IPB

Welcome Guest ( Log In | Register )

32 Pages V  « < 16 17 18 19 20 > »   
Reply to this topicStart new topic
> Charm City [OOC]
pbangarth
post Apr 12 2024, 12:02 AM
Post #426


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,121
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



Well, OK, then, let's get something going.

Should Bongo wake Nari and try to keep her quiet? I think she is not yet completely under Frank's domination, so I vote yes. That way Selina doesn't need to cast as much magic.

Go to the top of the page
 
+Quote Post
pbangarth
post Apr 12 2024, 12:14 AM
Post #427


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,121
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



does that "Rod and Gun Club" down the road from the church show up on Lenny's feed to the team?
Go to the top of the page
 
+Quote Post
sunnyside
post Apr 13 2024, 03:01 AM
Post #428


Neophyte Runner
*****

Group: Members
Posts: 2,281
Joined: 31-December 06
Member No.: 10,502



Not the longest reply. But sometimes it's a very good thing when the GM doesn't write a lot. (IMG:style_emoticons/default/nyahnyah.gif)

Also I gotta admit that when I read Bongo's character sheet I figured those powers would just be sitting around, but he's actually been getting some real use out of them.

Since this is a system game you kinda have to let the dice fall where they will, but stunbolt has the issue of either not doing enough or doing heavy overflow damage, and Sophie doesn't seem to have a history of doing well against mental manipulations. Although control thoughts as a spell gives the target frequent rolls to shake it off. It can feel like it lasts an eternity in combat, but when you aren't counting out time one second's worth of actions at a time it goes pretty fast.
Go to the top of the page
 
+Quote Post
Thanee
post Apr 13 2024, 04:42 AM
Post #429


jacked in
**********

Group: Admin
Posts: 9,418
Joined: 26-February 02
Member No.: 463



Yeah, Stun Bolt is a bit strange, that it can actually kill someone, if you overdo it. (IMG:style_emoticons/default/biggrin.gif)

But since hits are limited to the Force of the spell, things shouldn't be too bad. Probably should just hit her with two mid-Force spells (like 3). That should be pretty safe. It will hurt her, but that seems a small price to pay compared to what she has been enduring, already. I expect her Willpower to be really low, so there won't be much in terms of resistance, probably.

As a side note, with the Concealment, they should make less of a sound (even when screaming (IMG:style_emoticons/default/biggrin.gif) ), which hopefully helps getting them out of the room without waking anybody else up.

Anyways, seems like it's time to do some levitation.

Bye
Thanee
Go to the top of the page
 
+Quote Post
sunnyside
post Apr 13 2024, 09:35 PM
Post #430


Neophyte Runner
*****

Group: Members
Posts: 2,281
Joined: 31-December 06
Member No.: 10,502



I figure it's time to start figuring out next steps or having Tubesnake get on it.

Assuming you aren't going to try and go viral with one heck of an unboxing video on the sidewalk. (IMG:style_emoticons/default/rotate.gif)
Go to the top of the page
 
+Quote Post
Koekepan
post Apr 15 2024, 02:54 PM
Post #431


Neophyte Runner
*****

Group: Members
Posts: 2,269
Joined: 19-May 12
From: Seattle area
Member No.: 52,483



The idea with the drones is that, given that the annelid in the vents as well as the Flyspy should have access to the external opening through which the Flyspy arrived. Taking advantage of that way out means not trying to navigate the main dwelling space, and risking an alert. They can fly, or slither out safely. It doesn't have to be instant, because Paul can cruise around and pick them up in a few minutes.

A drone remaining in the plumbing can similarly slither out to a retrieval point with a minimum of drama.

To put it in project management terms, picking up the boxes with the women inside is the critical path element here, while picking up drones that don't have to attempt conflict with residents can happen as time permits.

Go to the top of the page
 
+Quote Post
sunnyside
post Apr 16 2024, 04:17 AM
Post #432


Neophyte Runner
*****

Group: Members
Posts: 2,281
Joined: 31-December 06
Member No.: 10,502



I just want to avoid the feeling of a "gotcha." It could go either way, but I want it to be your choice.

