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> Run! Recruitment, 2075/6 Persistent Game World Thread
Beta
post Jun 15 2016, 07:40 PM
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Thanks In0rchid. Problem is that SR doesn't have an 'orate' skill, since it is not usually what the game is about.

For what it is worth, her entire 'influence' skill group has the same score, so it could be called etiquette, maybe? But it seemed to me that Leadership is closest to what Addie is trying to do here, even if it isn't a case that the rules cover well.

At that, a few combat turns should at least be enough to get kids moving towards the bush to take a leak, and not immediately challenging her possesion of the medicine. Even if they start thinking on their own after that, hopefully things are moving in a good direction.
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Aria
post Jun 15 2016, 07:42 PM
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@Beta: seed away!
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Beta
post Jun 15 2016, 07:51 PM
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4) (my day to be talkative, apparently). I made two small tweaks to Addie’s character sheet on OP.
- Fixed an error (her mental limit should be 6, not 5),
- and made a tweak I’d intended to do as I was entering her but forgot (and hasn’t come up yet). Changed Artisan 2 to Artisan 1 (cooking specialization). Artisan always makes more sense with a specialization, and while baby-sitting may involve a certain amount of arts-and-crafts, cooking is the part that is apt to draw more focus.

ETA: also added an image. Might find a better one later, but beats nothing. (Also, mental note: doing a Google image search for "judo girl" very quickly descends into 'rule 34' territory. Next time use a better search term!)
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adamu
post Jun 15 2016, 08:44 PM
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QUOTE (Aria @ Jun 15 2016, 04:47 PM) *
Reading his IC I wasn't sure myself how much he intends to nab, assume he took the knives and the claw hammer, apart from the ones Maya found subsequently, it's not a big tool crate, there are nails and some bits and pieces...escalating at this point might not be wise!


@Aria - thanks for the detailed info, that makes things very clear for me.

Actually, though, based on that information and half dozen practical and character-driven decisions, Rafferty will feel that immediate escalation (well, hopefully not, but certainly persistence) is imperative.

However, you seem to be hinting that you'd rather he not - if that's the case, then I don't want to derail the game, so I won't.
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Beta
post Jun 15 2016, 09:20 PM
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I can break off the last part of Addie's post (coming back to camp), and re-post that part once Rafferty and Blank have sorted out that spot of bother. Mercy might need to edit a post too, to make the timeline run smoothly.

I'll hold off posting anything else until we've sorted out what is happening here.
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Gilga
post Jun 15 2016, 09:30 PM
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Made some edits to Dana's sheet -
Magic A seemed a bit too much for a teenage, so I reduced her to magic 3 and made her a good looking but shy elven athlete, that seems harmless at first sight, but is training her entire life as a warrior.


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Aria
post Jun 15 2016, 09:41 PM
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QUOTE (adamu @ Jun 15 2016, 08:44 PM) *
@Aria - thanks for the detailed info, that makes things very clear for me.

Actually, though, based on that information and half dozen practical and character-driven decisions, Rafferty will feel that immediate escalation (well, hopefully not, but certainly persistence) is imperative.

However, you seem to be hinting that you'd rather he not - if that's the case, then I don't want to derail the game, so I won't.

Not at all... Do as you feel your character would always, even if it gets you broken (IMG:style_emoticons/default/biggrin.gif)
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Raiderj
post Jun 15 2016, 09:59 PM
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QUOTE (Aria @ Jun 15 2016, 09:41 PM) *
Not at all... Do as you feel your character would always, even if it gets you broken (IMG:style_emoticons/default/biggrin.gif)


You gonna respond to Vincent?
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Aria
post Jun 15 2016, 10:40 PM
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QUOTE (Raiderj @ Jun 15 2016, 09:59 PM) *
You gonna respond to Vincent?

Hope to get more IC up tomorrow...but I think I did didn't I?!?

Edit: ah sorry, re-read your IC, will try to respond tomorrow!
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adamu
post Jun 15 2016, 10:54 PM
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QUOTE (Betx @ Jun 15 2016, 10:20 PM) *
I can break off the last part of Addie's post (coming back to camp), and re-post that part once Rafferty and Blank have sorted out that spot of bother. Mercy might need to edit a post too, to make the timeline run smoothly.

I'll hold off posting anything else until we've sorted out what is happening here.


Holy frijoles that is considerate!

But no no no, no one needs to be editing anything.

Don't think anyone's actions have impacted the Rafferty/Blank conversation anyway.

Doubtless there will be many parallel interactions taking place, with such a large number of PCs.

Hey Aria, do we have a very rough idea of how many people are here?
I am getting the sense of dozens, even vicinity of a hundred?
Or is that too big?
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adamu
post Jun 15 2016, 10:56 PM
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QUOTE (Aria @ Jun 15 2016, 10:41 PM) *
Not at all... Do as you feel your character would always, even if it gets you broken (IMG:style_emoticons/default/biggrin.gif)


Broken character I don't mind (easy to be brave when you're a piece of paper!).

Breaking character bothers me a lot though!
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Digital Heroin
post Jun 15 2016, 10:56 PM
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QUOTE (adamu @ Jun 15 2016, 11:54 PM) *
Holy frijoles that is considerate!

But no no no, no one needs to be editing anything.

Don't think anyone's actions have impacted the Rafferty/Blank conversation anyway.

Doubtless there will be many parallel interactions taking place, with such a large number of PCs.

Hey Aria, do we have a very rough idea of how many people are here?
I am getting the sense of dozens, even vicinity of a hundred?
Or is that too big?


