IPB

Welcome Guest ( Log In | Register )

86 Pages V  « < 32 33 34 35 36 > »   
Reply to this topicStart new topic
> Salted Wounds [OOC], a Deep Black Sea game
Jack_Spade
post Nov 12 2018, 05:57 AM
Post #826


Dragon
********

Group: Members
Posts: 4,895
Joined: 18-September 13
From: Germany
Member No.: 154,444



As it's 8m up from the ground, R4 are still sufficient
And yes, you can just walk up to the window and shoot outside.
Go to the top of the page
 
+Quote Post
Volker
post Nov 12 2018, 07:19 PM
Post #827


Shooting Target
****

Group: Members
Posts: 1,970
Joined: 22-July 17
From: Austria
Member No.: 211,160



QUOTE (Jack_Spade @ Nov 11 2018, 09:58 PM) *
Adapsin, Biocompatibility and Betaware (as well as 1 Million Euros) allow for some pretty slick soldiers.


Apparently. At least with a Frankensteinian master mind (IMG:style_emoticons/default/biggrin.gif)

I guess I can't access his pain editor via his commlink, can I?
Go to the top of the page
 
+Quote Post
Thanee
post Nov 12 2018, 07:26 PM
Post #828


jacked in
**********

Group: Admin
Posts: 9,415
Joined: 26-February 02
Member No.: 463



It's biotech. Unlikely. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
Go to the top of the page
 
+Quote Post
Jack_Spade
post Nov 12 2018, 07:37 PM
Post #829


Dragon
********

Group: Members
Posts: 4,895
Joined: 18-September 13
From: Germany
Member No.: 154,444



Jupp, there was even essence left to pay for an internal router so wired reflexes and reaction enhancers can work together without matrix access.

Ok, new Round:

Anna's Spirit: 28
Mage: Ini: 16+4d6 27
Guardian Spirit Ini: 14+3d6 25
Bound Guardian Spirit Ini: 14+3d6 23
Assault: Ini: 15+3d6 22

Go to the top of the page
 
+Quote Post
Gilga
post Nov 12 2018, 08:17 PM
Post #830


Great Dragon
*********

Group: Members
Posts: 5,067
Joined: 12-June 16
From: Israel
Member No.: 200,423



Iinitiative 28:
Anna's spirit will cast two mana barriers, one to envelop the mage's barrier and the other to force intersection with the mage.
I assume that forcing intersection is an attack, so can only happen with one barrier.

Mana barrier: 2#6d6t5 2 3

Intersection: 12d6t5 5
Intersection(mage barrier: 18d6t5 6
fails to collapse the mage's barrier.

drain: 2#12d6t5 4 3

Spirit takes 1 damage.


QUOTE (Gilga @ Nov 11 2018, 07:34 PM) *
Initiative: 18+2d6 24

Initiative 24: Anna's action Complex action levitate.
Levitate F7 - (5 drain).
Levitate: 13d6t5 8 Wow --> only 7 hits kept.
drain: 15d6t5 4
1 drain.
Go to the top of the page
 
+Quote Post
Luckace
post Nov 12 2018, 09:27 PM
Post #831


Moving Target
**

Group: Members
Posts: 539
Joined: 15-July 18
From: Germany
Member No.: 221,430



Initiative Aeraziel: 16+2d6 23

Initiative Wraith (astral): 10+2d6 16
Go to the top of the page
 
+Quote Post
Thanee
post Nov 12 2018, 11:43 PM
Post #832


jacked in
**********

Group: Admin
Posts: 9,415
Joined: 26-February 02
Member No.: 463



Nova's Initiative 26

Bye
Thanee
Go to the top of the page
 
+Quote Post
Volker
post Nov 13 2018, 06:25 AM
Post #833


Shooting Target
****

Group: Members
Posts: 1,970
Joined: 22-July 17
From: Austria
Member No.: 211,160



As I just changed my data processing to 8, my init is Initiative: 4d6+14 31
Noice!
Go to the top of the page
 
+Quote Post
SquirrelDude
post Nov 13 2018, 06:38 AM
Post #834


Moving Target
**

Group: Members
Posts: 846
Joined: 19-July 17
Member No.: 211,063



Initiative Rd 3: 3d6+11 24
Go to the top of the page
 
+Quote Post
Volker
post Nov 13 2018, 10:59 AM
Post #835


Shooting Target
****

Group: Members
Posts: 1,970
Joined: 22-July 17
From: Austria
Member No.: 211,160



Two questions:

a) Can I see the spider without performing a Matrix Perception?
b) Do you still have the overall map somewhere? I'd like to move the van as close to the row of windows where Shark, Nova and bnc are at the moment. If it's unclear, where I mean, I'd like to indicate it on the map. I can search for the link but in case you have it at hand, that would be, well, handy.
Go to the top of the page
 
+Quote Post
Jack_Spade
post Nov 13 2018, 06:07 PM
Post #836


Dragon
********

Group: Members
Posts: 4,895
Joined: 18-September 13
From: Germany
Member No.: 154,444



a) No, as the decker is not within 100m with his device
b) https://pyrophilios.files.wordpress.com/201...appartments.png
Assault lies pretty exactly at the O of Scaffolding 8m above the ground.

