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#601
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
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#602
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
18 bnc (jumped into James) -- outside at the kitchen window of the appartment (bnc is in the van): Breaks and enters flat through kitchen
17 (E3R8) Assault (unarmed) -- in front of appartment: Attacks Sharkboy with spurs 17 (E3) Anna -- in corridor: Shoot at Battery 14 (E7) Nova -- in the staircase: Shoots Battery 14 Anna's Spirit -- in corridor: Attacks in Astral Battery 12 Aeraziel (Wraith's Spirit) -- in astral space: Attacks in Astral Battery 9 Battery (Sword, Riot Shield) -- in front of appartement: Switches off Astral and throws grenade at Anna and Nova 5 bnc's Rotodrone -- outside at the lving room window of the appartement: Does Nothing 3 Enemy Spirit -- in the astral outside the appartment: uses Fear on Anna's spirit 3 Wraith -- Downstairs flat: 2 Sharkboy -- in front of appartment: Wraith's turn |
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#603
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,418 Joined: 26-February 02 Member No.: 463 ![]() |
One thing I am always wondering with gas grenades... does that gas stay around for a while? Does it have more effect, if you stay inside, or does it affect you only once?
Bye Thanee |
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#604
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
At least one thing I can answer:
QUOTE ("CRB 435") The cloud lasts for approximately 4 Combat Turns (less in windy areas, longer in confined areas with poor ventilation, at the gamemaster’s discretion). I don't think there are any rules regarding continuous exposition, but I'd assume that the damage would be dealt each combat round you linger. But in the end, that's up to the Master of the Universe. |
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#605
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
We should have been using such grenades... where is the tactical genius Schmitt (or was it Schmidt?) when we need him ?
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#606
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Moving Target ![]() ![]() Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 ![]() |
Do any of you even have gas grenades which we could be using?
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#607
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
I'm the decker, don't expect me to bring grenades...
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#608
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,418 Joined: 26-February 02 Member No.: 463 ![]() |
Do any of you even have gas grenades which we could be using? I think, the point was, that we should have brought some... (IMG:style_emoticons/default/spin.gif) Bye Thanee |
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#609
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Moving Target ![]() ![]() Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 ![]() |
I think, the point was, that we should have brought some... (IMG:style_emoticons/default/spin.gif) My point was that we don't have any grenades which we could use, so no point in worrying about not using them. Bye Thanee |
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#610
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
One thing I am always wondering with gas grenades... does that gas stay around for a while? Does it have more effect, if you stay inside, or does it affect you only once? Bye Thanee You take damage every round you stay inside - but I rule that Narcoject won't roll over to physical damage. We should have been using such grenades... where is the tactical genius Schmitt (or was it Schmidt?) when we need him ? Well, time to develop your own genius (IMG:style_emoticons/default/wink.gif) Seems like Sharkboy is up. |
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#611
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Moving Target ![]() ![]() Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 ![]() |
Is Sharkboy up or is it Wraith's recently summoned spirit?
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#612
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
That one is busy materializing.
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#613
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Moving Target ![]() ![]() Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 ![]() |
Time to tie up mr Bone Spurs
Clinch (Gymnastics 6 + Agility 9) [9]: 15d6t5 7 hits oppossed by reaction + intuition As before, we're going to try and throw him if the grab goes through. |
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#614
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Defense: 16d6t5 5
You have a clinch hold on him. |
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#615
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Moving Target ![]() ![]() Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 ![]() |
Throw Person: 19d6t5 6 Edge: 13d6t5 7 Physical Limit means that only 9 hits count
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#616
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
Next combat round:
8 bnc (jumped into James) -- outside at the kitchen window of the appartment (bnc is in the van): Breaks and enters flat through kitchen 7 (E3R8) Assault (unarmed) -- in front of appartment: Attacks Sharkboy with spurs 7 (E3) Anna -- in corridor: Shoot at Battery 4 (E7) Nova -- in the staircase: Shoots Battery 4 Anna's Spirit -- in corridor: Attacks in Astral Battery 2 Aeraziel (Wraith's Spirit) -- in astral space: Attacks in Astral Battery I will try to sneak to the door unnoticed. Can I get a line of sight to the mage from there? Sneaking: 13d6t5 4 James is wearing a Sleeping Tiger, which has a Ruthenium Polymere Coating lvl 3. I assume it counts as "almost full", increasing the dice pool modifier to -4. |
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#617
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
So you throw him into the gas cloud? brilliant!
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#618
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Moving Target ![]() ![]() Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 ![]() |
I was going to throw him into his friend and hope to send them both into the gas cloud, actually.
