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> [OOC] Panzerknacker
Gilga
post Jul 13 2018, 11:59 PM
Post #476


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check out the Fangs quality from run faster...
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SquirrelDude
post Jul 14 2018, 12:49 AM
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Thanks for the shout. I'll look at it. Didn't expect to find it in qualities.


Edit after looking at it. Shame that it would require playing a changeling and taking surge. Which, per rules that I can only imagine were written by the fun police, requires that I take Surge 3 to actually get control over picking them. And here I had laid out a nice 10 points of stuff I wanted. (Fangs, Electroception, Low Light Vision (Cats Eyes) - Scales, Striking Skin Pigmentation)
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Gilga
post Jul 14 2018, 01:09 AM
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Well, I think that there is also a bioware/cyber options. I know there is one if you are a human and want to have troll horns or orcs tusks. I'll see if I can find it.


Edit: Check out Chrome flesh -120 there are Fangs and Retractable fangs if you are into the vampire shtick...
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Jack_Spade
post Jul 14 2018, 07:15 AM
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QUOTE (Volker @ Jul 13 2018, 10:46 AM) *
That's cheap. Why am I considering buying stuff? o.O

---

Uhm, Jack. Would it mess up your storyline if bnc went searching for Slob and Krestov instead of boarding the plane? xD I think this is what she'd do. If she can't reach them, doesn't know whether they're okay, knows they're being hunted by both the law and Aztechnology blood mages, she wouldn't just lean back and think "oh, yeah, probably they just forgot to arrive at one of the most important flights in their life in time". If the links are off, she'd have to assume that something bad might have happened.



Um, yeah, that's not ideal, it will throw quite a lot of things out of whack.

@SquirrelDude
There are actually a few options to get fangs:
Chrome Flesh p.91 Junkyard Jaw is the most powerful
p.121 Fangs(retractable) are more subtle but also a bit under powered thanks to a low limit
Getting Infected also grants you in many forms a bite attack
The shapechange spell allows you to turn into mundane animals with bite attacks (can be taken as adept spell)
As for Surge: You can take Surge II for 15 so you can determine the positive qualities. Instead of a roll, I'd be picking the negative qualities for you as GM



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SquirrelDude
post Jul 14 2018, 07:33 PM
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QUOTE (Volker @ Jul 7 2018, 04:24 PM) *
I think he was referring to the last part of the campaign.

From way back a week or so ago. Yes, I was specifically asking about the last part of the campaign. Everything else had been added up and/or spent on Slob previously. I don't have full notation of what or where it was spent, so I'm just looking for the karma rewards to add onto the character and then put him into chummer or something to put him on ice.

Also need to buy off wanted
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Jack_Spade
post Jul 14 2018, 11:00 PM
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QUOTE (Jack_Spade @ Jul 12 2018, 07:52 PM) *
@Volker:
According to my notes it should have been 9 Karma, bringing the total to 50 Karma for this story.


As mentioned, the last part was worth 9 Karma for a total of 50 for the whole story.
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SquirrelDude
post Jul 15 2018, 12:01 AM
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Perfect. Slob has 21 Karma remaining. With GM's permission, I would like to spend 20 of that, and have Slob spend the next few months hiding out in Europe to remove the wanted negative quality.

Also, submitting for peer review the revised wrestler character, draft #alot.

pg 1
pg 2

Ignore the "surge" part of the name, that's just so I could have two files in Chummer to mess around with Surge vs not Surge builds.

I'm still working on full description/backstory details. I'll admit I had a much clearer idea of what I as going to do if you picked unusual pigmentation than if you picked unusual hair.
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Gilga
post Jul 15 2018, 08:26 AM
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@SD Nice composition, social/combat skills. One comment is that I think there is a social stigma against surged individuals that may net you a negative dice pool in social interactions. You got me thinking about the show Shark tank as your character seems like a shark in a suit. (IMG:style_emoticons/default/wink.gif)

One thing that I suggest is to take the double elastin (perhaps instead of the Platelet factories), same functionality but for stun damage.
A reason for that is that you are well armored and play with a willpower of 1. So, all the damage you are likely to take is stun damage. So I think you'll get more durability from that.

