Hyperspectral and Cryptochromatic Sensors, What do they do? |
Hyperspectral and Cryptochromatic Sensors, What do they do? |
Aug 19 2014, 05:46 PM
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#1
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Recently, I've been poring through Sensor functions, and came across Hyperspectral, Cryptocrhomatic and other sensor functions from Spy Games. They can be found in a table on p. 155, detailing their price and availability.
But what do they do? I couldn't find anything. Like, at all. So, has this ever been cleared up, am I looking in the wrong book, or is just a mystery never to be resolved? |
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Aug 19 2014, 09:13 PM
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#2
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Running Target Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
There is a little paragraph on the hyperspectral on pg 152. Seems you can use it to look for buried bodies or something. In the same paragraph it explains cryptocromatic, which can see magnetic fields. Game effect? You see weird stuff I guess.
Edit: It is the second paragraph on pg 152, right after the stuff about microwave radar. |
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Aug 19 2014, 10:37 PM
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#3
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Moving Target Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
Just because: the layout of Spy Games and Attitude is an atrocity.
SYL |
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Aug 20 2014, 06:15 PM
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#4
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
QUOTE Edit: It is the second paragraph on pg 152, right after the stuff about microwave radar. Ah, thank you. I looked in thw rong place then. Too bad the effects are not remotely defined ... ah well. As apple says. |
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Aug 21 2014, 04:01 PM
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#5
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Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
I think there was some sort of design goal with Spy games to present new McGuffin technology in a way that harkened back to the early Shadowtalk where people would post crazy shit and there was no definitive crunch text to tell the GM what was "real" and what was street legend. But the end result was... fail.
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Aug 21 2014, 04:23 PM
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#6
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Running Target Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
The old books still made plain what was fluff and what was crunch. Burying the, admittedly limited, crunch of Spy Games in the fluff is just a terrible idea. I want the stats for gear in a stat place along with the game effect. The fluff gets read once or twice but crunch is constantly referred to and needs to be in a central place in the book. I suggest they go with something crazy like Game Information. (IMG:style_emoticons/default/wink.gif)
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Aug 21 2014, 06:06 PM
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#7
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Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
Oh I agree 100% (as evidenced by my modest contrabution to the line). One of the things that I don't like about recent books is the blurred lines between fluff and crunch. The SR5 core rule book is a prime example.
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