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> Run! Recruitment, 2075/6 Persistent Game World Thread
irn0rchid
post Jul 12 2016, 10:42 PM
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You hope they're the alpha predator! ;P
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Aria
post Jul 12 2016, 10:50 PM
Post #327


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Rick isn't cocky, just sure of himself...and he didn't thrive in the Puyallup barrens by being overly trusting so the good stuff is centrally located and watched. The perimeter is also watched by groups of at least two with at least one meta per group... These are presumably the indolent seeming lot Dana mentioned as Rick won't tolerate laziness!

The majority are out looking for food, more crates or a way out. Some are tasked with making weapons too! Wooden clubs and spears...

Oh and the armour is form fitting [8] with insulation. Most will choose to wear their flats over the top... It's not called a body glove for nothing!

With some control the ration bars should last until the end of the week more or less...

Summer says there are Aztech tags on the armour
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Aria
post Jul 12 2016, 11:11 PM
Post #328


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Quick note on timings, Rick will have insisted on astral scouting accompanied by Sim. That will take around 4 hours at least before he will give up any armour... And as it yielded little useful info he will have extracted a promise of more in the future! Likely no extra trading today!
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Imladir
post Jul 12 2016, 11:17 PM
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Noted. Cailin will bargain a bit about the promise. She's not against it, but let it be known that much like scouts not finding anything doesn't mean they didn't do their job, Astral scouting not finding anything doesn't mean that the required job wasn't done. She doesn't press the issue this time: she wants him to know that she will listen to him and probably do what he asks if she can but she won't let him push her too far.

I didn't expect to be able to do the trade today anyway.

Good rolls there... Don't expect everything to be that "nice" (given the conditions at least) ^^
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Gilga
post Jul 13 2016, 04:46 AM
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Note that we tried to trade the carcass in the late morning long before Callin has arrived.

+ As Dana wandered naked half a day, I doubt she'll feel the need to use the flats in addition - she'll probably just place it on a rock to dry out after using it as a towel.

@irn0rchid silly teenagers (IMG:style_emoticons/default/wink.gif)
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Imladir
post Jul 13 2016, 06:04 AM
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I didn't answer for Dot's origin, but that's not an overshight: I think Betx gave a hint somewhere regarding Dot's origin, but I don't remember so...

Cailin will definitely wear her flats :o
She's no more than a child, doesn't even have the beginning of a chest, but still...

I hadn't thought about the impact of the delay of Cailin's recon on the trade, right. Well, if you did it before, that's all for the better then, it'll help Rick forget a bit how Cailin can be irritating (IMG:style_emoticons/default/biggrin.gif)

And I'll try to slow down a bit, I'm probably posting a bit too much now that I think about it (IMG:style_emoticons/default/indifferent.gif)
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Digital Heroin
post Jul 13 2016, 07:59 AM
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Okay, usual formatting and spell checking is being eschewed in favor of time. Sorry, y'all.

Also, Blank is on his own count's day two, as he started with zero. Any confusion and I'll knock that off.
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Aria
post Jul 13 2016, 11:15 AM
Post #333


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QUOTE (Gilga @ Jul 13 2016, 05:46 AM) *
Note that we tried to trade the carcass in the late morning long before Callin has arrived.

+ As Dana wandered naked half a day, I doubt she'll feel the need to use the flats in addition - she'll probably just place it on a rock to dry out after using it as a towel.

@irn0rchid silly teenagers (IMG:style_emoticons/default/wink.gif)

You killed the second tiger mid to late morning and then spent hours prepping it! So that makes it evening day 3, or 2 by Blank's count, thanks for the clarification it was confusing me lol
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Gilga
post Jul 13 2016, 02:27 PM
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QUOTE (Digital Heroin @ Jul 13 2016, 08:59 AM) *
Okay, usual formatting and spell checking is being eschewed in favor of time. Sorry, y'all.

Also, Blank is on his own count's day two, as he started with zero. Any confusion and I'll knock that off.


Blank clearly has some formal computer science education... (IMG:style_emoticons/default/wink.gif)
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Digital Heroin
post Jul 13 2016, 04:06 PM
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QUOTE (Gilga @ Jul 13 2016, 03:27 PM) *
Blank clearly has some formal computer science education... (IMG:style_emoticons/default/wink.gif)


I chalk it up to my half-assed computer programming background, or some absorbed knowledge of him from listening to his 'creator'. Mad scientist zombie movie fans are all about Day Zero and Patient Zero and such, eh.
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Aria
post Jul 13 2016, 04:34 PM
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I've been deliberately vague about Blank's victims...I suggest it is one dwarf and a couple of humans, maybe two of them have any kind of combat experience...so you can assess their threat level IC (errr non existent?!?) ...they have crude spears...and a small kill
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Beta
post Jul 13 2016, 06:06 PM
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@Aria, would it be possible to edit a link to the map into the first post on this thread? Would it make it much easier to find it again (or is there a link on Obsidian Portal? That could work too ....)
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Aria
post Jul 13 2016, 06:21 PM
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There's a link on the 2nd post of the master ooc but when I'm not on my phone I will try and put it here and on OP!
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Beta
post Jul 13 2016, 07:35 PM
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QUOTE (Aria @ Jul 13 2016, 07:21 PM) *
There's a link on the 2nd post of the master ooc but when I'm not on my phone I will try and put it here and on OP!