I feel like I can talk about at least what your characters expect. And that might be useful to put down for everyone. So to their thinking,what's going to happen is that in not a great deal of time that spirit is going to roll enough hits to negate the influence power, at which point it should go back to following it's orders at which point it will discover people are missing.

There ought to be some hullaballoo about that. Which is partly why Angel is planning to run some matrix interference and Tubesnake is trying to lock doors. But those are only delaying measures.

You might not know exactly what they would do. But a drone might get noticed if it's still around, particularly if there's a hacker about.

Much more likely, things might progress at a faster pace than drones could be recalled, requiring them perhaps hiding or going on a little adventure of their own. Thanks to the nature of the wireless matrix you can keep in touch at quite a distance.

So Tubesnake's thinking would probably be a choice between:

A. The drones making a break for it as soon as the cardboard boxes are loaded. Due to the route out the vents having required the one annelid to slowly go around the buildings, the fastest route back is getting the annelids back through the sewers, with gravity working in their favor the whole way while reeling them in on the optical line like a bass. The flyspy would do pretty well with the vent route once let back in by an annelid.

Once the flatworker that opened the pipe and the two annelids are back in the van, tubesnake could get in motion and pick up the flyspy as he gets to the building.

B. He could keep eyes on to see the hullaballoo, but again, that might create time issues, especially if both annelids are using the vents.

C. What I think you're actually describing, which is the flatworker sealing the access to the sewer line, and perhaps already having returned to the van. The fiber optic cable (cheap) would get flushed out in the sewer as both annelids and the flyspy go for the vent and work their way around on the outside of the building, with Tubesnake picking them up as a secondary objective, time permitting.
Go to the top of the page
 
+Quote Post
Thanee
post Apr 16 2024, 07:24 AM
Post #433


jacked in
**********

Group: Admin
Posts: 9,418
Joined: 26-February 02
Member No.: 463



I think, you should retreat your drones as soon as possible. We could also take some with us, I guess?

Bye
Thanee
Go to the top of the page
 
+Quote Post
Koekepan
post Apr 16 2024, 01:26 PM
Post #434


Neophyte Runner
*****

Group: Members
Posts: 2,269
Joined: 19-May 12
From: Seattle area
Member No.: 52,483



The cables are reeled up and tucked away on their reels as stated previously. The flatworker goes along for the ride, and ends up in the van as well, and the reeling can happen at the same time as he puts the sewer fan away.

That leaves the drones in the building.

Until the team is clear, they can keep eyes on the apartment. That has utility for all the team.

The Flyspy can get out the way it came, by the ventilation path. Easy as pie, and it's a gap on the outside of the building so from there it could even fly to him as long as he's in range. Given that he's headed to the building's service entrance, no big deal.

The annelid left as a relay in the sewer can be picked up later, at leisure. There's absolutely no urgency about moving it out. It's not undesirable, but it's the least urgent.

The annelid in the vents is the one that would be hardest to walk out of the building - except that it has access to the same exterior vent that the Flyspy does. Given that the annelid's body form is basically a supersized earthworm, and made of highly flexible material, it can slither through a hole that the Flyspy could fly throug, and a ventilation vent is bound to be much larger than that. So what happens if it's on the exterior of the building? It either climbs down, or falls down. If it falls, again no big deal especially if Paul can drive by and snag it in a minute or less - which he could. If it climbs down the same applies on a slightly longer timeline.

Given that both drones are only barely in view to someone who knows to look for them, their risk of discovery prior to the team leaving the apartment is effectively nil. The moment that they retreat further into the vents they are out of sight completely, so once the team leaves they will be the next best thing to out of there in two seconds. Then it's just a matter of hitting the region of the exit hole and picking them up.

If loading the boxes takes long enough, the annelid in the sewer could reach a nearby manhole, at which point Paul would simply key it open, retrieve it, close the cover and leave.
Go to the top of the page
 
+Quote Post
pbangarth
post Apr 16 2024, 05:23 PM
Post #435


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,121
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



I think our posts are a little out of synch. Bongo and Selina and their cargo are at or near the service elevators I believe.
Go to the top of the page
 
+Quote Post
sunnyside
post Apr 17 2024, 06:32 AM
Post #436


Neophyte Runner
*****

Group: Members
Posts: 2,281
Joined: 31-December 06
Member No.: 10,502



Sorry for the delay. Hopefully through some family/personal stuff and should get back on regular posts. Also I don't think your posts are out of sych, it was just a matter of sorting out what was going on with the drones.

