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> Run! Recruitment, 2075/6 Persistent Game World Thread
Mercy
post Jun 26 2016, 01:49 PM
Post #176


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Leadership ought to be five dice by now and I have another few karma I can put into negotiation. This would have worked much better if someone else had stepped up to be the leader. Maya would never have stayed with Rick and should have just gone off on her own, it seems, but someone had to stand up to him. Justifiably, almost no one listened to her. I can have Nora and the others change their minds again. After all, they are teenagers and are allowed to do that, right? I can build up my skills and then make another try if we bump into them later.

I have a question about our direction of travel. Did you say that we are headed to the same place as Rick's group is going? If so, that will cause us to make a detour.

24 posts now, so 12 karma earned. I used 6 for leadership and can now use the other 6 on negotiation. That will give me 5 dice in each. Still not much to yell home about, but it is showing an improvement in her social skills.

Have we lost Blank as well as Vincent?
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Aria
post Jun 26 2016, 02:13 PM
Post #177


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I haven't checked but could you update the OP please?

Streams go downhill, unless you are going extreme cliff edge that means more or less the same as Rick for now
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Gilga
post Jun 26 2016, 03:22 PM
Post #178


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Lets go west towards civilization. or toward the herd Vincent saw.
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Mercy
post Jun 26 2016, 03:34 PM
Post #179


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OP is updated for both leadership and negotiation.

@Gil I am not even sure that Vincent has returned to tell you about the herd or the civilization.
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Beta
post Jun 26 2016, 05:12 PM
Post #180


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Speaking of spending karma, I'm planning on investing posts and karma in Addie getting to better know the kids in the main group. Anyone have thoughts on the best way to model that?

Too many to really do it with relationships, I guess could model it as some sort of knowledge skill? Less likely but maybe possible as a specialization to a social skill?

Seems to be one of those situations the rules don't address squarely.
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Mercy
post Jun 26 2016, 05:26 PM
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Yeah. Sounds like a use of etiquette to me. Perhaps a specialization in young people?
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Mercy
post Jun 26 2016, 06:00 PM
Post #182


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@Aria I have some unspent karma from a different thread. Is it OK to use that here or should I stick to only posts from Maya to improve her?
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Aria
post Jun 26 2016, 07:44 PM
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QUOTE (Mercy @ Jun 26 2016, 06:00 PM) *
@Aria I have some unspent karma from a different thread. Is it OK to use that here or should I stick to only posts from Maya to improve her?

Within the rather nebulous caveat of 'provided you don't go overboard' then you can spend rewards from any 2075 game in any other (although this one won't net you 2000 nuyen!). It might be easier to 'over power' this one than some of the others so just be a little cautious, but upping social skills will be fine, particularly as that is how you've been roleplaying the character!

@Beta: Etiquette and a specialisation sound about right! 'Young people' or 'survival situations' might be appropriate?!?

@Gilga: the terrain is harder to the west, at least immediately: the trail head goes south east...and Vincent still hasn't returned after turning him into a bird...better hope he lands before sunset!

Re: the NPC kids, they can stay for now but they will keep throwing frightened looks at Dana when she's not looking! I've got Nora and Dave, have you named the others yet?

Re Blank: I'm pretty sure it was mentioned in another thread that he's away for a bit?!? He's off on his own for now anyway so you can carry on regardless!
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Beta
post Jun 26 2016, 09:11 PM
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@Aria --- any response from Rick about whether he'd rather leave a marked trail, or try to be subtle? (if nothing in a bit I'll just write it that he's harried and figures it will be obvious no matter what, so don't waste time with either)
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Aria
post Jun 26 2016, 10:28 PM
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QUOTE (Betx @ Jun 26 2016, 09:11 PM) *
@Aria --- any response from Rick about whether he'd rather leave a marked trail, or try to be subtle? (if nothing in a bit I'll just write it that he's harried and figures it will be obvious no matter what, so don't waste time with either)

Might as well mark the trail... Too many to hide!
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irn0rchid
post Jun 27 2016, 02:38 AM
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Have a feeling Addie and/or Rick/Sim will have something to say at this point. (IMG:style_emoticons/default/nyahnyah.gif)
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Gilga
post Jun 27 2016, 02:39 AM
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Great post (IMG:style_emoticons/default/wink.gif)
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Mercy
post Jun 27 2016, 01:17 PM
Post #188


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OK. I used karma and added Jack of all Trades quality and then picked up my three levels in leadership and negotiation. Not too overboard, I hope, and will give my 6 dice for both skills.
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Aria
post Jun 27 2016, 03:14 PM
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QUOTE (Betx @ Jun 23 2016, 11:54 PM) *
Ah, drat, I think I may have been thinking Simon and Sim were the same person.... I think I need to re-read the whole thread and find what else I missed, forgot, or got confused!