Also note that he has a weakness to magic - stunbolt, mental manipulation, and illusions to be exact. I don't critique this choice, but just be aware of it.
If you want to mitigate it a bit consider going for a QI focus - (note that you can align it with Shark to reduce the karma cost to bind it).
Also Perhaps this weakness can have some role in his backstory.
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Volker
post Jul 15 2018, 08:32 AM
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Are Sharkskin and Ohrtoskin compatible?
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Gilga
post Jul 15 2018, 08:33 AM
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I think that Sharkskin is an upgrade of orthskin.
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Volker
post Jul 15 2018, 10:40 AM
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oh. I guess that implies compatibility (IMG:style_emoticons/default/biggrin.gif)
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Volker
post Jul 15 2018, 12:05 PM
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I finally caught up descriping how I'd picture bnc in our picture:

http://forums.dumpshock.com/index.php?show...25#entry1340388
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Jack_Spade
post Jul 15 2018, 01:17 PM
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@Volker
You should add your physical description of bnc, so Obi knows what she actually looks like (IMG:style_emoticons/default/biggrin.gif)

@SquirrelDude
About your Attributes: I'd suggest putting one point of BOD into WIL - that low WP will likely be a problem - especially when you start to berserk - and raise your LOG at the earliest opportunity, because with the Berserker quality you'll have a LOG of 0 making you technically incapacitated.
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SquirrelDude
post Jul 15 2018, 02:15 PM
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@Volker @Gilga - Can confirm that Sharkskin is an Orthoskin upgrade that grants +1 Reach to unarmed combat.

@Jack I'm not keen on the Will being two. I've considered making Int 4 and dropping that point into Will as well.

I already have something a plan for the first 30 or so Karma. 10 into Logic. 17 in to Muay Thai for Kick Attack, Ti Khao, and Finishing Maneuver or Crushing Jaws. Maybe 5 for Sacrfice Throw from Jiu Jitsu. 3 for Agile Defender at some point.
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Volker
post Jul 15 2018, 03:36 PM
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I want to buy a new MP, but I'm not yet sure.
Ares Crusader II seems to be a good deal: good accuracy, a lot of ammo, nice DV, and even 2 points of RC.
I'm also considering the Fianchetti Military 100. The base DV is one lower, it's got only 20 rounds of ammo and no RC, but it can do FA. I believe there are a lot of possibilites to cover up for the RC, but I'm not sure how much FA is worth with only 20 rounds.

What do you think?
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Jack_Spade
post Jul 15 2018, 03:54 PM
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If you are looking for a SMG, look no further than the ARES SIGMA-3 (Gun Heaven 3, p.11)


ACC DAM AP MODE RC AMMO AVAIL COST
4(6) 8P — SA/BF/FA (2) 50 (D) 7R 1,000¥
Collapsible Stock, Foregrip, Powered Slide Mount (Rating 2), Smartlink

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SquirrelDude
post Jul 15 2018, 04:39 PM
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Ares Crusader is a great buy for a gun you don't plan to modify a lot with the built in gas vent II and smartgun system, and the wonderful 40 round magazine. You need to spend an extra 500¥ on a suppressor, but it's rock solid the moment you pick it up. The fianchetti has the full auto gimmick, and that gives you the suppressive fire action. If you really care about getting that action from a machine pistol, then the Steyr TMP has more damage if you want to spend more money tricking out the gun. One other option to consider is the Remington Suppressor (Gun Heaven 3, pg 9). 7P -1AP RC2 Acc 6, built in suppressor. Downside is the Ammo: 15, but it's hard to turn down a damage code that good on a machine pistol. It's the only MP/SMG with native AP.

If you're also upgrading your submachine gun (the Ingram is really good, but why not), then consider getting HK Urban Combat (Run&Gun pg 36). Extremely illegal, but MAD scanners are never going to pick it up. Just make sure to pack some Hi-De Rounds (Hard Targets pg 189) so that you don't get popped because of your ammo.

