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> Salted Wounds [OOC], a Deep Black Sea game
Gilga
post Oct 16 2018, 03:34 AM
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Anna's actions:
1. Simple action command spirit to join combat.
2. Simple action fire gun to disarm the shield. Blast out of hands: 16d6t5 4


Spirit's action:
Initiative: 14+3d6 24 (I assume late in battle so we need to adjust I am posting here to help us resolve.)

Astral combat the shield/axeman priority 1. Spirit priority 2.
astral combat: 12d6t5 6
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Jack_Spade
post Oct 16 2018, 05:07 AM
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18 bnc (jumped into James) -- outside at the kitchen window of the appartement (bnc is in the van): Breaks and enters flat through kitchen
17 (E3R8) Assault (unarmed) -- in front of appartement: Attacks Sharkboy with spurs
17 (E3) Anna -- in corridor: Shoot at Battery
14 (E7) Nova -- in the staircase:
14 Anna's Spirit -- in corridor: Manifests
12 Battery (Sword, Riot Shield) -- in front of appartement:
12 Aeraziel (Wraith's Spirit) -- in astral space:
7 Sharkboy -- in front of appartment:
5 bnc's Rotodrone -- outside at the lving room window of the appartement:
3 Enemy Spirit -- in the astral outside the appartment:
3 Wraith -- Downstairs flat:


Battery: Defense: 22d6t5 4
No effect

@Volker

The -3 were the penalty for trying to silently break something (I could have made it a bonus to perception, but in the end it's not much difference beyond increasing your glitch chance)
Also I thought you'd just break the cheap frame of the window, not the window pane (IMG:style_emoticons/default/wink.gif)
Also also, the 2 mercs aren't in the flat but outside it in the corridor. You only hear one murmuring voice (it's not singing but the voice sounds nice enough to be that of a singer)
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Gilga
post Oct 16 2018, 05:40 AM
Post #578


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Jack Anna's spirit would not manifest it would attack astral targets. (and the right term is materialized). I rolled astral combat for it, and preferably it would charge Battery or the spirit (if he is no longer perceiving). It does not have significant meat space combat capabilities - as you mentioned earlier with the drones.

And the free action goes to spell defense (anyone she can see), including Battery/Assult. (perhaps to counter buffs?)).
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Volker
post Oct 16 2018, 06:16 AM
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QUOTE (Jack_Spade @ Oct 16 2018, 05:07 AM) *
The -3 were the penalty for trying to silently break something (I could have made it a bonus to perception, but in the end it's not much difference beyond increasing your glitch chance)
Also I thought you'd just break the cheap frame of the window, not the window pane (IMG:style_emoticons/default/wink.gif)
Also also, the 2 mercs aren't in the flat but outside it in the corridor. You only hear one murmuring voice (it's not singing but the voice sounds nice enough to be that of a singer)


Okay, understood! Window frame is okay, too, as described in an earlier post. Since I didn't know what stabile it looks, I just went for the pane in the description but if she can see that the frame is cheap, she'll just kick that one in. Preferably so, indeed, as it's softer and leaves less shards to scratch yourself on.

Okay, good to know. The murmur comes from the living room, right? Not the sleeping chamber. So I could (from all I know so far) try to sneak on it and run a bullet through his head without getting in conflict with the mercenaries, couldn't I?
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Jack_Spade
post Oct 16 2018, 06:14 PM
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@Volker
Yes, the main living room. And yes, you probably wouldn't get in conflict with the mercenaries.

@gilga
Sorry, I misread that.

18 bnc (jumped into James) -- outside at the kitchen window of the appartment (bnc is in the van): Breaks and enters flat through kitchen
17 (E3R8) Assault (unarmed) -- in front of appartment: Attacks Sharkboy with spurs
17 (E3) Anna -- in corridor: Shoot at Battery
14 (E7) Nova -- in the staircase: Shoots Battery
14 Anna's Spirit -- in corridor: Attacks in Astral Battery
12 Aeraziel (Wraith's Spirit) -- in astral space:
11 Battery (Sword, Riot Shield) -- in front of appartement:
7 Sharkboy -- in front of appartment:
5 bnc's Rotodrone -- outside at the lving room window of the appartement:
3 Enemy Spirit -- in the astral outside the appartment:
3 Wraith -- Downstairs flat:

@Squirreldude
Just for your information, Sharkboy has to make a defense test vs. 5 successes.
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SquirrelDude
post Oct 16 2018, 08:36 PM
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Sharkboy Defense vs the sword cyber spurs.
Dodge for -5 to initiative +6 to defense

Defense vs Battery: 18d6t5 5 Glancing Hit
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Jack_Spade
post Oct 17 2018, 05:23 AM
Post #582


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18 bnc (jumped into James) -- outside at the kitchen window of the appartment (bnc is in the van): Breaks and enters flat through kitchen
17 (E3R8) Assault (unarmed) -- in front of appartment: Attacks Sharkboy with spurs
17 (E3) Anna -- in corridor: Shoot at Battery
14 (E7) Nova -- in the staircase: Shoots Battery
14 Anna's Spirit -- in corridor: Attacks in Astral Battery
12 Aeraziel (Wraith's Spirit) -- in astral space: Attacks in Astral Battery
9 Battery (Sword, Riot Shield) -- in front of appartement: Switches off Astral and throws grenade at Anna and Nova
7 Sharkboy -- in front of appartment:
5 bnc's Rotodrone -- outside at the lving room window of the appartement:
3 Enemy Spirit -- in the astral outside the appartment:
3 Wraith -- Downstairs flat:


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SquirrelDude
post Oct 17 2018, 06:37 AM
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Sharkboy initiative should be down to 2 after using the dodge interrupt action to avoid the cyber-spurs.
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Gilga
post Oct 17 2018, 12:49 PM
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Jack if the shieldman attack does it means that the manuver ends and they can be hit?