@Aria: one of those "I don't know how weird this place is" questions. Addie is reasonably fair skinned, and was out in the open most of the day ... is she sunburned?

I meant to reply on this one... The sun is hot, if you don't keep out of it expect to start suffering sun burn!
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Beta
post Jun 27 2016, 03:36 PM
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Thanks for the sun info, Aria!

Latest reply is in response to Lindsey's latest rabble rousing, but also following up on Aria's earlier confirmation that there is at least one other comm-link in the group, to allow for some future PC with one. Finally got that into an IC post, but will let that stay as a loose end for now.

I'll have an IC post coming covering the hike, but trying to keep things a bit shorter than some of my earlier soliloquies. (Much props to those who are good at concise posts, I've yet to master that talent)

Regarding getting to know the other kids, I was looking more at knowing those kids, rather than kids in general. Still I could see picking up a specialization on etiquette to go with her specialization on psychology -- the more applied side of understanding kids well. But overall I think that maybe there is no substitute for a knowledge skill for knowledge about the group (names, skills, backgrounds .... ).



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irn0rchid
post Jun 27 2016, 03:47 PM
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There's nothing that restricts what can be a knowledge skill. Just buy points in 'Knowledge: Main Camp Kids (Run!)' or something similar?
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Beta
post Jun 27 2016, 03:53 PM
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QUOTE (irn0rchid @ Jun 27 2016, 04:47 PM) *
There's nothing that restricts what can be a knowledge skill. Just buy points in 'Knowledge: Main Camp Kids (Run!)' or something similar?


Yah, that is what I concluded eventually.
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Aria
post Jun 27 2016, 04:33 PM
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I've still been vague on the other 'links so that it allows for future NPCs / PCs as needed...but assume Addie has access to them (unless they are hiding)...
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Beta
post Jun 27 2016, 06:21 PM
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Artisan 1 + agility 4 = 5 dice, enough to buy one success at fashioning a sun hat, of sorts. I think Pierre may (stereotypically) have higher artisan skill, so his and Dewie's may be a two success version (IMG:style_emoticons/default/smile.gif)

(and FYI, 'Dewey' is probably actually the Vietnamese name 'Duy')
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irn0rchid
post Jun 27 2016, 10:07 PM
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@Aria: Do you want there to be any other magically active people in the main camp other than Sim?
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Aria
post Jun 27 2016, 10:18 PM
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QUOTE (irn0rchid @ Jun 27 2016, 10:07 PM) *
@Aria: Do you want there to be any other magically active people in the main camp other than Sim?

Allowing for future possible PCs it is unlikely there will be more than a couple of others, and that's above the average of 1% of the population!
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irn0rchid
post Jun 27 2016, 10:33 PM
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So what you're saying is I can't say there are none? (IMG:style_emoticons/default/wink.gif)
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Beta
post Jun 27 2016, 10:51 PM
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I was wondering about this too ... was thinking that the quiet boy who slept with Dot might be awakened, , and that is why he has been avoiding people. Not saying he is. Just someone who could maybe go unnoticed by staying away from others most of the time.
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Aria
post Jun 28 2016, 09:51 AM
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QUOTE (irn0rchid @ Jun 27 2016, 10:33 PM) *
So what you're saying is I can't say there are none? (IMG:style_emoticons/default/wink.gif)

Exactly, there are one or two possibilities, they will probably deny it if questioned... And you may just have missed some! (IMG:style_emoticons/default/smile.gif)
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Beta
post Jun 28 2016, 08:56 PM
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1) I apologize for another monster post -- so many things I want to address in this game!

2) I figured that survival three (8 dice) and artisan 1 (5 dice) should be enough to make a really terrible lean-to. It might be more psychological than practical right now, but hopefully they can teamwork it tomorrow and upgrade it.

3) I figure Addie has spent most of a day, on-and-off, getting to know the other kids, so am going to spendhave spent 1 karma on "Knowledge (Street): Main Camp Kids" Will update character sheet, but I also need to count posts and figure out how much karma she has left, and update her sheet with that. and have updated her character sheet with that and karma earned so far.

4) I've added several more of the NPC to the list on OP. Please let me know if I should stop naming people -- I just got tired of 'a human boy and an elf girl' when names are getting known now.

5) Addie should wake up by around 3-4am, and will join whoever is keeping watch once she is awake.

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