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> Run! Recruitment, 2075/6 Persistent Game World Thread
Beta
post Jan 9 2017, 02:20 PM
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QUOTE (Aria @ Jan 9 2017, 02:14 PM) *
All that looks ok to me! Bit concerned about the slide towards 'MagicRun' ...had hoped that Background Count would be more limiting than it seems to have worked out...perhaps you could add something in about spirits becoming less cooperative and more prone to misinterpreting commands... you'll still have Dana's flying but allows me to maintain some elements of surprise...and I know PCs love surprises (IMG:style_emoticons/default/ork.gif)


To be clear, that post was not remotely meant to be factual reporting on the state of affairs, it was all strictly Addie's thought stream and actions and she is NOT an impartial reporter!

I'm really not saying that spirits really did everything -- that post is all from Addie's point of view, and her feelings about magic doing everything is meant of a sort of echo of her loss of confidence in her leadership skill. She is used to being in the middle of things (because she feels she should be involved and so pushes herself there, and because her various attributes tend to make others pay attention to her), and now she's deliberately trying not to be, and feeling rather lost. Much as some of the NPC runners may have felt in the early days that it was a small group making all the decisions, currently Addie is seeing things more from the outside and has picked up on magic as the dividing factor. (edit to add:) Or to paraphrase The Brady Bunch "Magic, Magic, Magic!" *stomp foot*

As a suggestion, someone could follow that up with a post from one (or more) of the magician characters about how much they still find magic to be a struggle in this place?

As to the background count, well, I ran the Boston Lockdown supplement for my son (one player game), and despite background of 2 or higher everywhere, magic was still an immensely powerful force (less in sheer combat power, but more in levitation, barriers, invisibility, astral scouting, spirit concealment, etc). Made me realize that some spells are either quite potent in any situation in which they can be used. So for Run! I still figured magic to be powerful, but I'd been playing a couple of mages in PBP games and thought I'd do something else.

Overall as both a GM and player I'm OK with magic being a major force in the game --, ShadowRun is distinguished in part from standard Cyberpunk type games by the presence of magic, so it should be an important factor I think. I do agree that SR5 can slide towards playing a bit like Ars Magica with magician characters and companion characters, but overall I like the magic in the game. I certainly don't have problems with the use of magic to keep the kids alive!
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Gilga
post Jan 9 2017, 08:55 PM
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Well Dana will not fly forever, increasing her body is on my todo (IMG:style_emoticons/default/wink.gif) I had to increase edge to survive the combat, so... (IMG:style_emoticons/default/wink.gif)

Aria, magic is so powerful because we have virtually no access to any other form of technology, we barely have low rating bows. (and the opposition is very tough to a point that people say that there is nothing for their characters to contribute in a combat. Other than my genetically engineered fighter.
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Mercy
post Jan 9 2017, 11:19 PM
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Was there ever a resolution on who was elected the leader of the camp or if we just decided to not have a leader?
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Imladir
post Jan 9 2017, 11:26 PM
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I think that after the commotion of the girls group attack, it ended being de facto Maya.
It's not like there is a lot of opposition: Addie is not interested (and probably more preoccupied by Dana than anything else), Klarissa doesn't want to lead (but intends to make sure that the orcs are not screwed over), Lindsey will need (at least, probably) a few days to overcome the debacle of her expedition.
And Cailin doesn't want to lead either, thinking she doesn't know enough about the current situation to do it. Plus she's too young. What she intends to do is make sure that no one is forgotten, everyone is treated fairly, and help keep the morale at least higher than below ground. In addition to the healing of course. Though in a week she will have become noticeably weaker, with a rash here and there on her skin. And she'll sometimes be easily grumpy/irritated. Being a dryad in here is not a sinecure :o
But I'll IC that and a few other things at some point.
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Mercy
post Jan 9 2017, 11:28 PM
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Does anyone have a link to that updated map?
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Imladir
post Jan 9 2017, 11:31 PM
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It's at the top of the very first message of this thread ^^
https://www.google.com/maps/d/edit?hl=en&am...eVRkc6jlN2su9t8
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irn0rchid
post Jan 10 2017, 02:13 AM
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Yeah, Lindsey is on the downswing what with the failure of the girl's expedition.
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Mercy
post Jan 10 2017, 03:09 AM
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I just posted that May wants to give her some responsibility with the girls. She respects Lindsey in some fashion, and wants to get her help.
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Gilga
post Jan 10 2017, 03:24 PM
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For what it worth - Dana feels indebted to her.
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post Jan 10 2017, 04:03 PM
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QUOTE (Gilga @ Jan 10 2017, 04:24 PM) *
For what it worth - Dana feels indebted to her.


As does Addie.
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Imladir
post Jan 10 2017, 04:05 PM
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Which Cailin finds stupid, since all that was a consequence of Lindsey striking on her own.
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Mercy
post Jan 10 2017, 04:42 PM
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Maya believes that it is important to give everyone a chance to prove himself or herself. She is sure that Lindsey has probably learned some valuable lessons from that and can see a real leader in the making. She also sees the same traits in several others, including Addie, Cailin, Rafferty, and Nim, as well as Pierre and Klarissa. The talents of all of us are needed if we are to survive and get the people back to civilization. After that, those who do not want civilization can return to the wilderness with Maya.
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post Jan 10 2017, 10:14 PM
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Perhaps 7km NNW of the camp, around where the map shows Shilling Road intersecting Buckthorn Road, looks like the nearest area for anything like bison that don’t deal with steep slopes well. Although if Dana blew her perception roll, perhaps she mistook something like bighorn sheep for bison? (how much would she really know about North American mega-fauna?) So she might tell Addie that whatever she saw was living on the slopes.


