Getting on VR in 5th Ed |
Getting on VR in 5th Ed |
May 1 2014, 09:08 PM
Post
#1
|
|
Moving Target Group: Members Posts: 482 Joined: 27-May 09 From: Ann Arbor, MI Member No.: 17,213 |
Ok, so Sim Modules in 5th edition are a thing you get added to your commlink, not a separate device. You don't implant a Sim module either, but you can implant a commlink with a sim module built into it. (Side note: you can have a biomonitor built into your commlink and therefore implant a biomonitor too.)
Cyberdecks come with a Hot Sim module built in, but Rigger Control Consoles (the rigger-deck, not the implant) don't. Vehicle Control Rigs (the brain implants needed for rigging) have a Sim Module built in, but it doesn't specify a Hot-Sim version/add-on, so it's commonly assumed to be Hot-Rigged. You can have an external or internal Sim-Rig for recording Sim, but the description for it specifies that a Sim Module is needed for it to work, where-as in 4th edition it was built into the sim-rig. Lastly, Technomancers do VR without a Sim module, but they expressly can only do "hot" sim and not cold sim. Run & Gun added in an armor/helm capacity option for trodes, sim module, and sim-rig combo too, although building trodes into helmets was already legal. Have I got all that right? Did I miss any other ways of getting Sim? |
|
|
Lo-Fi Version | Time is now: 25th April 2024 - 10:46 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.