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> Run! Recruitment, 2075/6 Persistent Game World Thread
Aria
post Jul 13 2016, 09:32 PM
Post #351


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Spirits loose 2 points of force in a BC of 2!!! I think then giving them a further penalty of -2D to actions might be a bit much (IMG:style_emoticons/default/nyahnyah.gif)
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Beta
post Jul 13 2016, 09:34 PM
Post #352


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In the game I’m running for my son, we played through Boston: Lockdown. Background of two or higher everywhere, and he is playing a shaman, so we both expected him to be pretty screwed. Turns out that in a magic light environment where there are few other rules, even weakened magic can be very potent. Using levitate to stay out of the reach of the ‘zombie mobs’ doesn’t take a high force or number of successes, even a weak barrier can withstand any amount of stun damage, movement and concealment from spirits is very potent when you aren’t dealing with magical security, etc.

And when you throw in that there is minimal gear of any sort, and relatively little cyberware, I think you’ll be able to do more than just craft (IMG:style_emoticons/default/smile.gif)
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irn0rchid
post Jul 13 2016, 09:35 PM
Post #353


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QUOTE (Aria @ Jul 13 2016, 04:32 PM) *
Spirits loose 2 points of force in a BC of 2!!! I think then giving them a further penalty of -2D to actions might be a bit much (IMG:style_emoticons/default/nyahnyah.gif)


From SG:
QUOTE
Dual-natured creatures
or purely astral creatures take a negative dice pool penalty to all
actions equal to the background count. Again the exception of a
domain can apply to specific types of creatures or spirit types.


I'm not sure where it says they actually lower force by 2? (Lowering force by 2 is effectively a penalty of -4D for most things)

Edit: The things that are reduced by BC (rather than suffer dice penalty) are:
QUOTE
Pre-existing active foci, sustained spells, quickened/anchored
spells and rituals are reduced by the background count.


That said, it's your world, if you want them -2 Force, then they are! (IMG:style_emoticons/default/nyahnyah.gif)
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Imladir
post Jul 13 2016, 09:58 PM
Post #354


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QUOTE (Betx @ Jul 13 2016, 11:34 PM) *
And when you throw in that there is minimal gear of any sort, and relatively little cyberware, I think you’ll be able to do more than just craft (IMG:style_emoticons/default/smile.gif)


Oh I don't doubt it, it was more of a jest than anything ^^
Since I made choices I knew where subpar in this situation, I certainly don't intend to be a game-changer here anyway. So even if it's a bit harder than I thought, it won't change much.
For example even if Fashion is harder to work with than I thought, I can proceed step by step to achieve what I want. And Makeover will allow us to keep a (meta)human visage so I'm happy just with that.
And for the rest well, there's always the group and the Karma fairy.

I think I'll start lockdown on friday (at least GM made allusion to Boston at the end of last game so...) with my mage. So I'm glad to know that levitate or physical barrier will be nice to have since I do have them but obviously, I wouldn't want too much spoilers there (IMG:style_emoticons/default/wink.gif)
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Aria
post Jul 13 2016, 10:26 PM
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You are right about the force thing, hangover from previous editions (IMG:style_emoticons/default/nyahnyah.gif)

Feel free to roll the clothes OR for me! 6&8 should be fine

Good luck in Boston, you'll need it!!!
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Imladir
post Jul 13 2016, 10:33 PM
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Clothes OR: 8d6t5 2 for Dana's clothes. I have two net hits. According to the description of the spell, "Color can change slightly (e.g., blue to green or purple, but not red).". So it might be enough for what we want. I may not be able to get brown, but some dark gray would suffice no? Not sure about green though.
Clothes OR: 8d6t5 2 same for Klarissa.

I edited my last answer to reflect those changes, sorry for the confusion.
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Gilga
post Jul 14 2016, 03:41 AM
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Edited my last post.
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Digital Heroin
post Jul 14 2016, 03:49 AM
Post #358


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Going to write up a Blank ambush post soon. I just need to consult my personal laptop, then get time in my workspace alone to roll/type up a combat. I imagine it will be fairly quick and brutal, but hopefully not lethal. He wants to send a message.

