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#676
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Initiative: 18+2d6 30
She'll try to blast the shield out of Battery's hands. Disarm + take aim: 17d6t5 5 |
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#677
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
Round 2: Mage: 34 Battery: 29 (His Kamikaze just kicked in, lowering his wound mods to 1) Assault: 26 Aeraziel Spirit Team 25 Guardian Spirit OP-Force (in Flat): 23 Nova: 22 Bound Spirit OP-Force (Astral): 21 Undiel Spirit Team: 18 Wraith: 13 Anna: ? Anna's Spirit: ? Sharkboy: ? bnc: ? gilga rolled 29 for me. Subtracting 2 because of my Full Defense, she's at 27. |
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#678
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Mage: 34
Anna: 30 Battery: 29 (His Kamikaze just kicked in, lowering his wound mods to 1) bnc: 27 Assault: 26 Aeraziel Spirit Team 25 Guardian Spirit OP-Force (in Flat): 23 Nova: 22 Bound Spirit OP-Force (Astral): 21 Sharkboy: 20 Undiel Spirit Team: 18 Wraith: 13 Anna's Spirit: So the mage get's to act first. Complex Action: Mist Form Movement: 5 m up and through cracks in the ceiling Oh, by the way: I just looked up Full Defense: In Vehicles you get to use Intuition instead of Willpower. |
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#679
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Initiative: 14+3d6 23
You can also resolve Anna's first action. |
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#680
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Oh, right
Defense: 21d6t5 10 Seems like he is not about to give up too easy He rapid draws his Blood Drinker Axe Rapid Draw: 18d6t5 4 And tries to kill the spirit attacking him with his weapon focus Strike: 18d6t5 3 Oh boy. All the luck with defense, but the attack rolls... Should it hit, the spirit now faces 11 DV AP-3 (Althoug the spirit won't have armor against a magical attack) + net hits. |
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#681
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Moving Target ![]() ![]() Group: Members Posts: 539 Joined: 15-July 18 From: Germany Member No.: 221,430 ![]() |
Defense (undiel): 14d6t5 2
Oh frag, I can't believe it... * when you try your best but you don't succee-eed starts playing* So... Spirit suffers 12 DV. As it's a magical weapon, the spirits hardened armor/immunity is totally ineffective, as well as the enemy's armor piercing, right? Resulting in only rolling body:Soak (Undiel): 6d6t5 1 11 damage taken. Spritit down, monitor is exactly filled. Bye-bye, 2 Karma I spent on you... Holy shit. But at least the merc has to resist 12DV (AP:-6 ) due to the cold aura, incl. armor tests for brittling armor again. |
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#682
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
The karma is not lost, spirit will be back. It is not 'killed' it will take some time, I am not sure how much but read about it.
With his defense roll - it might be more effective than trying to hit the man. Never knew he could 'undo rapid draw'... I thought he dropped the axe to toss the grenade. Just learning (IMG:style_emoticons/default/wink.gif) Anyhow: at Initiative 23: Anna's spirit would engage the fleeing mage (and with some luck save bnc's ass - as she cannot even harm the gurdian spirit due to light weapon/weapon immunitity). I think that he is a dual natured vampire or something to have myst form. Astral combat: 12d6t5 6 |
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#683
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
The secret lies in adding a sling weapon mod to your weapons (IMG:style_emoticons/default/wink.gif)
Alright, seems like hitting an aura spirit was a dumb idea: 10(h)-6AP = 4 and two autohits remaining. Soak: 26d6t5 10 So 12 in total, soaking exactly Edit: Oh right, cold damage. Shield: Armor test: 4d6t5 0 Armor test: 16d6t5 4 Looks like the shield breaks |
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#684
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Moving Target ![]() ![]() Group: Members Posts: 539 Joined: 15-July 18 From: Germany Member No.: 221,430 ![]() |
Whew... at least that pesky shield is finally down. (IMG:style_emoticons/default/smile.gif) Now I'm glad that I gave the energy aura to the cold spirit, not the spirit of air.
@Gilga: You sure? CB p302 states that once all boxes of a condition monitor are filled, the spirit is forced back into its homeplane and explicitely that all remaining services are lost. Though it doesn't go into any details as to what happens to the spirit afterwards, I'll look into that some more. |
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#685
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,418 Joined: 26-February 02 Member No.: 463 ![]() |
I believe, that is only true for summoned spirits. Here is the Disruption part from the Street Grimoire. It states, near the end, that the spirit still counts against your limit, which clearly suggests, that services are still owed.
