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> Run! Recruitment, 2075/6 Persistent Game World Thread
Aria
post Dec 9 2016, 09:05 AM
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QUOTE (Gilga @ Dec 9 2016, 04:36 AM) *
If you are up for it, make the spirit use astral combat and expand edge - if the spirit dies Dana is out of the hook.

@Aria - I am completely at odds with you with Dana unable to defend herself. She is afraid of the spirit not the dogs, is there ANYTHING she can do to defend herself?

Because I did not KNOW that when she rolled for fear resistance. I thought she can escape in other means. (shape change?) Why can't she strike back?! Why do the fear still affects her when she has no choice but to remain in combat - she is not thick she understands that they are much faster, I feel it is abuse of that power. Also due to the nature of PbP I dropped elemental body because I thought that Dana ends up as a bird - so if she is no bird - elemental body stays - ESPECIALLy if it remains the only thing Dana has shielding her from the big bad wolf. So lets take a step back now that I understand how you interpret fear power.

Fear isn't 'a bit scared' it is blind unreasoning terror! But just to be safe I'll get a second opinion from my fellow GMs!
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Gilga
post Dec 9 2016, 09:28 AM
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So since we were not on the same page, atleast let me burn edge to undo it. It is not fun to give up any control of the one character that I am playing. She is terrified, but she is not stupid - she quickly understands that running is not an option for her. No hope of escaping and just let the same dogs she handled very well before bite her to death? Does she really become helpless ?

What happens with her Shark mentor ? When she takes physical damage she gives in to battle loses herself and sees only blood in her eyes and take no concern of her physical safety - can she even do that with this interpretation of fear? I burned Dana with the lion to reflect that.


Would you make her behave the same if she was in a locked room? Just sit there and take it? It is a sad way to go.



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Gilga
post Dec 9 2016, 12:36 PM
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4.1 finishes with Dana with 4 physical boxes - She attacked the ubber one(the first one that attacked her) Figured its more reasonable as self defense rather than seek combat.


Initiative: 12+4d6 24
Some rolls:
IP1: Unarmed: 13d6t5 7 * (no killing hands so no -2 from BGC)
Defense test: 14d6t5 4 (
3 more dice due to no mutagen: 3d6t5 1

hit +2, damage resistance:
Damage resistance: 10d6t5 [b]4[/

Ubber guy takes 8 physical damage.
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Aria
post Dec 9 2016, 12:54 PM
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Jack seems to be with you on the fear effect so I will let you strike at the dogs in round 4...but a random target please, no tactics or careful weighing of better targets. As soon as you are wounded Shark will override the fear effects and you will be free to butcher at will...although I'm reluctant to let you be Full Def and Beserk...so not sure how to play that one! I'm assuming you were rolling Full Def to dodge all those hits (IMG:style_emoticons/default/smile.gif)

As Adam pointed out, there are mods for attacking while running (although not listed in the melee modifiers table) it is in the charge description so I think a -2D mod is appropriate as you can't fight like you would normally...
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Gilga
post Dec 9 2016, 02:14 PM
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Go figure if she will actually be hit in 4 because she might be before Radhound... just saying.
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Aria
post Dec 9 2016, 03:48 PM
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Sorry, not sure I followed that? Let's have your initiative for 4, that's the earliest you can attack the dogs, select randomly each time and we'll work from there. If you take out a hound I'll adjust the rolls I made... reluctantly, took bloody ages to work out that lot lol
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Gilga
post Dec 9 2016, 04:05 PM
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Initiative: 12+4d6 24

4.1 finishes with Dana unharmed (I think) I rolled a dice to see what beast she'll attack:
1 for uber, 2 for rad 1 3 rad 2: 1d3 3
So Dana attacked Rad 2 at initiative 24.
IP1: Unarmed: 13d6t5 7 * (no killing hands so no -2 from BGC)
He has just 2-3 hit points so she basically dead.