So Ini is then:

bnc 31 (Calls Car, Aims)
Anna's Spirit: 28 (Trys to intersect Mage's barrier, loses one barrier)
Mage 27 (Leavs Fog Form, shuts off Dual Nature, walks out of room)
Nova 26
Guardian Spirit 25 (Breaks remaining Astral Barrier)
Sharkboy 24
Bound Guardian Spirit 23 (Tries to frighten Anna's spirit)
Aeraziel 23
Assault 22
Wraith 16
Go to the top of the page
 
+Quote Post
Thanee
post Nov 13 2018, 06:57 PM
Post #837


jacked in
**********

Group: Admin
Posts: 9,415
Joined: 26-February 02
Member No.: 463



Ah, the merc isn't on the ground, yet? I thought he were. (IMG:style_emoticons/default/smile.gif)

So, essentially, we are right next to him?

And the mage is now in the corridor?

Bye
Thanee
Go to the top of the page
 
+Quote Post
Jack_Spade
post Nov 13 2018, 08:20 PM
Post #838


Dragon
********

Group: Members
Posts: 4,895
Joined: 18-September 13
From: Germany
Member No.: 154,444



In the corridor two levels above you (or in another flat - you don't have eyes on him right now)
Go to the top of the page
 
+Quote Post
Gilga
post Nov 13 2018, 09:42 PM
Post #839


Great Dragon
*********

Group: Members
Posts: 5,067
Joined: 12-June 16
From: Israel
Member No.: 200,423



@Jack Wow... I did not know that vampires could stop being dual nature. What happened to the mage's F9 barrier ? are the spirits now out of it?

You are missing Anna - at initiative 24, would cast levitation on Assualt.
Go to the top of the page
 
+Quote Post
Jack_Spade
post Nov 13 2018, 10:02 PM
Post #840


Dragon
********

Group: Members
Posts: 4,895
Joined: 18-September 13
From: Germany
Member No.: 154,444



@Gilga
Thanks,

bnc 31 (Calls Car, Aims)
Anna's Spirit: 28 (Trys to intersect Mage's barrier, loses one barrier)
Mage 27 (Leavs Fog Form, shuts off Dual Nature, walks out of room)
Nova 26
Guardian Spirit 25 (Breaks remaining Astral Barrier)
Sharkboy 24
Anna 24
Bound Guardian Spirit 23 (Tries to frighten Anna's spirit)
Aeraziel 23
Assault 22
Wraith 16

And there are actually three ways to that - one from SG, one from FA and one from SL (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Thanee
post Nov 13 2018, 10:41 PM
Post #841


jacked in
**********

Group: Admin
Posts: 9,415
Joined: 26-February 02
Member No.: 463



Ohh... okay, he is further above. Alright then...


QUOTE (Gilga @ Nov 13 2018, 10:42 PM) *
@Jack Wow... I did not know that vampires could stop being dual nature.


They cannot... normally. But there is a quality in Forbidden Arcana, I think, that allows you to supress your dual nature for a while.

Bye
Thanee
Go to the top of the page
 
+Quote Post
Volker
post Nov 14 2018, 08:04 AM
Post #842


Shooting Target
****

Group: Members
Posts: 1,970
Joined: 22-July 17
From: Austria
Member No.: 211,160



Thanks, Jack!

Short recap:
bnc is in the van.
Wraith is in the van.
Sharkboy is next to Assault at the Scaffold (approxiametly the "o" in "Scaffolding")
Anna, too, is on the scaffolding, somewhere nearby.
Nova is next to Sharkboy but still inside, standing at the window.
James is at the window in the next flat, so probably somewhere between "S" and "c" in "Scaffolding".
Battery is sprayed about in the whole fucking flat bnc and Kerstin once used to live in.
The vampire mage is somewhere two stories above.

Everything right?

If so, I'd command the van past the containers and around the corner so it can pick us up quickly once we jump/climb down the scaffolding.


