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> Run! Recruitment, 2075/6 Persistent Game World Thread
Imladir
post Jul 14 2016, 08:50 PM
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I don't know why I associated the [8] with both the armour rating and the insulation rating. Maybe I'm used to fill the capacity of an armour and since it's equal to it's armour rating unless otherwise specified...
I found it maybe a bit excessive but I didn't stop and think about it really hard ^^

Neither too hot not too cold, silky smooth. She's got nothing next to nothing to show or hide so the "fits like a glove" is not an issue. I think Cailin really loves those clothes.
Except that they are a bit bland of course... She'll absolutely have to try and improve that!

QUOTE (Aria @ Jul 14 2016, 10:47 PM) *
If you have a burning itch to post you can always do a flashback from earlier in the day if you like (or even a flashback to 'before this shit happened')...as long as the 'timestamp' makes it clear!


Hum. I may take you up on that. Since Cailin (and Klarissa) is asleep in the small camp, I probably won't have anything to post until the morning so I'll have time to prepare something.
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Digital Heroin
post Jul 15 2016, 04:23 AM
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QUOTE (Aria @ Jul 14 2016, 01:34 PM) *
There's also a bit of a cliff to negotiate! It will take upwards of an hour, possibly two given the terrain and lack of light. I don't want to push on too much as I think Blank's actions are going to stir a hornets nest before Dot and Dana reach the main camp...?!?

DH, feel free to roll for your victims too! One will try to run, the other two will fight to 6 boxes of stun or 3 physical before trying to run, use 3s (+dwarf racial modifications for one) across the board, Will 4+ if it becomes an issue


Will cook up the rolls/post tonight, when I take the watch. Working out the rolls I'll need ahead of time.
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Mercy
post Jul 15 2016, 01:50 PM
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How far do we go while waiting for Blank to do his thing? Gilga, you might need to retcon some of your posts if you keep going since the attack might already have occurred and could change what you are seeing and doing.
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Aria
post Jul 15 2016, 04:07 PM
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Since we're being vague about timelines I'm going to assume that the attack occurs (or at least the camp finds out about it) shortly after Dana arrives and sits down to listen to the singing...hopefully that works for everyone else too?!?
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Gilga
post Jul 15 2016, 06:45 PM
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I think it makes a better story that way. No matter when was the attack it will take hunters a few hours to return, especially wounded and so forth. Then I get to RP the panic in the camp or whatever reactions people will have to some bleeding hunters returning.

P.S: Aria can you resolve the trading chat - it happened long before the attack.
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irn0rchid
post Jul 15 2016, 06:51 PM
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QUOTE (Aria @ Jul 15 2016, 10:07 AM) *
Since we're being vague about timelines I'm going to assume that the attack occurs (or at least the camp finds out about it) shortly after Dana arrives and sits down to listen to the singing...hopefully that works for everyone else too?!?


I'll need to know where dusk is in relation to the attack occurring and the news/bodies getting to camp please.
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Beta
post Jul 15 2016, 07:48 PM
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@Aria: I was looking at the map, and shifted it to 'terrain view' (top right option when you use the 'base map' pulldown) which suddenly made elevations quite clear, and it really changed how I looked at the area (it is REALLY hilly/mountainous) ... and it would seem that the 2nd (large) camp is on a rather steep slope -- drops about 1400' (420 metres) over a kilometer horizontal distance. Should we assume that the group found a small flat area for the camp? (if we really are on mostly perched on a steep hill side I'd roll that into the fluff of my IC posts). Or should we just look at the broader terrain nature and not worry about the map slopes too much. Or would you like to nudge the camp one way or another a bit? Or ....?
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adamu
post Jul 15 2016, 08:27 PM
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@Aria - been leading up to this for a while, but time now to get down to brass tacks.

What's it gonna take to make a bow and some arrows?

I generously figure I've got -5 dice in penalties (poor conditions -2 [not bad conditions since got food and a dry cave to work in], -2 for inadequate tools [not tools unavailable, since I've got the main tool, the knife], and -1 for working from memory [based on my Logic]).

But still leaves me four dice to work with from my pool of nine (Logic 4, Armorer 3 with spec in Archery).
Also I think I've now got all the necessary materials (yeah, been Interwebbing bowmaking, and primitive but effective bows are not that hard to make - no, I sure as heck couldn't do it, but it turns out it is not as long and complex a task as my city-softened-weakling self had imagined).

