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#101
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
@Ren
I also opened a Thread in the German Pegasus Forum This thread is now about 10 Pages Thick. Should I ask for a few condensed & translated Posts that I could copy and Paste here so that you get some Info and feedback from Germany too ? HokaHey Medicineman |
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#102
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
@Ren Wouldn't mind reading those as well, or just put the link up to it.
I also opened a Thread in the German Pegasus Forum This thread is now about 10 Pages Thick. Should I ask for a few condensed & translated Posts that I could copy and Paste here so that you get some Info and feedback from Germany too ? HokaHey Medicineman |
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#103
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
for those of You that speak German (and are NOT already in the Pegasus Forum)
Here's the Link http://www.foren.pegasus.de/foren/topic/24...torming-thread/ As soon as I get a response from REN I'll give "Green light" for a comprimising and Translation, and when that's finisched I'll transfer it here HokaHey Medicineman |
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#104
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Target ![]() Group: Members Posts: 16 Joined: 24-October 09 From: Philadelphia, PA Member No.: 17,790 ![]() |
for those of You that speak German (and are NOT already in the Pegasus Forum) Here's the Link http://www.foren.pegasus.de/foren/topic/24...torming-thread/ As soon as I get a response from REN I'll give "Green light" for a comprimising and Translation, and when that's finisched I'll transfer it here HokaHey Medicineman I'm very sorry I haven't been around. Yes, that would be great if you could show me what the Germans are saying. |
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#105
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
You could say vee hav vays of making dem talk. (IMG:style_emoticons/default/nyahnyah.gif)
or post at least. (IMG:style_emoticons/default/wink.gif) |
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#106
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
You could say vee hav vays of making dem talk. (IMG:style_emoticons/default/nyahnyah.gif) or post at least. (IMG:style_emoticons/default/wink.gif) *Shakes Head* "Should ve be looking for das blinking lights, too" |
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#107
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
@ Ren
I just started a new Thread to condense,rinse & repeat our threat at Pegasus, than we'll translate it and I can copy and paste it here . I hope this'll work out (IMG:style_emoticons/default/smile.gif) HokaHey Medicineman |
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#108
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Target ![]() Group: Members Posts: 16 Joined: 24-October 09 From: Philadelphia, PA Member No.: 17,790 ![]() |
@ Ren I just started a new Thread to condense,rinse & repeat our threat at Pegasus, than we'll translate it and I can copy and paste it here . I hope this'll work out (IMG:style_emoticons/default/smile.gif) HokaHey Medicineman Sounds great! I'm looking forward to reading it! |
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#109
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
OK, this is Some Ideas of new Echoes
put together by some of the Users over at Pegasus and translated by Rolosch: http://www.foren.pegasus.de/foren/topic/24...os/#entry429696 ------------------------------------------------- Tons of text incoming!! Proceed with caution!! Idea Echo Emulation dt. Programmslots, I thought emulation fitted better for this Echo than the original Emulation Echo by Zukkel by Sandorian Concept Echo that allows TM to emulate programs to close a huge gap between TM and Decker Proof of Concept Programs - especially with data trails - added a huge gap between TM and Decker. To close this gap the obvious solution is to allow TM to emulate programs. Pro Easy to handle, this is what complex forms in SR4A had been Con Makes TM and Decker much more similar, this is what complex forms in SR4A had been so I assume this change was very much intended. Balancing negative dice pool modifier per emulated program Alternative Instead of an echo use a sustained complex form, this was how it was solved in SR4A Idea Sprite Mastership dt. Sprite-Verbindung/Sprite Meisterschaft by Zukkel Concept Echo to increase the amount of unregistered sprites by one per submersion Proof of Concept There is no similar concept for mages, this is a new and unique idea Pro The number of sprites is one of the main limits for a TM relying on sprites Con Very strong Balancing Instead of one per submersion, the echo