Run! Recruitment, 2075/6 Persistent Game World Thread |
Run! Recruitment, 2075/6 Persistent Game World Thread |
Jun 15 2016, 07:40 PM
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#51
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Shooting Target Group: Dumpshocked Posts: 1,995 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 |
Thanks In0rchid. Problem is that SR doesn't have an 'orate' skill, since it is not usually what the game is about.
For what it is worth, her entire 'influence' skill group has the same score, so it could be called etiquette, maybe? But it seemed to me that Leadership is closest to what Addie is trying to do here, even if it isn't a case that the rules cover well. At that, a few combat turns should at least be enough to get kids moving towards the bush to take a leak, and not immediately challenging her possesion of the medicine. Even if they start thinking on their own after that, hopefully things are moving in a good direction. |
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Jun 15 2016, 07:42 PM
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#52
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
@Beta: seed away!
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Jun 15 2016, 07:51 PM
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#53
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Shooting Target Group: Dumpshocked Posts: 1,995 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 |
4) (my day to be talkative, apparently). I made two small tweaks to Addie’s character sheet on OP.
- Fixed an error (her mental limit should be 6, not 5), - and made a tweak I’d intended to do as I was entering her but forgot (and hasn’t come up yet). Changed Artisan 2 to Artisan 1 (cooking specialization). Artisan always makes more sense with a specialization, and while baby-sitting may involve a certain amount of arts-and-crafts, cooking is the part that is apt to draw more focus. ETA: also added an image. Might find a better one later, but beats nothing. (Also, mental note: doing a Google image search for "judo girl" very quickly descends into 'rule 34' territory. Next time use a better search term!) |
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Jun 15 2016, 08:44 PM
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#54
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Reading his IC I wasn't sure myself how much he intends to nab, assume he took the knives and the claw hammer, apart from the ones Maya found subsequently, it's not a big tool crate, there are nails and some bits and pieces...escalating at this point might not be wise! @Aria - thanks for the detailed info, that makes things very clear for me. Actually, though, based on that information and half dozen practical and character-driven decisions, Rafferty will feel that immediate escalation (well, hopefully not, but certainly persistence) is imperative. However, you seem to be hinting that you'd rather he not - if that's the case, then I don't want to derail the game, so I won't. |
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Jun 15 2016, 09:20 PM
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#55
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Shooting Target Group: Dumpshocked Posts: 1,995 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 |
I can break off the last part of Addie's post (coming back to camp), and re-post that part once Rafferty and Blank have sorted out that spot of bother. Mercy might need to edit a post too, to make the timeline run smoothly.
I'll hold off posting anything else until we've sorted out what is happening here. |
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Jun 15 2016, 09:30 PM
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#56
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Great Dragon Group: Members Posts: 5,036 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Made some edits to Dana's sheet -
Magic A seemed a bit too much for a teenage, so I reduced her to magic 3 and made her a good looking but shy elven athlete, that seems harmless at first sight, but is training her entire life as a warrior. |
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Jun 15 2016, 09:41 PM
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#57
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
@Aria - thanks for the detailed info, that makes things very clear for me. Actually, though, based on that information and half dozen practical and character-driven decisions, Rafferty will feel that immediate escalation (well, hopefully not, but certainly persistence) is imperative. However, you seem to be hinting that you'd rather he not - if that's the case, then I don't want to derail the game, so I won't. Not at all... Do as you feel your character would always, even if it gets you broken (IMG:style_emoticons/default/biggrin.gif) |
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Jun 15 2016, 09:59 PM
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#58
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Moving Target Group: Members Posts: 383 Joined: 21-January 16 From: Newbtown USA Member No.: 199,988 |
Not at all... Do as you feel your character would always, even if it gets you broken (IMG:style_emoticons/default/biggrin.gif) You gonna respond to Vincent? |
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Jun 15 2016, 10:40 PM
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#59
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
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Jun 15 2016, 10:54 PM
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#60
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
I can break off the last part of Addie's post (coming back to camp), and re-post that part once Rafferty and Blank have sorted out that spot of bother. Mercy might need to edit a post too, to make the timeline run smoothly. I'll hold off posting anything else until we've sorted out what is happening here. Holy frijoles that is considerate! But no no no, no one needs to be editing anything. Don't think anyone's actions have impacted the Rafferty/Blank conversation anyway. Doubtless there will be many parallel interactions taking place, with such a large number of PCs. Hey Aria, do we have a very rough idea of how many people are here? I am getting the sense of dozens, even vicinity of a hundred? Or is that too big? |
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Jun 15 2016, 10:56 PM
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#61
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Not at all... Do as you feel your character would always, even if it gets you broken (IMG:style_emoticons/default/biggrin.gif) Broken character I don't mind (easy to be brave when you're a piece of paper!). Breaking character bothers me a lot though! |
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Jun 15 2016, 10:56 PM
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#62
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Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Holy frijoles that is considerate! But no no no, no one needs to be editing anything. Don't think anyone's actions have impacted the Rafferty/Blank conversation anyway. Doubtless there will be many parallel interactions taking place, with such a large number of PCs. Hey Aria, do we have a very rough idea of how many people are here? I am getting the sense of dozens, even vicinity of a hundred? Or is that too big? Aye, it seems like time is a bit fluid at this point. We're a bit out of step, and should be able to resolve without too much hold-out. |
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Jun 15 2016, 10:58 PM
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#63
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
You gonna respond to Vincent? Raider, I'm sorry - is that to me? If so, had no idea your character had addressed mine. Looking at your last IC post, I can't tell who Vincent is talking to... Let me know either way! EDIT - oops, sorry, reading back more carefully looks like Vincent's talking to Aria. Just ignore me! |
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Jun 15 2016, 11:51 PM
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#64
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Moving Target Group: Members Posts: 267 Joined: 12-June 16 Member No.: 200,422 |
Note that Maya got a saw and knife, so there are two people with blades from the tool crate.
