Which version of Shadowrun are you playing?, Version Preference Poll (update June 2014) |
Which version of Shadowrun are you playing?, Version Preference Poll (update June 2014) |
Jun 23 2014, 07:15 PM
Post
#1
|
|
Moving Target Group: Members Posts: 943 Joined: 24-January 04 From: MO Member No.: 6,014 |
This question was asked last year, about preference. I am curious if preferences have changed. Also curious about, outside of preference, how many are actually playing active games and in what versions.
|
|
|
Jun 23 2014, 09:18 PM
Post
#2
|
|
Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
I definitely prefer SR4A
I'm playing currently in two SR4A and 1 SR5 Rounds and another SR5 Round is about to form When I'm at a conventions its mostly SR4A that I'm playing Hough! Medicineman |
|
|
Jun 23 2014, 09:50 PM
Post
#3
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
SR4A is by far my Preferred System Edition.
Playing SR5/SR4A, dependent upon GM (Primary/Secondary). |
|
|
Jun 23 2014, 09:59 PM
Post
#4
|
|
Moving Target Group: Members Posts: 171 Joined: 30-August 08 Member No.: 16,291 |
I'm narrating a 4A group and I like it a lot, although it requires a lot of work/background knowledge/crunchy stuff for the whole group.
|
|
|
Jun 23 2014, 10:00 PM
Post
#5
|
|
Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
heh, well if these statistics are anything close to accurate (which is not by any means an assured thing), catalyst should definitely be taking note (IMG:style_emoticons/default/nyahnyah.gif)
not that i expect them to actually respond to it, mind you. that would involve admitting their new version isn't all that great. (of course, it's also possible they've actually done some research of their own and have reason to believe otherwise... but honestly, i doubt they actually bothered checking with their fans at all). |
|
|
Jun 23 2014, 10:10 PM
Post
#6
|
|
Moving Target Group: Members Posts: 171 Joined: 30-August 08 Member No.: 16,291 |
If I get to read through my 5e book from cover to cover, I might consider switching after my cyborg campaign has ended. It's always easier to have limited books and crunch for beginners. (IMG:style_emoticons/default/smile.gif)
|
|
|
Jun 24 2014, 01:27 AM
Post
#7
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
heh, well if these statistics are anything close to accurate (which is not by any means an assured thing), catalyst should definitely be taking note (IMG:style_emoticons/default/nyahnyah.gif) I think they might have already considering that the latest batch of books have some material that is split between SR4a & SR5 and aren't all 100% exclusively SR5.
|
|
|
Jun 24 2014, 01:51 AM
Post
#8
|
|
Running Target Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 |
SR4/4A here as well. Best SR ruleset I have seen yet.
|
|
|
Jun 24 2014, 01:58 AM
Post
#9
|
|
Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I think they might have already considering that the latest batch of books have some material that is split between SR4a & SR5 and aren't all 100% exclusively SR5. Trying to stay out of the argument/whatever for a minute, but just FYI, the material that's been released lately (that's compatible with both editions) is stuff that was in the pipeline for SR4A, and was at/near completion, and then they took the time to make it compatible with SR5 to make sure folks could still get some use out of once the new edition hit. No one wants to write a "lame duck" sourcebook. What it certainly isn't is CGL somehow backpedaling and pretending the new edition was never released, or something. |
|
|
Jun 24 2014, 02:49 AM
Post
#10
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Ah well, wishful thinking. (IMG:style_emoticons/default/spin.gif)
|
|
|
Jun 24 2014, 09:26 AM
Post
#11
|
|
Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
I haven't played much recently. I've answered I prefer SR4/SR4A but truth to be told I actually prefer a heavily houseruled SR4A that is getting further and further away from SR4, and while some of these houserules address issues "fixed" in SR5, my fixes are very different (and in my opinion better) from the ones in SR5, so I don't see any point in switching to SR5.