can be taken multiple times Idea One with everything by Wandler Concept Echo to share marks with all sprites Proof of Concept There are sprites without even the possiblity to get marks on non-owned icons, which makes them rather useless for many tasks. This echo could solve that Pro There are sprites which currently are useless for many tasks where they seem to be intented for because they can not get marks on foreign icons. Con - Balancing Share marks only with registered sprites. Another less strong possibility instead of sharing which might be considered too strong it could be possible to "shift" a mark to a target sprite. Alternative Simply allow TM to share marks by an errata or new "optional rule" Idea Army of one by Wandler Concept Echo to explicitly allow teamwork tests in the matrix by sprites Proof of Concept It is currently unclear if and how teamwork tests in the matrix work. This is one possibility to adress this problem Pro Very strong, solves the dice pool differences between TM and decker Con Very strong, pushes TM into the role of a summoner, definetly requires a ruling on teamwork tests for agents as well! Balancing Allow teamwork tests only for registered sprites (as a new task) Alternative Simply allow sprites to participate in teamwork tests by an errata or a new "optional rule" Idea Paladin Sprite by Zukkel Concept Sprite to help with resisting matrix damage with its unique power "Castling", which absorbs the first X of all incoming matrix damage. Sleaze: L, Attack: L+1, Data Processing: L Firewall: L+2 Proof of Concept There is no similar concept for mages, this is a new and unique idea and at best can be compare to the platelet factories Pro Deals with the problem that TM can only use hot sim VR or AR (they can boost AR ini but it is more difficult for TM than all others) Con Difficult to balance Balancing The X absorbed damage Idea Manipulator Sprite by Rolosch Concept Sprite to lower targets matrix attributes with its unique power "reconfiguration". The sprite rolls L*2 vs Data Processing + Firewall. Each X net success allows the sprite to move one point of an attribute to another. The power needs to be sustained and the sprite can not do anything else while sustaining it. Sleaze: L+1,Data Processing: L+3, Attack: L+1, Firewall: L Proof of Concept There is no similar concept for mages, this is a new and unique idea and at best can be compare to the platelet factories Pro Deals with the problem that TM can only use hot sim VR or AR (they can boost AR ini but it is more difficult for TM than all others) Con Possibly to powerful on hosts Balancing The X of required net success, 1 is likely the best choice, maybe restrict it against hosts Idea Tsunami dt. Resonanz Registrierung by Rolosch Concept A complex form which allows the TM to get marks on multiple targets with a software+resonance[sleaze] vs firewall+intuition action. Fading: L+3 Proof of Concept Decker can get multiple marks at once against very low targets but this would allow to get one mark on multiple targets. Pro Likely to be used against IC (multiple targets) Con Not as easy to identify use cases for this complex form. Balancing Limit number of targets by resonance/X (e.g. X=2), change fading Idea Bec du Corbin dt. Resonanter Code by Rolosch Concept A complex form which allows to charge up a dice pool against a single target. The TM rolls resonance+software[level] and gets +1 dice for each/the next following resonance/matrix action in this combat round. Proof of Concept Similar to aiming for mundane combat Pro More dice. Similar to aiming. Con - Balancing Limited by limits,by fading, by complex form level, by number of actions Idea Bio/Cyberware Echos by Nebelkrähe Concept Further cyberware effects as echos, e.g. sleep regulator, mnenonic enhancer, simrig, smartlink Proof of Concept Was already done for FFF, Mathematics, MMRI, Biowire Pro - Con - Balancing - Idea Hidden Signal by Nebelkrähe Concept Bonus dice against matrix perception when running silent Proof of Concept - Pro - Con - Balancing - Idea Stealth by Nebelkrähe Concept Reduce the negative dice pool modifier for running silent by one Proof of Concept - Pro - Con - Balancing - Idea Resonance bomb by Nebelkrähe Concept Similar to data bombs but more difficult to defuse for non-resonance personas, either by plain dice pool modificator Proof of Concept Similar to data bombs Pro - Con - Balancing Limit it only to work against TM, make it easier for resonance personas instead Idea Blur by Nebelkrähe Concept Adds a threshold of X for matrix perception against the TM Proof of Concept - Pro - Con - Balancing variable X, 1 per times echo taken Idea Self Sustaining Loop by Nebelkrähe/Wandler/Others Concept A possiblity to self sustain sustaining complex forms. This could be by the use of an echo, by misusing commlinks/decks as pendant to