Apr 16 2014, 01:18 AM
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QUOTE (Tymeaus Jalynsfein @ Apr 15 2014, 06:41 PM) *
Smokin' ... (IMG:style_emoticons/default/smile.gif)
Mine was very similar indeed. (IMG:style_emoticons/default/smile.gif)


Two main thoughts as I was calculating his average rolls for the above post:

1) The way he can change levels at a dead run and routinely juke 90, or even 180 degrees, 8 meters at a time is completely ridiculous. This bastard would be an absolute frackin' nightmare to track in a dense urban area like the Seattle Metroplex. Take his Urban Explorer armor with helmet and load it with IR damping and Ruthenium coating and you got nothin'! You lose eye contact and he's gone.

2) Chasing this guy through a doorway only to find that he bounced off the corner of the stairwell to cannonball his elbow into your face like a 130kg Tony Jaa would suck. Give this guy some Thrown Weapons skills, a mean spirit intent on latest Judge Dredd movie levels of carnage, and he could rape, pillage, and burn half your HRT in a single damn stairwell. Instant stunt dice insanity!
Imagine for a second that you're in a tower and Echo element just said they have contact on the 6th floor so your whole team meets on 5th floor landing, stack up, and get ready to kick ass. Suddenly the threat hurtles past you in the space between the stairwells, lands on the third floor railing like a cat, and literally bounces down the hallway to your left. You glance amongst yourselves with a "WTF?!?" look and suddenly Wilson yells, "Grenade!"
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Umidori
post Apr 16 2014, 05:49 AM
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Problem is any chump mage or shaman with a Watcher Spirit can secretly follow him to the ends of the earth unless he passes through mana barriers.

Gotta love how everyone in SR has some sort of weakness, neh?

~Umi
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SpellBinder
post Apr 16 2014, 06:16 AM
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How about by smell? Pheromone Reception Enhancers, adept power for Enhanced Smell... Hell, maybe even an olfactory booster. Then there's the Bloodhound drones in Spy Games... Maybe you make impossible moves, maybe you change your clothes, and with training even how you move, but it can be quite hard to change how you smell.

"No man controls my destiny... especially not one who attacks downwind and stinks of garlic." - Azeem (Morgan Freeman)
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psychophipps
post Apr 16 2014, 07:59 AM
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QUOTE (SpellBinder @ Apr 16 2014, 01:16 AM) *
How about by smell? Pheromone Reception Enhancers, adept power for Enhanced Smell... Hell, maybe even an olfactory booster. Then there's the Bloodhound drones in Spy Games... Maybe you make impossible moves, maybe you change your clothes, and with training even how you move, but it can be quite hard to change how you smell.

"No man controls my destiny... especially not one who attacks downwind and stinks of garlic." - Azeem (Morgan Freeman)


Not a bad idea, but smell dissipates pretty quickly in open areas with direct wind contact like rooftops and open fields. It's also hard to sniff walls for direction changes without a cherry picker or other similar form of equipment. Nothing stopping you from recognizing his scent if you were to run into him later, however.
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