So Rad2 - did not survive long enough and Rad1 charged Dana instead of 2. (He had 4 less dice due to no teamwork) I rerolled for him because I did not have Aria's roll:
Charge attack: 15d6t5 8 -
Incredible roll but that means he only get grazzling hit against Dana - as she had 8 successes in her full defense.

The IP ends with one less Rad, and Dana is still terrified. She is at initiative 4, with full defense.
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Aria
post Dec 9 2016, 05:18 PM
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Ouch... there's a prime example of RAW not making sense... FD being triggered after your first action so you get bursts of uber def without any limits on first attack... ah well, it would seem to be in the rules (IMG:style_emoticons/default/nyahnyah.gif)

Should have been a D4 for your targets but never mind this round (IMG:style_emoticons/default/smile.gif)

Rad2 will edge its dodge if possible to evade. Did you take -2D for running?

Can you link your def rolls vs the dog, radhound and uberhound please?
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Beta
post Dec 9 2016, 07:14 PM
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Finally thought of something that Addie can do -- whether or not Sim/Caitlin will follow the request, or if it is in time to matter, I don't know. Sorry that I didn't think of it a round sooner. (if Dana had run vaguely towards the group probably would have had Addie overcome her misgivings to try and use Leadership to bolster Dana, but they've charged off in nearly the opposite direction.)

Also Addie hasn’t been around Caitlin enough to know she is a pacifist she just knows that magicians seem to have spirits who can travel all over the place fast and help fight things, and Caitlin and Sim are magicians, so she is assuming they can do this. As a player I recognize that Addie’s idea may not play out (of course if they don’t/can’t help, that doesn’t mean that she won’t blame them anyway …. )
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Gilga
post Dec 9 2016, 07:24 PM
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was wondering when someone will come to that. rrmember teamwork make dream work;) Aria will post all rolls when I am around computer I had them all but then you allowed dana to defend herself and I deleted them trying to figure out how the phase would go.
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Beta
post Dec 9 2016, 07:36 PM
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QUOTE (Gilga @ Dec 9 2016, 08:24 PM) *
was wondering when someone will come to that. rrmember teamwork make dream work;) Aria will post all rolls when I am around computer I had them all but then you allowed dana to defend herself and I deleted them trying to figure out how the phase would go.


Pretty sure you are allowed to suggest such things on here. I'm sorry that I'd been focused on what Addie could/couldn't do, and hadn't thought of trying to marshal the other magicians.

BTW, I don't think Addie really knows about astral forms, or she would have been screaming for those too.
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Gilga
post Dec 9 2016, 09:16 PM
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Dodge uberhound: 20d6t5 7
Dodge radhound: 19d6t5 7
Dodge dog: 18d6t5 9

FIX: Dana did take 4 physical boxes - I was working from memory sorry for missing out! - I thought I got less hits with 15 dice than Aria got with 19 (IMG:style_emoticons/default/wink.gif)
Lets see if the edge saves mister rad hound:
Defense radhound: 8d6t5 2
reroll failures (Edge): 6d6t5 1
Damage resistance: 10d6t5 2

Rad hound takes 8 + 4 net hits -2 damage resistance = 10 physical boxes and is wiped away beyond overfow.

@Aria I did substract running but I figured that given the situation, Dana would deactivate killing hands and critical strike to avoid payin BGC -2 on her negative, so her dicepool is 17-2 wounds -2 running = 13. (and only 8 physical damage per hit - but well I am trying to have her survive somehow.)
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Gilga
post Dec 9 2016, 09:21 PM
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@Beta well it took me a few days to understand in just how deep shit Dana was and how determined her oposition was. Until yesterday I thought she could just flee by turning to a bird, now I doubt she'll survive the next initiative phase. Her only hope (again) is if someone finishes the spirit and the movement power of the dogs ceases. By the time they get another spirit in the summoned manifested and accelerating them, Dana is long gone. If that spirit stays - then 1-2 more hits and Dana lies in a bloody peddle.

