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> A Talismonger’s Guide to Hunting and Gathering Reagents
Tyrhaynes
post Jul 14 2015, 08:21 AM
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Shadowrun House rules

I think this could be pretty useful for anyone doing a campaign that deals heavily with Talismongers and talislegging. Monster hunts can be fun.
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bannockburn
post Jul 14 2015, 11:30 AM
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While I don't play SR5, this seems pretty useful in general.
However, one thing immediately popped out at me:
You demand that animals are killed with archery predominantly, everything else seems to reduce the quality.
I like the spirit behind it, but I'd think about spears, bolas, traps, fishing rods and so on.
Also, it could provide a bonus, or at least a reagent if the animal in question isn't killed, and, let's say only a bit of fur is harvested from a trapped one.
Trapping could be done with Survival skill tests, while anything else would obviously require combat type interactions.
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Tyrhaynes
post Jul 14 2015, 03:03 PM
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Treated/Cleansed archery or melee weapons. That bit is from Street Grimoire but I really like introducing trapping, bolas and fishing. I will add that. It also occurred to me that a smart talismonger with control in an area might want to leave the critter alive for next time. Thank you.
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Sendaz
post Jul 14 2015, 04:19 PM
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Critters with regeneration are especially good harvesting sources, though they often are either tough or cagey enough to problematic keeping.

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Tyrhaynes
post Jul 15 2015, 07:48 PM
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That is a very good point Sendaz!
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