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> Run! Recruitment, 2075/6 Persistent Game World Thread
Beta
post Oct 16 2016, 06:44 PM
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Bridal Veil Falls, for anyone who is interested.

I'll start stearing Addie back to the main group soon, but having fun with Pierre in the meantime -- it is relaxing to play the stereotypical 'want to build things and make things work' dwarf.

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Beta
post Oct 17 2016, 03:44 PM
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OK, last installment of Addie pity-party/emotional-melodrama posted.

tl;dr version -- she realizes that if there are no people, roads, or matrix linked cameras at somewhere as spectacular as Bridal Veil Falls (not that she knows the name) that they really are somewhere extremely strange or remote, and she decides that she needs to live at least long enough to tell the others to stop thinking that civilization will be easy to find.

I'll start her back towards the others next. I think most likely once she gets up out of the hanging valley that she is in that she'll be able to make matrix contact with Aria (in Lindsey's group), and will attempt to find her way toward them. Too bad she hadn't gotten that apprenticeship time with Maya that she'd been angling for -- navigation skill would come in handy about now (IMG:style_emoticons/default/eek.gif)

ETA:
bought off phobia (snakes) for ten karma (5x2) (she still thinks they are freaky, but just can't be bothered with being that scared of dying)
Replaced “code of honour: protect those weaker than her” (-15 points) with “Loss of confidence: Leadership” (-10 points), paying ten karma ((15-10)x2) in the process.

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Gilga
post Oct 17 2016, 05:37 PM
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Day 4 evening.
Some time later, Dana went to a remote location and stripped, whispering words in Hebrew she turned herself into an owl. She summoned a minor spirit and ordered it "Carry my clothes and follow me" and as she did she was looking for Lindsey's group. They were not difficult to find because they were not very far from a birds perspective but also because they had a powerful spirit protecting them.
Dana got dressed near their camp and then approached it, visible on purpose to not alarm them. "Good evening ladies" She said.
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irn0rchid
post Oct 17 2016, 06:15 PM
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You coming in before or after dusk, Gilga?
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Gilga
post Oct 17 2016, 06:17 PM
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I'd assume that after, Dana would have waited till after so her clothes do not fall in mid air just because the sun has set.
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Aria
post Oct 18 2016, 12:40 PM
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Ok folks...this should be interesting (IMG:style_emoticons/default/smile.gif) yes...it seems to have waited for Dana to leave, can't think why (IMG:style_emoticons/default/spin.gif)

On a slightly different note: I've just picked up Anarchy and this game is made for it! I don't propose to force it on you, but if everyone is interested we may consider shifting over to it! Or we could just borrow some of the elements of storytelling (you are kind of there anyway) but still resolve things with the SR5 rules...? That is assuming people are still interested in continuing the game in the medium term? I had only envisaged it as being a one-off short game but there are plenty more twisted secrets to dredge out of the game yet as long as people want to keep playing it!?

I am intending to run a more conventional 'runner' level game sometime soon in Anarchy but I don't want to divert too much away from Run! or CoF over on ShadowGrid.
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post Oct 18 2016, 02:07 PM
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I've been wanting to see how Anarchy would work for PbP -- seems like it could be perfect -- but I haven't bought it yet. Wishing they'd bring it out in book form because I find reading large amounts on-screen to be really aggravating. So I'd love to try out those rules ... but at the same time I'm not ready to use them yet as I've not read them. I'd be entirely open to adding elements of them, but for now I'd need them kind of spelled out.
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Mercy
post Oct 18 2016, 02:10 PM
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Ouch. Just when we need Dana here.

Maya Initiative; Initiative: 10+1d6 15 15 and 2IP

It sounds like the change in Rick takes long enough to mean we are not surprised? Does Maya get any sort of armor from wearing the cat pelt?
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Aria
post Oct 18 2016, 02:51 PM
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Count as leather armour...2?!?
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Mercy
post Oct 18 2016, 03:05 PM
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LOL Well, I had hoped for more from the pelt of that creature, but it is better than my skin.
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Beta
post Oct 18 2016, 04:04 PM
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Doh, I had Pierre leave too soon! (not that he’s a great fighter, but at least a reasonably decent witness to whatever goes down). So who is still around there (in terms of PCs) – just the two elven girls (one a pacifist) and Raf?

