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> Run! Recruitment, 2075/6 Persistent Game World Thread
Gilga
post Jul 6 2016, 12:51 AM
Post #251


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Aria - Dana activated elemental body while in initiative as her first action. She activated elemental strike (that has no drain) before combat time. So elemental body was active for two combat rounds - the drain is according to combat rounds not initiative phases. I rolled it back then - but apparently did not post (?) so I am re posting the drain roll.
if I understand correctly it means that she takes no drain.

Drain elemental body: 8d6t5 3

if lifting the beast mundane way is too much she will try to get an aid from the levitate magic to help her drag it.
Levitate: 8d6t5 3 - (this moves 600 kilograms)
Levitate drain: 10d6t5 2

How much does that thing weights anyhow? how big is it?
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Aria
post Jul 6 2016, 06:32 AM
Post #252


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QUOTE (irn0rchid @ Jul 5 2016, 11:27 PM) *
It's almost dawn when Aria wakes Lindsey up, right? Getting light outside, etc?

Yeah, it's right on the cusp of spirit changeover
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Gilga
post Jul 6 2016, 07:42 AM
Post #253


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@Aria - is it okay to carry the beast (with levitation?) or is it still too heavy?
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Aria
post Jul 6 2016, 10:30 AM
Post #254


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QUOTE (Gilga @ Jul 6 2016, 07:42 AM) *
@Aria - is it okay to carry the beast (with levitation?) or is it still too heavy?

With levitate you'll easily manage!

Unless there's an errata then elemental body says passes in my copy!
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Gilga
post Jul 6 2016, 12:07 PM
Post #255


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okay I read so now - so power was up for three initiative passes - 1. (activated) 2. electrocuted(cat) 3. complex ball lightning + turn off.
I rolled 3 hits in drain resistance so Dana takes 3 stun damage (magic/2 + 3) she is physically unable to leave it on for much longer as the absolute maximum she could keep it is magic initiative passes (to resist 9 DV drain). Thanks for the clarification, I'll assume that Dana used the levitate to take the cat out of the cave.
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irn0rchid
post Jul 6 2016, 12:19 PM
Post #256


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I added on to Lindsey's last post to add a bit quizzing Aria.
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Mercy
post Jul 6 2016, 12:51 PM
Post #257


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Did we resolve the area effect issue of that ball lightning spell? I think it is important to know if Dana killed herself and perhaps a wounded Grok.
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irn0rchid
post Jul 6 2016, 12:55 PM
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Has Grok even been seen?
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Gilga
post Jul 6 2016, 01:43 PM
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Yes we did, my last IC states that Dana carries the beast on her shoulders it does not state that she uses magic to lift it - but that is a minor nuance - Dana is badly wounded but not is dead. and she carries a considerably larger mutated mountain lion (of 300kg? +- and possibly six legs)
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Mercy
post Jul 6 2016, 02:13 PM
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Too bad it is dead. Maya might have been able to train it. Perhaps not, though.
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Mercy
post Jul 6 2016, 04:48 PM
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First aid for Dana: First Aid: 9d6t5 5 5 hits is not too bad.

Maya is still hoping that Grok survived somehow and that we can bring him out alive.
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Aria
post Jul 7 2016, 04:34 PM
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Sorry, I don't have time for much more today...manic couple of days...hope to have some more tomorrow, and for the group in the cave I strongly suggest retreating and coming back with some sort of proper light!!!
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Beta
post Jul 7 2016, 10:04 PM
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I didn't go further with the hair braiding bit just at the moment, because I wasn't too sure if there was going to be camp events as the day started. If nothing of note is happening right away then I'll either write that up, or we can assume it happens. (personally I'm thinking Gem may know how to do dreadlocks, although they may not have that much time right now)
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Gilga
post Jul 8 2016, 02:57 AM
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Aria - if possible Dana will rest for an hour.
Stun recovery: 8d6t5 3
recovering 3 out of her 4 stun boxes.
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Aria
post Jul 8 2016, 04:05 PM
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QUOTE (Gilga @ Jul 8 2016, 02:57 AM) *
Aria - if possible Dana will rest for an hour.
Stun recovery: 8d6t5 3
recovering 3 out of her 4 stun boxes.