So if you approve those mods, I need you to assign threshold and interval.
Hopefully the threshold will be that applicable to a professional bowmaker, not a little kid in the woods (my skill level is above the 4 "professional" level).

Let me know what you think!

@Mercy, seems like Maya is pretty busy with stuff - don't know how you feel about her working on this pretty much full-time like Raf is (been avoiding other time-consuming activities), but maybe a teamwork assist - noticed you also have a lot of dice in this....
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Imladir
post Jul 15 2016, 08:34 PM
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I'll make sure it's pretty if you want (IMG:style_emoticons/default/nyahnyah.gif)
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Beta
post Jul 15 2016, 08:58 PM
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Put up a post from back in the middle of the day, developing Jugalo and Niyaf a bit (and giving Addie's fear of snakes some air-time. It isn't bad enough to stop her from doing things, but it will change how she does things).
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adamu
post Jul 15 2016, 09:04 PM
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QUOTE (Cailin O'Connor @ Jul 15 2016, 09:34 PM) *
I'll make it's pretty if you want (IMG:style_emoticons/default/nyahnyah.gif)



Sweet. Raf would like that.


I actually think Raf and Cailin would hit it off well - same age, both from British isles, both from an elite but conscientious background.

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Beta
post Jul 15 2016, 09:12 PM
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Aria: I went and spent some karma (updated character sheet) -- let me know if there is any issue with this.

- increased artisan from 1 to 2 (4 karma) -- has made a number of things over the course of day 2 and 3, so a couple of days of working on this
- increased survival from 2 to 3 (6 karma) -- has now had three days of fairly intensive survival training!
- increased 'main group kids' knowledge from 1 to 2 (2 karma) -- have now had three days of getting to know them all.

(this uses up my karma from posts. I think there was some starting karma from making character sheets and background and so forth, but not quite sure how much that was)

--------------------

ETA: added Jamal and Leslie to the Run!ners list on OP, and updated Niyaf and Jugalo. Posting this to remind others that this list is there, if you name someone it would be awesome if you could add them: http://stormy-waters-2075.obsidianportal.com/wikis/runers It gets really hard to remember everyone who has been named and what has been said about them (at least for me, I'm terrible at remembering names)
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Imladir
post Jul 15 2016, 09:42 PM
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Should be 5 karma for all of this.
And I've added a note about Klarissa.
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Aria
post Jul 15 2016, 10:08 PM
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QUOTE (Betx @ Jul 15 2016, 08:48 PM) *
@Aria: I was looking at the map, and shifted it to 'terrain view' (top right option when you use the 'base map' pulldown) which suddenly made elevations quite clear, and it really changed how I looked at the area (it is REALLY hilly/mountainous) ... and it would seem that the 2nd (large) camp is on a rather steep slope -- drops about 1400' (420 metres) over a kilometer horizontal distance. Should we assume that the group found a small flat area for the camp? (if we really are on mostly perched on a steep hill side I'd roll that into the fluff of my IC posts). Or should we just look at the broader terrain nature and not worry about the map slopes too much. Or would you like to nudge the camp one way or another a bit? Or ....?

You are absolutely right, just Google Earthed it (IMG:style_emoticons/default/nyahnyah.gif) let's assume the camp is further down the valley... I don't think it affects any IC... Will move the marker when I get a chance, or someone else can...
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Digital Heroin
post Jul 16 2016, 08:35 AM
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I forgot to ask if these guys were armored... going to assume they were not there when the suits showed up... poor bastards.

Rolls are being made with Rolz until I can sort a dice roller that actually saves results. Not on the ship, but I half rolled there when I was, and consistency is king. I'll be as detailed with the roll explanations as possible.
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irn0rchid
post Jul 16 2016, 11:10 AM
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Orokos is the best roller. Xd6t5 works for Shadowrun.
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Imladir
post Jul 16 2016, 11:18 AM
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Or Xd6h5 if you use edge pre-roll.

QUOTE (Digital Heroin @ Jul 16 2016, 10:35 AM) *
I forgot to ask if these guys were armored... going to assume they were not there when the suits showed up... poor bastards.


