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> Run! Recruitment, 2075/6 Persistent Game World Thread
Aria
post Nov 21 2016, 01:03 PM
Post #1126


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I have a crazy week ahead but if you've elected to flee then the toxic won't pursue you for the moment...I will try and get an IC up very soon to prod Lindsey back towards the main group too...unless you come up with a good reason to first...or not to even... (IMG:style_emoticons/default/nyahnyah.gif)

Feel free to keep posting the story onwards and I will incorporate whatever you come up with!
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Beta
post Nov 22 2016, 04:03 PM
Post #1127


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1) I hope the Americans in the group have a great Thanksgiving weekend over the next several days!

2) I think Dana and Addie will head back to Lindsey's group now (assuming Dana continues along the line of "they are the ones most in need of protection"), so then I think it is kind of in Irn0rchid's court on whether Lindsey is willing to go re-join the main group (or needs some 'prodding' first!)
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irn0rchid
post Nov 22 2016, 10:22 PM
Post #1128


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My plan, once life is less lifey, is for the disappointment of no answers at the ruins cause a semi-mutiny and force Lindsey to take the group back to the main group. So you can expect them to be traveling the next day and then presumably meet up the day after that? Welcome to insert any random stuff that encourages them to head back as well. (IMG:style_emoticons/default/smile.gif)
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Beta
post Nov 25 2016, 10:34 PM
Post #1129


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I'm assuming that when the girls here the yips, that Dana and Addie are not back yet? (given which, will wait for Irn0rchid to have a bit of time for a reply)
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Aria
post Nov 25 2016, 11:48 PM
Post #1130


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I was assuming you were back, or very nearly at least!
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Mercy
post Nov 29 2016, 01:48 AM
Post #1131


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So it looks like we are waiting for some sort of resolution of the Lindsey/Hunting Dog issue before resolving the camp vote? Or am I missing something?
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Aria
post Nov 29 2016, 06:45 AM
Post #1132


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Don't wait if you want to post! If I don't hear anything from Lindsey's crew soon I will seriously consider time jumping you back together to get things moving again!
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irn0rchid
post Nov 29 2016, 08:11 PM
Post #1133


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Okay, holidays over, back at work. If I haven't posted by this time tomorrow, feel free to time jump and do horrible things to Lindsey. (IMG:style_emoticons/default/nyahnyah.gif)
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Aria
post Nov 30 2016, 12:48 PM
Post #1134


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Ok, Lindsey’s group…you can run, or I guess you could fight die! If you want to IC your desperate flight back to the main camp feel free…the dogs are at least temporarily squabbling over the unfortunate remains of Claire (I don’t think you’d established exactly who was in your group so plucked a name for you…can change if you prefer?!). For IC reference, they look like domesticated dogs of a wild variety of breeds, all sickly, possibly rabid, probably irradiated! Ah, fun times (IMG:style_emoticons/default/nyahnyah.gif)
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Gilga
post Nov 30 2016, 09:08 PM
Post #1135


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Oh Dana is not running... she finds it offensive that there is a bigger beast than her.
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irn0rchid
post Nov 30 2016, 09:13 PM
Post #1136


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Working on post now. Assuming all the scavenged stuff was left behind at the camp.
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Beta
post Nov 30 2016, 09:36 PM
Post #1137


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QUOTE (Gilga @ Nov 30 2016, 10:08 PM) *
Oh Dana is not running... she finds it offensive that there is a bigger beast than her.


I suspect that it isn't the size of any one beast, it is the number of them ... still, if Dana can drive them off for a while perhaps the group can retreat in better order, maybe even recover the tent and some of the other items? Most likely the pack will keep following, looking for stragglers, an opening ... the girls may be the best source of food they've seen in their lifetimes, so would be hard to chase them away completely.

Anyway, I'll work on an IC post.
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Aria
post Nov 30 2016, 09:45 PM
Post #1138


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You read the part where I said die right?? And irradiated rabid dogs!? Well it might be amusing to watch as the glowing chiwawa turns Dana in to dog food?!?

