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> Run! Recruitment, 2075/6 Persistent Game World Thread
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post Jul 5 2016, 02:08 AM
Post #226


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QUOTE (Aria @ Jul 4 2016, 11:34 PM) *
@Addie: Lindsey might be a good tribunal member?!? (IMG:style_emoticons/default/biggrin.gif) ...from a GM PoV anyway

Someone will have a reasonable first aid skill!


One of the smaller girls, not part of Rick's core group .... Yep, I was angling to leave an opening for Lindsey, but Addie hasn't really interacted with her yet, so didn't say so IC. Will try to set it up in upcoming posts.

I mean, having Lindsey there will be terrible for the kids group, but good for the play group. Almost always easier to tear apart than to build up, so getting Lindsey into a position of influence will likely be Addie's second big fail, but she'll likely only realize that in hindsight (IMG:style_emoticons/default/smile.gif)
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irn0rchid
post Jul 5 2016, 02:12 AM
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Now now, she doesn't want to destroy *everything*! Anarchy doesn't help her any. (IMG:style_emoticons/default/nyahnyah.gif)
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post Jul 5 2016, 02:39 AM
Post #228


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Don't get .e wrong - - it is going to be interesting! I just think that Addie's code of protect the weak and vulnerable will ... not serve her well when dealing with Lindsey. But I took that code specifically to make Addie's life hard in this situation, so it is all good , really. Just a split between player desires and character desires. I'm feeling sorry for Addie, but I'm looking forward to how this plays out (IMG:style_emoticons/default/smile.gif)
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Gilga
post Jul 5 2016, 03:06 AM
Post #229


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@Aria Thanks - I built her to be terrifying. Dana would totally harm herself and Grok and anyone in that room while in frenzy state - in that state she just wants Blood and she is touch enough to electrocute herself to get the job done. How much space is there? (what kind of force can she use without hurting herself?). I actually quite like the story that she also hurts herself - so I am sticking with that version regardless. (Can I lower force to 5 in that case?) I think it is a cool, terrifying scene in that sense that demonstrates how eager Dana is to draw Blood.

At any case, damage resistance for Dana:
Damage resistance: 6d6t5 0
Since I do not want her to die:
Damage resistance: 6d6t5 2
So she'll take 4 damage.

So that would put her at 2/10 physical condition boxes badly hurt but still very much alive.

I'll see what Maya (or Raff) can do with first aid - but otherwise: Dana will heal herself afterward. 12 base skill -2 background count -2 wounds
Heal: 8d6t5 2 - for first set of wounds.
Heal: 8d6t5 3 - for second set of wounds.
drain: 2#10d6t5 2 3
(both F5 for minimal drain - so no drain)
So she would still carry some damage probably but providing they do not need to fight anything within the next few minutes out that she'll be alright, even without first aid skills. at 7/10 condition boxes. (and no edge left).
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Aria
post Jul 5 2016, 11:51 AM
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QUOTE (adamu @ Jul 4 2016, 11:21 PM) *
Well, looks like that is all over before any need for me to roll the requested initiative.

I guess I'd better wait to IC my reaction until it is determined whether bloody Dana really does walk out carrying a monster carcass, or if she in fact is lying dead in there...
Well she's not dead...the real question is whether you and Maya are going to walk in on her in a frenzy state and she starts butchering you along with the lion corpse?!? Should you reasonably decide that discretion is the better part of valour then she will stagger out shortly...

Don't forget you need to do first aid before magical healing, but there will be plenty of negative mods for less than ideal conditions!
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post Jul 5 2016, 12:09 PM
Post #231


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Did Maya end up holding on to the first aid supplies, or did she leave those behind too?
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irn0rchid
post Jul 5 2016, 12:19 PM
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If they were visible on her when she was leaving, Lindsey would not have allowed that along with the other tools. If they were still back at the tree camp and they got them afterwards...
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irn0rchid
post Jul 5 2016, 12:22 PM
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Is the vague impression from the spirit due to the nature of the place (background count and such)? Otherwise it should be able to relay mentally what's going on or what it sees from the location. Regardless, it counts as a remote service so it goes away afterwards and doesn't return to her.
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Gilga
post Jul 5 2016, 12:48 PM
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Looking at the charsheets of Raff and Maya and taking into account negatives due to Dana being awakened, outdoors conditions and lack of equipment (as well as the 3 successes threshold to pass to actually heal damage) it seems that magical healing is our only practical means to healing.

Moreover, Dana is only frenzied for 2 combat rounds - so something like 6 seconds - that are a lot of time in combat, but very negligible out of combat.
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Aria
post Jul 5 2016, 12:54 PM
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QUOTE (irn0rchid @ Jul 5 2016, 12:22 PM) *
Is the vague impression from the spirit due to the nature of the place (background count and such)? Otherwise it should be able to relay mentally what's going on or what it sees from the location. Regardless, it counts as a remote service so it goes away afterwards and doesn't return to her.