Maybe this is why Aria said everyone needed high willpower -- to make sure that going on full defense is helpful!
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Gilga
post Oct 18 2016, 05:32 PM
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You have Caillin if she is still there and she is a powerful conjurer I am sure you'll be alright. Good luck in the fight and well Dana thought to try and unite people by having the girls also look for Addie - perhaps what Addie could not do by staying she achieves by running off.
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Imladir
post Oct 18 2016, 06:31 PM
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Cailin is still there.
Though given her initiative, she won't act first... She may even act last in fact...
Initiative: 7+1d6 8
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post Oct 18 2016, 06:49 PM
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QUOTE (Gilga @ Oct 18 2016, 05:32 PM) *
You have Caillin if she is still there and she is a powerful conjurer I am sure you'll be alright. Good luck in the fight and well Dana thought to try and unite people by having the girls also look for Addie - perhaps what Addie could not do by staying she achieves by running off.


Does Caillin’s pacifism extend to what she asks of her spirit? And I forget if she has any banishing (not saying that Rick is possessed, but it certainly seems possible)

And if Dana ever tells that to Addie, the latter will not know if she should laugh or cry – it would fit in nicely with how everything else she did seemed to work out backward.
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Imladir
post Oct 18 2016, 06:54 PM
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Banishing is suicide, I don't intend to try (and I don't have the skill anyway) :o
Pacifism extends to the spirit since she'd be the one giving orders. Though there are other solutions than hurting anyone.
Problem is with the sunset, her spirit left, and given the calm situation, she didn't invoke a new one. Which could complicate things a bit ^^
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adamu
post Oct 18 2016, 09:26 PM
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Raf's initiative is 15.

But I use a point of Edge to go first.

And then I use a point of Edge to do Protect the Principle (dropping my initiative to 10).

So Rick's attack (whatever it is) should hit Raf.

I don't get a defense test, just soak - so here are my three dice against whatever he does...

Protect the Principle soak: 3d6t5 0
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post Oct 18 2016, 09:33 PM
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Wow, major bravery rep to Raf!

(btw, holding off on posting further day 5 stuff for Addie as she’ll return to commlink range of Lindsey’s group in this next post, and the news of what is going on with Rick et al may have reached them somehow, which could change things. And for Pierre he’s not close enough to be immediately aware of what is going on; he may well hear shouts soon and return to see what is going on, but will have to wait and see how things play out)
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adamu
post Oct 18 2016, 10:01 PM
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Easy to be brave with a piece of paper.

But Raf has (or...had) this irrational loyalty to Maya, plus his protect women gentleman's code.
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Mercy
post Oct 19 2016, 03:02 AM
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Well, your bravery is going to give Maya time to ready her weapon and be able to attack next IP. So what sort of knife did Dana give me? I am assuming it is the one she took from Mohamed.

Maya will be supremely grateful to Raferty if they survive this. Let's just hope that the kindly GM remembers that we are just kids.
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Imladir
post Oct 19 2016, 03:39 AM
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Levitate [6] (cast, drain): 16d6h5 9 13d6t5 6 (Use edge to blow the limit and reroll 6s)
Rick/whatever is possessing him has a Strength + Body [9] test to make or he/it will levitate a few meters above the ground, at least a couple of meters away from anyone.
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Gilga
post Oct 19 2016, 03:43 AM
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At least Maya is armed now.
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adamu
post Oct 19 2016, 06:09 AM
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Yeah but you can knock him out almost as easily as stab him. And the poor guy clearly seems possessed.

Great move on the levitate, by the way.
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Gilga
post Oct 19 2016, 12:15 PM
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The dagger is unlikely to do physical damage though as Rick is wearing body glove.
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Aria
post Oct 19 2016, 12:28 PM
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Oh he's possessed all right! Fc5 spirit of Nuclear Fire! (Yes, I know the RAW spirits don't have possession, that's just the nice GM that I am (IMG:style_emoticons/default/ork.gif) )

But he still fails to get 9 hits so he gets to float off the ground...at least I took the elemental attack option away as a possession spirit...Fear on the other hand he is all over! Need Cailin to resist fear...fail and he won't be floating any longer! Oh, and you will be running away shrieking (IMG:style_emoticons/default/nyahnyah.gif)
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Imladir
post Oct 19 2016, 01:13 PM
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Resist Fear: 10d6t5 2
If it's not enough: Resist fear (reroll misses): 8d6t5 5, for a total of 7
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