You can rest for more if you like... sorry for ignoring your IC but I'd already drafted mine and haven't got time to amend it now, I don't think it really changes things whether you levitated the torches or not...
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Gilga
post Jul 8 2016, 07:12 PM
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Its okay... we'll levitate a torch next time. I figured that using such a torch we can place some more distance between us and the mountain lion. Possibly spot it from a bit further down the cave.
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irn0rchid
post Jul 8 2016, 09:31 PM
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I posted in 3 sections in order to move things along while still leaving room for Addie/Rick/etc to respond. I'll let Beta lead the 'bring Lindsey into the Tribunal' if Addie wants to do that and I'll edit in a response. Beta, if you need me to revise anything based on your stuff with the group of girls, that's no problem, I just had spare time to write this up and didn't know when you'd be posting.
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Aria
post Jul 8 2016, 10:17 PM
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I'm about done for the weekend...Rick's group can post more or less what you like up until the evening, possibly even until the next morning (will try and answer OoC if I can)

Maya: use the same stats before, it's young, and wounded (3 boxes physical) so unlikely to challenge the mighty Dana much! It will attack when you enter again, fire be damned! It's bloody fast and should be scary...sure you can fill in the details between you!
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irn0rchid
post Jul 8 2016, 10:25 PM
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What sort of reaction, if any, would Rick have to Lindsey claiming the food for the ladies?
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Aria
post Jul 8 2016, 10:50 PM
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QUOTE (irn0rchid @ Jul 8 2016, 10:25 PM) *
What sort of reaction, if any, would Rick have to Lindsey claiming the food for the ladies?

Laugh?!? If they can't fend for themselves... (IMG:style_emoticons/default/smile.gif)
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Gilga
post Jul 9 2016, 05:19 AM
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I'd imagine the hunters getting violent for such a behavior. I figure either the do that or they will think twice the next time they share food if you do not let them eat from what they caught. (if you are up for a challenge)


Anyhow back to our bloody situation: I think that the cat would go first.

Cat: Initiative: 11+3d6 24
Dana: Initiative: 14+4d6 21
Raff: 13
Maya 15


As to what it does - I think it is more likely to attack Maya (considering what happened to its (mother?) when she tried to bite Dana.) but I am open to other interpretations. It is wounded and terrified by the torches and Dana, and it feels as if we pushed it to a corner (but what else can we do we need to find Grok.)

Unarmed attack for the Cat.
attack (cat): 16d6t5 4
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adamu
post Jul 9 2016, 09:06 AM
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Okay, sounds like Dana has the combat handled.

But just in case, here is Rafferty's combat plan.

Initiative is 13.

If it does indeed melee Dana, and assuming Dana doesn't just immediately kill it and the battle is ongoing, then Rafferty will poke it in the back with one of his pointed sticks.
In game terms. however, this is a Free Action Gesture, holding my Complex Action (just trying to get its attention).

If as a result of that it attacks Rafferty, or if it just for some reason attacks Rafferty first, then I will drop 7 off my initiative to do Counterstrike.

Gilga's computed the cat attacks with 16 dice: Cat attack on Rafferty that will probably never happen: 16d6t5 8

So then Raf's counterstrike attempt which is basically futile since I'd need more hits than my Limit: Counterstrike against cat's super roll: 11d6t5 4

So if this happens then I'm Soaking 12P. I will Push Limit with Edge.soak cat's attack: 6d6h5 3
Hah, only 9 boxes physical, still conscious!

That's what happens when a 12-year old kid attacks a six-legged cat monster with a pointed stick.

Hopefully Dana will have taken care of it anyway, but Raf can't just sit on the sidelines while the others are fighting for their lives.

I'll IC once we have a final resolution.
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Mercy
post Jul 9 2016, 09:38 AM
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@Aria The description for Animal Handling indicates that I might be able to use the skill to keep the cat from attacking. Is this possible and what is the defense for the cat? If it is possible, I can use edge to grab initiative and act first, right? I would take the chance to use animal handling on the creature. It is already hurt and has seen us kill the other cat and so might think we are stronger and willing to be cowed if I approach it from strength.

Maya Initiative: Iniative: 10+1d6 15 15 is not too bad.
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Aria
post Jul 9 2016, 11:50 AM
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I guess I should at least let you try... Just bear in mind it's a wounded mad toxic mutant cat (or some such thing) and logic and normal responses might not be forthcoming!
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irn0rchid
post Jul 9 2016, 02:50 PM
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I edited slightly to account for Gilga's suggestion. I'll edit/backtrack more if needed based on Beta's next actions.

For the cat, mental resistance tends to be LOG+WIL, so maybe use the for the training roll? Or LOG+WIL+WIL for a full defense type thing if it's as mad as Aria says?
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