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Jun 16 2016, 12:32 AM
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#65
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Shooting Target Group: Dumpshocked Posts: 1,995 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 |
Hmmm, I think we should assume that Addie returning to camp is after this (boys were bringing tools to camp while she was out looking further). So yes, will hold off saying more until this is settled, then she can figure out what is going on. (She would have probably tried to help sort things out otherwise, so it is possibly good that she isn't there ....)
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Jun 16 2016, 12:40 AM
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#66
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Moving Target Group: Members Posts: 267 Joined: 12-June 16 Member No.: 200,422 |
I think Lindsey's timeline is still before the appearance of the great snake killer and I need to wait to see how much Aria wants to reveal about the area from spirit eyes.
Was your intention for the 3 orcs in your narration to be the group from Lindsey's? Doesn't matter to me, just want to make sure we're all on the same page. |
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Jun 16 2016, 11:12 AM
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#67
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Shooting Target Group: Dumpshocked Posts: 1,995 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 |
Yes, that was intent, but if they would not be there by then, I can edit.
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Jun 16 2016, 11:54 AM
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#68
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Moving Target Group: Members Posts: 267 Joined: 12-June 16 Member No.: 200,422 |
No worries, that's fine.
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Jun 16 2016, 12:13 PM
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#69
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
@Gilga: the magic sense power is a little vague when re-reading it...it says it acts as the spell (at Magicx10m range) but clearly you shouldn't have to learn spell casting as an adept. I suspect it's intended to be a straight perception test, just that you can detect what otherwise you couldn't...
@Adam: answer to your question re numbers coming up in the IC |
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Jun 16 2016, 01:34 PM
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#70
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Runner Group: Members Posts: 3,348 Joined: 20-March 16 From: Alaska, USA Member No.: 200,310 |
Hello. I would like to put something out. First, thanks to Aria for this concept and the opportunity to play here. Second, although I do enjoy using colors as I think they help with the texts, there are some colors that just do not show up well against the gray background. They look nice when you are creating the post, but are very hard to see once you hit the post button. The purple, dark green, and dark blue seem to be the worst. May I ask that people do a preview of their post to check how the colors look and try to stay away from the ones the show up poorly? Thank you.
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Jun 16 2016, 02:29 PM
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#71
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Shooting Target Group: Dumpshocked Posts: 1,995 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 |
Aria, Last night I was thinking about my wall of text about the snake, and in hindsight was wondering if I should have stopped earlier, if maybe the snake would actually have dissipated into smoke, had combat surprises, or whatever if I’d given you space to respond.
So I’m just checking in that it is fine for us to run fully amok in describing how things work out, and if there is any time checks that you want us to stop at. (i.e. “Write what you want for the end of the day, but don’t go past sundown for now” or something like that.) I just feel a bit worried, because while I’m pretty comfortable talking about a runner in Seattle working contacts and picking up gear, or even describing a routine penetration of a security system … this one is different. So far none of us have keyed in on some of the points in the opening post, about the sun/sky, the lack of animal sounds, etc. I just have this feeling that things that we as players would assume from experience would hold true in such an environment may or may not be the case here. (although part of me wonders how much of what is there is shaped by the characters’ beliefs and expectations, so that maybe some of that opening may change? But that is out-of-game player speculation, not anything Addie would be thinking about just yet). |
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Jun 16 2016, 02:29 PM
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#72
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Moving Target Group: Members Posts: 383 Joined: 21-January 16 From: Newbtown USA Member No.: 199,988 |
I'll give it to the end of the day then I declare the right to do something silly.
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Jun 16 2016, 04:15 PM
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#73
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Moving Target Group: Members Posts: 383 Joined: 21-January 16 From: Newbtown USA Member No.: 199,988 |
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Jun 16 2016, 04:35 PM
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#74
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
I second Mercy’s comments about colours! Cyan for speech (if you must) works well, light colours are much better than dark! Personally I’m just as happy to read the text uncoloured but I don’t want to hinder creativity (IMG:style_emoticons/default/biggrin.gif)
Regarding posting on, this is a story based game, and it as much your story as it is mine so any input you lot make is good in my book! I will incorporate it into the overarching metaplot! I see no reason why you shouldn’t post ahead up to six hours or so, perhaps less when the actions ramp up but we can take a view when that happens. For this day I’m happy for you to all post to dawn at the very least. This includes writing your own responses for NPCs…they are deliberately not fully fleshed out yet so you have plenty of scope to reply for them without waiting for me to write their side of the conversation! Of course if you are discussing things with PCs please wait for the player to respond! Established NPCs so far are Aria (pic up in the OP wiki under contacts then ‘others’ then Run!ers), and Rick (pic on the way). Gang tat orc I haven’t had time to conjure up a name or a pic for yet… (IMG:style_emoticons/default/nyahnyah.gif) Yes, there is weird stuff going on (apart from the fact that you all just appeared here with no memory of how), you can mention the two points I’ve given you already if you like…even add one or two more if you are feeling creative (see the theme?) (IMG:style_emoticons/default/smile.gif) Glad you all seem to be enjoying yourselves so far! |
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Jun 16 2016, 04:43 PM
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#75
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Moving Target Group: Members Posts: 267 Joined: 12-June 16 Member No.: 200,422 |
Okay, I'll wait awhile for others to post then go through the night at the big camp. Left the groups open in case the troll girl fit there.
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