spell foci or with (registered) sprites Proof of Concept Spell sustaining foci for mages are very powerful and mages even have multiple ways to achieve those effects Pro - Con - Balancing karma and nuyen cost for the device to sustain the complex form Idea Komplex Form: Copycat by Femmex/Others Concept A complex form that allows the Technomancer to copy a running program of a person they can see in the Matrix by rolling Software+Resonance[Level] v. Firewall+Willpower in the Matrix for X number of combat turns. The target is not aware that this action has been used against it. Proof of Concept There is no similar concept Pro Allows a unique way for the technomancer to use programs based on the matrix users around them Con - Balancing Vary the Fade value und the number of Combat turns you get per net hit Idea Komplex Form: Snatcher by Femmex/Rolosch/Others Concept Similar to Copycat, snatcher is a complex form that steals the program used by another visible matrix user for X combat turns. The technomancer Rolls Resonance+Software[Level] v. Willpower+Firewall. In this time the slot of the Program is still in use and cannot be assigned a new program. Proof of Concept There is no similar concept, the closest would be the crash programm action. Pro A more aggressive version of Copycat more focused on a direct encounter with an enemy Decker. Con - Balancing Vary the Fade value und the number of Combat turns you get per net hit Idea Positive Quality: Submerged Entity (needs to be a Technomancer) by Rolosch Concept This character has already gone through the submersion of a technomancer and may start with one of the Echos that do not need multiple submersions or other prerequisites. His natural limit of the Resonance attribute is increased by one, but may not be increased before the start of the game. Proof of Concept There is no similar concept mages are unable to do something similar. Pro Allows for a Technomancer to start with things like Skinlink or MMRI to better be able to fill a role like Dronomancer from the start. Con - Balancing The amount of karma needed to gain the Quality should either be higher than the submersion and include the costs or be lower but force you to pay the 13 Karma for the submersion seperately to vary the amount of other Qualitys such a character can take. Idea Echo: Resonance Screech (prerequisite Resonance Scream) by: Nebelkrähe Concept: Based on the Echo "Resonance Scream", the Technomancer is able to utilize his deeper understanding gained through multiple submersions to increase the effect of the Resonance scream. TheResonance Screech generates noise equal to 1+Submersion Grade (so at minimum it increases Noise by 3) Proof of Concept: There are already noise generators and jammers that are more powerfull than the normal Resonance Scream Pro: This Echo would actually be usable even against targets that specialize in Noise reduction and therefore allow a greater flexibility, since one can decide between this version and the normal 2 noise version as it also affects the Technomancer himself. Con: May at a point very very far into the career of the technomancer allow him to shut down any actual matrix when used in conjunction with a normal jammer. Balancing: Maybe make the noise non compatible with the noise of a jammer and maybe change the normal Resonance Scream to this version to make it something more easily accessible without investing a ton of karma. Idea Echo: Soundless (prerequisite Quiet) by: Nebelkrähe/Rolosch Concept: Based on the Echo "Quiet", the Technomancer is able to utilize his deeper understanding gained through multiple submersions to improve on the Effect of Quiet. Soundless reduces noise equal to 1+Submersion Grade (so at minimum it decreases Noise by 3) Proof of Concept: There are many ways to reduce noise that do not break the game for deckers, but many are very invasive (Datajack+Antannae) Pro: A viable non invasive method of Noise reduction that is not limited to a target you know the position of and is still capable of being used in a high noise area after sufficient submersions especially for Technomancer that wish to remain "pure" Con: Could in combination with the invasive methods make even insane amounts of noise a non issue for the Technomancer. Balancing: Maybe change the normal "Quiet" to this version to make it more accessible. The increased cost of each submersion should provide a sufficient natural cap on this without further interfering as very invasive measures reduce the amount of submersions a character can undertake and therefore also limit the strength of this power. Idea Echo: Resonant Master by: Many people Concept: Allows the Technomancer to achieve a Master-Slave connection with up to Resonance Devices Proof of Concept: PAN Pro: Allows the technomancer to be the person that protects the team from matrix