Patrick Goodman
Mar 31 2017, 09:40 PM
http://forums.shadowruntabletop.com/index.php?topic=24596.0Sorry for the delay.
It's not pretty, but it's complete. For now, at least; we haven't stopped working on the book, but we had a tight deadline.
It's saved as an attachment to the linked forum thread for the time being.
Trillinon
Mar 31 2017, 09:51 PM
Thank you for your efforts.
I don't mind that it isn't pretty. Prefer it, even.
tisoz
Apr 1 2017, 04:11 PM
Eun, lol, about errata.
Sorry, but it is too ironic.
it's fixed!
Glyph
Apr 2 2017, 04:29 AM
So the major revision to 'shifters we have been hearing about (silver allergy, dual-natured and regeneration all back) is postponed to a later errata? The bit about free contact/knowledge Karma for point build and life modules is a huge change, though.
Sengir
Apr 2 2017, 07:47 PM
QUOTE (Glyph @ Apr 2 2017, 06:29 AM)

So the major revision to 'shifters we have been hearing about (silver allergy, dual-natured and regeneration all back) is postponed to a later errata?
Pegasus already tried to get regeneration et al. added back for the translated version, CGL said "nope". File it under ¯\_(ツ)_/¯ and celebrate a long list of other bugs getting squashed.
PS: I assume the updated PDF will come some time around the shipping date of the new printing?
Ed_209a
Apr 3 2017, 12:40 AM
Do I need to have an account on Shadowruntabletop to download that errata?
Is there another way to get it?
Mantis
Apr 3 2017, 03:25 AM
I think you do. I couldn't get it until I logged in. Kind of annoying really.
Sengir
Apr 3 2017, 10:42 AM
QUOTE (Ed_209a @ Apr 3 2017, 02:40 AM)

Do I need to have an account on Shadowruntabletop to download that errata?
Is there another way to get it?
Looks like it, but I'm assuming Patrick is fine wit this being shared:
http://docdro.id/WOltpUE
Patrick Goodman
Apr 3 2017, 05:15 PM
Some of the shifter errata was not given final approval. I was overruled; the line developer has that option. It's still listed as "Provisional" in the forum post, and will remain so, but ultimately it wasn't my call.
And Patrick absolutely does not mind it being shared far and wide.
Sengir
Apr 12 2017, 09:46 PM
QUOTE (Patrick Goodman @ Apr 3 2017, 07:15 PM)

Some of the shifter errata was not given final approval. I was overruled; the line developer has that option. It's still listed as "Provisional" in the forum post, and will remain so, but ultimately it wasn't my call.
I really don't think shifters are a big issue, because there is no inconsistency or anything unclear about how they should work: Everybody I know agrees they should have have the "old" abilities
Prime Mover
Apr 23 2017, 11:58 PM
Already put abilities back in my home game too. Not a clue why they felt need to retcon shifters.
Still waiting on some official rules for HV weapons, Cyberzombies and FAB.
SpellBinder
Apr 24 2017, 10:42 AM
QUOTE (Prime Mover @ Apr 23 2017, 05:58 PM)

Already put abilities back in my home game too. Not a clue why they felt need to retcon shifters.
Would be doing the same here, too. Maybe someone up top felt that shifters were too powerful with Regeneration?
Prime Mover
Apr 24 2017, 07:24 PM
QUOTE (SpellBinder @ Apr 24 2017, 06:42 AM)

Would be doing the same here, too. Maybe someone up top felt that shifters were too powerful with Regeneration?

Had that thought too till saw the creation upgrade infected got, which also includes regeneration.
Also have a long established shifter in game and would feel like an unessacery ret con to take abilities he's used for years.
Glyph
Apr 25 2017, 01:57 AM
Infected got gimped, too - much lower Attribute bonuses, and they don't start out with their more powerful abilities (such as regeneration), but have to buy them during the game with Karma. Also, allergies tend to be more severe, and the ones with Essence drain face a precarious balancing act - Magic loss (technically they have to pay some Karma to "reconnect" to their previous Magic rating) if their Essence gets too low, but the risk of addiction if they drain too much.
cndblank
May 9 2017, 08:28 PM
QUOTE (Sengir @ Apr 12 2017, 03:46 PM)

I really don't think shifters are a big issue, because there is no inconsistency or anything unclear about how they should work: Everybody I know agrees they should have have the "old" abilities

Agreed.
Running around with no armor is a quick way to get DEAD unless you have regeneration.
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