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> Run! Recruitment, 2075/6 Persistent Game World Thread
Beta
post Jul 9 2016, 04:27 PM
Post #276


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Sorry for sudden posting slowness this week. Will try to catch up with all Lindsey has done later today.
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adamu
post Jul 9 2016, 05:07 PM
Post #277


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Mercy - before the combat starts, if Maya makes a play for the taming thing, Raf will try to help - here is my roll as a teamwork test - you can add my hits as extra dice for your test (or something like that)

animal handling teamwork: 8d6t5 2
and I'll reroll with Edge
reroll animal handling teamwork dice: 6d6t5 0
Okay, so two extra dice for your test.
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Mercy
post Jul 9 2016, 05:16 PM
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Hey, 2 extra dice is 2 extra dice so thanks a bunch. I understand what some people are saying about the cat being wounded and angry, but why is it not possible that it can see us as stronger and is therefore more susceptible to the animal handling? Maya has a specialization in handling paracritters, which this seems to be.
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Gilga
post Jul 9 2016, 06:01 PM
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make that 3 extra diceanimal handel: 3d6t5 1


@Aria - what should we roll (charisma + animal handling ) against what ( a threshold? opposed test? I am not sure there are concrete rules for that in 5E. )
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Mercy
post Jul 9 2016, 07:40 PM
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Maya is trying to use animal handling on the creature. Pre-edging to remove limits and re-rolling 6s.

Initial attempt before realizing that Dana is helping: Animal Handling: 15d6t5 7

Adding the 1 die for Dana's help: Animal Handling: 1d6t5 1

Re-rolling 6s and realizing I should have used the h code: Exploding 6s: 4d6h5 2

Total is 10 hits. Not too shabby for the three of us working together on this. I wonder if Summer has any skill she could help with as well?
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Aria
post Jul 9 2016, 11:04 PM
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QUOTE (Mercy @ Jul 9 2016, 07:40 PM) *
Maya is trying to use animal handling on the creature. Pre-edging to remove limits and re-rolling 6s.

Initial attempt before realizing that Dana is helping: Animal Handling: 15d6t5 7

Adding the 1 die for Dana's help: Animal Handling: 1d6t5 1

Re-rolling 6s and realizing I should have used the h code: Exploding 6s: 4d6h5 2

Total is 10 hits. Not too shabby for the three of us working together on this. I wonder if Summer has any skill she could help with as well?
That will be enough to cow it for now, but you have no hope of training it...it is effectively rabid and as soon as you turn your backs it will flee or attack, probably the latter! (IMG:style_emoticons/default/nyahnyah.gif)
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Beta
post Jul 10 2016, 01:57 AM
Post #282


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I've interleaved with Irn0richid's post, as Addie reacts to what Lindsey is doing and saying -- but also put stuff before that (recruiting Lindsey to the rules council), and after (gather up a small group to go look for edible plants).

Assuming that she has found anyone with more knowledge on this front than her (not too hard, she has survival 2 for seven dice (+2 in forests, but by that I assume the sort of forests she had been in around Seattle, not the sort of things they are around now)), she'll augment with her leadership (11 dice), or potentially her perception (12 dice for visual). If they really don't have anyone left who is better at this than Addie herself then she will a) Inwardly berate herself for not finding a way to keep Maya with the larger group, and b) instead recruit a couple of people who seem perceptive, and have them help her spot things that she can think of to look for.

Not narrating how it goes just yet, because this place is odd enough that I don't know if there are edible plants to be found (like the animals seem a bit weird, perhaps the plants will all be a bit off from what they know, making it hard to say what is safe to eat, or something).
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Aria
post Jul 10 2016, 06:16 AM
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@Maya's group: Grok isn't apparently in the cave, although there are plenty of bones, some of which might be large enough...this is further evidence of the unnaturalness of the beasts, no cat would leave its lair in such a state!

@Addie: plants are 'a little off' but you can find some that 'look ok'...
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Gilga
post Jul 10 2016, 07:12 AM
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Combat Start:
Initiative: 11+3d6 24
Initiative: 14+4d6 21

Pass 1:
Cat opens with an attack -
attack (cat): 16d6t5 4
Dana uses full defense (initiative drops to 11)
dodge + full defense (Dana): 18d6t5 5

Dana activates elemental body -

Pass 2: (Dana initiative 1, Cat initiative 14)
Cat attacks:

2nd attack: 16d6t5 2
Defense(full): 18d6t5 2
This is actually incredible - as scoring just 2 hits in defense is the absolutely best outcome for Dana.
It is the first time in SR that I call scoring 2 hits with 18 dice a hit, it means that contact is formed - but no damage is taken.
However - elemental body only requires to form contact. (12P -3AP)
Damage resistance: 10d6t5 4
Cat takes 8 damage.

Cat has total damage of 11 and is taking -3 on all actions. Initiative is lowered to 9 and -1 to all actions from electricity.

===
Dana would attacks cat with a touch only attack (+2 to hit and attacker wins on tie). She takes -2 background count and -1 reach.
For a total of 16 dice.
unarmed: 16d6t5 4
Dodge: 12d6t5 5

The cat dodges and this is the end of the first combat turn (Cat's initiative was dropped by 5.