threats more easily/directly Con: A specialised technomancer may achieve Firewell ratings that are almost impenetrable compared to all but the strongest of Decks. Balancing: A technomancer can easily achieve high Firewall rating by ignoring other stats, therefore the limit of a Firewall that is linked to a technomancer should maybe be tied to his resonance+X. Idea Echo: Resonant Network by: Nebelkrähe Concept: Emulates the effect of a Tak-Net Proof of Concept: Would be the Echo version of an already existing Equipment Pro: More support options for the Technomancer Con: Could easily be seen as way too cheap for such an expensive piece of equipment Balancing: Maybe make it an advanced echo based on Resonant Master or something else. Idea Echo: Flexible Persona Upgrade by: Many people Concept: Allows for the use of a variable upgrade points that may be placed on any Matrix-Attribute and switched as a free action. Proof of Concept: Current increase of matrix attributes of the Technomancer and the variable attributes of the Decker Pro: Allows the technomancer to be more flexible and adjust himself depending on the situation. Con: Blurs the line between Decker and Technomancer. Balancing: Maybe force the Technomancer to restart to enact any changes as the Persona is more closely tied to his being in the Matrix than a Deck that was built with that function in mind and limit the maximum amount of points that can ba assigned to one Attribute by X (maybe 2 like the original idea). Idea Echo: Alignement by: Femmex Concept: By aligning himself to the streams of the Resonance, the Technomancers resistance to the backlash of the use of resonant abilities is increased. The Technomancer can add his Submersion-Grade as Bonus dice to any tests to resist Fading. Proof of Concept: Centering of Mages Pro: May allow technomancers to better cope with the sometimes insane amounts of Fading that is inflicted through Complex Forms and the compiling of Sprites. Con: - Balancing: This Echo should be a no brainer as mages already have something like that even though many of their spells have lower Drain than the Complex forms of Technomancers. Idea new Action: Improvisation by: Sandorian Concept: Through his inherent understanding of the Matrix and its code, the technomancer is able to improvise programs used by mundane Matrix users for a short duration. He declares what program he wishes to improvise, normal programs have a threshhold of 2, cyberprograms have a threshhold of 3 and rolls Resonance+Software. The duration of the improvised program is equal to [1+net hits]*10 minutes. All the rules that apply to Deckers concerning programs also apply to improvised programs used by the technomancer. The maximum amount of improvised programs that can be improvised at the same time is equal to [Logik/2] and as this process is very taxing, the fading damage taken is 3 for normal programs and 4 for cyberprograms both are resisted like normal fading damage. As a resonance action Improvise does not profit of the +2 dice from Hot Sim. Proof of Concept: Variation of a SR4 concept Pro: Allows the technomancer to gain some of the essential functions a program provides without needing to spend a ton of karma on something that is worth working in a stuffer shack for a week. Con: Blurs the line between technomancers and deckers and may be active for too long as the matrix is a fast plane where one rarely stays for longer than a few minutes after the first illegal action Balancing: Decrease the duration, limit the programs that can be chosen and/or make it a complex form. Idea new Echo: Controller by: many people Concept: Similar to the subconcious connection a normal technomancer has with the matrix, this Echo has allowed the technomancer to achieve a connection to a number of Drones equal to his [Resonance] to, similar to a rigger console, issue them single or group commands as well as jump between them if he is capable of such an action. As the connection is through the resonance itself, the Noise rating that the drones suffer while connected to the Technomancer is reduced by his submersion grade. Because of the deep connection to the technomacner, the drones have the technomancers firewall and data processing, but when a drone is destroyed while linked to a Technomancer he suffers [Body of the Drone/2] (rounded down) unresisted stun damage to reflect the sudden cut in the connection. Proof of Concept: Rigger console Pro: Further enhances the Dronomancer to be able to handle not only single drones through rigging but multiple drones without the need of an external piece of tech. Con: The technomancer is unable to run Autosofts on this "Riggerconsole" Balancing: Increase feedback damage to increase the risk to the technomancer when using a high amount of drones without guarding them. Idea for an/a Echo change/new Echo: Compatibility by: Many Concept: The Technomancer is able to modify his persona to use 1 normal-/hacking Cyberprogram whose algorithm he was able to replicate, switching between programs that have been replicated is a free action. The Technomancer can replicate any program algorithm provided he has seen it before and spends X karma and 1 day for the process of replication. If he has not seen it, he may roll Software+Resonance, this is a more time consuming action as he has to work out the basic framework of the code by himself and therefore takes 6 days reduced by one day per net hit with a minimum of 2 days. If a Matrix entitiy uses a program that has been replicated by the Technomancer he is instantly aware of that as he knows the subtle effects such a program has to the persona of the user. Proof of concept: Current Echo[Program] Pro: Allows the technomancer easier access to essential things like link lock and biofeedback. Con: Blurs the line for one of the key differences between deckers and technomancers Balancing: Vary the amount of karma needed for replication (probably 1 karma per program), make it an Echo that can be bought multiple times. --------------------------------------- Hough! Medicineman |
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#110
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
minor things:
your manipulator sprite proof of concept text got mixed up with the paladin sprite text. resonance bomb looks like it got cut off. I suspect self-sustaining loop might be better translated to English as "infinite loop" (a programming term referring to a loop that has no exit conditions) resonant master probably should say "[resonance] devices" or something like that to clarify that you're using the resonance value, not referring to a theoretical thing called a resonant device. |
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#111
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Target ![]() Group: Members Posts: 74 Joined: 4-May 15 From: UCAS Member No.: 194,162 ![]() |
Very interesting read. The Palidin sprite was an interesting idea though I have to agree, x is a bit high. What about x/
My little contribution is as follows: Resonance Shards: small bits and pieces of code native to the resonance relms that have, for one reason or another, come to the regular matrix. These pieces of code can be attached to a technomancer and enhance his or her power in some way. Some directly boost the technomancer's connection to the resonance relms, and with it, their power (power foci). Others offer a technomancer the ability to thread more complex forms without spreading themselves too thin (sustaining foci). This essentially mirrors everything including the ability for players to now go on runs for resomongers (couldn't think of a less drek name for technomancer talismongers) for resonance shards (reagents) to turn into the foci. Thoughts? Suggestions? The other thing I would like to see is probably some equivalent for mentor spirits. |
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#112
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Very interesting read. The Palidin sprite was an interesting idea though I have to agree, x is a bit high. What about x/ My little contribution is as follows: Resonance Shards: small bits and pieces of code native to the resonance relms that have, for one reason or another, come to the regular matrix. These pieces of code can be attached to a technomancer and enhance his or her power in some way. Some directly boost the technomancer's connection to the resonance relms, and with it, their power (power foci). Others offer a technomancer the ability to thread more complex forms without spreading themselves too thin (sustaining foci). This essentially mirrors everything including the ability for players to now go on runs for resomongers (couldn't think of a less drek name for technomancer talismongers) for resonance shards (reagents) to turn into the foci. Thoughts? Suggestions? The other thing I would like to see is probably some equivalent for mentor spirits. "Sustaining Foci" already exist in in one form, in the form of the Focused Concentration Quality. Not saying it would not be nice to have additional avenues (that are potentially cheaper), though. (IMG:style_emoticons/default/smile.gif) |
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#113
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Heh, made me think of trying to make up my own rules for "resonance foci" and "resonance fetishes" for technomancers to emulate all of the magical foci & fetishes the awakened have access to.
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#114
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Target ![]() Group: Members Posts: 75 Joined: 8-March 14 Member No.: 187,978 ![]() |
Oh darn, Ren, I don’t envy you.