Oh Boston... I so want to run a game set there, but my tabletop group is super green for SR... so I'm running a custom survival horror scenario in a replica of the Sears Tower for them. Well, I'm planning it. 120 floors of things that want you dead... a replica version of which I am sorely tempted to run here on the boards.
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Imladir
post Jul 14 2016, 06:23 AM
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I know we usually don't roll for Force 4 spirits, but since Cailin already has quite a bit of Stun, I felt I should do it this time.
Earth spirit summoning: 10d6t5 2 Erk
Spirit resistance: 4d6t5 2 Raaaah
Drain resistance: 13d6t5 4 Ha...
First try was not that successful. I blame Lindsey. (And I forgot the -1d due to stun damage, but it doesn't change anything anyway...).

So, new try:
Earth spirit summoning: 9d6t5 4 Much better!
Spirit resistance: 4d6t5 0 Ha!
Drain resistance: 13d6t5 3 And no drain`\o/

So a Force 4 spirit with 4 services:
1) Help Dana & Dot reach Rick's camp

Sadly (very sadly, so sadly in fact I think I'll cry...) this is a remote service since the two camps are two kilometres from each other.
So no more service.
The first service will count as three then (Guard + Movement + Concealment). If something happens to them, I'm outa here (IMG:style_emoticons/default/eek.gif)
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Gilga
post Jul 14 2016, 11:59 AM
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Any link to game map ? I think the two camps are not very far.
At any case Dana levitate the tiger with F4 - reduced to F2 by background count. So 2 meters per combat turn that turns out to be: 2*20*60/1000 = 2.4 kilometers per hour.
So providing the two camps are ~2 kilometers from one another (as I recall) they would be there in less than an hour or so.
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irn0rchid
post Jul 14 2016, 12:10 PM
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The map is in the 2nd post of the main world thread.
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Gilga
post Jul 14 2016, 12:29 PM
Post #362


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Thanks, I see it now, so we need to go down stream until we get to the open space and then walk to camp. As we need to cross 3 kilometers in birds view and walking will be 4-5.

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Aria
post Jul 14 2016, 12:34 PM
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There's also a bit of a cliff to negotiate! It will take upwards of an hour, possibly two given the terrain and lack of light. I don't want to push on too much as I think Blank's actions are going to stir a hornets nest before Dot and Dana reach the main camp...?!?

DH, feel free to roll for your victims too! One will try to run, the other two will fight to 6 boxes of stun or 3 physical before trying to run, use 3s (+dwarf racial modifications for one) across the board, Will 4+ if it becomes an issue
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Gilga
post Jul 14 2016, 12:41 PM
Post #364


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I will edit - taking the meat makes no sense right now in the middle of the night. Dana would offer to levitate her and Dot to the camp.

I think the two events may be interleaving - or even Dana and Dot would arrive after the attack.
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irn0rchid
post Jul 14 2016, 12:52 PM
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So what's the timeline now?
"Mid morning": Cailin talks to Rick
Cailin does recon with Sim (4-5 hours)
3PM: Trade talk with Lindsey/Rick/Aria here (immediately after Cailin leaves camp).
Cailin walks (Movement) to Maya's camp (hour?)
Cailin gathers materials and makes some implements (a few hours?)
6PM: Trip back to Rick's camp with meat (4-5 hours?)
6PM: Trip back to Rick's camp (2 hours)
Blank's ambush around here?

And did you guys switch back to just giving the meat instead of trying to trade? Last bit I see referencing it is Maya giving in to the others about trading. Or are you just moving it 'just in case' instead of leaving it in the water?