The key bit there is that he wants the ones inside to stick around until the rest of the group is clear.
Go to the top of the page
 
+Quote Post
sunnyside
post Apr 18 2024, 05:18 AM
Post #437


Neophyte Runner
*****

Group: Members
Posts: 2,281
Joined: 31-December 06
Member No.: 10,502



Probably overthinking things but I actually looked up typical elevator wait times, elevator speeds, and talked through the guards dialog to see how much they could manage. Spirit didn't roll very well. I kinda expected it to have a better chance at getting you in the hall.

Also I'll point out this is where my one house rules about getting rid of the spirit's search power helps the runners a lot, and all around makes for better adventures. I think most GMs just treat it as an unofficial house rule that they won't use it.
Go to the top of the page
 
+Quote Post
Thanee
post Apr 18 2024, 06:36 AM
Post #438


jacked in
**********

Group: Admin
Posts: 9,418
Joined: 26-February 02
Member No.: 463



https://www.youtube.com/watch?v=inb1NxdoKNc

(IMG:style_emoticons/default/biggrin.gif)

Bye
Thanee
Go to the top of the page
 
+Quote Post
sunnyside
post Apr 18 2024, 02:49 PM
Post #439


Neophyte Runner
*****

Group: Members
Posts: 2,281
Joined: 31-December 06
Member No.: 10,502



Oh, I forgot to mention Fiona got through the ward on that second try.

On the note of rolls, some social ones would be appropriate. I'll do them myself once I get to where I have time for a post, but I wanted to give you the option first. It does work better when players do it as you can react to your own roll, such as using edge.
Go to the top of the page
 
+Quote Post
Thanee
post Apr 18 2024, 03:01 PM
Post #440


jacked in
**********

Group: Admin
Posts: 9,418
Joined: 26-February 02
Member No.: 463



QUOTE (sunnyside @ Apr 18 2024, 04:49 PM) *
Oh, I forgot to mention Fiona got through the ward on that second try.


Yeah, figured as much, since you did not mention it not working.

QUOTE
On the note of rolls, some social ones would be appropriate.


Con, I suppose? I will add it to the IC post.

Bye
Thanee
Go to the top of the page
 
+Quote Post
pbangarth
post Apr 18 2024, 09:13 PM
Post #441


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,121
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



I figure, if I don't have Willie be uncouth, the GM will do it worse.

Edited Bongo to comply.
Go to the top of the page
 
+Quote Post
sunnyside
post Apr 19 2024, 06:17 AM
Post #442


Neophyte Runner
*****

Group: Members
Posts: 2,281
Joined: 31-December 06
Member No.: 10,502



So the drones are out of eyesight. If Tubesnake get driving swiftly and gets away from the building they aren't making a rendezvous. If he turns right and drives past the park with the homeless underneath Frank's apartment he could probably get the flyspy. The annelid can do some falling to get down floors quicker, but it's still a slow crawler and the vent puts it out over somebodies house, with their backyard between the vent and the road, and the road on that side of the building now has people in boxes and tents around. It'll be a fair while before it could make it somewhere to be picked up. I suppose not all that long in absolute time, but it would be a lot in combat turns.
Go to the top of the page
 
+Quote Post
Koekepan
post Apr 19 2024, 03:10 PM
Post #443


Neophyte Runner
*****

Group: Members
Posts: 2,269
Joined: 19-May 12
From: Seattle area
Member No.: 52,483



It can flop and crawl. The flyer flies. Tubesnake still has to strap the boxes to the side of the van - in practical terms, a pickup shouldn't be hard especially if he drives the long way around the building.
Go to the top of the page
 
+Quote Post
sunnyside
post Apr 20 2024, 04:33 AM
Post #444


Neophyte Runner
*****

Group: Members
Posts: 2,281
Joined: 31-December 06
Member No.: 10,502



QUOTE (Koekepan @ Apr 19 2024, 11:10 AM) *
It can flop and crawl. The flyer flies. Tubesnake still has to strap the boxes to the side of the van - in practical terms, a pickup shouldn't be hard especially if he drives the long way around the building.