The task to balance TM-vs-Decker-vs-BlueTeam is Sisyphos. All the more if you want to try that with a supplement. I got my share of number crunching, testing and tweaking to get my TM playable after 4 to 5 conversion. The cheesy conversion rules were helpful but in the end, even with bonus karma and nuyen, I had to change my character concept. I found only 3 playable builds, the Face, a Face with Technomancer Perk, the Accountant, Sprite summoner and X, and the Decker, a Decker with Technomancer Perk. I picked the decker and made my peace. But I also tested the “Endgame” and the thing is, at one point the Technomancer will still outshine the Decker. They only pushed the necessary karma up to “a shit lot you will probably never reach it go away and play something else”. And what can I say, balancing a class with a hard cap and karma and nyuen advancement again a class with soft cap and karma only advancement(mostly) is pretty hard. Now throw in different playstyles and reward systems and it is … very, very hard. Alone the fact that as a GM you can pretty easy give and take nuyen but not karma … . I cannot see how additional goodies can balance the problem. Maybe some optional rules to regulate the TM advancement. Optional Stuff for allegiance to something Big and hopefully friendly, pacts or whatever that gift the TMs a little startup. Something how they can get X as long they do or do not Y. Something a GM can give, a player can earn, but can also can lose. Something that is not paid with karma. |
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#115
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Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 10-November 08 Member No.: 16,576 ![]() |
I think you mean "Sisyphean" Stern, and yes I don't think any of us envy this task.
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#116
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Target ![]() Group: Members Posts: 74 Joined: 4-May 15 From: UCAS Member No.: 194,162 ![]() |
"Sustaining Foci" already exist in in one form, in the form of the Focused Concentration Quality. Not saying it would not be nice to have additional avenues (that are potentially cheaper), though. (IMG:style_emoticons/default/smile.gif) Basically what I noticed is that, aside from maybe a satellite link, a fake deck/link and lifestyle, TMs don't NEED many things that can be bought with ¥¥¥. Foci can let them boost their power to be on par with deckers and gives them a way to spend their money aside from cool cars and stuff. Plus, another idea I just had, gives a fix that lets them run programs. Emulator Shard Cost:R*10,000¥ Availability: R*4(?) Ratings Available: 1-6 Cost to Atune/Bind: R*5 Karma Description: Often found where there Resonance meets the Matrix these emulation shards occurs when bits of programs are dumped into the resonance realms from the matrix. They allow the Technomancer to emulate the ability of the Cyberdeck to run Cyberprograms (of both a Legal and less then legal nature). Each point of rating allows the emulating shard to mimic one additional cyberprogram. These programs are chosen by the technomancer and must still be bought. They may be switched in and out of the shard as a complex action. Programs that boost a characters ASDF attributes do NOT boost the associated meat world attribute, sorry. What do you guys think? I'm really not super amazing at judging game balance at a glance, some of you guys are probably much better. The availability really had me stumped, I'm think it might be Restricted but I could also see it being forbidden. |
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#117
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
Is it true, that REN is not working for CGL anymore ?
And that Echo & Mirages (the TM PDF) is put to a Stop now ? HokaHey Medicineman |
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#118
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
Where are you hearing this?
They just put up a post on that other forum about the lineup on upcoming books/ ebooks and there was still a TM book in the works. |
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#119
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
http://boards.4chan.org/tg/thread/41641848#p41643650
QUOTE You won't hear from me again. As of Saturday night, I am no longer under contract with Catalyst Game Labs. I don't know what will happen to Echoes and Mirages. I'm sorry. I can't say any more. Thas the reason for his question. SYL |
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#120
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
Wow, that is so sad as Ren seemed very keen on it.
Well, we hope Ren at least still pokes their head in here to say hi, if even just to chew the cyberfat or argue with edition was the greatest. (IMG:style_emoticons/default/nyahnyah.gif) |
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#121
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
QUOTE You won't hear from me again. That doesn't sound like she will, Sendaz. |
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#122
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Keeper of the Timeline Maps ![]() ![]() Group: Members Posts: 410 Joined: 21-December 10 Member No.: 19,243 ![]() |
Swallowed by the Foundation.
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#123
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
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#124
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
That doesn't sound like she will, Sendaz. Quite possibly true, but just wanted to let her know there is always a welcome place for them here. Yes, she has been a member since a far ways back, but she literally came walking among the lions, tigers and bears (oh my) by letting us know of her freelancer status, albeit by being gently set up by Bull and Patrick all in good fun Bull and Patrick Goodman also say hello, but they were kind of laughing when they told me to relay that. I don't know why... In any case she asked us questions aimed toward future construction of the TM material and seemed to want to listen to it all comers, something which I think a lot of us had been asking for just that, and for that she has our respect. |
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#125
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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Lo-Fi Version | Time is now: 6th September 2025 - 07:13 PM |
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