Also is there a way to use the fling spell to toss the granade back at them? I'll use the run gor your life otherwise... but if I can somewhat 'in your face' I much rather do that.
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Thanee
post Oct 17 2018, 01:35 PM
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Oops, just realized, I had this posted in the IC.


Can we kick the grenade further into the staircase, ideally having it drop down the stairs?

Bye
Thanee
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Volker
post Oct 17 2018, 01:46 PM
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I don't like the way you underlined the word "mercenaries" (IMG:style_emoticons/default/biggrin.gif)

Have any of the spirits already materialized?
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Luckace
post Oct 17 2018, 02:33 PM
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@Jack: is there a way to find out whether a spirit is unbound or bound (and thereby nigh impossible to banish)? Like, can I see a trace of the magician's astral signature on a bound spirit or so?

@Volker: I think up until now they all stayed astral.
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Jack_Spade
post Oct 17 2018, 04:48 PM
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18 bnc (jumped into James) -- outside at the kitchen window of the appartment (bnc is in the van): Breaks and enters flat through kitchen
17 (E3R8) Assault (unarmed) -- in front of appartment: Attacks Sharkboy with spurs
17 (E3) Anna -- in corridor: Shoot at Battery
14 (E7) Nova -- in the staircase: Shoots Battery
14 Anna's Spirit -- in corridor: Attacks in Astral Battery
12 Aeraziel (Wraith's Spirit) -- in astral space: Attacks in Astral Battery
9 Battery (Sword, Riot Shield) -- in front of appartement: Switches off Astral and throws grenade at Anna and Nova
5 bnc's Rotodrone -- outside at the lving room window of the appartement: Does Nothing
3 Enemy Spirit -- in the astral outside the appartment:
3 Wraith -- Downstairs flat:
2 Sharkboy -- in front of appartment:

@SquirrelDude
Thanks, updated the list.

@gilga and Thanee
Fling is not a spell or effect that can be used as an interrupt action - also throwing back a grenade that might (what am I saying: Is guaranteed to) be motion triggered is a pretty good way to lose a loved appendage.
Expect the grenade to go off on impact.
Also, no, Battery has not moved out of position and still does his job of covering his chummer.

@Volker
No, all spirits in the corridor are still in the astral (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/cool.gif)

@Luckace
Sure, that can be easily ascertained by spending a simple action to assense the spirit and getting at least three hits to detect the summoner link.


Seems like the enemy spirit is up against two of your spirits:

it uses Fear and the summoner spends Edge for the Spirit to reroll:

Fear: 14d6t5 5
Fear Reroll: 9d6t5 3
Total 8
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Volker
post Oct 17 2018, 04:59 PM
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Your use of underlining really frightens me, dude ...
I already see my beloved decker in a hand-to-hand fight against a bound force 8 spirit inside a force 10 ward...
Oh, speaking of: How far does the ward extend? Is bnc already inside it?

It's currently the enemy spirit's turn, right?
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Jack_Spade
post Oct 17 2018, 05:24 PM
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@Volker
There is no way for you to know if you are within the ward, but your knowledge tells you that normally the whole flat would be warded.

And yes, at the end of my last post I posted it's action (using fear on the other spirits)
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Volker
post Oct 17 2018, 05:49 PM
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I guess I could make a Perception for feeling a shiver or something when I pass through the ward ... but James wouldn't.

Regardless, I have a way of knowing: We spied out the area on the astral, and the mages could see and report the shape of the ward, so I should know, I guess.
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Luckace
post Oct 17 2018, 06:19 PM
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That's one scary spirit!

@Jack: Would you allow a leadership-test to help my spirit overcome the fear? I dont want to force any loopholes, I just have no idea if normal social tests can be taken on spirits - but then again, they have a telepathic connection, so why not...

Resist Fear: 12d6t5 4
Fleeing for 4 combat turns
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Gilga
post Oct 17 2018, 06:23 PM
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Jack - I am pretty sure that Fear is a single target spell - so which spirit is targetted? From a meta gaming prespective I prefer it to be Anna's spirit so that LuckAce has someone to play in the fight.

Resist fear: 12d6t5 4- Anna's spirit would also be terrified for 4 combat rounds.
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Gilga
post Oct 17 2018, 06:28 PM
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Run for your life it is - toward the melee fight to stay in the game, but far enough so that Assault cannot attack without breaking formation.

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Luckace
post Oct 17 2018, 06:56 PM
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@Gilga: kind of you to give me a pass (IMG:style_emoticons/default/smile.gif) but worry not - Wraith has two other other bound spirits at his disposal, just waiting to be unleashed.

So I think I'll still have someone to play. But thanks, very much appreciated.
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Jack_Spade
post Oct 17 2018, 08:34 PM
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@gilga

Yeah you are right, I mixed it up with paralyzing howl

Anna1 or Wraith2: 1d2 1

So it actually does hit Anna's spirit
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Thanee
post Oct 17 2018, 09:12 PM
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@Jack: Nova will take her chances with the grenade and thus no interrupt action.

Bye
Thanee
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Thanee
post Oct 17 2018, 10:16 PM
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We wait with the Toxin Resistance until the end of the combat round, right?

Bye
Thanee
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Gilga
post Oct 18 2018, 12:23 AM
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PS: if we toss a grenade back at them they may break formation.
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SquirrelDude
post Oct 18 2018, 01:33 AM
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Sharkboy is in the middle of them, please don't.
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