I'll add that I probably slightly overvalue guns that start with either a suppressor or a gas vent if I want them to fire full auto, to the point where I generally only consider guns that start with one or the other. I think they're the two best weapon mods in the game after a smartlink, and it's the only way to get both because they take up the same slot otherwise. Guns that start with an R availability rating and a suppressor are also valuable because you otherwise can't open carry a suppressed weapon.
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Volker
post Jul 15 2018, 09:42 PM
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Thanks, boys!

The Steyr TMP and the Ares Sigma-3 both have a too low Accuracy, I find.
I guess, I'll go with the Suppressor.
So, I'll basically need an internal smartlink system (+700y) and gas vent system lvl 3 (600) and I'm good, right?

Something else:
We have received some nice stuff we could keep (e.g. the armor). Has anyone noted what this is? When we received the equipment, I thought we had to give it back after the run and didn't write it down. Was there anything else beside the armor? Also, does anyone have the stats?
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SquirrelDude
post Jul 15 2018, 10:00 PM
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That's really all you need, yeah.

Additional fiddly bits I'd recommend
- Imaging Scope (Core 432) - Vision magnification is standard, helps overcome machine pistols' trash range.
- Personalized Grip (Hard Targets pg 182) - Because more accuracy is always good.
- Gecko Grip (Run & Gun pg 52) - Because dropping your weapon when you need it sucks
- Concealed Quick-Draw Holster (Run and Gun pg 51) - Obvious reasons here
- Extended Clip(s) (Hard Targets Pg 180)- Makes harder to hide, but helps overcome the weapon's main weakness.

If you plan on this being bnc's gun and no one else's, you can also invest in an advanced safety system (Run & Gun pg 50). Slob's Raiden electrocutes people if they try to use it..
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Gilga
post Jul 15 2018, 10:12 PM
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Well, I just learned about hand filled bullets which can add +1DV or -1AP... Though, Anna would lack the contacts in Germany for such a treat.
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Volker
post Jul 16 2018, 06:40 AM
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QUOTE (SquirrelDude @ Jul 15 2018, 11:00 PM) *
That's really all you need, yeah.

Additional fiddly bits I'd recommend
- Imaging Scope (Core 432) - Vision magnification is standard, helps overcome machine pistols' trash range.
- Personalized Grip (Hard Targets pg 182) - Because more accuracy is always good.
- Gecko Grip (Run & Gun pg 52) - Because dropping your weapon when you need it sucks
- Concealed Quick-Draw Holster (Run and Gun pg 51) - Obvious reasons here
- Extended Clip(s) (Hard Targets Pg 180)- Makes harder to hide, but helps overcome the weapon's main weakness.

If you plan on this being bnc's gun and no one else's, you can also invest in an advanced safety system (Run & Gun pg 50). Slob's Raiden electrocutes people if they try to use it..


It's not for her personally, but a drone-mounted gun. I guess, Imaging Scopre and Extended Clips can still make sense, but the rest is obsolote, then, isn't it?


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Gilga
post Jul 16 2018, 08:08 AM
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The question is if you really want to invest much in a gun for a drone. I'd just put something cheap and effective unless it is an expensive drone.
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Volker
post Jul 16 2018, 08:45 AM
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I just received 800.000 to spend. (IMG:style_emoticons/default/wink.gif) It is an expensive drone.
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SquirrelDude
post Jul 16 2018, 01:08 PM
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QUOTE (Volker @ Jul 16 2018, 01:40 AM) *
It's not for her personally, but a drone-mounted gun. I guess, Imaging Scopre and Extended Clips can still make sense, but the rest is obsolote, then, isn't it?

Yeah, the rest is obsolete. Just make sure to grab a full rating 2 extended clip.
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Volker
post Jul 16 2018, 02:01 PM
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Cool, thanks, mates!

Anything in this regard?
QUOTE (Volker @ Jul 15 2018, 10:42 PM) *
We have received some nice stuff we could keep (e.g. the armor). Has anyone noted what this is? When we received the equipment, I thought we had to give it back after the run and didn't write it down. Was there anything else beside the armor? Also, does anyone have the stats?

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