Edited the above based on posts while I was typing. (IMG:style_emoticons/default/nyahnyah.gif)
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Gilga
post Jul 14 2016, 01:09 PM
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We want to trade, Lindsey seems to not want us to trade (IMG:style_emoticons/default/wink.gif) - we are waiting for that part to be resolved (I think whatever you decided with Rick - it should realistically be known by now - unless you decided to ignore Aria and not keep radio silence.)
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irn0rchid
post Jul 14 2016, 01:12 PM
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I was assuming Aria would be present for Lindsey's comment and any response from Rick, as well as Rick making an 'official' response to her. So yeah, you guys should know one way or the other at this point in the Maya camp timeline.
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Beta
post Jul 14 2016, 02:17 PM
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New IC post up, but two things I’m a bit worried about with it:

Addie is making use of what should be Blank’s armor. I didn’t see much odds that anyone was going to agree to hand it over, and it should still be functional, if possibly somewhat stained and smelling faintly of vegetable soup. But I’m willing to re-write that if I’m stepping over a line on using someone else’s gear. Let me know.

Also: timing. This post took Addie to after ‘supper’ at the main camp (which may be fairly early, after a demanding day I think they’d not delay in cooking up what was brought in) …. I can break that up or edit it depending on the timing of Blank’s ambush, which will obviously cause some uproar.

And to note, Addie has seven dice in cooking (I had an adding error on her character sheet showing that she had 8, fixing that momentarily). Given an extra die for teamwork from Pierre, and taking away 3-4 dice penalties for improvised gear, should still let her buy one success – enough for making something edible, if not exactly appetizing.
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Imladir
post Jul 14 2016, 03:34 PM
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At least the insulation [8] on the clothes will help the soup stay hot for a while (IMG:style_emoticons/default/biggrin.gif)

Dana, don't forget that you and Dot have Cailin's spirit's help when going to the main camp. It might not be possible for the cliff (not sure it would count as earth domain for the Movement power) but it certainly does for the rest of the trip. And Cailin levitated from the top of the cliff to it's bottom with Dot and Klarissa (the last spell would be at -4d for Sustain which would leave 10d, more than enough for an effective force 2 levitate): it shouldn't come as a surprise to Dot.
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Aria
post Jul 14 2016, 07:54 PM
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You can make it on foot...it's just not easy, particularly in the semi-dark...
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post Jul 14 2016, 08:06 PM
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QUOTE (Cailin O'Connor @ Jul 14 2016, 03:34 PM) *
At least the insulation [8] on the clothes will help the soup stay hot for a while (IMG:style_emoticons/default/biggrin.gif)


Well, they didn't really make soup, just steamed vegetables with some juices running out of some them that got overcooked.

But I'm responding for a different reason -- I get confused sometimes with the various armor features and ratings. These body suits have insulation -- as in temperature insulation, rather than electrical insulation? I was assuming that something so high tech, made to wear under clothes, would not be hot to wear, but anything with extensive temperature insulation actually would be, I'd think?

so I guess what I'm asking is:

1) is this armor hot to wear? (if so I'll edit my IC post)
2) is it electrically insulating, or just temperature insulating? (I've not stuck it in an IC post yet, but Addie will have checked on herself by now)
3) I think the armor rating was 8. But I think that additional features (heat or electrical insulation, for instance) have their own, separate, ratings?
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Aria
post Jul 14 2016, 08:18 PM
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Armour rating is 8, it only has a capacity of 3 (fits you like a glove) and with a bit of GM fiat this is Thermally Regulating [3] so a mixture of heat and cold resistance!
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post Jul 14 2016, 08:44 PM
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QUOTE (Aria @ Jul 14 2016, 08:18 PM) *
Armour rating is 8, it only has a capacity of 3 (fits you like a glove) and with a bit of GM fiat this is Thermally Regulating [3] so a mixture of heat and cold resistance!


Awesome, thanks!

And I think we all kind of need to hang fire for Blank's ambush to happen, as it is apt to have a lot of repercussions!
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irn0rchid
post Jul 14 2016, 08:47 PM
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Lindsey's not going to do anything interesting between Rick deciding if we're gonna trade or not and Blank doing his thing, so don't wait on her.
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Aria
post Jul 14 2016, 08:47 PM
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If you have a burning itch to post you can always do a flashback from earlier in the day if you like (or even a flashback to 'before this shit happened')...as long as the 'timestamp' makes it clear!
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