2nd combat turn:
Initiative (2nd round): 14+4d6 26
Initiative: 11+3d6 20

Dana opens with a touch attack -
Attack (touch): 16d6t5 5
Cat tries to avoid being touched:
Dodge: 12d6t5 4
Damage is 12P -3AP
Damage resistance: 10d6t5 2
takes 10 physical boxes and dies instantly. (out of overflow).

Dana needs to resist drain for elemental body that was active for 3 initiative passes (drain is 6 stun)
Drain: 8d6t5 6
no drain!!!!
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irn0rchid
post Jul 10 2016, 06:00 PM
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Outside of finishing the tribunal convo, Lindsey has no further plans till nighttime. If Addie comes back with food she wont interfere with how she decides to apportion it unless she says something directly negative about her.
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Gilga
post Jul 10 2016, 06:21 PM
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Is the main camp ahead of us ? Because we are still at early morning.
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irn0rchid
post Jul 10 2016, 06:28 PM
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Currently, yes. Main camp is like midafternoon now? Ish.
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Imladir
post Jul 10 2016, 06:52 PM
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Hello everyone (IMG:style_emoticons/default/smile.gif)
Just joining the fun here, I've just posted my introduction in the main camp.

By the way, english is not my primary language (I'm french) and while I'm pretty confident most of the time, I will certainly make some mistakes so don't hesitate to point them to me if it's complete nonsense.
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irn0rchid
post Jul 10 2016, 07:27 PM
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Fair warning, Lindsey is likely not going to handle a naturally charismatic beautiful female elf mage very well at this point. ;P
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Imladir
post Jul 10 2016, 07:35 PM
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Yeah, I didn't think she would ^^
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irn0rchid
post Jul 10 2016, 08:09 PM
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So yeah, looking up what a Dryad does reveals: "Sapient beings always respond with awe, deference, and kindness to the character as long as he does not act hostile" and I'm not sure what to do with that. (IMG:style_emoticons/default/nyahnyah.gif) I'll have to think about it.
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Digital Heroin
post Jul 10 2016, 08:46 PM
Post #292


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Welcome Cailin!

Okay, so I have managed to steal some time away from mine hunting (fun times) to try and catch up. Long post of mostly just 'he was there' for Blank incoming... though an idea was just put in my head. I will resist, for now.

...and if it's cool, I might post in for Scrap when I can steal some more time. I'm hoping to steal an hour a night for posting, but we shall see how that works out.
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Aria
post Jul 10 2016, 11:08 PM
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It's cool! (IMG:style_emoticons/default/biggrin.gif)
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Mercy
post Jul 10 2016, 11:09 PM
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The smaller group would get along well with Cailin, I think.
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Imladir
post Jul 10 2016, 11:13 PM
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Yep, I think so too.
I'll probably switch as some point, at least part time, and I have some ideas in that direction.
I wanted to give the main camp a go though. Even if it's just to end up only saying two or three things before leaving.

So irn0rchid, don't worry too much about the dryad stuff, I had forgotten about that bit (mostly thinking about the symbiosis part of the deal, go figure in this environment...) and since I don't want to shoot to hell what you've got with Addie, I'll probably leave soon(ish) anyway. There are plenty of ways to justify this after all.
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Beta
post Jul 11 2016, 01:49 AM
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Welcome Cailin!

That many charismatic young women in one place is .... Dangerous. Something Addie is aware of. She's pretty aware of how vicious, in their own way, battles for female dominance can be. She doesn't want to go there, except she's isn't sure anyone else will do what she thinks needs doing....
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irn0rchid
post Jul 11 2016, 03:14 AM
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K, I tried to set it up so that Lindsey can perceive Cailin as 'acting hostile' most of the time, so she should be able to say 'boo' to her. (IMG:style_emoticons/default/smile.gif) Betx, you can decide if Addie was in that group or not (and add text, or not).

If she tries to come talk to the group, Lindsey will lead them in getting up and pointedly walking away, school lunchroom style.
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Imladir
post Jul 11 2016, 04:43 AM
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Here it is.
A bit "wall of text", but I had time to consider what to say while waiting for my account to be activated ^_^

The ball is in Rick's hands, but in any case it will allow Cailin to go to the other group's camp.
With gifts and (somewhat) good news or empty-handed and bad news, that is the question (IMG:style_emoticons/default/indifferent.gif)

By the way, for those who can juge those things, Cailin's english is from England, not North America.
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Gilga
post Jul 11 2016, 08:02 AM
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Edited my last post a bit to include going to camp and searching (as well as summoning a spirit to search for Grok).
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Aria
post Jul 11 2016, 12:29 PM
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Grok was gone several hours...two big cats could have stripped the meat from his bones in that time... I did say that there were remains in their lair that could be large enough!!!

The spirit will draw a blank!

Timescale wise both groups are mid morning by my reckoning! Dana had a rest before the second combat which draws you about level...

Now I've got to go and write a suitably scathing IC...all these girls seem to be lecturing Rick at the moment...he might just have had enough (IMG:style_emoticons/default/biggrin.gif)
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