Dana can see at least 10 dogs on Claire's corpse and hear more... ah well, I tried to warn you (IMG:style_emoticons/default/nyahnyah.gif)

Initiative please
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irn0rchid
post Nov 30 2016, 10:57 PM
Post #1139


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QUOTE (Aria @ Nov 30 2016, 03:45 PM) *
Initiative please


Lindsey will keep running till she thinks she's fairly safe (sounds die down), then send the spirit to check on how Dana is doing with the dogs. You can decide when that is in the combat, assuming Dana lives that long. (IMG:style_emoticons/default/nyahnyah.gif)
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post Nov 30 2016, 11:08 PM
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We are back to our old habit of posting at nearly the same time -- your's wasn't up when I started writing, but I think it still works out OK? Let me know if you don't see the scene that way and I can change things.

and just as a gauge of how well or poorly Addie does or organizing the girls

Leadership 11 dice, -3 for loss of confidence (I think it is 3? Not with my books) = 8 dice.

leadership: 8d6t5 2

Not the best, probably sounding a bit shrill and freaked out, and the bit at the end of not wanting her in command for long probably weakens people's inclination to follow her orders.
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irn0rchid
post Nov 30 2016, 11:16 PM
Post #1141


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I can go with what you posted. Lindsey will grump but send the spirit. Will roll init later tonight once I'm home. If everyone else is ready before then, welcome to roll it for me. (IMG:style_emoticons/default/smile.gif) (Well, for the spirit I guess. She's still running away!)
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Gilga
post Dec 1 2016, 04:37 AM
Post #1142


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Initiative: 14+4d6 32

Well she is not going to run... but she has levitate and can simply blast them with balls of lightings, from out of their reach.
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Aria
post Dec 1 2016, 01:03 PM
Post #1143


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QUOTE (Gilga @ Dec 1 2016, 04:37 AM) *
Initiative: 14+4d6 32

Well she is not going to run... but she has levitate and can simply blast them with balls of lightings, from out of their reach.

Sure, but they have irradiated fire breath (IMG:style_emoticons/default/ork.gif) don't think this is going to be easy!!!

Will try and get a combat log type thing going on OP (see the one I did for CoF as an example) ...that way anyone involved in the combat can adjust it and do rolls etc here. Helps me keep track of what could otherwise be a very complicated affair...

And if they bite the hell out of you in the initial salvo you might need to adjust your IC a tad (IMG:style_emoticons/default/nyahnyah.gif)
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Aria
post Dec 1 2016, 01:37 PM
Post #1144


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https://stormy-waters-2075.obsidianportal.c...wikis/dog-fight here you go! I've not started adding info yet but will get to it!

Please don't forget background count in this fight... that's a straight up -2D to anything remotely 'magic' ! Funnily enough the dogs seem to be ignoring it (IMG:style_emoticons/default/ork.gif)
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Mercy
post Dec 1 2016, 03:36 PM
Post #1145


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Dana, cannot you just guide the dogs away from the others without fighting and maybe becoming dead?
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Gilga
post Dec 1 2016, 05:25 PM
Post #1146


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Do you imagine a warrior with a code of honor to protect non combatants to run away and allow the dogs to kill the slowest runners? She lives to fight to protect if she is no warrior than she is nothing and if these dogs are breathing fire (?!?!) she has absolutely no way of knowing that. Why would she think that they are any different than the mountain lions that she killed naked.

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irn0rchid
post Dec 1 2016, 10:51 PM
Post #1147


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Spirit (assume F4) Spirit Init: 2d6+10 19

Since Lindsey isn't there, I'm guessing it's up to Aria or Gilga what "help Dana" entails at the spirits init pass. It has 4 Logic and Intuition, so should be able to understand directions from Dana if given any. If any animals go after the running girls though, it will abandon Dana. (IMG:style_emoticons/default/nyahnyah.gif)

If Dana runs, it should cast Movement on her. (IMG:style_emoticons/default/smile.gif)
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Aria
post Dec 1 2016, 11:19 PM
Post #1148


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Gilga, can you give me an attack roll for 1.1 and spell and drain for 1.2 please?

Fc4 spirit of man?!? Optional powers? Happy for you to roll Irn0rchid!

Please start inputting stuff on OP too (IMG:style_emoticons/default/smile.gif)
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Gilga
post Dec 2 2016, 09:40 AM
Post #1149


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How many dogs are there? Are they all munching over clearie. After Aria explained the danger i think that Dana will attempt an F12 ball of lighting to open the fight. I'll edit the posts.

ball lighting: 12d6t5 3 ball of lighting lands right in place.
She reroll faliures to increase damage:
reroll faliures (ball lighting): 9d6t5 2

so 14P -12 AP

Now she needs to drain that thing resist 11 Physical damage.
drain: 10d6t5 2
second edge here:
drain: 8d6t5 3

So Dana takes 6 physical damage boxes and loses two edge for her first combat move.

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Aria
post Dec 2 2016, 12:48 PM
Post #1150


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Ok, edit away... you will duly fry 8 or so of the dogs around Claire, and cremate her into the bargain!!! But damn does that give you a headache...even more so than such a crazy spell would normally! (IMG:style_emoticons/default/nyahnyah.gif)

But there are more dogs out there...and I don't think you can sustain that level of spell casting!

I won't post again until you've had a chance to amend your IC... but the rest of you can chip in if you like (IMG:style_emoticons/default/smile.gif)
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