Deeper into the Matrix [OOC] |
Deeper into the Matrix [OOC] |
Apr 26 2023, 10:55 AM
Post
#301
|
|
Great Dragon Group: Members Posts: 5,021 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Arcana, as an active skill, not permit default rolls per 5e CRB. Since Arcana was moved to a knowledge skill in our house rules and Jack implied that a roll was possible, I rolled logic - 1 as a default roll (Tamarind has Magical Theory knowledge, but not arcana). If that is incorrect let me know and I'll edit the IC post. She is calling her "Crashcart Medicart" drone (R5 page 142 in English), which may well be able to break into the building, depending on just how solid the doors are (but may not, they don't give mechanics to what it can break through, just saying "The rescue tools can cut through most materials" Of course the spirit could crush it as easily as it could a Kanmushi, but she is hoping that it will not pay attention to something with no aura that is not directly attacking. wrong thread. |
|
|
May 6 2023, 06:50 AM
Post
#302
|
|
Shooting Target Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 |
Hulloh!
Firstly, sorry for not responding for this extended time. Work should get easier quite soon. Secondly, Gilga, I have a request. Do you think you could try and describe things a little more in detail? Many times, I find it quite difficult to grasp the situation in its entirety without asking a lot of questions, from which I usually refrain as it slows down the games. For example, I can't really visualize where the drones are, where the port is, where we are, what possibilities there would be to reach it. All I know is that I can't just grab it. But is Nova's cover sufficient? What if I "cast a spell" to make it crawl upwards? Would it be more or less suspicious? Are there any other wires I could attack easier? Is there anything with which I can distract the drones? When I have a rich environment with many details, I can do Sprinklers. But if I only see "There are four drones", I can hardly think of anything else than "Shoot 'em", as no other options present themselves. |
|
|
May 6 2023, 08:53 AM
Post
#303
|
|
jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
Do I need to roll anything to "cover"? Con? Sneaking?
Bye Thanee |
|
|
May 8 2023, 09:30 AM
Post
#304
|
|
jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
Okay, if that scanner is above the door, Nova cannot really stand in the way, obviously. I had that visualized quite differently.
I guess, those are such details that Volker mentioned above. (IMG:style_emoticons/default/biggrin.gif) Bye Thanee |
|
|
May 17 2023, 12:00 PM
Post
#305
|
|
Great Dragon Group: Members Posts: 5,021 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Hi, I think it is time for initiative.
You are currently at -4 situational penalty due to the situation in the sim. Feel free to act on each reality. You experience both at the same time. |
|
|
May 17 2023, 12:43 PM
Post
#306
|
|
jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
|
|
|
May 22 2023, 07:00 AM
Post
#307
|
|
Shooting Target Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 |
I forgot to apply the -4 penalty. So, if it is an initiative penalty, it's reduced to 23. If it's a dicepool penalty, I don't have fewer scores (the last four are only ones, twos, and threes).
|
|
|
May 24 2023, 11:27 AM
Post
#308
|
|
Great Dragon Group: Members Posts: 5,021 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Thanee: Sorry for not being very explicit; part of the protocol to storm a room is to close the door after you toss a grenade in. I'll let it pass with an edge roll and a successful throw.
Initiative soldiers: Initiative: 4#10+2d6 14 21 16 22 Since they act in unison, they all act together: Initiative phase 1: Nova/James - fire at surprised guard, he is down. - 2 guards toss grenades in, - one guard closes the door right after for maximum effect. - the fourth guard drags the fifth guard away from the door and applies essential first aid treatment. So effectively, you are directly against 3 guards. You need to resist: two 10S -4 grenades - (likely more due to chunky salsa rules, but they seem too extreme//complex to me.). |
|
|
May 24 2023, 11:32 AM
Post
#309
|
|
jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
Not throwing a grenade through a closing door. (IMG:style_emoticons/default/biggrin.gif)
I would rather just shoot them through the wall. What kind of door / walls are we talking here? In which direction does the door open? Could we just kick it in? Bye Thanee |
|
|
May 24 2023, 11:40 AM
Post
#310
|
|
Great Dragon Group: Members Posts: 5,021 Joined: 12-June 16 From: Israel Member No.: 200,423 |
The door opens to the inside (like all the entries I can think about that are not heavy security doors). About shooting through the wall, it is a solid wall possible perhaps (I'll need to look up the exacts details). There is a guy physically holding the door to contain the grenades inside the apartment. You can shoot through the door more reliably, and you have a better idea of where he is exactly.
|
|
|
May 24 2023, 11:54 AM
Post
#311
|
|
jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
Okay, looking at "Shooting through Barriers".