|
|
|
Jun 24 2014, 09:48 AM
Post
#12
|
|
Moving Target Group: Members Posts: 212 Joined: 17-January 10 From: Sweden Member No.: 18,046 |
SR5 has done many things right, short list from the top of my head:
1. melee being useful (it is utter crud in SR4, totally broken). 2. Direct spells fixed 3. automatic fire fixed 4. regular guns do damage now instead of gimmick autofire SnS being only option. 5. Niche protection on matrix and to some extent drones. 6. Critters and dragons are actually dangerous without fudging their stats 7. Greatly reduced extended tests and bookkeeping. 8. Getting gear doesn't take months 9. Some diminishing returns on high dice pools via limits. The list of things done right in SR5 is long! Sadly, it is still not fully thought through and has a lot of holes in it. Navigating the book is a nightmare (why are drugs and foci not listed in gear but in some random page in the middle? Make buying stuff hard for example). And some concepts are completely waste of space, while others are just broken or pathetic. I'm thinking of aoe attacks, grenade damage, mystic adepts, to some extent alchemy, SR4 is not that good. Matrix is broken (pirated software makes anyone a hacker and everyone got maxed out everything for no cost at all), Melee have never worked at all, perfect oneshot spells and attacks are way too easy to get and everyone always hits (defence is useless, not even Reaction 9 can stop even a mook from hitting every time), the meta of SR4 with the horrible splatbooks (expecially the matrix one) made the game pretty boring. It was so easy to get Dicepool of 20 in anything that it became de facto standard to have 20 or near 20 in everything to simply ignore what the world is about. GM: "The ninja has good cover" Player: "Whatever, +4 to his reaction won't matter, I got some 10+ dice advantage over his defences anyway. 9 hits, how does it take 23P AP -half? Thought so..." You didn't even need to gimmick or take obscure things. 20 in anything came natural for even the most basic of characters. IT was so readily available that everyone got it, not just the super-optimizing munch-kins. |
|
|
Jun 24 2014, 01:14 PM
Post
#13
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
You didn't even need to gimmick or take obscure things. 20 in anything came natural for even the most basic of characters. IT was so readily available that everyone got it, not just the super-optimizing munch-kins. Take exception to this... Played MANY characters, some into the High 400's of Karma, and NONE of them had 20 Dice in ANYTHING. So please, do not lump me into your "Everyone does it " category, as that is simply not true. |
|
|
Jun 24 2014, 01:51 PM
Post
#14
|
|
Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Still playing SR3R. Still loving it. I prefer the SR3 ruleset, but the SR2 books. Not sure how to vote on that (IMG:style_emoticons/default/nyahnyah.gif)
I try SR5 at conventions and enjoy it, but not enough for me to want to pay for it. |
|
|
Jun 24 2014, 02:19 PM
Post
#15
|
|
Target Group: Dumpshocked Posts: 62 Joined: 26-September 12 Member No.: 56,301 |
Not sure how much vote weight I should have...
I've only really experienced SR4A and SR5, and I've only really played SR5. I tried to run SR4A for a bit, but I couldn't get enough people to keep a game together past a single session. I think SR5 has SOME bits that are cleaned up compared to SR4A, and I much prefer SR5's Matrix interpretation (apart from the weird things they did to Technomancers), however there are some things that look more polished in SR4A. I attribute that to the fact that SR5 is new and has very little in terms of errata right now, plus a combination of my only reading a bunch of stuff and not yet seeing how it works in practice. |
|
|
Jun 24 2014, 02:33 PM
Post
#16
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Not sure how much vote weight I should have... I've only really experienced SR4A and SR5, and I've only really played SR5. I tried to run SR4A for a bit, but I couldn't get enough people to keep a game together past a single session. I think SR5 has SOME bits that are cleaned up compared to SR4A, and I much prefer SR5's Matrix interpretation (apart from the weird things they did to Technomancers), however there are some things that look more polished in SR4A. I attribute that to the fact that SR5 is new and has very little in terms of errata right now, plus a combination of my only reading a bunch of stuff and not yet seeing how it works in practice. Heh, Heh... You said Errata. That's Funny |
|
|
Jun 24 2014, 02:44 PM
Post
#17
|
|
Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
oh, by the way, I was bold and started the same Poll in Germany (IMG:style_emoticons/default/smile.gif)
Im curious to compare both results with a bold Dance Medicineman |
|
|
Jun 24 2014, 03:04 PM
Post
#18
|
|
Target Group: Dumpshocked Posts: 62 Joined: 26-September 12 Member No.: 56,301 |
|
|
|
Jun 24 2014, 04:25 PM
Post
#19
|
|
Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
SR5 has done many things right, short list from the top of my head: [snip] The list of things done right in SR5 is long! The cool part is that all of those changes can be ported into SR4 (IMG:style_emoticons/default/biggrin.gif) |
|
|
Jun 24 2014, 04:43 PM
Post
#20
|
|
Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
The cool part is that all of those changes can be ported into SR4 (IMG:style_emoticons/default/biggrin.gif) Indeed... (IMG:style_emoticons/default/smile.gif) |
|
|
Jun 24 2014, 05:34 PM
Post
#21
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
SR5 has done many things right, short list from the top of my head: Some of the elements of SR5 I ported into an SR4a campaign, and they worked out very good. I also discussed with the players about the differences on Direct spells and their mechanics between SR4a & SR5 before starting, and all of them agreed to use the SR4a version as opposed to the SR5 rules, and only one of them was playing a magician.
