Laced Question, Friends, extend me your spurs |
Laced Question, Friends, extend me your spurs |
May 11 2004, 06:18 PM
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#26
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Shooting Target Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 |
If you're getting pulled over to be asked about your implants, you're almost always in either in a perfectly legal situation (walking down the street, at an airport, etc.) or a situation where getting pulled over is a problem to begin with (ie, on a run where you're trying to be subtle). You don't hire a big honkin' troll with heavy armor for subtly anymore than you hire someone toting a Panther Assault Cannon for subtly.
Besides, in practice, I've never had a character that had a Dermal Sheath get pulled over or hassled because of it in multiple games run by multiple GMs. It's just one of those things that rarely comes up in a game. Dermals sheathes are relatively cheap, easy on the system, and popular. Aside from some minor semantics, it makes perfect sense that a combat-heavy character would have them unless he's some kind of superspy who needs to be subtle 24/7. |
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May 11 2004, 06:23 PM
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#27
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Moving Target Group: Dumpshocked Posts: 189 Joined: 21-April 04 From: Usually in the Nexus Member No.: 6,266 |
I can't change any of the stats as gameplay has already started. Fact is, he is this way for a reason. We put together a team of corporate sponsored Trogs who don't get out much. They tend to fight with each other alot, so the non-lethal combat is very necessary (not that we actually get to hurt each other much). He likes kung-fu trids, which explains the Wushu. I appreciate the advice though, looking back, I think the dermal sheathing would have been a great idea.
Does anyone see any flaws in my previous math for the damages/die rolls? |
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May 11 2004, 09:16 PM
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#28
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Moving Target Group: Members Posts: 226 Joined: 4-June 03 Member No.: 4,685 |
Not to create a new topic, one related to dermal sheathing.
I just thought that it degrades over time, because it works like bullet-proof vest. Of course for game balance issues no one would buy so costly thing that should be re-operated every 2 months. But from logical point of view, this protection would be more like pieces of steel/titanuim with big holes and much less of protection. *sigh* another moot topic to argue about, but I couldn't resist. |
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May 11 2004, 10:18 PM
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#29
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Not exactly, Traks. There is a problem with dermal sheathing or plating not properly healing after taking a big hole in it, though. Man and Machine p 133.
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May 11 2004, 10:22 PM
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#30
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
I'd recommend Pentjak-Silat too, if he wants to buy maneuvers for CyberImplant Combat. You know, since Kung Fu only allows you to buy maneuvers for Edged Weapons and Polearms :elims: |
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May 11 2004, 11:17 PM
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#31
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Shooting Target Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 |
I knew there was some other reason I was recommending it. :D
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May 13 2004, 11:37 PM
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#32
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The Sewer Jockey Group: Dumpshocked Posts: 857 Joined: 26-February 02 From: Kent, United Kingdom Member No.: 1,197 |
Just a minor point that nobody thought to mention, but regardless of what the damage statistics are, spurs can have their own uses beyond hurting folk (shock horror)...
It's pointy and sharp, right? Pop that lock, cut that rope - the blade of a spur can fulfil the same utility functions as a knife in my book - and you can't drop it. As for locations, I've always shied away from the whole back of the hand thing. Think of it - my hand from wrist to knuckle is about as long of one of my cigarettes. That's how much you've got to work with. The distance from my elbow to my wrist, however, is longer than some bayonets. Also, for good ideas on spur positioning, check out "Guyver" (sp?) which I know for sure was a live movie, but I think was based on some form of animation originally... :cyber: And here's the weekly breakdown of the Cyber Combatant's Wet-Dream Wish-List: Spurs: Right Hand Left Hand Right Forearm, toward hand Right Forearm, toward elbow Right Upper-Arm, toward elbow Left Forearm, toward elbow Left Forearm, toward hand Left Upper-Arm, toward elbow Right Thigh, Downward Right Shin, Upward Right Leg, down through heel (combat version of the foot anchor?) Left Thigh, Downward Left Shin, Upward Left Leg, down through heel Razors: Right hand Left Hand Right Foot Left Foot (You never know who will attack you in the shower... could be useful when you're "getting the soap!") Hand Blade: Right Hand Left Hand Other: Horn Implants Fangs This should, if my CG is working right, add up to 480,000 nuyen and 4.4 essence, assuming retractability for all items and improved blades for the razors. Didn't add on any dikoting though.... ;) |
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May 14 2004, 12:20 AM
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#33
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Moving Target Group: Members Posts: 282 Joined: 26-February 02 Member No.: 197 |
Now start calling yourself "The Shrike" and hang out near the Time Tombs and you're good to go.
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May 14 2004, 01:16 AM
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#34
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Heh, Hasaku nice call.
And to think I thought I was the only person to think that spurs in the calves were a good combat option. deadlier kicks and tree climbing in one handy outfit. though, to be fair, you'd need to combine MBW-4 with just about every initiative increasing option available to stuff in for the 'time control' of the shrike, along with dermal sheathing and ruthenium polymer option. |
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May 14 2004, 02:52 PM
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#35
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I know you've already started but this is still relevant:
If you get ambidexterity [3] for 6 points, instead of [2] for 4 points, and you can ignore off-hand skills and just use your normal skills in place of them. Depending on how much you're planning on raising those skills, it just might be worth it to try to buy that edge with karma, as it'll save you karma in the long run as you only have to raise one skill instead of two, but that depends on how high you're planning to take that skill. |
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