In SR4 this was how it worked with bound spirits. QUOTE DISRUPTION Spirits don’t die, at least not in the traditional sense. When Physical or Stun damage fills up a spirit’s Condition Monitor, that spirit is disrupted and immediately returns to its native metaplane. Spirits possessing vessels are only disrupted if the vessel’s Condition Monitor suffers a lethal amount of overflow damage (see Exceeding the Condition Monitor, p. 170. SR5). A disrupted spirit cannot appear outside its metaplane for a period of 28 days minus its Force, with a minimum time of 24 hours. If you’re on a deadline and desperately need a disrupted spirit back before that time expires, you must undertake a metaplanar quest (see p. 140) to the spirit’s native metaplane and retrieve the spirit. To retrieve a possession spirit, you must already have a prepared vessel awaiting the spirit, regardless of whether the quest was successful. Disrupted spirits still count against a conjurer’s limit of spirits, but a conjurer may choose to release a disrupted spirit at any time. Bye Thanee |
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#686
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,418 Joined: 26-February 02 Member No.: 463 ![]() |
Whew... at least that pesky shield is finally down. (IMG:style_emoticons/default/smile.gif) That is surely going to help. (IMG:style_emoticons/default/smile.gif) Bye Thanee |
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#687
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Moving Target ![]() ![]() Group: Members Posts: 539 Joined: 15-July 18 From: Germany Member No.: 221,430 ![]() |
Ah, I just read the Street Grimoire note as well. Yeah, doesn'r really state that they reappear, but sounds like they can be called again after 22 days. A shame that they don't specify that the corebook-rule doesn't go for bound spirits .
Thanks, Gilga and thanee for pointing that out. (IMG:style_emoticons/default/smile.gif) |
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#688
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,418 Joined: 26-February 02 Member No.: 463 ![]() |
Yeah, unfortunately, that is a general problem with the SR5 rules, that tend to contradict themselves in a few places.
But, I am pretty sure, it is meant to work that way. (IMG:style_emoticons/default/smile.gif) Bye Thanee |
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#689
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Moving Target ![]() ![]() Group: Members Posts: 539 Joined: 15-July 18 From: Germany Member No.: 221,430 ![]() |
Are banishing-tests limited to the physical world, or can I go astral and attempt to banish it from there?
This sounds like a very basic question, but I can't find an answer in any rulebook or forum. Basically, I'm looking for the quickest way to get ready to get rid of that thing inside the corridor. As Wraith is still in the flat and pretty slow, he'd have to waste quite a lot of time getting LOS to the opposing spirit if it's only possible from the physical world with physical sight, while I imagine astral LOS will be pretty much instantly as soon as he's astrally perceiving? |
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#690
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
You can do it from the astral space. Basically, you can always use all your powers on beings in the same plance. Since spirits always are astral, they can also always be attacked from the astral. When it's manifested, it can be attacked by physical means, too, as it is then considered dual-natured.
@Jack I somewhere wrote that the flat is in the second floor. But in the end, it's still your call. So, in which floor are we actually? How many actions would it take to turn and run and jump out of the window? And which roll would it be? I'd assume it to be a Simple Action Running and a Simple Action for jumping out of the window, consuming one ini phase, and at least one Control Walker test. What do you say? |
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#691
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
@Volker - if you do not mind bolting through the door - then you can help in the fight AND we can help you with the spirit.
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#692
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
@Luckace
Yeah you can use banishing on the spirit as long as you are on the same plane of existence @Volker Since the flat is so small and your drone so fast, you don't actually need to run - run and jump would be a maneuver test. And yes, second floor sounds about right (that is European second floor with a ground floor, first floor, second floor) But I should mention that you'd risk falling to the ground if you go full throttle. You are about 8m up from the ground, so you'd resist 8P AP -4 with your body+armor Joining the fight might be the better option, as you could ram through the door with little effort and still find cover, while jumping from the building would leave the spirit free to take a shot from above on you. |
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#693
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
Well, then I'll join my teammates.
Two questions: Strictly speaking, it's impossible to kick in the door, as barriers ignore stun damage and unarmed combat would deal stun. Can I still kick in the door? If so, I hope I'm using the correct dicepool (INT + Unarmed Combat + hot-sim): Unarmed Combat: 13d6t5 4 Soak: 6d6t5 3 That'd be 4 +1 = 5 boxes of damage, which is more than sufficient to kick in the door. Thus: Init phase 27: Free Action: yell Simple Action: kick in door Simple Action: take cover Question 2: Is there any possibility to reduce falling/jumping damage? I spent a whole lot of money on hydraulic jacks and stuff to be able to jump out of windows from high places but I can't find anything in this regard. Are Gymnastics/Free Fall/Pilot Walker completely pointless in this regard? There must be something. Is there? |
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#694
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
By the way, since synthetic cyberarms do physical damage, and James is essentially a drone - I'd assume he'll do physical damage in unarmed as well.
