Ok, so here are two PCs of mine that are available for play in Baltimore. Originally sunnyside suggested two PCs as there didn't look to be too many interested players, but that might not apply now. Each of them have strong attractions for me, for different reasons.
Quick Willie looks like a straightforward shooter/biker, but his Cerebral booster (which I have bumped to Rating 2!) has opened up a whole new world to him. I would find that interesting to play. Bongo Slade can do things no PC of mine has ever been done. I would love to explore them.
Here they are, with a few bucks unspent yet.
EDIT 3 July 2023 added GM contacts
EDIT 4 July 2023 fixed karma cost errors; added gear, Qualities
EDIT 21 July 2023 Fixed errors in Knowledge points and related contacts
EDIT 12 Aug 2023 Fake SINs from Brewster plus starting money
EDIT 4 July 2024 Karma and money for Bongo
EDIT 13 NOV 2024 Karma in and spent for Willie
EDIT 15 NOV 2024 equipment purchased and money spent for WillieQuick Willie50 Questions
[ Spoiler ]
1. What is your character's Sex?
male
2. What is your character's physical size?
2 m tall, 115 kilos
3. What is the color of the character's hair, eyes, and skin?
Caucasian brown
4. What is the character's general appearance (i.e., How does he dress, etc.)?
looks like a biker
5. Where was the character born (City, State, Hospital Name)?
Los Angeles
6. What is the character's date of birth?
not exactly sure – he’s about 19 yrs old
7. What was the character's family life like?
early abandonment
8. Has the character begun his own family?
No, and not likely to, either
9. Where or how was the character educated?
Ya kiddin’, right?
10. Has the character ever done anything else for a living?
Minimum wage service jobs
11. What are the character's political and religious beliefs?
They’re all out to tell ya what to do.
12. Describe the character's moral code. Include how mercenary he is, whether or not he'll kill innocents, etc.
If he actually defines someone as innocent, he won’t kill her/him.
13. What are the character's goals?
Survive. Get rich. Make the big score. Have a laugh.
14. Why does the character run the shadows? (Why does he run the shadows still, rather than getting a "real" job?)
Only way he can make big money.
15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history.
Overcompensates for weaknesses with bravado and violence.
16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc.
Lives in the moment; boorish; action over planning. This may change as his awareness/cognitive ability improves.
17. Are there certain things that the character can't or won't do? Why?
Serious crime against a person seen as a “noncombatant”
18. What things, people, or ideas does the character hate?
Smartasses. Ideas in general.
19. What things people, or ideas does the character love?
Rowdies.
20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc.
William Thompson. Dumbass trog. Quick Willie.
21. Determine what your character used to do, before becoming a shadowrunner (very important).
Odd jobs – manual labour, minimum wage service.
22. Decide why your character left her old job, if she had one (also important).
Tired of low pay, being told what to do, being disparaged
23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why he started running the shadows originally. What led him to it?)
Hired to drive a getaway vehicle.
24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them.
See contact list.
25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment.
Not any more. It disappeared, but QW doesn't know why.
26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence?
Full-time in the shadows. Runs when he can.
27. Which person(s) or group(s) do you love the most?
Love is weakness – it leads to hurt.
28. Which person(s) or group(s) do you hate the most?
Racist policlubs
29. Which person(s) or group(s) do you respect the most?
Combat biker stars
30. Which person(s) or group(s) do you fear the most?
#28, organized crime
31. What is your favourite colour?
Yellow… no, red! Awww… yellow.
32. What is your favourite food and/or drink?
Burgers ‘n’ beer.
33. What place would you most like to visit?
Famous racetracks.
34. Which person(s) or group(s) are you most loyal to?
The ones paying right now.
35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!)
Driving fast.
36. What pastime (that you participate in regularly) gives you the least enjoyment?
bathing.
37. What annoys you the most?
Careless, slow drivers.
38. What (if any) is your favourite form of art?
Goblin rock.
39. What is your greatest goal?
Win a big race.
40. What do you think is your characters best quality?
Will to survive.
41. What do you think is your characters worst quality?
Boorish temper
42. What is the most important thing you have ever done?
Killed Skank and Lance and took the credstick Skank stole.
43. Which religion (if any) do you follow?
none
44. What is your most treasured possession (and why)?
motorcycle – means of self-expression
45. What are your three most common dreams?
Don’t dream. Least, don’t remember.
46. What is the Character's current relationship with his family?
Estranged.
47. If the character's family is still alive, what do they do, and where do they live?
Who cares?
48. Where did the character learn his Skills?
On the streets.
49. Does the character have a good luck charm? What is it, and why?
Nope. Luck just comes or doesn’t.
50. What type of music does the character like?
Goblin Rock.
51. List any past serious relationships that your character has had, and give a brief overview of the relationship.
short, brutish, terminated.
52. Where does your character live? Why does he live there?
Decent condo in Seattle. It’s the best he can afford.
