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> Run! Recruitment, 2075/6 Persistent Game World Thread
Gilga
post Jun 17 2016, 02:33 PM
Post #101


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When a spirit manifest it grants someone the ability to talk to it from the physical plane. The spirit is in the astral and the person is in the physical and the two can talk. The spirit can become dual nature by materializing but manifesting is a different thing.

I'd imagine a magic sense power allowing a person to talk to the spirit without the spirit specifically manifesting. I.e Dana does not need the spirit to make an effort to be visible.

even mundanes are able to talk to manifesting spirits and astral auras of people in the physical plane are clearly visible in the astral, spirits can also search the physical plane directly from the astral - so I do not think that there is a problem for Dana to speak to a spirit from the physical or for the spirit to listen to her (but I could be wrong, it is just my interpretation)

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irn0rchid
post Jun 17 2016, 02:45 PM
Post #102


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Well 'magic sense' is different from 'magic interact' imo. Shadowrun rules are always to precise and clear of ambiguity! (IMG:style_emoticons/default/nyahnyah.gif) I'm real confused by this power. Can a spirit 'hide' from it or does it always work? It says it's based on Detect Magic, which just tells you if the thing is within range of the spell. Based on all the other Detect X spells, it should tell you the 'number and relative location' of the things it detects, but without Astral Perception I think you're out of luck trying to interact with anything Astral unless it manifests on the physical plane. My understanding is Spirits can only talk to their summoner with the mind link.
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Aria
post Jun 17 2016, 04:22 PM
Post #103


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Magic sense specifically says you need to be astrally perceiving to see astral stuff, sorry, rather than change a load of IC perhaps Lindsey's spirit was manifest for some reason?!? Physical contact with Lindsey perhaps?
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irn0rchid
post Jun 17 2016, 04:27 PM
Post #104


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If we want to make it be manifest, I'd want it to be as a child of similar age to Lindsey since she used to think they were 'real boys!' (ie: too big for a shoulder ride). I'm okay with that, but then everyone is going to see a weird astrally looking kid running around, which I think would definitely elicit some comment. (IMG:style_emoticons/default/smile.gif) Unless the odd magic here makes manifested spirits able to actually pass as really human, in which case I can write that in without effecting anyone else and Dana can know it's fake due to the magic sense? But that's not RAW.
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Gilga
post Jun 17 2016, 05:05 PM
Post #105


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I must admit I am confused - I am trying to piece together everything that you say that is not how I saw it but I am learning. I never tried the magic sense power before.

the magic sense spell reads:

The subject can detect the presence of all foci, spells,
wards, magical lodges, alchemical preparations, active
rituals, and spirits within range of the sense. It does not
detect Awakened characters or critters, astral signatures,
alchemical preparations that that have expired or already
triggered, or the effects of permanent spells once they
have become permanent.



so should Dana only be able to detect spirits in the physical plane (i.e materialized ones?), should she be astrally perceiving she could sense them even when not materialized?

The way I see the spell work is spellcasting + magic vs logic + will power +(counter spelling) and net hits determine how detailed the information is.

1 hit is - there is something magical at that location and 4 hits should give a lot more precise information.


The confusing part about spirits I think I figured out, but the adept power does not offer any mechanism to determine how detailed the 'sense' is, it just say the 'force' of the spell but force is not - total hits just the limit.
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Digital Heroin
post Jun 17 2016, 05:10 PM
Post #106


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Just my inkling on this, with four hits the information may be pretty detailed. I would break it down as such:

1. Something is hinky in the area (there is something magical about);
2. There are spirits about;
3. There are x number of spirits about;
4. There are x number of y type of spirits about.

it should work with the astral, as all things mana would be detected (as the aura of an alchemical preparation is still only manifest in the astral, for example). As it is only a sense, however, it does not provide a means to interact with a spirit that is not manifested. It would be something akin to calling out in a dark room for someone you suspect is there. Unless they want to respond, you`re just speaking to the air.



