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Jul 6 2015, 12:28 AM
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Moving Target ![]() ![]() Group: Members Posts: 482 Joined: 27-May 09 From: Ann Arbor, MI Member No.: 17,213 |
Ok, so Chrome Flesh updated a little bit of stuff for Skillsoft users.
Let's try making one! The core of the character is the skillwires technology, so let's start there:
Ok that's $296,000 on making the character fast and adaptable, with Essence 1.3 left. If we tweak the fund we should be able to get that within Resources B. For a Jack of all trades type character, which is what a Chipjack character should be, that's good, because we can get Attributes A which makes any skill we pickup via wires all that much better. Attributes A: 24 points 3 Body 6 Agility 3 Reaction (5 with Move by Wire) 1 Strength (2 after Karma) 4 Will 5 Logic 5 Intuition 5 Charisma Resources B: $275,000 Skills C: 28/2 Gymnastics 6 - You want to be able to dodge attacks regardless of the software slotted, and you want to be able to spend Edge on it. Perception 6 - You want to be able to look around and see what's happening regardless of software slotted. Sneaking 6 - You want to be able to hide and sneak well, and be able to spending Edge on it to avoid being detected. Automatics 6 - Primary combat skill. Again, being able to use it any time and spending edge on it are valuable. Electronics Skill Group 2 - This generally explains how the character is able to use the technology they have implanted in their brain. Race D: Human (3) Edge 5 Sadly edge can not be spent on skillwire skills. Special E: Mundane Starting 25 Karma -10 Max More Cash - $20,000 -10 Strength upgrade from 1 to 2 -10 Karma Restricted Gear (Move-By-Wire) -10 Karma Blackmarket Pipeline (Cyberware) - Get back $17,100 in starting cash. -3 Agile Defender +4 Karma Amnesia (Surface Loss) - Limited access to backstory and knowledge skills. +2 Driven (Who am?!) +10 Wanted +2 Reduced Sense (Smell) Other Gear $16,100 left with which to buy other starting gear, like a machine pistol side arm, armor jacket, a commlink, and some HUD glasses. Maybe even squeeze in a smartlink or cybereyes with smartlink and a decent vision mode. Social Limit The low essence and twitch penalties from move-by-wire mean the Social Limit for this character is 3 or 4. That's 5 base limit, -2 for twitch, with a possible +1 boost from the wireless bonus on Move-By-Wire. Tailored Pheromones would go a long way towards helping here, not to mention the dice pool bonus, but they are expensive. To afford that we would need to either drop Move-By-Wire down to just Skillwires Rating 4, or switch to Resources A with Attributes B... or do something like In Debt instead of Wanted. |
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Lo-Fi Version | Time is now: 20th January 2026 - 02:44 PM |
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