I was thinking that F12 lighting ball will make the remaining dogs back down reconsider... afraid maybe - I did not expect seeing half their comrades being exploded will just make them do absolutely anything in their power to retaliate and butcher Dana. (IMG:style_emoticons/default/wink.gif) This obviously was much more than a pack of dogs... I am kind of curious to learn what there story really is.

I mean if Aria allowed Dana to cast a spell she'd just bird it and escape flying or at least try to. Now my hope is to somehow survive until the fear ends to finish the spirit myself but - well without edge she is one bad roll from dying and these hounds get to extremely high dice pools. (I am almost regretting not optimizing Dana further for combat as our kids seem to need a LOT of protecting.)
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Aria
post Dec 9 2016, 09:34 PM
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Well if you've taken physical damage then you are beserk! So an even chance that you will target the spirit yourself in 4.2! Although no FD while beserk and certainly no running away even if the movement power is gone!

Will probably need to pick this up after the weekend now, sorry, but I think you have enough to write up 4.1, plus someone else can decide what Lindsey's spirit does so I don't influence it unfavourably! (IMG:style_emoticons/default/smile.gif)

Unfortunately I doubt the other mages will be able to help in time (IMG:style_emoticons/default/frown.gif) ...couple of rounds to explain, 1 to summon, a few rounds using search power or similar... one way or the other we'll be done...
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Aria
post Dec 9 2016, 09:41 PM
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Looking forward to you lot finding out what is going on...

And surely there isn't much more that you could do to optimise Dana... she's hideous in combat! Not sure she'd be a great shadowrunner but for this game she's awesome! None of the others, even a group, would have lasted long in a direct confrontation!

I'll admit when I conceived these beasties I didn't expect quite the heroics we've seen here (IMG:style_emoticons/default/biggrin.gif)

Shape change is a cop out (IMG:style_emoticons/default/nyahnyah.gif)
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Beta
post Dec 9 2016, 10:57 PM
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In all honesty I'm kind of hoping that spirits come anyway -- as a back up, if Dana isn't too deep into overflow (potentially burning an edge point to somehow have survived?), then if the other spirits can drive off the hounds briefly, perhaps Dana can be recovered, and maybe we can keep her alive and heal her over time. I bet Dana would one mighty grumpy patient, mind you, and conditions for healing are terrible, but ... who knows!

(re: shapechange -- I really don't think that spell should be in the game in its current form. In my home game there is only critter form, and it has cast time and essence penalties like the permanent health spells do (but still has to be sustained), and it is still a good spell!)
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irn0rchid
post Dec 10 2016, 05:27 AM
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Where/how far is Dana and the fight from Lindsey at this point if Lindsey had stopped running away once the Beast spirit started laying into her spirit? Realized that's actually relevant to her character and could make the fight more interesting. (IMG:style_emoticons/default/nyahnyah.gif)

Edit: As a reminder Aria, Lindsey has Spirit Bane: Beasts.
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Gilga
post Dec 10 2016, 05:58 AM
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Remember that Lindsey has bound spirits - so she can interfere with them - and since she has a summoned spirit at the location they do not need the search power, the bound spirits can just follow the summoned spirits, I think that Lindsey should indeed be able to interfere if she likes to.

Note that I updated this message.
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Aria
post Dec 10 2016, 08:03 AM
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QUOTE (irn0rchid @ Dec 10 2016, 05:27 AM) *
Where/how far is Dana and the fight from Lindsey at this point if Lindsey had stopped running away once the Beast spirit started laying into her spirit? Realized that's actually relevant to her character and could make the fight more interesting. (IMG:style_emoticons/default/nyahnyah.gif)

Edit: As a reminder Aria, Lindsey has Spirit Bane: Beasts.

