![]() |
![]() ![]() |
![]() |
![]()
Post
#626
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
No. I have 4 (Sneak) + 7 (Intuition) + 2 (hot-sim). Sneak tests don't run on Reaction - Piloting tests do. It didn't notice me. Also, as this is the third initiative pass, we're (and therefore it) are already at ini -20, so it's down to 2. And you have to roll for surprise as I'm ambushing it. Surprise test: 16d6t5 3 Ah sorry, I was looking at the vehicle piloting rules. In that case, yes, the spirit has to make a surprise test Surprise Test: 14d6t5 2 Surprise, surprise The mage on the other hand: Surprise Test: 10d6t5 3 isn't I'll edit my post accoringly. @Thanee You can either flee up or down the staircase or move into melee distance to the mercs @Lucace That should probably be called "spirits" since they act on the same initiative @gilga To attack multiple targets you'd have to split your dicepool. The one attack per target rule is otherwise in effect (and yes, levitation in this case is an attack since it's resisted) Otherwise you have to decide which one you want to try and levitate |
|
|
![]()
Post
#627
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Right,I'll jiust levitate one of them then, so I'll select which one when my turn arrives because a lot can happen by then. (Anna is init: 2)
|
|
|
![]()
Post
#628
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
Has the mage scored 5 hours on his perception test? If I didn't miss anything, you only rolled for the spirit (and failed).
|
|
|
![]()
Post
#629
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
Nova and Shark are still in the corridor, right?
|
|
|
![]()
Post
#630
|
|
Moving Target ![]() ![]() Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 ![]() |
Sharkboy is right next to Assault
|
|
|
![]()
Post
#631
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
... who is in the corridor, isn't he?
|
|
|
![]()
Post
#632
|
|
Moving Target ![]() ![]() Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 ![]() |
Assault, Battery and Sharkboy are in the corridor. Nova is in the stairwell looking to get out of the gas.
|
|
|
![]()
Post
#633
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Anna is in corridor aswell.
|
|
|
![]()
Post
#634
|
|
jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,418 Joined: 26-February 02 Member No.: 463 ![]() |
@Thanee You can either flee up or down the staircase or move into melee distance to the mercs Definitely not going to flee, just wondering about where Nova can go... Is it not possible to move past the guys in the corridor? Or is there a flat on the right side, which Nova could just move into (the doors don't seem to be very sturdy, and if I don't aim, I will have one simple action left for that). I would definitely prefer to stay out of melee range, because shooting is simply more effective against these guys. (IMG:style_emoticons/default/smile.gif) Bye Thanee |
|
|
![]()
Post
#635
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Has the mage scored 5 hours on his perception test? If I didn't miss anything, you only rolled for the spirit (and failed). Mage and spirit have an innate connection - and he didn't fail - neither one of you achieved any net successes. You were the aggressor in this case and they the defenders. Which means you have a split second advantage at best. The spirit failed his surprise test, the mage didn't, meaning the mage keeps his defense against your attack, while the spirit has no defense before he gets to act. @Thanee You can of course just kick in a door and escape the cloud that way. But if you want to interact with the scene in the corridor you'll get hit by the cloud again. Going past the two is possible, although one of them might spare a -5 interrupt action to hit you when you move past. |
|
|
![]()
Post
#636
|
|
jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,418 Joined: 26-February 02 Member No.: 463 ![]() |
That was my initial question, actually... can they still do Interrupt actions when they have 0 or negative initiative (which they both have, when Nova's turn comes up)?
Bye Thanee |
|
|
![]()
Post
#637
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
No they don't, though I'm not happy with the fact that the system allows you to gain an advantage from being slower than your opponent to react.
|
|
|
![]()
Post
#638
|
|
jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,418 Joined: 26-February 02 Member No.: 463 ![]() |
I'm only slower than one of them. (IMG:style_emoticons/default/spin.gif)
Understand, what you mean, though. It is a bit weird, that suddenly between turns, there is this moment, where interrupt actions simply don't work. But that goes for everyone. Bye Thanee |
|
|
![]()
Post
#639
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
I think that the initiative score goes -10 to everyone at the end of the phase. (Or after an interrupt) so you can still interrupt after you acted. As long as it is within a phase where you have positive initiative. This is how I understand it atleast. Not sure if it is strictly rules.
