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> Salted Wounds [OOC], a Deep Black Sea game
Jack_Spade
post Jul 27 2018, 07:26 AM
Post #76


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Funny, how are crowded area can lead to confusion and Fog of War (IMG:style_emoticons/default/biggrin.gif)
To clear this up: the comotion woke the interest of security below your Level, but the only thing they could see was a woman levitating a struggling girl away...
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Luckace
post Jul 27 2018, 07:51 AM
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Yeah, I get that, but wasn't there already am attempt to dispel Anna's levitate before the security showed up?
And wasn't that done by the Singerian?

Or am I getting things wrong? (IMG:style_emoticons/default/biggrin.gif)
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Volker
post Jul 27 2018, 08:14 AM
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You are. It was the security mage from the beginning. The other one hasn't done anything at all up to now. That's why bnc is freaking out about Anna and Shark's behavior. I would have done pretty much anything to avoid attention of securities.
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Gilga
post Jul 27 2018, 08:29 AM
Post #79


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There are two mages the S/K security mage decided to drop Anna and bnc the floor (instead of helping them).
There is some other mage that 'looked suspicious' and is now cut in half by Sharkboy.
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Luckace
post Jul 27 2018, 08:47 AM
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EDIT: Ah drek, I thought the Singerian was the one previously trying to ground the ladies, since nobody objected the "Singerian ?? Counterspell... Is that correct?" from post #46. Should've looked into the IC-thread more carefully, my bad.
Is this still a combat situation, or can we act regardless of new init?
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Gilga
post Jul 27 2018, 09:02 AM
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Still combat I think, we resolved the 2nd initiative pass already. Now I think that bnc and Anna has a third pass (not sure about the opposition).
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Luckace
post Jul 27 2018, 09:49 AM
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Ok, thanks.
I think after Anna's and bnc's second pass it's Wraith's turn.
Apologies for posting rather uncoordinatedly, I currently have just on phone available, which makes cross-checking and keeping up to date with all the threads rather messy (IMG:style_emoticons/default/biggrin.gif)
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Luckace
post Jul 27 2018, 10:07 AM
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Wraith will look for other magical threats. Is the SK-mahe visible for him? I assumed that at the very least, the attack on Anna's Levitate was visible.
If not : what are the rules for perceiving a counterspell, as it has no force ? Do I take the Anna's spell's force into account?
If not, he will check austral space for any mages. After spotting him, he will move through the crowd to get him into his sight
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Volker
post Jul 27 2018, 01:01 PM
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Please correct any mistakes I make:
The ballistic glass has a Structure rating of 4, thus 8 boxes until it shatters. I hit it with a salvo, i.e. dealt 2 points of damage already, 6 boxes left. Correct so far?

In that case, I will not Jump Into the drone but instead use my last turn of the old round and the first pass of the new round to fire more salvos at the thing, reducing it to two boxes. If we can get to the window in time, I'll destroy it with my second pass.

I will take care to shoot from a very low angle lest anyone could get into danger.

Initiative: 4d6+13 32
This is my roll for the new combat round. I should be first to act anyway.
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Jack_Spade
post Jul 27 2018, 03:17 PM
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As mentioned: If you move to the railing you can look down on the other levels and see the three guards

And yes, consider the glas door shattered at the end of the round.

@Luckace
Right now there is only that one (other) mage around, but as things are going you can expect an HTR team to arrive in a few minutes - and there was I thinking it would be difficult to find a reason for you to leave the ADL... (IMG:style_emoticons/default/rotfl.gif)
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SquirrelDude
post Jul 27 2018, 03:44 PM
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Let me know when the round (turn? I always get the terminology mixed up) is over so I can reroll initiative and figure out when Sharkboy acts.
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Jack_Spade
post Jul 27 2018, 04:00 PM
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All my goons only had two phases, so if you had a third phase it would be time to make something of it.

Otherwise it's time to roll for the third combat round.
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Volker
post Jul 27 2018, 04:19 PM
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A third? The second has only just begun two posts ago, hasn't it?

Awesome. Thanks to Anna's security drone, SK has our faces. The data is already beyond our reach on their servers, isn't it?
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SquirrelDude
post Jul 27 2018, 04:40 PM
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QUOTE (Jack_Spade @ Jul 27 2018, 11:00 AM) *
All my goons only had two phases, so if you had a third phase it would be time to make something of it.

Otherwise it's time to roll for the third combat round.