53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almight GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me...smile.gif
Tried major biker gangs, always lost his temper during hazing.
Is most at peace when driving.
Vignette
[ Spoiler ]
“So what the fuck is it? Whadda ya wanna show me?”
“Not here, dickwad. Around the corner, in the alley, so’s no one can see.”
The two Halloweeners duck into the darkness behind the bar where both had drunk their fill. The smaller one, Skank, scans both ways up and down the street to be sure no one is near. Satisfied, he reaches into his jacket and pulls out a small rod that reflects the street lights with a metallic glint. “Check it out, Lance.” He whispers. “It’s a platinum credstick!”
“Fuck off, Skank. Where would you get sumpin like that?”
“I’m cuttin’ through the back of one of them fancy restaurants downtown when this old guy in a white suit steps out and starts pissin’ on the wall. Beats me why he didn’t use the bathroom, but he’s havin’ a grand old time till I decides to shiv him and check for his watch and stuff. That’s when I found this! I booked it outta there right away and checked it out a couple a blocks later. And know what I found?”
“Whut?”
“One hundred and seventy five fuckin’ thousand nuyen! That’s what. This thing is a gold mine!” Skank can’t contain his glee and starts hopping from one leg to the other.
Lance twirls and pumps his arms wildly. “You lucky sonofabitch! Party time!”
“Damn right, Lance. But you’re sayin’ it to the wrong guy,” a voice from the dumpster behind them exclaims. Mouths agape the two gangers turn to meet face on two bursts of automatic fire. The Halloweeners fetch up against the dirty brick wall and spoil the graffiti with their blood.
Before they finish slumping to the ground, Willie snatches up the credstick and, still chewing on the fried chicken leg he found a moment ago, dials up the street doc he met yesterday.
“What’d I tell ya, doc? Somethin’ came up, and I’m ready to deal. See ya in half an hour.”
Stats and Bio
[ Spoiler ]
Quick Willie (750 Karmagen)
Willie earned his moniker more for his temper than for his reflexes. He was not the smartest kid on the block, and compensated for it by getting angry if anyone made fun of his intelligence, tried to pull one over on him (and Willie actually caught on), or acted superior in any way. He has tried hard to learn how to act in public, but still on occasion farts, picks his nose, or somehow offends those around him. He has tried so hard because proper behaviour has made his life easier, particularly with women, though he does not understand why people care so much.
Willie stumbled upon a Halloweener ganger bragging to a fellow ganger about the credstick he stole. Willie surprised them and killed them both, paying for his augmentations with the cash on the credstick. One of his most prized purchases is a cerebral booster. No more "dumb trog" for Willie! Of course, only after he acquired the increased cognitive power did he realize he has no skills to use it. Oh, well. He is slowly making use of his newfound ability by learning to maintain the machinery that used to be black boxes to him.
He also is beginning to rethink the cut-and-dried life-is-cheap attitude that kept him alive as a child on the streets. With more power came the luxury of morality.
Willie loves to go fast.
Ork [20] [Karma cost listed in square brackets]
low-light vision
Qualities [-50]
Resistance to Pathogens/Toxins [20]
Uncouth [-40]
Gearhead (Suzuki Mirage) [10]
Guts [10]
Restricted Gear [10] - HK Urban Combat smg
GM freebies:
Basic Street Ethics [-20]
“Heroism” [-10]
Shadow/Run [-10]
Out-of-town [-20]
Attributes [318]
BOD 4 + 4 = 8 [78]
AGI 1 + 3 = 4 (6) [27]
REA 1 + 4 = 5 (9) [42]
STR 3 + 5 = 8 (10) [90]
CHA 1 + 1 = 2 [6]
INT 1 + 4 = 5 [42]
LOG 1 +1 = 2(4) [6]
WIL 1 + 3 = 4 [27]
INI = 14 (3IP)
Special Attributes [42]
ESS 6 – 4.9 =1.1
MAG 0 = 0
EDG 1 + 4 = 5 [42]
Contacts [40]
Street doc 3 connection / 2 loyalty
- the one who augmented QW after his big score
Mechanic 2 connection / 1 loyalty - works on QW’s vehicles
ID fabricator (hacker) 3 connection/ 1 loyalty
- source of fake SINs
Combat Bike promoter 3 connection/ 1 loyalty
- has entertained QW’s requests for info and a chance for a tryout
- says will call QW “when the circumstances are right”
Fixer Seattle 3 connection / 1 loyalty
- this may be the way to link QW to the others?