Well BC will limit its intelligence, and I figured it was fairly low force anyway... You get a clear enough picture of what's going on immediately by Maya...

I had assumed med kit was with the main group...
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Gilga
post Jul 5 2016, 12:55 PM
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QUOTE (Aria @ Jul 5 2016, 12:54 PM) *
Well BC will limit its intelligence, and I figured it was fairly low force anyway... You get a clear enough picture of what's going on immediately by Maya...

I had assumed med kit was with the main group...


Lets wait for Mercy to resolve this issue.
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irn0rchid
post Jul 5 2016, 01:14 PM
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QUOTE (Aria @ Jul 5 2016, 07:54 AM) *
Well BC will limit its intelligence, and I figured it was fairly low force anyway...


That's fine, general idea is good enough. For future, her 'default' summon here is the Force 4 one she did on the first day, which produces a Force 5 Spirit of Man with a bonus service. Her 10 dice vs its 4 is almost guaranteed success (can buy 2 successes vs its 1, for 2 total services, which is what I've been going by). Even with a BGC of 2, that's 9 dice for Perception and I guess intelligence equal to a drone Pilot of 3? SR doesn't handle intelligence of critters/spirits/drones well. (IMG:style_emoticons/default/nyahnyah.gif)

Speaking of spirits, can she spend 7 karma now for a Spirit of Man specialization on Summoning?
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Aria
post Jul 5 2016, 03:22 PM
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Yes, that's fine (IMG:style_emoticons/default/smile.gif)
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Mercy
post Jul 5 2016, 03:39 PM
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I second Adam's post. I go away for a weekend and come back to this. Wow! Not sure I need to roll initiative, but will wait to see what Gil does about Aria's comment as Dana might change her action to avoid killing herself. I thought she was very good at unarmed combat and could take the creature out that way without blowing herself up.
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irn0rchid
post Jul 5 2016, 03:44 PM
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Oh dear, Gil is waiting on Mercy and Mercy is waiting on Gil. This could take awhile! (IMG:style_emoticons/default/nyahnyah.gif)
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Mercy
post Jul 5 2016, 03:56 PM
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posted
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Aria
post Jul 5 2016, 04:35 PM
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Timescales become important here! Mercy and Adam: are you going in to the cave immediately after the lightening?!? If you are then Dana will almost certainly still be in a state of rage and attack you too! Not that you have any way of knowing that as far as I can tell...?!? Also not sure Summer can see in the dark, she's human and no mage/adept, but perhaps she has the night vision quality (IMG:style_emoticons/default/biggrin.gif)
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irn0rchid
post Jul 5 2016, 04:50 PM
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The time taken to peer inside the cave and talk about it should probably consume the required 6 seconds. IMO.
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Aria
post Jul 5 2016, 05:25 PM
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QUOTE (irn0rchid @ Jul 5 2016, 04:50 PM) *
The time taken to peer inside the cave and talk about it should probably consume the required 6 seconds. IMO.

If it's a paltry 6s the yes certainly it will (IMG:style_emoticons/default/biggrin.gif)
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Mercy
post Jul 5 2016, 07:34 PM
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I was sort of hoping that she might have the quality or perhaps some cyber eyes. In any case, no, we are not rushing into the cave. Maya knows better than to do so in the dark. If Summer cannot see in the dark then Maya will stop to get a fire going and light a torch.

I was waiting to hear about the lightning ball resolution. I don't think Gil answered that yet and Dana coming out of the cave with the carcass might be premature. Besides, the cat only went into overflow so might not be dead and night weigh more than the normal Dana can carry. I was hoping to get some answers on these things.
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Gilga
post Jul 5 2016, 07:40 PM
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By the time you organize Dana will be out already. Can Dana see inside the cave? is low light vision enough or do we need full blown thermo (or a torch) to look inside?
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Mercy
post Jul 5 2016, 09:05 PM
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I am under the impression that it is too dark for low-light vision and that it will take true dark vision or some source of light. I could be wrong, though.
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Aria
post Jul 5 2016, 10:28 PM
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Well Dana did her frenzy beating with killing hands so safe to say it's dead...lifting it I'm less sure about!

It's pitch dark a meter or so past the turn...

No cyber for Summer, although to save you rewriting let's assume she thinks she can see in the dark somehow...

Think that answers everything??!
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Aria
post Jul 5 2016, 11:11 PM
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Gilga, don't forget to roll drain for elemental body! It will have been active at least 3 rounds (2 from when you were crazed, 3s to get into the cave plus the combat) that's a lot of passes!!!
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irn0rchid
post Jul 5 2016, 11:27 PM
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It's almost dawn when Aria wakes Lindsey up, right? Getting light outside, etc?
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