...but I just punch things, so there is that.
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irn0rchid
post Jun 17 2016, 05:14 PM
Post #107


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My understanding is the Sense tells you 'yes, that thing is here' and more hits would give you more information about that thing. It does not allow you to interact with the thing though, as that would require actual Astral Perception. For a spirit, you know it's there, and potentially what it is and how strong it is, but you still can't 'see' it and you would walk through it, etc.
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Gilga
post Jun 17 2016, 05:21 PM
Post #108


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I completely agree - with not being able to interact, the question asked can a spirit hear a person calling it when it is in the same room as you. I mean you know it is there, you sense it. so you can talk to 'it' - the question is can 'it' hear you. I am okay with it either way Dana is 17 she does not know all the rules of magic, can be funny even if she is speaking to a spirit that cannot respond to her.

I got from Aria's comment that the spirit disappeared as soon as Dana approached it - that the spirit could 'hear' Dana speaking to it. If my interpretation is wrong we could just correct Dana in IC that sensing a spirit and interacting with it are different things. She should not be very knowlegable about spirits.
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Beta
post Jun 17 2016, 05:26 PM
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Note that in the CRB they give an example table for detect spells, using Detect Life as the example, from which we are meant to extrapolate for other detect spells. The bottom row of the table (four or five hits I think, but I forget which) was enough to recognize a known person (a contact, I think her name was Lindsey but I could be wrong), while I think it was at two hits that the example was roughly "an orc, a dwarf, and a troll walk into a bar ...."

Since magic is essentially all about astral energy, with only sometimes physical manifestation, I would think that it would detect an astral spirit -- although on the astral plane movement is so fast that you might only get a 'see something from the corner of your eye, then it was gone' sort of feeling.

If it helps to hit pause on new IC posts while we sort this out, I'm fine with that. Obviously people knowing that certain others have magic could be a big deal.
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Gilga
post Jun 17 2016, 05:29 PM
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This is kind of why the paragraph about using it while astrally perceiving seems so meaningless - 60 meters in the astral is just the tip of your nose. Anything that does not want to be seen can just keep its distance from you and still be a second away. I would not pause IC for this - I thought it would be an interesting conversation but I would not pause the entire game to have it.
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Aria
post Jun 17 2016, 07:21 PM
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Hopefully the tone of Rick's message doesn't come across too strong...he really does believe that this is the natural order...good luck convincing him otherwise!

I probably won't get any more IC done before Monday but I think you should be able to keep up IC until the grand meeting sometime in the middle of the morning? I might manage OoC responses, we'll see! Happy posting!
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Beta
post Jun 17 2016, 08:13 PM
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Have a good weekend, Aria! I most likely won't be posting at length until Monday, but will probably check in from my phone so there might be some unusually terse posts from me.

@Aria: in case my IC post isn't clear, Addie is trying to connect to any other implanted commlinks. I didn't want to just narrate that one, as I really don't know if there are others, if they work, or if wireless works in this setting at all -- especially those last two could indicate things that we need to discover still. I suspect that normally commlinks should automatically shake hands with each other, but even if everything is working properly, when they were turned off and purged they may have also had settings changed.

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Aria
post Jun 17 2016, 09:48 PM
Post #113


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QUOTE (Betx @ Jun 17 2016, 08:13 PM) *
Have a good weekend, Aria! I most likely won't be posting at length until Monday, but will probably check in from my phone so there might be some unusually terse posts from me.

@Aria: in case my IC post isn't clear, Addie is trying to connect to any other implanted commlinks. I didn't want to just narrate that one, as I really don't know if there are others, if they work, or if wireless works in this setting at all -- especially those last two could indicate things that we need to discover still. I suspect that normally commlinks should automatically shake hands with each other, but even if everything is working properly, when they were turned off and purged they may have also had settings changed.