Ah, and something else: I realized I only declared it in the spoiler section and forgot to describe it in the IC part. bnc shared an ARO feed with Eliza and the rest of the team to be able to perform I am the Firewall if need be.
Go to the top of the page
 
+Quote Post
Gilga
post Nov 14 2018, 08:16 AM
Post #843


Great Dragon
*********

Group: Members
Posts: 5,067
Joined: 12-June 16
From: Israel
Member No.: 200,423



Just to help a bit:

bnc 31 (Calls Car, Aims)
Anna's Spirit: 28 (Trys to intersect Mage's barrier, loses one barrier)
Mage 27 (Leavs Fog Form, shuts off Dual Nature, walks out of room)
Nova 26 fire (6 hits - to be resolved)
Guardian Spirit 25 (Breaks remaining Astral Barrier)
Sharkboy 24 -
Anna 24 - Levitate Assualt 7 hits - to be resolved.
Bound Guardian Spirit 23 (Tries to frighten Anna's spirit, fails)
Aeraziel 23
Assault 22
Wraith 16
Go to the top of the page
 
+Quote Post
Luckace
post Nov 14 2018, 01:53 PM
Post #844


Moving Target
**

Group: Members
Posts: 539
Joined: 15-July 18
From: Germany
Member No.: 221,430



@Volker:
No, Wraith is still in the janitor's flat, he didn't have time to get to the van or anyhting yet. But he does have his bike close by, which bnc probably noticed.

@Jack: As I commanded my spirit to prevent the mage from escaping, it would go after him. Floating to the upper floor and entering physically seems like the quickest choice (walking rate 18m, running rate 36m).
But tecnically, barriers ignore stun damage (CB p197), so... does this really mean there is no way for my spirit (unarmed combat without natural weapon) to enter/break the cheap glass except for spending a complex action to shoot an elemental attack at the window (or perhaps the Called Shot Splitting Damage)?
Go to the top of the page
 
+Quote Post
Jack_Spade
post Nov 14 2018, 11:27 PM
Post #845


Dragon
********

Group: Members
Posts: 4,895
Joined: 18-September 13
From: Germany
Member No.: 154,444



Sorry guys, I got home very late tonight, so no update today.

@Luckace

A called shot to turn stun into physical damage will suffice, but that is no different from just using an elemental attack to break in - in both cases you need a complex action.

Also, your spirit doesn't know where the mage is exactly, so it will have to spend time looking for him.
Go to the top of the page
 
+Quote Post
Gilga
post Nov 15 2018, 03:48 AM
Post #846


Great Dragon
*********

Group: Members
Posts: 5,067
Joined: 12-June 16
From: Israel
Member No.: 200,423



Jack i think that Writh is astrally projecting toward mage. So the spirit should know if Wraith knows through Wraith's telepathic link to it
Go to the top of the page
 
+Quote Post
Jack_Spade
post Nov 15 2018, 06:04 AM
Post #847


Dragon
********

Group: Members
Posts: 4,895
Joined: 18-September 13
From: Germany
Member No.: 154,444



Yeah, but as far as I can see, he didn't move in the Astral yet - or was that implied and I just missed it?

bnc 31 (Calls Car, Aims)
Anna's Spirit: 28 (Trys to intersect Mage's barrier, loses one barrier)
Mage 27 (Leavs Fog Form, shuts off Dual Nature, walks out of room)
Nova 26 (shoots assault)
Guardian Spirit 25 (Breaks remaining Astral Barrier)
Sharkboy 24
Anna 24
Bound Guardian Spirit 23 (Tries to frighten Anna's spirit)
Aeraziel 23
Assault 22
Wraith 16
Go to the top of the page
 
+Quote Post
Volker
post Nov 15 2018, 07:36 AM
Post #848


Shooting Target
****

Group: Members
Posts: 1,970
Joined: 22-July 17
From: Austria
Member No.: 211,160



QUOTE (Jack_Spade @ Nov 15 2018, 12:27 AM) *
Sorry guys, I got home very late tonight, so no update today.


Don't worry! I doubt anyone insists on an update every day. This is leisure time not an obligation. At least to a certain degree.
Go to the top of the page
 
+Quote Post
Luckace
post Nov 15 2018, 02:44 PM
Post #849


Moving Target
**

Group: Members
Posts: 539
Joined: 15-July 18
From: Germany
Member No.: 221,430



I think Jack is correct that I'm not yet close enough to identify the mage, but I shall most likely do so as soon as my next action comes up. No, you didn't miss anything.
So basically: 23 spirit can go astral -> 16 I can zero in -> 13 spirit could find him theoretically
But that's only anticipated, of course. From what we've seen so far, anything could happen in the meantime (IMG:style_emoticons/default/biggrin.gif)

@Jack: If it indeed goes this way, would you approve without my spirit having to look for him?

QUOTE (Jack_Spade @ Nov 15 2018, 12:27 AM) *
[...]
Also, your spirit doesn't know where the mage is exactly, so it will have to spend time looking for him.

Go to the top of the page
 
+Quote Post
Jack_Spade
post Nov 15 2018, 09:19 PM
Post #850


Dragon
********

Group: Members
Posts: 4,895
Joined: 18-September 13
From: Germany
Member No.: 154,444



Yes, if Wraith spots him, so does his spirit. Don't forget that those mana barriers do block line of sight on the astral (or rather make it hard to see through)
Go to the top of the page
 
+Quote Post

86 Pages V  « < 32 33 34 35 36 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd February 2025 - 04:37 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.