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> Run! Recruitment, 2075/6 Persistent Game World Thread
Imladir
post Aug 29 2016, 12:20 AM
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QUOTE (Raiderj @ Aug 29 2016, 01:39 AM) *
"Um... I met him. Unless it was one of the most elaborate halluncenations in the history of Eagledom." Vincent interjects. "He bound me with alchemical preperations and made me hunt food for him."



Oh... And here I was, fearing this Toxic. If he's an alchemist it's ok, nothing to fear (IMG:style_emoticons/default/biggrin.gif)
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Raiderj
post Aug 29 2016, 12:46 AM
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He also summoned spirits. (IMG:style_emoticons/default/nyahnyah.gif)
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Imladir
post Aug 29 2016, 05:16 AM
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Guidance spirit [6] (Summoning, Defence, Drain): 12d6t5 5 6d6t5 3 13d6t5 6
Two services, no drain, but it was a close call there...

First (and probably only) service is to use a Divination
Divination (Guidance Spirit): 10d6t5 1 yeah... Not so good there, Cailin will give an edge point to the spirit.
Divination (Guidance Spirit, edge): 9d6t5 3 better

Four successes, which meets the threshold of a specific question, probably good enough but I'll wait for Aria's answer there...

Oh and since it's there... Let's give him a second question of "who should go?", which Cailin hopes dearly will not include herself...
Divination (Guidance Spirit): 10d6t5 3
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Gilga
post Aug 29 2016, 05:55 AM
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I did not see that coming, nice going (IMG:style_emoticons/default/wink.gif)
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Imladir
post Aug 29 2016, 07:00 PM
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(IMG:style_emoticons/default/smile.gif)
Cailin hopes that with this, she will have done enough to not be required to go, while still helping. Of course, it will probably backfire but...

I made a small roll to know more about Toxic Magic, not sure how much it gives but I suppose the types of spirits is not that secret. And it's not like there is much to know anyway, it's not blood magic...
Magical Threats (Toxic Magic): 9d6t5 2
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Beta
post Aug 29 2016, 07:15 PM
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I didn’t want to assume that the small camp crew would share everything with the big camp, or that they’d give an unslanted version of things – hence having Addie asking for details IC, rather than just going “Once the small camp crew had explained all that happened…”
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Imladir
post Aug 29 2016, 07:20 PM
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Since neither Dana nor Cailin know anything more regarding this supposed Toxic than Addie & Co, that's not a bad thing (IMG:style_emoticons/default/wink.gif)
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Beta
post Aug 29 2016, 07:27 PM
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QUOTE (Cailin O'Connor @ Aug 29 2016, 08:20 PM) *
Since neither Dana nor Cailin know anything more regarding this supposed Toxic than Addie & Co, that's not a bad thing (IMG:style_emoticons/default/wink.gif)


I’m not honestly quite sure how this toxic thing got started, as in I don’t think Aria described anything, right? So I guess that even RaiderJ doesn’t really know what Vincent knows?
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Imladir
post Aug 29 2016, 07:40 PM
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It comes from the fact that Dana shapechanged Vincent into an eagle for some recon. But RaiderJ disappeared for a few weeks, and since the spell should have ended by the end of the day, a solution had to be found, he went with a toxic shaman abducting him. So nothing from Aria no, the only pieces of information we have come from RaiderJ. Which can be sumed up by "There's a toxic shaman who practices alchemy and Vincent may be able to roughly describe the area he was in".
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Beta
post Aug 29 2016, 08:31 PM
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OK, that was what I had gathered -- I just wasn't positive that I hadn't missed something somewhere along the line.

Also: as a player I do realize that Addie's plan has some potential flaws in it. She may be doing a better job at not noticing them.
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Imladir
post Aug 29 2016, 08:32 PM
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I would have described the flaws as "huge holes" myself (IMG:style_emoticons/default/nyahnyah.gif)
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post Aug 29 2016, 09:51 PM
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Well yes, there is the risk that Addie finds the toxic so sympathetic that she decides to side with him and set up everyone else for destruction and misery … (IMG:style_emoticons/default/wink.gif)

More seriously, and thoroughly OOC:
I’ll work with whatever plan people come up with. But I’m fine with Addie biting off more than she can chew, or even stumbling into the worse horrors that are actually lurking out here and coming to a bad end. I’ve seeded Dot, Pierre, Sprocket, and Rusty as potentially interesting characters to move to, and I never figured that we were all guaranteed of getting out of this horror story alive. The death of the person who is possibly working hardest to keep the large group socially cohesive would be pretty classic as the point where things go from bad to worse.

I’m not trying to get her killed -- but I am playing her a particular way, with the understanding that in this environment those choices are not the safest option (be that batting some soft lobs to Lindsey or having Addie not be sufficiently paranoid in this sort of situation). This is not to be perverse, but to make opportunities for the story to turn in interesting ways. Normally in ShadowRun I'd be trying to eliminate risks and variables, but this scenario is sufficiently different that I'm taking quite the opposite tact and trying to create opportunities for things to happen.