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#619
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,418 Joined: 26-February 02 Member No.: 463 ![]() |
James is wearing a Sleeping Tiger, which has a Ruthenium Polymere Coating lvl 3. I assume it counts as "almost full", increasing the dice pool modifier to -4. -2, actually. They have the modifiers for "full", "almost full", and "half" wrong (see errata). It is -(level) (i.e. -3) +2 for "half" (i.e. -1), +1 for "almost full" (i.e. -2), and +0 for "full" (i.e. the full -(level) or -3). Bye Thanee |
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#620
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Assault Defense: 15d6t5 6
Spending Edge: Defense Edge reroll: 9d6t5 5 Denied! Last combat phase of the first round: 8 bnc (jumped into James) -- inside the kitchen appartment (bnc is in the van): 7 (E3R8) Assault (unarmed) -- in front of appartment: 7 (E3) Anna -- in corridor: 4 (E7) Nova -- in the staircase: 4 Anna's Spirit -- in corridor: 2 Aeraziel (Wraith's Spirit) -- in astral space: At the moment the RP suit isn't particular important, as this is a stealth vs. listening test. And as Thanee says, it acts as a dp reduction for your opponent Perception: 14d6t5 4 You have 4 sneak skill +3 Rea +2 hot sim +2 Control Rig =11 dice normally, correct? So you lose the last two dice of your roll Guardian Spirit ini: 15+2d6 22 -10 for late to the combat 12 Attack with Claymore (reach 2 AP -5): 16d6t5 5 |
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#621
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Moving Target ![]() ![]() Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 ![]() |
Boooo! (IMG:style_emoticons/default/wink.gif)
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#622
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
Perception: 14d6t5 4 You have 4 sneak skill +3 Rea +2 hot sim +2 Control Rig =11 dice normally, correct? So you lose the last two dice of your roll No. I have 4 (Sneak) + 7 (Intuition) + 2 (hot-sim). Sneak tests don't run on Reaction - Piloting tests do. QUOTE Drone Infiltration Drones sometimes need to be sneaky. When this occurs, a few things need to be taken into consideration. When operating independently, drones roll Pilot + Stealth [Handling] vs. Perception + Intuition [Mental]. You might want to put your drone into silent running mode, or its Matrix icon would be a dead giveaway of their presence to anyone scanning the scene in the Matrix. When jumped in, the test is Stealth + Intuition [Handling] vs. Perception + Intuition [Mental]; you probably want your persona operating under silent running while you’re at it. It didn't notice me. Also, as this is the third initiative pass, we're (and therefore it) are already at ini -20, so it's down to 2. And you have to roll for surprise as I'm ambushing it. Surprise test: 16d6t5 3 |
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#623
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Anna's next actions (to be resolved in order ofc): She'll try to levitate the two guards toward the gas cloud. (just like Sharkboy but with magic).
Ps don't forget the -5 ini for "run for your live" Simple action: Reckless levitation. Levitate F5: 13d6t5 5 Drain (vs 6): 15d6t5 7 no drain. Simple action: Reckless levitation: Levitation F5: 13d6t5 6 5 hits kept drain: 15d6t5 4 2 stun damage taken. Next round initiative: Initiative: 18+2d6 25 I assume that Anna's spirit is out of the game due to fear ? |
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#624
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Moving Target ![]() ![]() Group: Members Posts: 539 Joined: 15-July 18 From: Germany Member No.: 221,430 ![]() |
Last combat phase of the first round: 8 bnc (jumped into James) -- inside the kitchen appartment (bnc is in the van): 7 (E3R8) Assault (unarmed) -- in front of appartment: 7 (E3) Anna -- in corridor: 4 (E7) Nova -- in the staircase: 4 Anna's Spirit -- in corridor: 2 Aeraziel (Wraith's Spirit) -- in astral space: At the moment the RP suit isn't particular important, as this is a stealth vs. listening test. And as Thanee says, it acts as a dp reduction for your opponent Perception: 14d6t5 4 You have 4 sneak skill +3 Rea +2 hot sim +2 Control Rig =11 dice normally, correct? So you lose the last two dice of your roll Guardian Spirit ini: 15+2d6 22 -10 for late to the combat 12 Attack with Claymore (reach 2 AP -5): 16d6t5 5 Does Wraiths second spirit not get to act at 12-10=2? |
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#625
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,418 Joined: 26-February 02 Member No.: 463 ![]() |
Ok, so Nova is definitely going to move out of that cloud. What options are there?
She has to get right to were the mercs are, at least, correct? Can she simply move past them? They won't be able to intercept her, when her turn comes up, correct? Bye Thanee |
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Lo-Fi Version | Time is now: 23rd February 2025 - 08:01 PM |
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