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> [OOC] Panzerknacker
Gilga
post May 22 2018, 08:47 PM
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Not Anna's brightest counterspell - even with Edge 3 hits are meh... with the Artifact destroyed I guess we'll need to figure it out differently.
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Volker
post May 22 2018, 09:14 PM
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When did Kite's icon disappear? What about all her drones?
And what about the outside drones bnc controlled herself?
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Jack_Spade
post May 22 2018, 09:35 PM
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That's the fun thing: Her icons did not disappear - neither did the surveillance drones.
But Kite was in AR the last time you spoke to her.

Going back through the feeds bnc could - if she took the time - find two frames of the van's backdoor opening and closing and opening two minutes later again.
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Gilga
post May 22 2018, 10:28 PM
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Drain: 14d6t5 5 ouch, 3 physical damage. Not only not helping but crippling Anna as well, I am considering edge but it is the last point and we seem headed to a whole lot of suffering.
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Gilga
post May 23 2018, 12:16 AM
Post #230


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Edited a bit as I was inspired. (IMG:style_emoticons/default/wink.gif)
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Volker
post May 23 2018, 06:20 AM
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I assume he isn't actually here in person, is he? The drones outside don't show a thing.
My armed main drone is inside the building, too, isn't it?
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Jack_Spade
post May 23 2018, 08:36 PM
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To clarify this:
Overwatch outside was Kite's business, as I don't assume you would split your attention to keep six different feeds in view + another ten from the Kanmushis.
That said, you can assume that they got Flatline first as he was doing overwatch in the Astral and therefore vulnerable to attack form there as well.
You don't have much more detail and currently not particularly much time to go reviewing the feeds.

Suffice to say that your Matrix search tells you that Zola's commlink must be within 100 m of the your position.
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SquirrelDude
post May 23 2018, 09:25 PM
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Rules question:

Does Ultrasound defeat invisibility?
Does Thermographic defeat invisibility?
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Jack_Spade
post May 23 2018, 10:02 PM
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Ultrasound beats invisibility, but not a silence spell.
Thermo does not beat invisibility.
Slobber's motion sense on the other hand works just fine
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Volker
post May 24 2018, 12:23 PM
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QUOTE (Jack_Spade @ May 23 2018, 08:36 PM) *
To clarify this:
Overwatch outside was Kite's business, as I don't assume you would split your attention to keep six different feeds in view + another ten from the Kanmushis.
That said, you can assume that they got Flatline first as he was doing overwatch in the Astral and therefore vulnerable to attack form there as well.
You don't have much more detail and currently not particularly much time to go reviewing the feeds.

Suffice to say that your Matrix search tells you that Zola's commlink must be within 100 m of the your position.


fair point. I do have a drone outside, however. The one that brought me the commlink ^^
What about Kite's drones. Are they still available? Can I access the car's sensors? Is there any sensor recording Zola?
Also, I believe we all had biomonitors with us. What do they say about Kite and Flatline?

EDIT: Dr. Schmidt gave us "helmets" that "have smartlink, flash compensation, low light and IR vision integrated."
Shouldn't we be able to see the attacker, then?

EDIT 2: Also, Krestov's a troll. He's got thermographic vision even without his helmet.
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SquirrelDude
post May 24 2018, 12:50 PM
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QUOTE (Volker @ May 24 2018, 07:23 AM) *
EDIT: Dr. Schmidt gave us "helmets" that "have smartlink, flash compensation, low light and IR vision integrated."
Shouldn't we be able to see the attacker, then?

EDIT 2: Also, Krestov's a troll. He's got thermographic vision even without his helmet.


QUOTE (SquirrelDude @ May 23 2018, 04:25 PM) *
Rules question:

Does Ultrasound defeat invisibility?
Does Thermographic defeat invisibility?


QUOTE (Jack_Spade @ May 23 2018, 05:02 PM) *
Ultrasound beats invisibility, but not a silence spell.
Thermo does not beat invisibility.
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Volker
post May 24 2018, 12:59 PM
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Oops, misread that. Sorry for that.

Do I need any matrix perception tests to find the drones outside?
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Jack_Spade
post May 24 2018, 05:07 PM
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Status of the drones is:

The three eyes in the sky are still operational, so are the Kanmushis although they still have their blind spots in regard to the armory and the two recreation rooms upstairs.

There was no alert from the bio-monitors but neither do they appear on the matrix - indicating that they are either shut off or have no reception. Likewise the car is not online anymore.
This might have something to do with a thought controlled Flatline.

A knowledge (magical theory) will tell you that you can have dormant anchored wards that create the described effect - no need to cast on the fly.
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Gilga
post May 24 2018, 05:11 PM
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Perhaps Anna has heared about that... bnc is much more knowledgable lol .
Magical Theory: 5d6t5 1
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Volker
post May 24 2018, 05:29 PM
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I'll just buy 3 hits if that's fine (IMG:style_emoticons/default/biggrin.gif)

Okay, thanks for the infos ... now to the most important one: Do I see Zola??

The Kanmushis are inside the building, right? Do we have any operational armed drones outside?
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Jack_Spade
post May 24 2018, 05:58 PM
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Yes, but not online. It's with Kite in the van.
Is that a yes on the bought hits for a point of edge?