Anyway, Addie has spoken her bit for now, time for others to come up with alternate plans, etc. I've taken up enough camera time for the moment.*

* I fully expect that if the bait plan goes ahead, at some point Addie is taken out of action and it is up to the rest of you to decide if you take the risk to push forward once your spy is gone, and if you do whether you get there in time to save her. At worst instead Addie is trying to get out of the way or find a safe spot as the rest of you sneak in and make the assault. Really not planning on this being Addie takes over the whole toxic mage thread.
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Gilga
post Aug 30 2016, 06:14 PM
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OOC: Dana admires Addie now (IMG:style_emoticons/default/wink.gif) Addie shows the bravery Dana wanted to find in herself.

is my interpretation of Caillin leaving correct? I'll edit if she just say she is leaving but does not actually leave.
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Imladir
post Aug 30 2016, 06:19 PM
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She was not yet leaving, but may as well, as she sees it she doesn't have anything more to contribute to the discussion anyway since she already did all she could (or all she is comfortable doing at least).
And to her the only possible course of action is first to get more information: talking about what to do next is premature without more data, and since she doesn't really enjoy the company of this "tribunal"...
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Imladir
post Aug 30 2016, 07:19 PM
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Makeover (Cast at Force 6, effective Force of 4): 14d6t5 4
No drain, nice day at a beauty salon, yada, yada.
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Digital Heroin
post Aug 30 2016, 08:22 PM
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Blank continues to explore. Blank feels productive, and is pretty damn sure he'll find crates out where he is. Even ten kilometers from the camp he figures there is something to be found.

I have a feeling everyone in the camp is chasing a fever dream. Thematically it suits kids trying to make their way in the scary unknown very well. Kudos.
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Gilga
post Aug 31 2016, 05:43 AM
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Eddited a bit to suit for Mercy's post. Dana did not stop Caillin, she somewhat reluctantly joined Caillin. So for it to make some sense, I'll just assumed that Maya went a bit downhill a bit to get the two girls back.

Their conversation does not make sense when the other council are within hearing range.
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Beta
post Aug 31 2016, 08:16 PM
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Ended up with a rather long post, so decided to put all the introspection part under spoiler tags. Read it if you want, or if you prefer to take in just the more observable parts then don't read under the tag, then don't and save yourself some time (IMG:style_emoticons/default/biggrin.gif)

If you do read it, please also read in the spoiler tags below

[ Spoiler ]
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Gilga
post Aug 31 2016, 08:45 PM
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Poor Addie... She must be feeling awful.
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post Aug 31 2016, 09:07 PM
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QUOTE (Gilga @ Aug 31 2016, 09:45 PM) *
Poor Addie... She must be feeling awful.


Well, she did set up Niyaf to get raped. I think that would be a big deal for most people. Mechanically throw in a code of honor to protect those (who she perceives to be) weaker than herself, and in story terms that she's driven by duty, guilt, and a gnawing sense of inadequacy, and ... it was inevitably going to be character changing. Plan A got shot down, so on to plan B ...

(which reminds me: I need to look up the consequences for breaking a code of honour -- I think that there is an ongoing penalty until you've made up for it?)
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Imladir
post Aug 31 2016, 09:15 PM
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Not much of one.
Assassin's Creed:
QUOTE
Characters who take this version of Code of Honor lose 1 point of Karma for every unintentional and/or unpaid murder they commit, and their Public Awareness goes up by 1 for each such death.


Warrior's code, it's this:
QUOTE
The character loses 1 Karma per unarmed or defenseless person that they kill or allow to be killed through their actions.


So at worst (mechanically speaking), you'd lose a karma point.
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Aria
post Aug 31 2016, 11:09 PM
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Sorry folks, crazy RL at the moment! I'm loving what I'm reading but Rick isn't quite ready to wade in yet! As the toxic is Raider's creation (although it fits well!) I'm happy for one of you to give voice to the returning spirit with useful Intel! He's not hiding! But he's not from your original group either!

On the question of 'who should go' the answer will obviously be 'the PCs' (IMG:style_emoticons/default/ork.gif)
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Imladir
post Aug 31 2016, 11:37 PM
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I'm pretty sure the spirit will answer "The PCs, minus Cailin" myself (IMG:style_emoticons/default/biggrin.gif)
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Gilga
post Sep 1 2016, 03:31 AM
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Mechanically it will be a lot harder without Caillin as she is the only one who can counterspell. I'll have Dana talk to her while the time is right.
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Imladir
post Sep 1 2016, 03:32 AM
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Oh? Damn... Maybe I'll put some xp there then, there's not a lot at the moment...
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