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> Salted Wounds [OOC], a Deep Black Sea game
Gilga
post Dec 8 2019, 08:17 PM
Post #1951


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Jack- what kind of action is it to tag the mage in AR? (need to roll anything?)



Anna will expend 5 reagents and cast F3 trid phantsm to mark the mage. (If she is astrally perceiving Nova/Shark got to activate their senses beforehand).
Otherwise, she'll simple action astrally perceive and then spend the reagents to cast (recklessly) F1 trid phantsm. The trid will be marking the location of the mage using a non-realistic human figure with two neon arrows pointing at him.

At any case:
drain: 11d6t5 2
trid phantsm: 13d6t5 5
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Jack_Spade
post Dec 8 2019, 09:36 PM
Post #1952


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Astral Perception reveals that the mage is surrounded by a tight mana barrier that blocks the sight on his person on the astral
Which incidentally would reduce your dicepool by 6
13d6t5: 5 [13d6t5=5, 6, 2, 2, 4, 3, 1, 6, 5, 3, 2, 1, 6]
leaving you with two successes - but that's enough to paint a target into the center of the barrier.

As for tagging in the Matrix: You need line of sight to the device, a simple action and then tag it with a Computer+Intuition vs. Sleaze+Logic (Rosenberg's Logic is currently augmented to 10)
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Gilga
post Dec 8 2019, 09:38 PM
Post #1953


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tagging is for bnc;) Anna can't do that.
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Thanee
post Dec 8 2019, 10:31 PM
Post #1954


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So, if Nova were to shoot now, would there be any modifiers?

If shooting is not a good option, there is still the backup plan: firing some high-ex grenades into the elevator. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee
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Jack_Spade
post Dec 8 2019, 11:32 PM
Post #1955


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Grenade would work well - For shooting you have Blind Fire mod but get it reduced to -3 thanks to Anna's targetting.
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Thanee
post Dec 9 2019, 09:41 AM
Post #1956


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Okay, I am not quite up to speed with how grenades work, and the rules being a little contradictory in that area does not help there. (IMG:style_emoticons/default/smile.gif)

I make my test and need 3 hits to hit the spot I am aiming for. Extra hits don't do anything, correct?

Since it's from a grenade launcher, the grenade explodes on impact, so immediately.

Do you get some kind of defense test against it (that's where the contradictions start), or is it just soaking damage?

Or was it, that you could use an interrupt action to get away from the impact?

Just trying to discern, how useful it will be, as I have vastly more dice for shooting than for this. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Jack_Spade
post Dec 9 2019, 10:12 AM
Post #1957


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Run for your life interrupt would be the most likely outcome.
Also, you're going to destroy the elevator.

So maybe you'd be better off if you just shoot him
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SquirrelDude
post Dec 9 2019, 06:43 PM
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No longer relevant, but was the 10P damage from the arrow not enough to force a knockdown check?
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Thanee
post Dec 9 2019, 07:05 PM
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We got the good rolls for once! (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Gilga
post Dec 9 2019, 08:16 PM
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It was a great fight, and the first time in my Shadowrun expirience where counter spelling had a significant role. I really enjoyed it.
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Jack_Spade
post Dec 9 2019, 10:22 PM
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If someone wants to open the briefcase without destroying it, please make a lockpicking Threshold 3 test.
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Thanee
post Dec 9 2019, 10:35 PM
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Nova can do that. (IMG:style_emoticons/default/smile.gif)

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Thanee
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Thanee
post Dec 10 2019, 11:09 PM
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How big is that elevator, anyways? Will we all fit inside together with Mr. Vampire-Body-Armor, and possibly Mr. Rosenberg, in case someone wants to take him with us, too.

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Thanee
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Gilga
post Dec 10 2019, 11:15 PM
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We may need his finger or eye - best to leave him in the elevator.
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Jack_Spade
post Dec 11 2019, 05:45 AM
Post #1965


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It will be tight, but is doable
You could take the vamp out of its suit/focus though
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SquirrelDude
post Dec 11 2019, 07:12 AM
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Vampires are much less impressive as trophies when their heads aren’t still attached to their body, I guess.
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Luckace
post Dec 11 2019, 10:02 AM
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QUOTE (Gilga @ Dec 10 2019, 11:57 PM) *
[...]
Wraith can send a bound spirit to look for them as these can bypass wards by going around them through the meta planes (at least I think I heard that argument once) Anna cannot do that because she only summons spirits.


Right, I did not think of that. Thanks.
Wraith's remaining bound spirit has only one service left, though, so It won't be able to actively help them - but just finding them would already be helpful, I suppose (IMG:style_emoticons/default/smile.gif)
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Thanee
post Dec 11 2019, 10:04 AM
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Or you just wait until we are past the Wards and summon a spirit for the task. (IMG:style_emoticons/default/smile.gif)

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Thanee
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Luckace
post Dec 11 2019, 10:11 AM
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Yeah, OOC I'd agree, but I think Wraith is too worried / emotionally steered to wait atm. A friend of his is likely under attack, after all, so every minute counts (and we don't know for how long we get stalled inside the facility.)
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Thanee
post Dec 12 2019, 01:49 PM
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Finding them on the astral seems pretty straightforward. Fly high up above the city and look for the fireworks. (IMG:style_emoticons/default/biggrin.gif)

Bye
Thanee
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Luckace
post Dec 13 2019, 04:19 PM
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@Jack: A funny idea:
Would you allow using Physical Barrier as an attempt to throw the guys off the SUVs?
I'm considering casting a Physical Barrier right in front of them, floating high enough above the ground so the cars can pass underneath, but the soldiers on top would get knocked against the barrier.
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Volker
post Dec 14 2019, 08:43 AM
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Heads up: From today on I'll be on a quite intense seminar week and I won't have a laptop. I might not or little be able to post, but I'll give my best.
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SquirrelDude
post Dec 14 2019, 01:59 PM
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How hard would it be to jump out of a Helicopter and kick a driver in the face?
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Jack_Spade
post Dec 14 2019, 02:38 PM
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Let's just say: You better spend a point of edge on that gymnastics test. But then: Rule of cool: Threshold 5 and you can do it
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Thanee
post Dec 14 2019, 02:56 PM
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How much time has passed now, since we entered the lobby on the level of Rosenberg's office?

Bye
Thanee
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