Oh, I'd. Missed that it was linked in that other thread, that works! You might have mentioned it before and I just hadn't read properly, hadn't thought at all about that thread.
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Aria
post Jul 13 2016, 07:45 PM
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Were all those makeover and fashion spells cast at -2D for background count? Force of spell (except instants) is also reduced by 2!
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irn0rchid
post Jul 13 2016, 07:48 PM
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She has 16 dice for Manipulation spells, so the rolls themselves are correct.

Edit: Oh, also, for Fashion, the clothes get a defense roll. (IMG:style_emoticons/default/nyahnyah.gif) Fashion is actually pretty hard spell to cast and has not-insignificant drain.
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Imladir
post Jul 13 2016, 07:57 PM
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Oh, I didn't know for the Force of the spells being reduced by two, sorry. I would have to cast the spells as Force 6 to get the results of a Force 4 spell then?

Since I already wrote the results I won't change the actual Force of the spells, but next time I'll go a bit lower for the Fashion ones :o And I'll have to roll the drains for them now.

Drain (Fashion spell): 13d6t5 2
Since I had 8 successes on the second Fashion spell, the -1d from stun damage doesn't change anything.
Drain (Fashion spell): 13d6t5 3

So a total of 5 stun (Fashion is F-1, so at Force 6 it would be 5S DV each). Good thing we'll go to sleep soon :o

Is it okay?

QUOTE (irn0rchid @ Jul 13 2016, 09:48 PM) *
Edit: Oh, also, for Fashion, the clothes get a defense roll. (IMG:style_emoticons/default/nyahnyah.gif) Fashion is actually pretty hard spell to cast and has not-insignificant drain.


Damn, forgot about that. You're right. Looks like I'll have to change the description then. I don't know how high is their Object Resistance pool though (beetwen 6 and 9 probably?), so this will have to wait.

Sorry, I'll be sure to entirely read the spells before using them next time (IMG:style_emoticons/default/eek.gif)
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irn0rchid
post Jul 13 2016, 08:02 PM
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Flats would be OR 6 (minimum). Aria would have to determine the armor jumpsuits. Assuming no electronics in them it would be 7 or 8 (9 is max).
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Beta
post Jul 13 2016, 08:07 PM
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Wow, fashion has gotten a lot harder since first/second edition (when it was a cheap fluff spell, mostly). I'd not looked at it carefully in fifth, but was had been feeling very jealous for Addie's sake (she's tough on clothes, it seems). Still a very cool spell choice!
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Imladir
post Jul 13 2016, 08:12 PM
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If 7, the clothes buy one success, and it still works (IMG:style_emoticons/default/biggrin.gif)
No? Damn! I had to try (IMG:style_emoticons/default/sarcastic.gif)

QUOTE (Betx @ Jul 13 2016, 10:07 PM) *
Still a very cool spell choice!


Thanks, seemed appropriate for a little eleven princess that was never supposed to get in this kind of situations ^^
Of course, the fact that I have absolutely zero instant spells tends to make things a bit harder than anticipated. I'll think about adding some more appropriate in the circumstances :o

Aria, I have to ask though, the background count rules state this:

QUOTE
Pre-existing active foci, sustained spells, quickened/anchored spells and rituals are reduced by the background count.


As I understand it, it means that sustained spells cast before entering the background count zone are reduced by two.
Did I make a mistake or is the -2 on the Force of Sustained/Permanent spells cast in BC something you added here?
If the latter that's cool, no problem I'll adapt, but if its the former since I have another mage on a table game it would be nice to know it (well kinda, since it's not exactly good news ^^).
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Aria
post Jul 13 2016, 09:13 PM
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I think the background count rules are a little fuzzy (IMG:style_emoticons/default/nyahnyah.gif) for the purposes of this game the house rule is 'if in doubt take the harshest possible interpretation of BC' ! So basically anything that is influenced by magic is at -2D... except drain rolls, I'm not that vicious (IMG:style_emoticons/default/ork.gif)
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Imladir
post Jul 13 2016, 09:15 PM
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Ok, no problem!
I can still craft stuff, I'm not useless (IMG:style_emoticons/default/biggrin.gif)
And there's always spirits...

As for the Object Resistance of the clothes? Not that I absolutely want it to fail but rules are rules, so...
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irn0rchid
post Jul 13 2016, 09:17 PM
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QUOTE (Cailin O'Connor @ Jul 13 2016, 04:15 PM) *
And there's always spirits...


Summoning them is at -2 dice and every action they take is at -2 dice (so, effectively, they're 1 force weaker than normal), so they're not *as* cool as the normally are. (IMG:style_emoticons/default/smile.gif)
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Imladir
post Jul 13 2016, 09:23 PM
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True, but there are some things they can do that don't require dice (Movement, Guard or Concealment among others) and they still keep their immunity which given the current circumstances is very nice.
And you don't need huge spirits to take advantage of all this.
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irn0rchid
post Jul 13 2016, 09:29 PM
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Guard seems good, but I'd argue if we're taking BC in the harshest possible light, then Movement and Concealment would lose 2 from the spirits Magic attribute (as a sustained spell). (IMG:style_emoticons/default/smile.gif) That would be Aria's call though.
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