1. melee being useful (it is utter crud in SR4, totally broken). 2. Direct spells fixed 3. automatic fire fixed 4. regular guns do damage now instead of gimmick autofire SnS being only option. 5. Niche protection on matrix and to some extent drones. 6. Critters and dragons are actually dangerous without fudging their stats 7. Greatly reduced extended tests and bookkeeping. 8. Getting gear doesn't take months 9. Some diminishing returns on high dice pools via limits. ... |
|
|
Jun 24 2014, 06:30 PM
Post
#22
|
|
Great Dragon Group: Dumpshocked Posts: 5,082 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
SR5 has done many things right, short list from the top of my head: 1. melee being useful (it is utter crud in SR4, totally broken). 2. Direct spells fixed 3. automatic fire fixed 4. regular guns do damage now instead of gimmick autofire SnS being only option. 5. Niche protection on matrix and to some extent drones. 6. Critters and dragons are actually dangerous without fudging their stats 7. Greatly reduced extended tests and bookkeeping. 8. Getting gear doesn't take months 9. Some diminishing returns on high dice pools via limits. The list of things done right in SR5 is long! ...but the list of things fixed for worse is just as long (and often facepalm-provoking). It's not godawful but not an improvement, either, so the bottom line is that I'm not seeing any gain from switching editions. I'd also contend that point 8. is not a feature of the edition itself, but merely of the lack of expansion books (and accordingly smaller item count) for now. And since CGL is firmly committed to the new old concept of spreading core gear of dozens of books, it will probably end up being worse. |
|
|
Jun 24 2014, 07:53 PM
Post
#23
|
|
Running Target Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 |
Take exception to this... Played MANY characters, some into the High 400's of Karma, and NONE of them had 20 Dice in ANYTHING. So please, do not lump me into your "Everyone does it " category, as that is simply not true. +100 here! When Rob-fucking-Leatham, probably the best all-around shooter alive tosses 12 dice (Agility 5, Skill 7), where IN THE FUCK does "gotta have 15+ dice or you ain't shit" even enter the damn equation? |
|
|
Jun 24 2014, 07:55 PM
Post
#24
|
|
Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
where IN THE FUCK does "gotta have 15+ dice or you ain't shit" even enter the damn equation? When trying to figure out why 12 dice is the best you can ever be, when the system, mechanically, doesn't support that. (Also, he's the best ever............without any technomagical aids) |
|
|
Jun 24 2014, 08:49 PM
Post
#25
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
TECHNICALLY, i still play SR3.
Realistically, i guess i am going more into what CanRay plays. Also, if you can get your attribute alone up to 11(elf at least can if i am not misremembering in which direction the rounding falls), then yes, i have no idea why 12 should be the best shooter in the world. And that 11 is already two thirds of what you consider to be a big pool with 15 dice and still one half of what you consider a too big pool at 20 dice. It's just how the system works. In SR3, yeah, i would completely agree with you that dice-pools of 12 and above are overkill, but in SR4 (and probably 5), no, it simply does not hold true. |
|
|
Lo-Fi Version | Time is now: 27th April 2024 - 07:32 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.