The clothes were found in the morning. Since Blank is attacking at the end of the afternoon, it will depend on how long scouting parties take: half a day? a day? I don't know anything about that but wouldn't half-day scouting parties be more reasonable?
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Gilga
post Jul 16 2016, 11:29 AM
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I think that traditionally hunting parties should take a few days. They need to get sufficiently farther away from a camp to hunt.
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Imladir
post Jul 16 2016, 11:30 AM
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Well then, no armour it is.
Blank is a bully!
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Digital Heroin
post Jul 16 2016, 11:31 AM
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QUOTE (irn0rchid @ Jul 16 2016, 11:10 AM) *
Orokos is the best roller. Xd6t5 works for Shadowrun.


I am largely limited by what works through a military Firewall/Filter that does not like games. Rolz seems to pass through as it is probability site.

...also, I am up to 56 rolls for this combat... bloody hell.

Just about done the rolling (Dwarf was a bastard to knock out, ultimately a Critical Glitch felled him). Next comes my favorite part... describing the violence. (IMG:style_emoticons/default/biggrin.gif)
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Digital Heroin
post Jul 16 2016, 11:32 AM
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QUOTE (Cailin O'Connor @ Jul 16 2016, 11:30 AM) *
Well then, no armour it is.
Blank is a bully!


Blank has no morality. He's a monster. Scarier than a bully. (IMG:style_emoticons/default/nyahnyah.gif)
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Gilga
post Jul 16 2016, 01:19 PM
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QUOTE (Digital Heroin @ Jul 16 2016, 12:32 PM) *
Blank has no morality. He's a monster. Scarier than a bully. (IMG:style_emoticons/default/nyahnyah.gif)


did you give him super human psychosis?
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Digital Heroin
post Jul 16 2016, 01:27 PM
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QUOTE (Gilga @ Jul 16 2016, 01:19 PM) *
did you give him super human psychosis?


Slightly modified version of Blank Slate. The only personality he has is that absorbed from observation of a driven and sociopathic DocWagon Tech and a pack of Chimera assassin-trainers. He has next to no education outside of killing, and no concept of how the real world works or how people interact in a moral framework. The only near-morality he knows is the Vory prison gang code, taught to him by one of his trainers in a departure from his regime of learning. All his infiltration into normal society was done under the influence of personafixes, and only under them does he have any personality or moral compass.
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Imladir
post Jul 16 2016, 01:31 PM
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QUOTE (Digital Heroin @ Jul 16 2016, 01:32 PM) *
Blank has no morality. He's a monster. Scarier than a bully. (IMG:style_emoticons/default/nyahnyah.gif)


I can see that!
I'm almost glad Cailin is asleep in the other camp, even if the repercussions will probably be felt everywhere. No idea what will come of it...
Except probably that Blank will be forever alone that is ^^ Or at least, for a good while (unless something so big happens that his fighting skills override any other concerns that is...)
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Digital Heroin
post Jul 16 2016, 01:40 PM
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Blank's Ambush

Opponents

Human Fighter (hFight) (Tripped the wire)
- 3B, 3A, 3R, 3S, 4W, 3I, 3C
- Init: 6+1d6
- Conditions: Physical 9 Stun 10
- Limits: Physical 4

Human Runner (hRuns)
- 3B, 3A, 3R, 3S, 4W, 3I, 3C
- Init: 6+1d6
- Conditions: Physical 9 Stun 10
- Limits: Physical 4

Dwarf
- 5B, 3A, 3R, 5S, 4W, 3L, 3I, 3C
- Init: 6+1d6
- Conditions: Physical 10 Stun 10
- Limits: Physical 6

Surprise Rolls:
[ Spoiler ]


Surprise Round

Initiative
[ Spoiler ]


1st Pass
[ Spoiler ]


Combat Turn 1

Initiative
[ Spoiler ]


1st Pass

[ Spoiler ]


Combat Turn 2

Initiative
[ Spoiler ]


First Pass
[ Spoiler ]


Second Pass
[ Spoiler ]


Combat Turn 3
Initiative
[ Spoiler ]


First Pass
[ Spoiler ]


Second Pass
[ Spoiler ]


Combat Turn 4

Initiative
[ Spoiler ]


First Pass
[ Spoiler ]


Second Pass
[ Spoiler ]


Combat Turn 5

Initiative
[ Spoiler ]


First Pass
[ Spoiler ]


Second Pass
[ Spoiler ]


Combat Turn Six

Initiative
[ Spoiler ]


Pass One
[ Spoiler ]


End Result:

Dwarf is KOed
Human Fighter is KOed w. 3 Boxes of Physical Damage
Human Runner is KOed w. 1 Box of Physical Damage
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