And no, you don't see Zola on any of your feeds.
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Jack_Spade
post May 24 2018, 06:29 PM
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@gilga

You might want to rethink that action:

"When using the Care Under Fire optional rules, magicians can choose to treat damage using a Heal spell in the usual fashion (See Treatment and Magic below) or stabilize progressive damage using the Stabilize spell.
This requires some modifications of the Stabilize spell (p. 208, SR4A, or p. 289, SR5). First, the spell’s Force must equal or exceed the total number of boxes theinjured character has accrued by Damage Progression and Overflow when the spell starts. Drain is resisted after casting in the usual fashion, but any damage added while the spell is being sustained adds to the Drain and the length of time the spell must be sustained before it becomes permanent. The Drain Value of the spell is equal to (Progressive Damage + Overflow Damage) / 2, rounded up. In effect this means that the spell must be sustained a number of turns equal to the total boxes of Progressive Damage and Overflow Damage being stabilized. If successfully cast, the spell prevents the injured character from taking any further damage from Progression or Overflow. Net hits on the casting test reduce the time required by 1 Combat Turn each.

Magical healing by means of the Heal spell is unchanged from the standard rules with one exception. Unless the injured character has exceeded his Physical Condition Monitor, a successfully cast Heal spell automatically stabilizes him, preventing any further damage from accumulating. If the character has exceeded his Physical Condition Monitor and is accumulating Overflow Damage, a Stabilization Test is still required."

Not only will you prevent First Aid from healing any damage afterwards by using the Heal spell instead of the Stabilize, but you'll also run into the problem of additional drain and a very long time you have to touch and concentrate on the victim, while your team mates could use some magic support in their fight against Zola and his minions...
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Volker
post May 24 2018, 06:43 PM
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Uhm, no it wasn't, I was just stating that my skill level is so high that I can buy three times the hits Anna scores on a roll ^^
but I will anyway buy the hits. I think, I haven't used edge during the run yet, so this is my first point of edge used.

also ... you're creepy, dude. You seem to know every frigging rule and background and in fact everyfuckingthing in the whole shadowrun universe. You a demigod or something? Jeez...

Darf, I though, it was an astral-only barrier. Misthought, I guess ^^
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Gilga
post May 24 2018, 07:08 PM
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I thought bnc already applied the first aid -didn't she? I know about first-aid then heal - but Anna does not have the stabalize spell. I honestly do not understand the text you posted - what does it mean in this situation?

Edited to have bnc decline the offer of healing, what Jack said seemed really bad...
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Jack_Spade
post May 24 2018, 07:22 PM
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I have a high capacity to retain useless* knowledge (IMG:style_emoticons/default/wink.gif)


@gilga

Basically, I'm using the care under fire rules: If you take more than 5 points of damage in one swoop, you begin to bleed. Schmitt is in bad shape with only one box away from dying.
Before any damage can be healed he must be stabilized with First Aid
That is an extended test with a high threshold (13 in this case) which means uninterrupted work on the patient and a slowly decreasing dice pool.

The Heal spell does not stabilize - it reduces the number of filled damage boxes, but the bleed effect will quickly fill those up again unless you keep healing those.
Finally, Heal needs to be sustained until it's permanent, meaning you have to stay in contact with the patient for a couple of combat rounds (not phases) or those wounds will be right back again.
And while you sustain he continues to bleed, incresing your drain and necessitates you to cast and sustain the Heal spell again and again.




*i.e. knowledge that won't do me any good in everyday life.
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Volker
post May 24 2018, 07:28 PM
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QUOTE (Jack_Spade @ May 24 2018, 07:22 PM) *
I have a high capacity to retain useless* knowledge (IMG:style_emoticons/default/wink.gif)
[...]
*i.e. knowledge that won't do me any good in everyday life.

You play SR everyday, so it's everyday life.
Though I absolutely know what you mean ^^ I'm just the same, only not with shadowrun but other games ^^
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Gilga
post May 24 2018, 07:36 PM
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Dammit - let's not do that. Not that Anna would do much good in combat. She's wounded herself at -2 to all actions...
4 stun damage, 3 physical damage if I track correctly. She lacks offensive magic and perhaps the best she can do to help is augment Slobber with improved intuition.

the 1 hit in 9 dice for summoning spirit - and additional drain is a blow - the dice hate me.
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Jack_Spade
post May 24 2018, 07:42 PM
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@Volker

Also, this scene right now was the core from which I developed this whole scenario - there was quite a lot that could have prevented it, so now I'm really happy that I got the subtle stearing right (IMG:style_emoticons/default/wink.gif)
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Volker
post May 24 2018, 07:50 PM
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guess you've been waiting for this a long time... well, it paid off. I really feel trapped and I can feel a person I've grown to like, drain his life in my very hands...
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Volker
post May 24 2018, 08:19 PM
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oh gosh...

Does the medkit provide antidotes? Or medicals to shut down sympathic activity, like physostigmine? It should have those, shouldn't it? I still have some 6 spare hits on my First Aid roll...
I assume that the chemical toolkit bnc brought would still be in the trunk of the van.
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