It crawls at acceleration 1/1 and speed 2. But I think your plan in the IC thread works out. Even with those stats it would take less than two minutes for it to be positioned at the curb and ready to cross the street onto the van if Tubesnake parks briefly. While an eternity in combat turns, it doesn't take long to burn that much time driving around to get the position I think you're asking for.
Go to the top of the page
 
+Quote Post
Thanee
post Apr 20 2024, 07:20 AM
Post #445


jacked in
**********

Group: Admin
Posts: 9,418
Joined: 26-February 02
Member No.: 463



QUOTE
(OOC: Had to walk what I was writing back a little, as I thought Selina was going to meet up later, but I think what they wanted was for Tubesnake to wait a little for them to get back. With the interconnected rowhomes a proper corner is a further distance away that I think they wanted to mess with. However a parked van and truck a little distance away provides the cover I think you're looking for.)


Yeah, I figured with loading and securing the boxes, they are busy for a moment.

A parked van should offer enough cover. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
Go to the top of the page
 
+Quote Post
sunnyside
post Apr 21 2024, 04:28 AM
Post #446


Neophyte Runner
*****

Group: Members
Posts: 2,281
Joined: 31-December 06
Member No.: 10,502



Maybe make at least a little post in IC Koekepan. You might just want me to keep moving forward with the plan, but it's good to get something to indicate you aren't adjusting anything based on other people's posts. Even a little one liner or a sip of soycaf (Or I guess you busted out the real stuff).
Go to the top of the page
 
+Quote Post
Thanee
post Apr 23 2024, 06:06 AM
Post #447


jacked in
**********

Group: Admin
Posts: 9,418
Joined: 26-February 02
Member No.: 463



Concealment is physical. It wouldn't work in astral space, anyways. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee
Go to the top of the page
 
+Quote Post
sunnyside
post Apr 23 2024, 06:15 AM
Post #448


Neophyte Runner
*****

Group: Members
Posts: 2,281
Joined: 31-December 06
Member No.: 10,502



QUOTE (Thanee @ Apr 23 2024, 01:06 AM) *
Concealment is physical. It wouldn't work in astral space, anyways. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee


I suppose it does say that it protects dual natured critters from astral detection, not purely astral creatures. Hadn't caught that nuance, but I'll run with it.
Go to the top of the page
 
+Quote Post
Thanee
post Apr 23 2024, 07:44 PM
Post #449


jacked in
**********

Group: Admin
Posts: 9,418
Joined: 26-February 02
Member No.: 463



About the cameras, I think the main issue here is leaving a trail that could be followed up on.

Bye
Thanee
Go to the top of the page
 
+Quote Post
sunnyside
post Apr 25 2024, 04:51 AM
Post #450


Neophyte Runner
*****

Group: Members
Posts: 2,281
Joined: 31-December 06
Member No.: 10,502



I still think this is the best edition for hackers. However I'm appreciating again that their little subgame is rife with risk and actually a fair number of rolls. I can appreciate it being hard on a player if they want to fully manage all the hacking. Though unless cybercombat occurs they could throw down a bunch of dice all at once that would be sufficient to complete their activity so long as things go reasonably well.

For play by post I could see encouraging players to make use of the freebies to get programs and complex forms of the same level. This would, to a large degree, allow them to just drop a whole bunch of rolls all at once to be used as needed for their objectives.

In the past players have not known the rules so well, but like the idea of hacking, and so they'd just say what they wanted their character to do and I handled the mechanics, stopping to give them choices if something came up. Such as fighting IC, logging out, or just do the thing you came for and take the punishment.



You folks seem to have being in a bunch of other games here. Any best practices to not lose a third hacker player character if I get one?
Go to the top of the page
 
+Quote Post

32 Pages V  « < 16 17 18 19 20 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th February 2025 - 07:40 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.