|
|
|
![]()
Post
#640
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
I really don't want to haggle so I'll just continue with my IC post but considering how meticulously you usually apply factors in tests, I'm a bit surprised that the mage and spirit don't suffer any negative dice pool modifiers from
- being distracted (-2) (the mage is casting a spell, so even if he does share the spiritual link, he'd still have to realize the threat on his own, considering that the spirit didn't even pass the surprise test) - interfering sound (-2) (there are walls bursting, screams, grenades detonating - that should at least be -2 Not to mention that even if they passed the test, they still didn't more than hear a scratch somewhere nearby, as James is virtually invisible to astral perception (which is the only one the spirit has, even manifested). It just feels strange that a magician actively performing a ritual can spot a well-hidden nigh invisible ambusher in a neighboring room in the midst of an active fight without any penalties or need of net hits. I don't want to have to point out every rule in my favor (dice pools, success tests, negative modifiers for the opponents, etc.), because it feels like I'd be constantly haggling or critisizing you, which I don't want as I don't know anyone who does as great a job at pbp gming as you do, but then it's a bit frustrating to see that penalties don't seem to be applied to others. Anyway: Init is 5d6+13 Would you kindly roll the action for me? Orokos is blocked where I am. Assuming that I'll be first to act: Complex Action: Burst Fire I have Logic ( 8 ) + PuSHeD (1) + Gunnery (4) + Smartlink (2) + hot-sim (2) = 17d6. I think I didn't mention loading any special rounds, so let's just assume I use standard rounds. |
|
|
![]()
Post
#641
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
|
|
|
![]()
Post
#642
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
thanks!
With Trigger Removal and smartlink system, that's still within my accuracy ah, and: Free Action: swap Firewall and Attack attributes. |
|
|
![]()
Post
#643
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Bythe way if you increase data processing by 2 you get one more pass.
|
|
|
![]()
Post
#644
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
Thanks for pointing that out, but no. This is an rpg, and how would bnc know that she's only two points of ini away from another pass? She conscientiously favored firewall over dp and has no reason to reconsider.
|
|
|
![]()
Post
#645
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
If you insist on seeing the whole list of mods:
Mage has: Combat Sense granting him always a surprise test Still 5 surveillance drones outside that you didn't take care off The Spirit has normal senses while materialized, including sight, sound and smell, including Enhanced Senses (Low-Light, Thermographic Vision) The mods to perception applying here are: Perceiver is specifically listening for it +3 Moderate noise from outside -3 Also, the adoration that bnc has given the android - as exemplified by giving it a name and caring for it's appearance - does give it pretty certainly a kind of aura on the astral |
|
|
![]()
Post
#646
|
|
Moving Target ![]() ![]() Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 ![]() |
Initiative Rd 2: 3d6+11 20
|
|
|
![]()
Post
#647
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Question 1: Why is bnc firing for the first time at ini phase 3 (first action to get into the house...) 2nd ? do somehting? 3rd shoot? no biggie I just feels like I am struggling to follow.
Question 2: Anna's spirit is afraid under the effect of the fear power. Can it still interfere in battle or is it useless for the next few combat rounds. Question 3: Anna is listed as initiative 7 - but she 'run for her life' so she should be initiative 2, right? Which would put Nova (initiative 4 as the next one.). |
|
|
![]()
Post
#648
|
|
jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,418 Joined: 26-February 02 Member No.: 463 ![]() |
My action will be pretty simple.... aim, shoot (Battery), and then walk down the corridor to the other end.
Bye Thanee |
|
|
![]()
Post
#649
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Question 1: Why is bnc firing for the first time at ini phase 3 (first action to get into the house...) 2nd ? do somehting? 3rd shoot? no biggie I just feels like I am struggling to follow. Question 2: Anna's spirit is afraid under the effect of the fear power. Can it still interfere in battle or is it useless for the next few combat rounds. Question 3: Anna is listed as initiative 7 - but she 'run for her life' so she should be initiative 2, right? Which would put Nova (initiative 4 as the next one.). 1: Take a look back in the thread at the list: bnc hacked the guns of the two mercs as her first action 2: It can, it just can't act inside the corridor while afraid - and still has to deal with the ward 3: Right, thanks for the info: 8 bnc (jumped into James) -- inside the kitchen appartment (bnc is in the van): Shoots at Mage 15 Mage (inside flat - acts after bnc, since she is the triggering event for his initiative ): Shoots Lightning at bnc 7 (E3R8) Assault (unarmed) -- in front of appartment: Uses spurs on Sharkboy 4 (E7) Nova -- in the staircase: 4 Anna's Spirit -- outside corridor: 2 (E3) Anna -- in corridor: 2 Aeraziel (Wraith's Spirit) -- in astral space: 2 Aeraziel (Wraith's Spirit) -- in astral space: *Guardian Spirit -- inside appartment: Too surprised to do anything in this round |
|
|
![]()
Post
#650
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Thanks, I remember now she took out the pistol from the game.
Alright, so the spirit cannot enter the corridor what does it needs to roll to get through the ward? (Intuition + charisma? or is it easier to brute force it?) I am asking because I am not sure about the mechanics. Break ward: 13d6t5 5 I think this role is for sneaking - breaking it would be astral combat with one die less right? If it is reasonable to assume that my spirit can just bash the ward it is the prefered action - but I am very foggy here. Otherwise it'll just try to sneak inside (which I think would be very difficult as well) As for Anna's action single levitation spell for Battery toward the gas cloud. (She had 5 successes - and you didn't allow to levitate both of them so it doesn't matter which dice role we select.). |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 23rd February 2025 - 04:20 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.