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#695
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
That makes sense, it still feels awkward that doors or windows cannot be kicked in (IMG:style_emoticons/default/biggrin.gif)
I edited my last post to match the discription. Can the mage now be seen and attacked from the astral space? |
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#696
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,069 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
If it can - I assume the ward does not extend 5 meters above the apartment... I posted an Action for Anna's spirit to be resolved when we get to initiative 23. If it is not visible - still in the ward I'll think of something else.
Anyhow: at Initiative 23: Anna's spirit would engage the fleeing mage (and with some luck save bnc's ass - as she cannot even harm the gurdian spirit due to light weapon/weapon immunitity). I think that he is a dual natured vampire or something to have myst form. Astral combat: 12d6t5 6 |
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#697
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Sorry, no update today - just got home from a reallllllly long workday. Regular post tomorrow.
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#698
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,896 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Well, then I'll join my teammates. Two questions: Strictly speaking, it's impossible to kick in the door, as barriers ignore stun damage and unarmed combat would deal stun. Can I still kick in the door? If so, I hope I'm using the correct dicepool (INT + Unarmed Combat + hot-sim): Unarmed Combat: 13d6t5 4 Soak: 6d6t5 3 That'd be 4 +1 = 5 boxes of damage, which is more than sufficient to kick in the door. Thus: Init phase 27: Free Action: yell Simple Action: kick in door Simple Action: take cover Question 2: Is there any possibility to reduce falling/jumping damage? I spent a whole lot of money on hydraulic jacks and stuff to be able to jump out of windows from high places but I can't find anything in this regard. Are Gymnastics/Free Fall/Pilot Walker completely pointless in this regard? There must be something. Is there? You can use a called shot to make an unarmed attack with no mods do lethal damage - and yes, cyberarms do lethal damage by default Sorry, I wasn't aware that you had hydraulic jacks. Those do indeed reduce falling damage by 2m/rating point. So you likely won't get damaged, but you still would be an easy target on the ground. Assault's action: Break Free: 18d6t5 6 from Clinch with Slobber. If successful he moves into the now open flat. Everyone in close comat with him may undertake a -5 ini Interrupt action to hit him. Anna's spirit finds that the Mist is out of the warded area Mage goes on full defense vs. Astral Combat: Full Astral Defense: 18d6t5 9 Mage: 34 (goes to mist form - declares full defense) Anna: 30 (shoots to disarm, commands spirit) Battery: 29 (His Kamikaze just kicked in, lowering his wound mods to 1) (Kills Undiel - loses shield) bnc: 27 (charges through door into corridor) Assault: 26 (tries to break free) Aeraziel Spirit Team 25 Anna's Spirit: 23 Guardian Spirit OP-Force (in Flat): 23 Nova: 22 Bound Spirit OP-Force (Astral): 21 Sharkboy: 20 Wraith: 13 |
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#699
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 ![]() |
Okay, thanks. And just out of interest: Do you know of any rules to reduce "falling" damage if you jump out in a controlled way, using either Gymnastics or Free Fall? CRB says that the Free Fall skill is used for "leaps from a third-floor window" but there are no rules. Unless I missed anything.
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#700
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Moving Target ![]() ![]() Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 ![]() |
Assault's action: Break Free: 18d6t5 6 from Clinch with Slobber. If successful he moves into the now open flat. Everyone in close combat with him may undertake a -5 ini Interrupt action to hit him. He gets out for two reasons. 1. "To break out of a Subduing or Clinch, the character must succeed in an Unarmed Combat + Strength [Physical] Test with a threshold equal to the net hits scored on the opponents original subduing test" It's not an opposed check, and the original check's net hits was 2. 2. "When I made the throw attempt and failed to have the throw succeed because of the net hits, the clinch was automatically broken. He's good to go. -5 Interrupt Action: Attack, Called Shot, Knockdown Knock Down (Unarmed-4): 15d6t5 6 DV 13S Reach 1 as per Sweep Martial Art Okay, thanks. And just out of interest: Do you know of any rules to reduce "falling" damage if you jump out in a controlled way, using either Gymnastics or Free Fall? CRB says that the Free Fall skill is used for "leaps from a third-floor window" but there are no rules. Unless I missed anything. Publishing things without rules for them, who would do that? Free-Fall looks like it's the rules for rappelling or skydiving, but the stuff that isn't accounted for with gymnastics. Rappelling for example uses Free-Fall instead of Gymnastics for clmbing (for reasons). I think it's supposed to be less an attempt to control your own body and rather your skill at using equipment to control your own fall. |
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