I burned though all my initiative in the first round. With the attack and then the block+throw interrupt+attack.
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Gilga
post Jul 27 2018, 07:45 PM
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Initiative: Initiative: 14+2d6 23

Anna's third action is invisibility on herself (had 3 hits). Hopefully, it would mean that they'll stop throwing stuff at her...
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Gilga
post Jul 27 2018, 08:07 PM
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Well - they have our faces, but (aside from blasting the door) we did not do all that much wrong. There is evidence of our two cuties escaping physical violence by a pack of cybered up dudes.

PS Jack - how long is it to the door? (or to the stairway leading to it).
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Jack_Spade
post Jul 28 2018, 12:21 AM
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@Volker: You are rolling Ini for the third time, so it's the third round for bnc, but the second for the others.
Also, don't forget to roll ini for your drone, because the guards will now try to shoot it down


@gilga: Invisibility works - as I wrote, they were looking for new things to throw anyway. The exit is about 10m away from your position

@Luckace: I checked the counterspell entry: It doesn't seem like it would be visible - or even discernible. By raw you don't even need line of sight to counterspell. Before you do anything rash, consider the fact that right now you haven't incriminated yourself directly...


To make this a bit less confusing, right now nothing is stopping you from running out to the roof. Anna and bnc are invisible, no-one noticed Wraith and Shark Boy will be on the evening news. Hopefully you all didn't use your good SINs to enter this building...
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SquirrelDude
post Jul 28 2018, 12:48 AM
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Sharkboy was clearly just doing a viral marketing stunt to boost the image of him and his current wrestling promotion in Vienna. It might have gone badly, but that's the independent circuit for you. Still, it pays to have two SINS, even if it means paying taxes every now and then.

@Jack Question for way down the road, would it be possible to get a skill specialization of Perception [Electroception]?
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Volker
post Jul 28 2018, 02:55 AM
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Nope, I only rolled twice and still have two passes left. Is the second round already over? Are we through the window?

I think, as I'm firing at a low angle to prevent victims from being hurt, the drone, too, should not be a possible target for the securities. Line of sight is broken for both directions
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Gilga
post Jul 28 2018, 04:52 AM
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Okay but clarification - in the first combat round Anna did: 1 levitate, 2 invisibility bnc, 3 invisibility Anna. So she is with actions - though still reluctant to harm people unless someone directly attacks us. So in the second round, we'll move toward the entrance, land and run outside. Placing us invisible on the roof (at the end?/during) round 2. )
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Volker
post Jul 28 2018, 07:44 AM
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My first round was opening the image file and shooting at the window twice.
In my second round I will again shoot at the window twice and use the two Simple Actions for perception checks to find the car that brought the two invaders so quickly so close and communicate with Wraith.

Perception: 2#13d6t5 3 5
If and as soon as I find the car, I will start to hack it: Hacking on the Fly: 17d6t5 6

That still leaves me with one action left (unless a need a Matrix Perception check to find the icon, but I guess I should be able to identifiy it by line of sight). Unless something happens (but I believe I'm the only one with a turn left), this will be another Hacking on the Fly action. Depending on the defense dice pool of the first roll, I will likely go for two marks.
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Luckace
post Jul 28 2018, 10:55 AM
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@Jack you're absolutely right, but I fear the SK-mage assensing us more than anything else right now.

I didn't find any limitations concerning reach of an assensing test; it's astral perception, so line of sight isn't really a thing anymore, meaning he can basically still assense us once we're 50 metres away from him and rapidly moving, right?

Doesn't feel quite right, but I didn't find any rules prohibiting him from doing exactly that - meaning I either have to petrify him or (preferably) cause such a panic that he'll be unable to assense us.

He's still a standing on the stairway to the crowd, right?


EDIT: Only just read that Sharkboy's already outside.
[ Spoiler ]
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Jack_Spade
post Jul 28 2018, 12:46 PM
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@Volker

the car hacking/jacking won't be that easy - especially since the two aren't the owners of the car.
If I understood your sketch directly, the drone will fire without line of sight at the walls of the museum - but that means it will take only one person looking over the railing to spot it and do something about it too.


@Luckace
I'd say your panic trick is working really well - or rather it works too well. It's only a matter of time until someone is trampled or shoved over a railing. On the plus side, the mage won't be able to follow you directly.

as for escaping: Look at the pictures of the museum. It's a flat roof without direct access to stairs or ladders outside. You'll have to levitate or rapel down to the emergency staircase one level below.

@SquirrelDude
Sure, it's a sense you have. There is no reason why you couldn't specialize in it.
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Gilga
post Jul 28 2018, 03:37 PM
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Really sorry Sharkboy... but the way is played bnc is unresponsive in her VR and Anna is too paranoid right now to trust anyone.


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SquirrelDude
post Jul 28 2018, 04:03 PM
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Shark boy will probably get through the jump down a floor just fine.
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