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> Salted Wounds [OOC], a Deep Black Sea game
Jack_Spade
post Oct 18 2018, 04:44 AM
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QUOTE (Thanee @ Oct 18 2018, 12:16 AM) *
We wait with the Toxin Resistance until the end of the combat round, right?

Bye
Thanee


Yes, that is correct.

In case you are wondering: It's DMSO with Narcoject.
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Volker
post Oct 18 2018, 05:28 AM
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18 bnc (jumped into James) -- outside at the kitchen window of the appartment (bnc is in the van): Breaks and enters flat through kitchen
17 (E3R8) Assault (unarmed) -- in front of appartment: Attacks Sharkboy with spurs
17 (E3) Anna -- in corridor: Shoot at Battery
14 (E7) Nova -- in the staircase: Shoots Battery
14 Anna's Spirit -- in corridor: Attacks in Astral Battery
12 Aeraziel (Wraith's Spirit) -- in astral space: Attacks in Astral Battery
9 Battery (Sword, Riot Shield) -- in front of appartement: Switches off Astral and throws grenade at Anna and Nova
5 bnc's Rotodrone -- outside at the lving room window of the appartement: Does Nothing
3 Enemy Spirit -- in the astral outside the appartment: uses Fear on Anna's spirit
3 Wraith -- Downstairs flat:
2 Sharkboy -- in front of appartment:

Wraith's turn
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Thanee
post Oct 18 2018, 06:47 AM
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One thing I am always wondering with gas grenades... does that gas stay around for a while? Does it have more effect, if you stay inside, or does it affect you only once?

Bye
Thanee
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Volker
post Oct 18 2018, 07:18 AM
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At least one thing I can answer:

QUOTE ("CRB 435")
The cloud lasts for approximately 4
Combat Turns (less in windy areas, longer in confined areas
with poor ventilation, at the gamemaster’s discretion).


I don't think there are any rules regarding continuous exposition, but I'd assume that the damage would be dealt each combat round you linger. But in the end, that's up to the Master of the Universe.
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Gilga
post Oct 18 2018, 07:28 AM
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We should have been using such grenades... where is the tactical genius Schmitt (or was it Schmidt?) when we need him ?
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SquirrelDude
post Oct 18 2018, 01:09 PM
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Do any of you even have gas grenades which we could be using?
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Volker
post Oct 18 2018, 02:24 PM
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I'm the decker, don't expect me to bring grenades...
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Thanee
post Oct 18 2018, 02:37 PM
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QUOTE (SquirrelDude @ Oct 18 2018, 03:09 PM) *
Do any of you even have gas grenades which we could be using?


I think, the point was, that we should have brought some... (IMG:style_emoticons/default/spin.gif)

Bye
Thanee
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SquirrelDude
post Oct 18 2018, 02:43 PM
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QUOTE (Thanee @ Oct 18 2018, 09:37 AM) *
I think, the point was, that we should have brought some... (IMG:style_emoticons/default/spin.gif)

Bye
Thanee
My point was that we don't have any grenades which we could use, so no point in worrying about not using them.
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Jack_Spade
post Oct 18 2018, 06:01 PM
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QUOTE (Thanee @ Oct 18 2018, 08:47 AM) *
One thing I am always wondering with gas grenades... does that gas stay around for a while? Does it have more effect, if you stay inside, or does it affect you only once?

Bye
Thanee


You take damage every round you stay inside - but I rule that Narcoject won't roll over to physical damage.


QUOTE (Gilga @ Oct 18 2018, 09:28 AM) *
We should have been using such grenades... where is the tactical genius Schmitt (or was it Schmidt?) when we need him ?


Well, time to develop your own genius (IMG:style_emoticons/default/wink.gif)

Seems like Sharkboy is up.
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SquirrelDude
post Oct 18 2018, 06:08 PM
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Is Sharkboy up or is it Wraith's recently summoned spirit?
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Jack_Spade
post Oct 18 2018, 06:31 PM
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That one is busy materializing.
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SquirrelDude
post Oct 18 2018, 08:09 PM
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Time to tie up mr Bone Spurs

Clinch (Gymnastics 6 + Agility 9) [9]: 15d6t5 7 hits oppossed by reaction + intuition

As before, we're going to try and throw him if the grab goes through.
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Jack_Spade
post Oct 18 2018, 08:41 PM
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Defense: 16d6t5 5
You have a clinch hold on him.
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SquirrelDude
post Oct 18 2018, 09:00 PM
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Throw Person: 19d6t5 6 Edge: 13d6t5 7 Physical Limit means that only 9 hits count
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Volker
post Oct 18 2018, 09:56 PM
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Next combat round:

8 bnc (jumped into James) -- outside at the kitchen window of the appartment (bnc is in the van): Breaks and enters flat through kitchen
7 (E3R8) Assault (unarmed) -- in front of appartment: Attacks Sharkboy with spurs
7 (E3) Anna -- in corridor: Shoot at Battery
4 (E7) Nova -- in the staircase: Shoots Battery
4 Anna's Spirit -- in corridor: Attacks in Astral Battery
2 Aeraziel (Wraith's Spirit) -- in astral space: Attacks in Astral Battery

I will try to sneak to the door unnoticed. Can I get a line of sight to the mage from there?


Sneaking: 13d6t5 4
James is wearing a Sleeping Tiger, which has a Ruthenium Polymere Coating lvl 3. I assume it counts as "almost full", increasing the dice pool modifier to -4.

