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> Why Shadowrun is Awesome
Kagetenshi
post May 21 2004, 10:07 PM
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QUOTE (Phaeton)
Likewise. I say we keep SURGE, but make 4th edition far grittier while at the same time making it generally less ludicrously '80s-style-ly pessimistic. And I personally want to vote Horrors out of canon. :please:

Me, I'd say more pessimism and more Horrors, though keep them out of the actual world for a good long time still.

~J
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Phaeton
post May 21 2004, 11:03 PM
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Grah. Horrors just turn the game into Tolkien with tac-nukes and guns.

ULTIMATE evil in SR just doesn't fit in my game. Mine is slightly more cyberpunk and slightly less fantasy, though.
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Kagetenshi
post May 21 2004, 11:06 PM
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Y'see, Tolkienesque requires everyone to unite against the Horrors.

In SR, that just isn't happening.

~J
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Phaeton
post May 21 2004, 11:08 PM
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Still...The idea of presenting ultimate evil in a game already filled with double-crossings just sorta...Meh. I personally like Bug Spirits more than Horrors.
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Vlad the Bad
post May 21 2004, 11:15 PM
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I'm there with you on that one. They are so much more original and icky. They are also close enough to Geiger aliens to get your Aliens combat fix as well.
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Phaeton
post May 21 2004, 11:40 PM
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Aye. Whereas Horrors is ultimate evil in a setting that's supposed to crush your dreams, squash your hopes, tan your hide, and generally kick your ass and leave you for dead in the gutter. Ultimate evil + world already full of it = No fit.

Bug Spirits make better cannon fodder, anyway. :cyber: :D
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Connor
post May 22 2004, 12:47 AM
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I don't see Horrors as the ultimate evil, just like bug spirits aren't inherently evil, just different. Remember, it's all shades of gray, right? Just because the Horrors survive and thrive on our pain and suffering doesn't really make them evil, just really bad for us. Again to have a concept of 'evil' you have to have a clear moral compass, something that really doesn't exist in Shadowrun or in any cyberpunk genre.

Horrors are just the ultimate Enemy. And the theme of humanity eventually uniting behind a common enemy is the glimmer of hope in a dystopian world. Horrors are that enemy in Shadowrun. Horrors don't turn Shadowrun anymore Tolkeinesque than Elves and Dwarves and Magic do. Horrors do give humanity a common goal and problem, even if 99.99% of humanity as of 2063 doesn't even know they exist or are a threat.
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Phaeton
post May 22 2004, 12:59 AM
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Hmm...You have a point.

I still say Shadowrun is far from being about doing anything as radical as saving the world, though. That's more D&D-esque to me.
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Connor
post May 22 2004, 01:03 AM
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I agree with you on that. Most games shouldn't and don't have anything to do with saving the world. But as far as a metaplot goes I don't have a problem with it. And of course if the group wants to do a little 'high fantasy' saving of the world you don't have to break out the d20 books.
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MrSandman666
post May 22 2004, 01:03 PM
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My suggestion would be: make the horrors canon in the first place. So far I haven't seen them clearly referenced in any book that I've laid my hands on (granted, I didn't buy some of the newer stuff like Dragons or Threats 2).
It'd be cool to have this underlying danger and brooding threat that no one really knows about (most of you should know by know that I'm a huge Cthulhu/Lovecraft fan). I'm implementing it in my games anyways but it would be cool to see some canon possibility to do so.

Oh - and definately make 4th edition more gritty and dirty. I can really see how the attitude of some players comes to pass with those stupid illustrations in the books. Make it a good deal less comic-book/action-movie like. More realistic, more "shades-of-grey" and generaly a good bit darker.
And hurry up! My 3rd Edition books are rapidly falling apart! :grinbig:
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Omega Skip
post May 22 2004, 02:04 PM
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Uhm, last time I checked, the Horrors ARE canon. I assume you remember "Harlequin's Back"? Granted, the Dragon Heart Trilogy pretty much wiped them off the table, but that doesn't necessarily mean we'll never hear from them again. All I can say is...

Shadowrun 3062!
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