I don't want to presume on any future PCs wanting implanted links so let's assume you find at least 1 NPC that has one that is turned on
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Digital Heroin
post Jun 17 2016, 11:03 PM
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QUOTE (Aria @ Jun 17 2016, 10:48 PM) *
I don't want to presume on any future PCs wanting implanted links so let's assume you find at least 1 NPC that has one that is turned on


There is the potential that, should I start double playing, there is another 'link out there. It will be in silent mode, however. Mainly because of Scrap wanting to fly under the radar. Of course, if you're okay with it I might just write something up for her tonight while I'm stuck at work.
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Beta
post Jun 18 2016, 01:52 AM
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OK, will narrate connecting to another link, soonish (game time).

And btw, pretty sure that Maddie's estimate of sunup and sundown in Seattle, near the Summer solstice, is off by quite a bit -- point was really that she has never had to pay attention because it really never impacted her life, so she was making numbers up.

But Aria, she will have her link time the night and day to gradually get a more accurate clock. I'll just toss that into narration gradually -- unless you say something is odd. (Ratios seem really odd for summer, link says a day seems about 26 hours long, or other weirdness).
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Gilga
post Jun 18 2016, 07:26 AM
Post #116


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Updated char sheet in OP and story.
Almost consolidated on her - her prototype flaw is astral beacon that manifest as her aura being exactly like it should be. flawless and very clear to read - almost as if it is artificial. She also has mood hair that would later evolve into the adept power keratin control. Right now her hair changes colors between brown and red according to her mood.


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Aria
post Jun 18 2016, 12:44 PM
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Time isn't odd for early summer so you're ok there

There are a couple of technos here too but I suspect they would need to establish a link with you rather than the other way round
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irn0rchid
post Jun 19 2016, 02:40 PM
Post #118


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Did Glok come into the main camp at night to kill the boy or did he just die from the previously inflicted head wound?
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Mercy
post Jun 19 2016, 05:11 PM
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I could be wrong, but I do not think Grok would have gone there in the middle of the night to kill some kid. It was probably from an earlier encounter. I could be wrong, though.....................
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Aria
post Jun 19 2016, 10:11 PM
Post #120


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From the first encounter, sub dural hemotoma or some such thing...
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irn0rchid
post Jun 20 2016, 12:04 AM
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Just making sure. Gilgas post could be read either way so I needed to know if I should edit. (IMG:style_emoticons/default/smile.gif)
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adamu
post Jun 21 2016, 12:10 AM
Post #122


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Okay, now that I've made a short little 'pick me pick me' speech, I'll back it up with a Leadership roll just for fun.

Char + Leadership = 8 dice
Leadership - vote for me!: 8d6t5 2
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irn0rchid
post Jun 21 2016, 12:17 AM
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To clarify, a boy nominated Simon. (IMG:style_emoticons/default/smile.gif)
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Digital Heroin
post Jun 21 2016, 06:22 AM
Post #124


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Blank is going to be doing a focused scouting of the terrain around the camps. He is looking for crates, but also mapping the area against the passage he did the night before. Any roll that needs to be done, just let me know.
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Aria
post Jun 21 2016, 11:54 AM
Post #125


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Ok, thought a Google Maps overlay might help things along a bit… you should all be able to edit this so feel free to add info as you go!

https://drive.google.com/open?id=1umGxb2ISm...amp;usp=sharing

@Raider: So, you get to be an eagle! Enjoy…let’s hope there aren’t any bigger flying nasties out there…check out the Google Map and feel free to describe the area around you without going too far. Any small human habitation won’t exist…you might be able to pick out faint signs of roads and I guess you might be able to see signs of major metropolitan areas in the distance…please don’t go ‘too far’ from the group for now…

@Dire: you can buy hits on navigation and survival or roll, as you like. The terrain is rough but not impassable. Assuming you range far enough you will find one or two more crates of supplies (they look like they’ve been dropped from height!) with more food / survival gear in them.

@Group Meeting: I’ve paused the IC here to allow you to intervene for Grok, otherwise he is going to get hog tied…by himself he might try to ‘resist arrest’ so that can be incorporated into your IC if you wish…

Ok, just seen Mercy’s post so I need to do some extra thinking and rework what I had written for Rick…not to worry, looking forward to the challenge (IMG:style_emoticons/default/ork.gif)


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