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Gilga
post Oct 19 2018, 02:20 AM
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So you throw him into the gas cloud? brilliant!
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SquirrelDude
post Oct 19 2018, 03:20 AM
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I was going to throw him into his friend and hope to send them both into the gas cloud, actually.
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Thanee
post Oct 19 2018, 04:35 AM
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QUOTE (Volker @ Oct 18 2018, 11:56 PM) *
James is wearing a Sleeping Tiger, which has a Ruthenium Polymere Coating lvl 3. I assume it counts as "almost full", increasing the dice pool modifier to -4.


-2, actually. They have the modifiers for "full", "almost full", and "half" wrong (see errata).

It is -(level) (i.e. -3) +2 for "half" (i.e. -1), +1 for "almost full" (i.e. -2), and +0 for "full" (i.e. the full -(level) or -3).

Bye
Thanee
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Jack_Spade
post Oct 19 2018, 05:11 AM
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Assault Defense: 15d6t5 6
Spending Edge: Defense Edge reroll: 9d6t5 5

Denied!

Last combat phase of the first round:

8 bnc (jumped into James) -- inside the kitchen appartment (bnc is in the van):
7 (E3R8) Assault (unarmed) -- in front of appartment:
7 (E3) Anna -- in corridor:
4 (E7) Nova -- in the staircase:
4 Anna's Spirit -- in corridor:
2 Aeraziel (Wraith's Spirit) -- in astral space:

At the moment the RP suit isn't particular important, as this is a stealth vs. listening test. And as Thanee says, it acts as a dp reduction for your opponent
Perception: 14d6t5 4
You have 4 sneak skill +3 Rea +2 hot sim +2 Control Rig =11 dice normally, correct? So you lose the last two dice of your roll

Guardian Spirit ini: 15+2d6 22
-10 for late to the combat
12

Attack with Claymore (reach 2 AP -5): 16d6t5 5
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SquirrelDude
post Oct 19 2018, 05:31 AM
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QUOTE (Jack_Spade @ Oct 19 2018, 12:11 AM) *
Assault Defense: 15d6t5 6
Spending Edge: Defense Edge reroll: 9d6t5 5

Denied!
Boooo! (IMG:style_emoticons/default/wink.gif)
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Volker
post Oct 19 2018, 06:28 AM
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QUOTE (Jack_Spade @ Oct 19 2018, 05:11 AM) *
Perception: 14d6t5 4
You have 4 sneak skill +3 Rea +2 hot sim +2 Control Rig =11 dice normally, correct? So you lose the last two dice of your roll


No. I have 4 (Sneak) + 7 (Intuition) + 2 (hot-sim). Sneak tests don't run on Reaction - Piloting tests do.

QUOTE
Drone Infiltration
Drones sometimes need to be sneaky. When this
occurs, a few things need to be taken into consideration.
When operating independently, drones roll
Pilot + Stealth [Handling] vs. Perception + Intuition
[Mental]. You might want to put your drone into
silent running mode, or its Matrix icon would be a
dead giveaway of their presence to anyone scanning
the scene in the Matrix. When jumped in, the test is
Stealth + Intuition [Handling] vs. Perception + Intuition

[Mental]; you probably want your persona operating
under silent running while you’re at it.


It didn't notice me.

Also, as this is the third initiative pass, we're (and therefore it) are already at ini -20, so it's down to 2. And you have to roll for surprise as I'm ambushing it.

Surprise test: 16d6t5 3
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Gilga
post Oct 19 2018, 07:20 AM
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Anna's next actions (to be resolved in order ofc): She'll try to levitate the two guards toward the gas cloud. (just like Sharkboy but with magic).
Ps don't forget the -5 ini for "run for your live"


Simple action: Reckless levitation.
Levitate F5: 13d6t5 5
Drain (vs 6): 15d6t5 7
no drain.


Simple action: Reckless levitation:
Levitation F5: 13d6t5 6 5 hits kept
drain: 15d6t5 4

2 stun damage taken.

Next round initiative:
Initiative: 18+2d6 25

I assume that Anna's spirit is out of the game due to fear ?
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Luckace
post Oct 19 2018, 08:37 AM
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QUOTE (Jack_Spade @ Oct 19 2018, 06:11 AM) *
Last combat phase of the first round:

8 bnc (jumped into James) -- inside the kitchen appartment (bnc is in the van):
7 (E3R8) Assault (unarmed) -- in front of appartment:
7 (E3) Anna -- in corridor:
4 (E7) Nova -- in the staircase:
4 Anna's Spirit -- in corridor:
2 Aeraziel (Wraith's Spirit) -- in astral space:

At the moment the RP suit isn't particular important, as this is a stealth vs. listening test. And as Thanee says, it acts as a dp reduction for your opponent
Perception: 14d6t5 4
You have 4 sneak skill +3 Rea +2 hot sim +2 Control Rig =11 dice normally, correct? So you lose the last two dice of your roll

Guardian Spirit ini: 15+2d6 22
-10 for late to the combat
12

Attack with Claymore (reach 2 AP -5): 16d6t5 5


Does Wraiths second spirit not get to act at 12-10=2?
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Thanee
post Oct 19 2018, 10:08 AM
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Ok, so Nova is definitely going to move out of that cloud. What options are there?

She has to get right to were the mercs are, at least, correct?

Can she simply move past them? They won't be able to intercept her, when her turn comes up, correct?

Bye
Thanee
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