Into the Chaos (OOC) |
Into the Chaos (OOC) |
Dec 4 2017, 05:25 AM
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#326
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Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Alright.
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Dec 7 2017, 12:19 AM
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#327
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
@Gilga - I'm 6 days into the future. I'm bringing all three of my bound spirits with me. I've taken a dose of Pharma-grade Psyche and I have a spirit of man sustaining an innate spell on me.
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Dec 7 2017, 08:31 AM
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#328
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Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Okay, just verifying.
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Dec 9 2017, 03:17 PM
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#329
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
When exactly does Casa pay us? Is it at the start of Chapter 2 or a little before it?
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Dec 12 2017, 08:34 PM
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#330
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Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
A bit before that... So strange that SR does not have digital currency.
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Dec 12 2017, 09:44 PM
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#331
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Dragon Group: Members Posts: 4,879 Joined: 18-September 13 From: Germany Member No.: 154,444 |
It does. Certified Credsticks are merely a form of untraceable digital currency (a bit like Bitcoin)
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Dec 15 2017, 07:58 PM
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#332
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Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
@Mulcarn Please give me intimidation roll +2 for having a bunch of powerful spirits bound to you.
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Dec 19 2017, 03:32 AM
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#333
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
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Dec 20 2017, 04:00 AM
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#334
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Sovereign Astral Initiative: 17+4d6 33
Fire Elementals Astral Initiative: 3#14+3d6 24 26 22 Hatespark 24 Svarog 26 Doom-bringer 22 |
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Dec 20 2017, 02:36 PM
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#335
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Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Initiative(astral): 4#10+3d6 20 22 18 19
Initiative(astral): 12+3d6 26 Order: 1. Sovereign 33 2. Spirit leader 26 3. Svarog 26 4. Hatespark 24 5. Doom-bringer 22 6. Spirit1 22 7. Spirit2 20 8. Spirit3 19 9. Spirit4 18 |
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Dec 20 2017, 03:35 PM
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#336
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Sovereign will manabolt the spirit leader.
Force 7 Manabolt: 15d6t5 5 I'll buy the hits needed to resist drain. |
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Dec 23 2017, 06:53 PM
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#337
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Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
resist manabolt: 6d6t5 1
He takes 4 physical damage. (-1 wound penalty) He would assult Maxwell with astral combat. (Defense is intuition*2, Damage is 6 + net hits resisted by willpower). Astral combat: 11d6t5 5 Order: 1. Sovereign 33 Manabolt Spirit leader (4 damage) 2. Spirit leader 26 (-1 wound, 4 damage) Astral combat Maxwell 5 hits. 3. Svarog 26 4. Hatespark 24 5. Doom-bringer 22 6. Spirit1 22 7. Spirit2 20 8. Spirit3 19 9. Spirit4 18 |
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Dec 23 2017, 08:00 PM
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#338
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Unarmed astral attacks are an performed through an Opposed Astral Combat + Willpower [Astral] v. Intuition + Logic Test. Which would be 9 in Sovereign's case.
Going on Full Defense for -10 Initiative. Full Astral Defense: 14d6t5 6 Dodged the attack. Svarog using Fear on Wasp Spirit 1 Fear: 14d6t5 5 Hatespark using Fear on Wasp Spirit 2 Fear: 14d6t5 4 Doom-bringer using Fear on Wasp Spirit 3 Fear: 14d6t5 6 Resist with Willpower + Logic. |
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Dec 23 2017, 08:45 PM
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#339
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Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Resist Fear: 3#10d6t5 2 6 3
Two spirits escape (1 and 3) Order: 1. Sovereign 23 Manabolt Spirit leader (4 damage) -10 initiative for full defense. 2. Spirit leader 26 (-1 wound, 4 damage) Astral combat Maxwell 5 hits. 3. Svarog 26 Fear 4. Hatespark 24 Fear 5. Doom-bringer 22 Fear 6. Spirit1 22 --- run away 7. Spirit2 20 -- astral combat Astral combat: 10d6t5 3 8. Spirit3 19--- run away 9. Spirit4 18 Astral combat: 10d6t5 3 The rest of the spirits will focus on Sovereign. (recall the penalties for multiple attacks). |
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Dec 24 2017, 06:45 AM
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#340
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
(You forgot to add the 'Friends in Melee' bonus to the other two spirits)
Full Astral Defense: 13d6t5 5 Full Astral Defense: 12d6t5 3 1 dodge and 1 graze. Initiative Order for Pass 2 will look like this. Svarog 16 Wasp Leader 15 (-1 wound, 4 Physical damage) Hatespark 14 Sovereign 13 Doom-bringer 12 Wasp Spirit 2, 10 Wasp Spirit 4, 8 Svarog will use Confusion on the Wasp Leader Confusion: 14d6t5 6 This power renders the target unable to think clearly. He becomes indecisive, forgetful, and befuddled. The critter makes an Opposed Test using its Magic + Willpower against the target’s Willpower + Logic. Any net hits the critter scores become a negative dice pool modifer for any action the target character takes. |
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Dec 24 2017, 08:16 AM
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#341
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Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Friends in Melee: 2#2d6t5 2 0
So you get two grazing hits. resist confusion: resist confusion: 12d6t5 0 With -7 dice pool, he'll just withdraw from the fight along with the remaining spirits. Nice fighting. |
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Dec 24 2017, 06:29 PM
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#342
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Thanks. I aim to do my best.
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Dec 30 2017, 10:38 PM
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#343
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Lucky Edge: 2d6t5 0
Disruption: 1d3 2 Svarog will be temporarily disrupted for a few weeks. (IMG:style_emoticons/default/frown.gif) |
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Jan 3 2018, 10:42 AM
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#344
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Let me go ahead and get this out of the way. Spending 3 Raw Reagents.
Calling Force 3 Ant Spirits: 8d6t5 3 Ritual Resistance: 6d6t5 1 I'll buy the two hits needed for the Drain. Okay cool, the ritual went off without a hitch and a small gateway has been opened from our world to theirs. There are five different insect types (Soldier, Scout, Caretaker, Nymph and Worker) that the bugs could be but I'll leave it up to you to decided what kind they are. |
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Jan 5 2018, 12:01 AM
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#345
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Alright, this is going to be a rather creative and unusual way to go about this so bear with me. I'll err on the side of caution and assume the bugs will want good merges as opposed to bad ones. And technically speaking the insect spirits will need three days time to properly gestate and fuse with their host. Since the first one was written as a "good merge" I'll be rolling to see how the other nine will turn out.
Ant Spirits roll Force x 2 versus the Pixies Willpower + Intuition + Sovereign's Binding Skill Inhabitation: 9#6d6t5 2 4 3 1 1 0 0 2 4 Vessel Resistance: 9#12d6t5 3 7 2 2 3 5 5 4 7 The results - 6 Flesh form merges and 3 Hybrid form merges. Totaling for 7 Flesh forms and 3 Hybrid forms. |
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