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#1
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Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 ![]() |
http://forums.shadowruntabletop.com/index.php?topic=24596.0
Sorry for the delay. It's not pretty, but it's complete. For now, at least; we haven't stopped working on the book, but we had a tight deadline. It's saved as an attachment to the linked forum thread for the time being. |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 135 Joined: 9-May 07 From: Federal Way, WA Member No.: 11,632 ![]() |
Thank you for your efforts.
I don't mind that it isn't pretty. Prefer it, even. |
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#3
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
Sorry, but it is too ironic. it's fixed! This post has been edited by tisoz: Apr 4 2017, 12:50 PM |
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
So the major revision to 'shifters we have been hearing about (silver allergy, dual-natured and regeneration all back) is postponed to a later errata? The bit about free contact/knowledge Karma for point build and life modules is a huge change, though.
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#5
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
So the major revision to 'shifters we have been hearing about (silver allergy, dual-natured and regeneration all back) is postponed to a later errata? Pegasus already tried to get regeneration et al. added back for the translated version, CGL said "nope". File it under ¯\_(ツ)_/¯ and celebrate a long list of other bugs getting squashed. PS: I assume the updated PDF will come some time around the shipping date of the new printing? |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 ![]() |
Do I need to have an account on Shadowruntabletop to download that errata?
Is there another way to get it? |
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#7
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 ![]() |
I think you do. I couldn't get it until I logged in. Kind of annoying really.
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#8
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Do I need to have an account on Shadowruntabletop to download that errata? Is there another way to get it? Looks like it, but I'm assuming Patrick is fine wit this being shared: http://docdro.id/WOltpUE |
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#9
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Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 ![]() |
Some of the shifter errata was not given final approval. I was overruled; the line developer has that option. It's still listed as "Provisional" in the forum post, and will remain so, but ultimately it wasn't my call.
And Patrick absolutely does not mind it being shared far and wide. |
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#10
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Some of the shifter errata was not given final approval. I was overruled; the line developer has that option. It's still listed as "Provisional" in the forum post, and will remain so, but ultimately it wasn't my call. I really don't think shifters are a big issue, because there is no inconsistency or anything unclear about how they should work: Everybody I know agrees they should have have the "old" abilities (IMG:style_emoticons/default/wink.gif) |
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#11
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
Already put abilities back in my home game too. Not a clue why they felt need to retcon shifters.
Still waiting on some official rules for HV weapons, Cyberzombies and FAB. (IMG:style_emoticons/default/frown.gif) |
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#12
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Already put abilities back in my home game too. Not a clue why they felt need to retcon shifters. Would be doing the same here, too. Maybe someone up top felt that shifters were too powerful with Regeneration? (IMG:style_emoticons/default/wink.gif) |
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#13
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
Would be doing the same here, too. Maybe someone up top felt that shifters were too powerful with Regeneration? (IMG:style_emoticons/default/wink.gif) Had that thought too till saw the creation upgrade infected got, which also includes regeneration. Also have a long established shifter in game and would feel like an unessacery ret con to take abilities he's used for years. |
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#14
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Infected got gimped, too - much lower Attribute bonuses, and they don't start out with their more powerful abilities (such as regeneration), but have to buy them during the game with Karma. Also, allergies tend to be more severe, and the ones with Essence drain face a precarious balancing act - Magic loss (technically they have to pay some Karma to "reconnect" to their previous Magic rating) if their Essence gets too low, but the risk of addiction if they drain too much.
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 ![]() |
I really don't think shifters are a big issue, because there is no inconsistency or anything unclear about how they should work: Everybody I know agrees they should have have the "old" abilities (IMG:style_emoticons/default/wink.gif) Agreed. Running around with no armor is a quick way to get DEAD unless you have regeneration. |
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