As we didn't specify let's say 'however far is dramatically appropriate' with the caveat that no IC should be retconned. Bear in mind that Dana has moved like shit off a shovel while under the movement power! And away from you all, but the combat has only lasted a few seconds!
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Gilga
post Dec 10 2016, 08:12 AM
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QUOTE (Aria @ Dec 9 2016, 09:41 PM) *
Looking forward to you lot finding out what is going on...

And surely there isn't much more that you could do to optimise Dana... she's hideous in combat! Not sure she'd be a great shadowrunner but for this game she's awesome! None of the others, even a group, would have lasted long in a direct confrontation!

I'll admit when I conceived these beasties I didn't expect quite the heroics we've seen here (IMG:style_emoticons/default/biggrin.gif)

Shape change is a cop out (IMG:style_emoticons/default/nyahnyah.gif)



Well there is but I think she was strong enough, but I know plenty of ways she could have improved (e.g, magic 7 would have made her elemental body touch = death.
Couple of more points in the unarmed and after we started I figured how to crumb yet another pair of strikin calluses for slightly better damage. The beast way (was there any doubt) for another +1 to damage, agility boost combat senses, higher body. She could be made more vicious - but well I try not to go there - she gets that almighty feeling without actually being immortal. I think Dana is in a good place in that regard. This is why I spent her karma working on social,survival and athletics, I must admit that I did not anticipate the game being so combat difficult but part of it is Dana's personality - that genuienly believes that the monsters out there should fear her and not the other way around.

I planned for her to grab the way of beasts with her interaction with the out doors, pick up melenin control and its enhancement so that she'll turn into a beast when fighting, wolverine like claws and spikes and so forth. Then the grand finale of my vision of her included initiation and taking Apex predator metamagic meaning that beasts acknowledge Dana's greatness and avoid attacking her out of respect or something. I wanted Dana to seriously consider staying in the outdoors as a beast at the end (IMG:style_emoticons/default/wink.gif)


I remembered when I created her I was considering a super human psychosis but that sounded more suitable for adult Dana rather than the reckless teenage ninja she is.
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Mercy
post Dec 10 2016, 11:20 AM
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And here I thought that the guideline at the beginning of the campaign was to be weaker that normal runners. I wonder how Dana could be much stronger. Maya would have died in the opening combat round if these dogs had found her. At this point, I have very strong reservations that the group as a whole can survive given the strength of the lions, the toxic mage that can take over bodies, and these dogs. Were we supposed to have even a chance of making it or is this a planned TPK?
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Aria
post Dec 10 2016, 12:46 PM
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You'll see (IMG:style_emoticons/default/ork.gif)
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irn0rchid
post Dec 11 2016, 01:36 AM
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Hurm, yeah, with Movement going on everyone else, Lindsey has no way to catch them if they ran away. She does have the bound spirits, but they suffer from that same 2D penalty and that's a limited resource since she has no way to rebind out here in the wilderness (Aspected Summoners not being able to harvest reagents on their own is a giant PITA).

So let's see. 2.1, the spirit notifies Lindsey that a Beast Spirit just roughed it up good. 3.X it uses full defense and dodge and just tries to stay alive and maintain Movement. In the 3 round Lindsey calls up two bound spirits and sends them to 'stop anything from hurting Dana'. Assuming Astral travel is fast, then they should be able to get there in the 4 round? If so, one will chain cast Accident on all the bad guys simultaneously each round (up to 6) while the other will 'physically' try and stop the closest critter to Dana. (I'm assuming they're dual natured and thus there's no need to Manifest).

I'll IC the summoning and sending, let me know if that plan is acceptable based on range, dual natured-ness, etc, and I'll roll that stuff.
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Aria
post Dec 11 2016, 08:20 AM
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They aren't actually dual natured, although the spirit is fair game... so you'll need a complex to manifest
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Gilga
post Dec 11 2016, 02:22 PM
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Might I suggest using the 'Fear' power on the dogs for spirit actions. This is not a crunch consideration, I will just admire the irony, of the combat ending with the dogs running away.
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