-6 to the attack roll for "blind fire". No defense, since he cannot see anything. First you attack the barrier (structure and armor), and it soaks the damage down with its structure rating, any remaining damage passes through to the target. If this is like "average material" or "heavy material" (if that much), it should be okay to try. "average material" would be "furniture, plastiboard, ballistic glass" "heavy material" would be "tree, hardwood, dataterm, light post, chain link" "reinforced material" would be "densiplast, security door, armored glass, kevlar wallboard" Bye Thanee |
|
|
May 24 2023, 11:58 AM
Post
#312
|
|
Great Dragon Group: Members Posts: 5,021 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Lets use heavy material for the door and reinforced material for the wall.
|
|
|
May 24 2023, 12:16 PM
Post
#313
|
|
jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
Ok. Updated my last post. 11P AP -8 left for the guard.
Bye Thanee |
|
|
May 27 2023, 11:18 PM
Post
#314
|
|
Great Dragon Group: Members Posts: 5,021 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Lets do the first phase and move to the second. I still need damage resistance for the tween grenades and or 2nd action for bnc/james if bnc shrugs off the damage.
|
|
|
May 28 2023, 05:19 AM
Post
#315
|
|
jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
Do they explode already? Normal grenades explode one combat turn later.
Also, what is the damage? Normal flash-bang, i.e. 10S AP -4? Bye Thanee |
|
|
May 28 2023, 08:39 AM
Post
#316
|
|
Great Dragon Group: Members Posts: 5,021 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Yes, I think I'll read about Grenades again. Up until now, we played with them just like normal attacks - aside from that, you could choose to 'run for your life' to make an interrupt move action to get out of the way. It seems strange if they explode a round later isn't it so?
Anyhow I assumed they were normal AoE attacks, and it seemed like a smart thing to do for the corp-sec. |
|
|
May 28 2023, 09:45 AM
Post
#317
|
|
jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
Well, that is how grenades work IRL, too. They have a timer and go off after a few seconds. The problem is, that so much happens in that time in SR. (IMG:style_emoticons/default/biggrin.gif)
I think, you can also ignite them with a wireless command. That would probably work like you intended. (IMG:style_emoticons/default/smile.gif) Anyways... Damage Resistance 12 hits (no damage) Damage Resistance 9 hits (1S damage) Bye Thanee |
|
|
May 28 2023, 12:24 PM
Post
#318
|
|
Great Dragon Group: Members Posts: 5,021 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Nova is one tough bitch.
Let's see how Fox is doing. resist damage: 2#10d6t5 4 4 12 stun and is out cold. I suspect that bnc might experience a similar fate which is why I take it a bit slow and wait for Volker to respond - and perhaps play James on autopilot. James is immune to stun I think as a drone. |
|
|
May 28 2023, 04:05 PM
Post
#319
|
|
jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
Yeah, James is immune. bnc might need some Edge to stay conscious.
Bye Thanee |
|
|
Jun 4 2023, 11:35 AM
Post
#320
|
|
Shooting Target Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 |
Damn, sorry. RL is so distracting ^^
Before I decide how to act - is there any possibility we can escape through, say, windows? Or are we underground in RL, too? I forgot. |
|
|
Jun 4 2023, 12:35 PM
Post
#321
|
|
jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
Yes, we are far underground. IIRC, the lift took us down minutes, so likely a kilometer or so underground.
AFAIK, the room is surrounded by glass walls (which seems to be heavily armored security glass), but Fox had them tinted for privacy when we got there, so I don't think there are any "windows". Damage for flash-bang grenades is 10S AP -4 (two times, as there are two grenades). Cannot tell you what the cover will offer. Bye Thanee |
|
|
Jun 4 2023, 07:26 PM
Post
#322
|
|
Great Dragon Group: Members Posts: 5,021 Joined: 12-June 16 From: Israel Member No.: 200,423 |
I sort of expected James to dive on one of the grenades because he is immune to stun damage. Diving on bnc is fine as well, you can use Jame's body + armor as bonus dice to soak the damage.
|
|
|
Jun 12 2023, 06:35 PM
Post
#323
|
|
Shooting Target Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 |
I didn't assume that both grenades would land exactly at the same place, so James would naturally not been able to dive on both. Besides ... that's not how a decker would react in reflex.
Okay, so soak is 2 Body 12 Armor jacket 4 James' Body 6 2x Armor 3 plating 13 James' Sleeping Tiger Soak: 2#37d6t5 11 13 -4 dice for AP reduce the hits by -0 / -1 to 11 / 12, ==> no damage. |
|
|
Jun 18 2023, 11:46 AM
Post
#324
|
|
jacked in Group: Admin Posts: 9,334 Joined: 26-February 02 Member No.: 463 |
Does the door open?
Bye Thanee |
|
|
Jun 18 2023, 12:48 PM
Post
#325
|
|
Great Dragon Group: Members Posts: 5,021 Joined: 12-June 16 From: Israel Member No.: 200,423 |
ofc, think about a datacenter. They need to ship equipment in and out. So lets say even a double door.
|
|
|
Lo-Fi Version | Time is now: 2nd December 2024 - 12:14 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.