Aye, it seems like time is a bit fluid at this point. We're a bit out of step, and should be able to resolve without too much hold-out.
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adamu
post Jun 15 2016, 10:58 PM
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QUOTE (Raiderj @ Jun 15 2016, 10:59 PM) *
You gonna respond to Vincent?


Raider, I'm sorry - is that to me?

If so, had no idea your character had addressed mine.
Looking at your last IC post, I can't tell who Vincent is talking to...

Let me know either way!

EDIT - oops, sorry, reading back more carefully looks like Vincent's talking to Aria.
Just ignore me!
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irn0rchid
post Jun 15 2016, 11:51 PM
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Note that Maya got a saw and knife, so there are two people with blades from the tool crate.
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Beta
post Jun 16 2016, 12:32 AM
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Hmmm, I think we should assume that Addie returning to camp is after this (boys were bringing tools to camp while she was out looking further). So yes, will hold off saying more until this is settled, then she can figure out what is going on. (She would have probably tried to help sort things out otherwise, so it is possibly good that she isn't there ....)
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irn0rchid
post Jun 16 2016, 12:40 AM
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I think Lindsey's timeline is still before the appearance of the great snake killer and I need to wait to see how much Aria wants to reveal about the area from spirit eyes.

Was your intention for the 3 orcs in your narration to be the group from Lindsey's? Doesn't matter to me, just want to make sure we're all on the same page.
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Beta
post Jun 16 2016, 11:12 AM
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Yes, that was intent, but if they would not be there by then, I can edit.
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irn0rchid
post Jun 16 2016, 11:54 AM
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No worries, that's fine.
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Aria
post Jun 16 2016, 12:13 PM
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@Gilga: the magic sense power is a little vague when re-reading it...it says it acts as the spell (at Magicx10m range) but clearly you shouldn't have to learn spell casting as an adept. I suspect it's intended to be a straight perception test, just that you can detect what otherwise you couldn't...

@Adam: answer to your question re numbers coming up in the IC
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Mercy
post Jun 16 2016, 01:34 PM
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Hello. I would like to put something out. First, thanks to Aria for this concept and the opportunity to play here. Second, although I do enjoy using colors as I think they help with the texts, there are some colors that just do not show up well against the gray background. They look nice when you are creating the post, but are very hard to see once you hit the post button. The purple, dark green, and dark blue seem to be the worst. May I ask that people do a preview of their post to check how the colors look and try to stay away from the ones the show up poorly? Thank you.
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Beta
post Jun 16 2016, 02:29 PM
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Aria, Last night I was thinking about my wall of text about the snake, and in hindsight was wondering if I should have stopped earlier, if maybe the snake would actually have dissipated into smoke, had combat surprises, or whatever if I’d given you space to respond.

So I’m just checking in that it is fine for us to run fully amok in describing how things work out, and if there is any time checks that you want us to stop at. (i.e. “Write what you want for the end of the day, but don’t go past sundown for now” or something like that.) I just feel a bit worried, because while I’m pretty comfortable talking about a runner in Seattle working contacts and picking up gear, or even describing a routine penetration of a security system … this one is different. So far none of us have keyed in on some of the points in the opening post, about the sun/sky, the lack of animal sounds, etc. I just have this feeling that things that we as players would assume from experience would hold true in such an environment may or may not be the case here. (although part of me wonders how much of what is there is shaped by the characters’ beliefs and expectations, so that maybe some of that opening may change? But that is out-of-game player speculation, not anything Addie would be thinking about just yet).
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Raiderj
post Jun 16 2016, 02:29 PM
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I'll give it to the end of the day then I declare the right to do something silly.
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Raiderj
post Jun 16 2016, 04:15 PM
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QUOTE (Raiderj @ Jun 16 2016, 03:29 PM) *
I'll give it to the end of the day then I declare the right to do something silly.



And here I was looking forward to pretending Aria was a figment of Vincent's imagination.
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Aria
post Jun 16 2016, 04:35 PM
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I second Mercy’s comments about colours! Cyan for speech (if you must) works well, light colours are much better than dark! Personally I’m just as happy to read the text uncoloured but I don’t want to hinder creativity (IMG:style_emoticons/default/biggrin.gif)

Regarding posting on, this is a story based game, and it as much your story as it is mine so any input you lot make is good in my book! I will incorporate it into the overarching metaplot! I see no reason why you shouldn’t post ahead up to six hours or so, perhaps less when the actions ramp up but we can take a view when that happens. For this day I’m happy for you to all post to dawn at the very least. This includes writing your own responses for NPCs…they are deliberately not fully fleshed out yet so you have plenty of scope to reply for them without waiting for me to write their side of the conversation! Of course if you are discussing things with PCs please wait for the player to respond!

Established NPCs so far are Aria (pic up in the OP wiki under contacts then ‘others’ then Run!ers), and Rick (pic on the way). Gang tat orc I haven’t had time to conjure up a name or a pic for yet… (IMG:style_emoticons/default/nyahnyah.gif)

Yes, there is weird stuff going on (apart from the fact that you all just appeared here with no memory of how), you can mention the two points I’ve given you already if you like…even add one or two more if you are feeling creative (see the theme?) (IMG:style_emoticons/default/smile.gif)

Glad you all seem to be enjoying yourselves so far!

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irn0rchid
post Jun 16 2016, 04:43 PM
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Okay, I'll wait awhile for others to post then go through the night at the big camp. Left the groups open in case the troll girl fit there.
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