ETA: sorry for back to back posts in the IC thread. They were at different times with different people on different topics, so I thought it best to separate them. Also everything seemed to be going too well and people were too happy, so it felt right to maybe create a bit of personal tension -- but as Addie pointed out, having stuff to do should take care of most of that.
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Gilga
post Jan 11 2017, 09:28 PM
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Or perhaps they flew a bit further than they thought. Sorry I did not get to do an IC today, I'll do one tomorrow.

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post Jan 12 2017, 10:14 PM
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Tossing to whoever wants to catch it the question of whether Niyaf can be found, where she is, is she OK, etc. (trying to take a queue from Anarchy about tossing in some complications to let others deal with).

Also: Mercy -- I should have apologized yesterday for Addie being so cranky toward Maya. I knew why she wasn't being very nice about things, but should have made that more clear to you/others.
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Mercy
post Jan 13 2017, 06:09 AM
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It is all OK. Maya is trying to lead a rather disparate band of people to an objective without the real skills needed to lead. She is very good at what she can do, but nothing in her life has prepared her to be the one trying to make the decisions at this level. She will get over any rudeness or anger and keep trying to get everyone to safety. She has no other goal in life right now. Anything beyond this is, well, in the future and she cannot think that far ahead.
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Aria
post Jan 13 2017, 01:07 PM
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Yes, please do add in any complications you like (IMG:style_emoticons/default/smile.gif)

I'm going to give you the weekend to see what you come up with before either pushing you on or springing something new on you...would be nice to get you out of the mountains though.

For reference of anyone who thinks you are headed towards 'cleaner' lands, Background Count is going to continue at 2 on the plains and then rise as you get closer towards the city! I would normally wait to reveal that but with astral scouting etc you could easily decide to head that way fairly quickly! (IMG:style_emoticons/default/smile.gif)
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Aria
post Jan 17 2017, 01:06 PM
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Ok, so it seems nobody has bitten, time to dump you in the shit again (IMG:style_emoticons/default/ork.gif) will try and work something up this afternoon!

Edit: there you go, something to think about...hope this can re-energise the thread a tad...there are still enough of you active to keep it going if you want, or I can skip ahead some more towards a more telling resolution... there's even a sequel in mind if there's enough interest but I don't want to flog you all if your hearts aren't in it anymore!
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irn0rchid
post Jan 17 2017, 11:02 PM
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I've been slacking hard on all my online stuff. Trying to get a house remodel going is apparently more time consuming than expected. (IMG:style_emoticons/default/frown.gif) I should be able to have Lindsey chime in about the spirits being annoying tonight.

Edit: Not a huge post but hopefully it's a sign of more to come! (IMG:style_emoticons/default/wink.gif)
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Aria
post Jan 21 2017, 12:17 AM
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5 dead hunters, Jamal was clearly one... and it's getting pretty dark down in the valley, an owl maybe for scouting? Not that you've seen any here...bat maybe? Will do weird things to perception (IMG:style_emoticons/default/smile.gif)
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post Jan 21 2017, 05:49 PM
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I'm getting worried about Rafferty! Although I'm sure he is not the only kid detaching from reality by this point (assuming that is what is going on)

Mercy: Addie is going to avoid going with Dana because it powers down her electrical gland (takes a full day to re-charge), and she'd rather not be without her best weapon (even if it is not so useful versus arrows). Just giving you OOC the reason that she won't say in character.
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Mercy
post Jan 21 2017, 11:27 PM
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Yeah, I get the reason why Addie won't fly, but Maya does not know.
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adamu
post Jan 23 2017, 07:13 PM
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Whoever rolls for Mercy's First Aid, could you add Rafferty's help as a Teamwork test?

I'd do it myself if I could get onto OP to see the character sheets....I will if I manage to get on.
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Beta
post Jan 23 2017, 08:28 PM
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OP won't come up for me at the moment either.

Eventually got this message:
QUOTE
This page (https://www.obsidianportal.com/) is currently offline. However, because the site uses Cloudflare's Always Online™ technology you can continue to surf a snapshot of the site. We will keep checking in the background and, as soon as the site comes back, you will automatically be served the live version.
but that doesn't let me sign in and get to the campaign, so far as I can tell.

Hmm, assuming it does come back up, I should probably start backing up my character sheets (IMG:style_emoticons/default/eek.gif)
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adamu
post Jan 24 2017, 10:12 PM
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Here are the first aid rolls I promised.

I think we picked up some med supplies somewhere, but no kit, so that's a wash.

Outdoors is -2.
Raf's base pool is 7 dice.
Maya's sheet says 9 dice, and I'm not the GM so I'm not going to quibble.

So Raf - Teamwork first aid: 5d6t5 1
So add one to Maya's pool and limit.

So she totals out at 8 dice.
First aid on Fish: 8d6t5 0

Well, last time anyone asks me to roll for them.

Magical healing anyone?
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