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> Into the Chaos (OOC)
Gilga
post Dec 4 2017, 05:25 AM
Post #326


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Alright.
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Mulcarn
post Dec 7 2017, 12:19 AM
Post #327


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@Gilga - I'm 6 days into the future. I'm bringing all three of my bound spirits with me. I've taken a dose of Pharma-grade Psyche and I have a spirit of man sustaining an innate spell on me.
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Gilga
post Dec 7 2017, 08:31 AM
Post #328


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Okay, just verifying.
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Mulcarn
post Dec 9 2017, 03:17 PM
Post #329


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When exactly does Casa pay us? Is it at the start of Chapter 2 or a little before it?
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Gilga
post Dec 12 2017, 08:34 PM
Post #330


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A bit before that... So strange that SR does not have digital currency.
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Jack_Spade
post Dec 12 2017, 09:44 PM
Post #331


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It does. Certified Credsticks are merely a form of untraceable digital currency (a bit like Bitcoin)
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Gilga
post Dec 15 2017, 07:58 PM
Post #332


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@Mulcarn Please give me intimidation roll +2 for having a bunch of powerful spirits bound to you.
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Mulcarn
post Dec 19 2017, 03:32 AM
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Intimidation: 6d6t5 2

Resist being intimidated by rolling Willpower + Charisma.
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Mulcarn
post Dec 20 2017, 04:00 AM
Post #334


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Sovereign Astral Initiative: 17+4d6 33

Fire Elementals Astral Initiative: 3#14+3d6 24 26 22

Hatespark 24
Svarog 26
Doom-bringer 22
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Gilga
post Dec 20 2017, 02:36 PM
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Initiative(astral): 4#10+3d6 20 22 18 19
Initiative(astral): 12+3d6 26

Order:
1. Sovereign 33
2. Spirit leader 26
3. Svarog 26
4. Hatespark 24
5. Doom-bringer 22
6. Spirit1 22
7. Spirit2 20
8. Spirit3 19
9. Spirit4 18
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Mulcarn
post Dec 20 2017, 03:35 PM
Post #336


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Sovereign will manabolt the spirit leader.

Force 7 Manabolt: 15d6t5 5
I'll buy the hits needed to resist drain.
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Gilga
post Dec 23 2017, 06:53 PM
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resist manabolt: 6d6t5 1

He takes 4 physical damage. (-1 wound penalty)

He would assult Maxwell with astral combat. (Defense is intuition*2, Damage is 6 + net hits resisted by willpower).
Astral combat: 11d6t5 5

Order:
1. Sovereign 33 Manabolt Spirit leader (4 damage)
2. Spirit leader 26 (-1 wound, 4 damage) Astral combat Maxwell 5 hits.
3. Svarog 26
4. Hatespark 24
5. Doom-bringer 22
6. Spirit1 22
7. Spirit2 20
8. Spirit3 19
9. Spirit4 18
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Mulcarn
post Dec 23 2017, 08:00 PM
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Unarmed astral attacks are an performed through an Opposed Astral Combat + Willpower [Astral] v. Intuition + Logic Test. Which would be 9 in Sovereign's case.

Going on Full Defense for -10 Initiative.
Full Astral Defense: 14d6t5 6
Dodged the attack.

Svarog using Fear on Wasp Spirit 1
Fear: 14d6t5 5

Hatespark using Fear on Wasp Spirit 2
Fear: 14d6t5 4

Doom-bringer using Fear on Wasp Spirit 3
Fear: 14d6t5 6

Resist with Willpower + Logic.
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Gilga
post Dec 23 2017, 08:45 PM
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Resist Fear: 3#10d6t5 2 6 3

Two spirits escape (1 and 3)
Order:
1. Sovereign 23 Manabolt Spirit leader (4 damage) -10 initiative for full defense.
2. Spirit leader 26 (-1 wound, 4 damage) Astral combat Maxwell 5 hits.
3. Svarog 26 Fear
4. Hatespark 24 Fear
5. Doom-bringer 22 Fear
6. Spirit1 22 --- run away
7. Spirit2 20 -- astral combat Astral combat: 10d6t5 3
8. Spirit3 19--- run away
9. Spirit4 18 Astral combat: 10d6t5 3

The rest of the spirits will focus on Sovereign. (recall the penalties for multiple attacks).
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Mulcarn
post Dec 24 2017, 06:45 AM
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(You forgot to add the 'Friends in Melee' bonus to the other two spirits)

Full Astral Defense: 13d6t5 5
Full Astral Defense: 12d6t5 3

1 dodge and 1 graze.

Initiative Order for Pass 2 will look like this.

Svarog 16
Wasp Leader 15 (-1 wound, 4 Physical damage)
Hatespark 14
Sovereign 13
Doom-bringer 12
Wasp Spirit 2, 10
Wasp Spirit 4, 8

Svarog will use Confusion on the Wasp Leader
Confusion: 14d6t5 6

This power renders the target unable to think clearly. He becomes indecisive, forgetful, and befuddled. The critter makes an Opposed Test using its Magic + Willpower against the target’s Willpower + Logic. Any net hits the critter scores become a negative dice pool modifer for any action the target character takes.
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Gilga
post Dec 24 2017, 08:16 AM
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Friends in Melee: 2#2d6t5 2 0

So you get two grazing hits.

resist confusion:
resist confusion: 12d6t5 0

With -7 dice pool, he'll just withdraw from the fight along with the remaining spirits.

Nice fighting.
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Mulcarn
post Dec 24 2017, 06:29 PM
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Thanks. I aim to do my best.
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Mulcarn
post Dec 30 2017, 10:38 PM
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Lucky Edge: 2d6t5 0
Disruption: 1d3 2

Svarog will be temporarily disrupted for a few weeks. (IMG:style_emoticons/default/frown.gif)
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Mulcarn
post Jan 3 2018, 10:42 AM
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Let me go ahead and get this out of the way. Spending 3 Raw Reagents.

Calling Force 3 Ant Spirits: 8d6t5 3
Ritual Resistance: 6d6t5 1
I'll buy the two hits needed for the Drain.

Okay cool, the ritual went off without a hitch and a small gateway has been opened from our world to theirs. There are five different insect types (Soldier, Scout, Caretaker, Nymph and Worker) that the bugs could be but I'll leave it up to you to decided what kind they are.
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Mulcarn
post Jan 5 2018, 12:01 AM
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Alright, this is going to be a rather creative and unusual way to go about this so bear with me. I'll err on the side of caution and assume the bugs will want good merges as opposed to bad ones. And technically speaking the insect spirits will need three days time to properly gestate and fuse with their host. Since the first one was written as a "good merge" I'll be rolling to see how the other nine will turn out.

Ant Spirits roll Force x 2 versus the Pixies Willpower + Intuition + Sovereign's Binding Skill
Inhabitation: 9#6d6t5 2 4 3 1 1 0 0 2 4
Vessel Resistance: 9#12d6t5 3 7 2 2 3 5 5 4 7

The results - 6 Flesh form merges and 3 Hybrid form merges. Totaling for 7 Flesh forms and 3 Hybrid forms.


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