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> Salted Wounds [OOC], a Deep Black Sea game
Jack_Spade
post Sep 21 2018, 06:54 PM
Post #376


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Immune is a strong word. It's certainly another layer of protection - you'll have to target the agent first though.


Alright: Unless anyone wants to do anything in Vienna while you are here (equipment, contacts, a stroll over the Prater) we can start the next chapter.
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Volker
post Sep 21 2018, 07:17 PM
Post #377


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ad 1: I said "practically immune" (IMG:style_emoticons/default/wink.gif)
adding 3 bonus dice to an already balanced system is at least a very strong shift. And you can't target the agent directly as it's a program and no persona. So the agent has the full protection, too.

ad 2: yep, I'm in!
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Jack_Spade
post Sep 21 2018, 07:25 PM
Post #378


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Nope, agents are their own persona:

p.235 core
You can only run one persona at a time; switching requires you to reboot both the device you’re currently on and the device to which
you want to shift your persona.
Some personas are agents, performing tasks on behalf of their owners. Agents running alone on a device replace the device icon the same way a living user does. If you’re running an agent along with your persona, it appears with its own separate persona, even though you’re using the same device.

Besides, it's not much different from going full defense every round.
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Luckace
post Sep 21 2018, 07:39 PM
Post #379


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Starting the next chapter is fine by me.
What time is it by now? We should consider grabbing a good dinner to regain edge

I'd say during our drive we should scan the diary for any other leads.
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Gilga
post Sep 21 2018, 07:40 PM
Post #380


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Full defense reduces the decker's initiative - and comes with an opportunity cost. You lose an action from yourself, here - the agent does full defense for you and you do not lose initiative.

Since the highest skill level is 12 and the highest logic/intuition is 10 (or 11) 22-23 dice for a matrix action is the maximum a non adept decker can ever get. (sure there are some qualities but you get the picture). Eliza already rolled like 20 dice to defend, and with full defense, she'd be over 23 dice. Without saying a cooperative hacking roll I don't see bnc ever breaking even.

Though, perhaps crash program action is now actually important. Crash the agent on the decker's deck and suddenly all the team's comlinks are hackable.
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Jack_Spade
post Sep 21 2018, 07:45 PM
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Well, I could suggest one or two ways to break through - but then, where would be the fun in that (IMG:style_emoticons/default/biggrin.gif)
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Luckace
post Sep 25 2018, 03:52 PM
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I will be unable to post on 29. and 30. of September.
@Jack: Should the necessity arise for Wraith to act, may I ask you to control his actions on these two days?
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Jack_Spade
post Sep 25 2018, 05:47 PM
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Thanks for the heads-up, consider Wraith taken care off (IMG:style_emoticons/default/smile.gif)
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Luckace
post Sep 25 2018, 05:58 PM
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Much obliged (IMG:style_emoticons/default/smile.gif)
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Volker
post Sep 27 2018, 05:11 AM
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May I assume that I do know that Nagl?

Also... I keep learn interesting stuff about shadowrun by the day. How can Composure be used to resist a Con test? Is there a quality or something?
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Jack_Spade
post Sep 27 2018, 05:20 AM
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bnc remembers that janitor as someone who was neither a hindrance nor a particular help beyond doing his job and not interfering with her life beyond a friendly greeting.

As for the composure test: Sorry, that was a brain fart on my part: The basis was Con+Will, but somehow I translated that in my head to a Composure Test (likely because a Composure test is made with CHA+WIL)
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Volker
post Sep 28 2018, 07:41 AM
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Actually, it's resisted with Con+CHA not Con+WIL.

I guess I would allow Composure, however if (and only if) the passive part simply refuses to listen at all and doesn't respond.
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Luckace
post Sep 28 2018, 10:21 PM
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As I will now be cut-off from the internet for two days, shall we perhaps fast-forward Wraith's conversation with the janitor?

Since Jack has already agreed to play out Wraith in my absence, going on would basically lead to Jack playing both sides of the conversation, which I imagine to be rather dull;) .

Alternatively, if you guys are against fast-forwaring, let's assume that Wraith asked Anna to help him with Hr Nagl, then she can carry on.

Something like:
"Anna, would you help me get this janitor to talk? I'm sure a pretty lass could work wonders with the man's memory."
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Gilga
post Sep 29 2018, 05:59 PM
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I think that two days are not that long. Anna is probably doing astral overwatch if she is not coming with you. I mean, just like the safehouse these people may be under some surveillance.
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Thanee
post Sep 30 2018, 12:35 AM
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@Gilga: Improve Attribute is a Physical spell, I believe.

And there is this little restriction:

QUOTE
Only mana spells affect astral forms.


Bye
Thanee
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Gilga
post Sep 30 2018, 02:13 AM
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I cast it before I astrally project.
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Thanee
post Sep 30 2018, 08:05 AM
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You can do that, the problem is... it does not do anything, while you are on the astral, because it does not affect your astral form.

Bye
Thanee
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Gilga
post Sep 30 2018, 09:28 AM
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The way I see it, it augments her mental faculties and the spell is present on her body, not on her astral form. A cerebral booster would have a similar effect despite being a physical augmentation (and clearly not applicable to astral forms).
I see health spells as similar to these in function which is why I think they also work while astrally projecting (As long as they are sustained). The spell does not affect the astral form directly, it improves Anna's Intuition, which remains improved while she projects. Clearly, as a health spell, it affects her physical body.

However, that said I am not here to argue the rules one way or the other. I'll have a blast playing if improve intuition helps in astral scouting and if it does not. So let's just see what Jack says about it, and worst case I'll take a bunch of dice off my roll - and be a bit more vulnerable while on the astral.
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Jack_Spade
post Sep 30 2018, 01:16 PM
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Body and soul are inextricably linked - any damage done to your body will also affect your astral form and vice versa. I think it's only fair if beneficial effects likewise carry over - provided you cast them on the body.
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Thanee
post Sep 30 2018, 10:14 PM
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Yeah, seems fair. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Luckace
post Oct 1 2018, 03:34 PM
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Are Nova and Anna sharing their info on the team's channel as well and/or have they granted Wraith acces to any audioreceivers they are wearing?

EDIT: For this occasion, I'm assuming they're sharing it somehow.(IMG:style_emoticons/default/smile.gif)
But in general: did anyone except Nova (smartgun) and Wraith (glasses, mic) share gear so far?
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Thanee
post Oct 1 2018, 05:43 PM
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Nova has earbuds that can be shared so the remote team members can listen to the conversation in the van. (IMG:style_emoticons/default/smile.gif)

Her smartgun system won't be shared in general, though. That was for the guncam of her pistol.

Bye
Thanee
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Luckace
post Oct 1 2018, 05:44 PM
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Great (IMG:style_emoticons/default/biggrin.gif)
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SquirrelDude
post Oct 1 2018, 06:16 PM
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If sharkboy has shared it's been with Wraith. I don't believe he's allowed access to his equipment otherwise.
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Thanee
post Oct 1 2018, 06:35 PM
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How far away is the van from the janitors flat?

Bye
Thanee
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