GM freebies:
2 free contacts x/y where x+y=CHA
Contacts for RP related knowledge skills a/b where a+b = rating
Since Willie is new to Baltimore, these may show up at the GM's discretion.CHA related:
1) Thag Morton, combat biker. Live fast, die young. 1/1
2) Gloria Tickle, hooker. Likes 'em big and strong. 1/1
Knowledge Skill related:
1) Norm Jones, bar regular. Sports trivia fanatic. 1/1
2) Fred "Crasher" Harvey, combat biker. Could be a contender. 3/1
3) Tommy "Backstreet Boiler" Jiggs, makes the best rotgut in town ... in his mind. 1/1
4) Tiff Bellwood, brewer. 1/1
5) Jimmy "Thunderbolt" Conn, Rocker to the soon-to-be-deaf. 2/1
6) Dick Darkly, Orksploitation trideo rookie. Has recorded the Homeboyz in action. 1/2
ActiveSkills [301]
Dice Pool
Perception 3 INT 8 (+3 auditory, +3 vision)
Etiquette 1 CHA 3
Con 1 CHA 3
Negotiation 1 CHA 3
Intimidation 2 CHA 4
Dodge 3 REA full defense ranged 19
(ranged combat) (+2) full defense melee 15
Unarmed Combat 2 AGI 8
Blades 4 AGI 10 / 12
(knives +2)
Automatics 5 AGI 11 / 13 (+2 with smartlink)
(subm. guns) (+2) (all ranges short with vision mag.)
Pilot Groundcraft 5 REA 14 / 16
(bike) (+2)
Automotive Mechanic 2 LOG 6
Armorer 1 LOG 5
Pilot Watercraft 4 REA 13
Pilot Aircraft 2 REA 11
Athletics GRP 3 STR/AGI 9/13
Infiltration 2 AGI 8
Shadowing 3 INT 8 / 10
(urban) (+2)
Tracking 2 INT 7/9
(urban) (+2)
Survival 4 WIL 8 / 10
(urban) (+2)
Knowledge Skills (21 free pts.) [13]
Seattle street gangs 3
Sports trivia 2
Combat Bike circuit 4
Seattle water smuggling routes 3
Moonshine production 2
Orksploitation trideo 3
West Coast Beers 2
Ork Underground entry points 4
Goblin Rock 3
Language Skills [2]
English (native)
Or'Zet 1
GEAR [64] 160,000 nuyen
Wired Reflexes (2) essence 3.0 cyber/ 0.0 bio 32,000 nuyen
Reaction Enhancer (2) 0.6/0.0 20,000
Muscle Augmentation (2) 0.0/0.4 14,000
Muscle Toner (2) 0.0/0.4 16,000
Data Jack 0.1/0.0 500
Cybereyes (4) 0.5 / 0.0 1,500
- smartlink 1,000
- vision enhancement (3) 4,500
- vision magnification 1,000
- flare compensation 750
- thermographic vision 1,000
- low-light 1,000
- eye recording unit *
- imagelink *
- eyelight system 750
Cerebral Booster (2) 0.0 / 0.4 20,000
Suzuki Mirage Bike 6,500 (+2 Handling)
- anti-theft system 1,200 (associated with Fake SIN A)
Middle lifestyle X 1 month 5,000
Fake SIN A (4) 4,000
Fake SIN B (4) 4,000
Fake SIN C (?) from Brewster
SC Otter (+1 handling) 12,500
Automotive Mechanic Kit 500
Armorer Kit 500
Commlink for Fake SIN A: Novatech Airware Resp. 3 / Sig. 3 1,250
OS: Iris Orb Firewall 3 / Sys. 3 1,000
Commlink for Fake SIN B: CMT Clip Resp. 1 / Sig. 3 300
OS: Redcap Nix Firewall 1 / Sys. 2 400
Earbuds 10
- audio enhancement (3) 300
- spatial recognizer 100
HK Urban Combat smg 2400
Hi-C plastic rounds 5 X 36 = 180 2700
AK-97 carbine submachine gun 400 (RC 4, +2 for full bursts)
- regular ammo clips (30) X 6 360
- ammo pouch (SMG) X 2
- internal smartgun system 400
- gas-vent (3) 400
- foregrip 100
- underbarrel weight 75
Ceska Black Scorpion machine pistol 550 (RC 1)
ammo pouch (machine pistol) 25
EX-EX clips (35) X 3 (one in pistol to start) 1050
concealable holster 75
Armor Jacket (8/6) 900
FF Full-body Suit (6/2) 1,600
Bike racing helmet (+1/+2) 200
Securetech PPPsystem 900
- forearm guards (+0/+1)
- leg and arm casings (+1/+1)
- shin guards (+0/+1)
- vitals protector (+1/+1)
Armour: 17/14 (encumbrance 14/8)
Damage Resistance Pool: 25/22
Software 750 nuyen
-Browse 3
-Encrypt 3
-Scan 3
-Sniffer 3
Cougar Fineblade (long)
Memory Blade
Belt for memory blade (17 nuyen)
Survival knife 50
flashlight 25
gas mask 200
geiger counter 50
radiation film badge X 10 250
water purifier tablet pkgs. (for 25 L) X 4 20
Stim patch (2) X 2 175
Hazmat suit 1000
survival kit 100
...
Starting Nuyen 4D6 X 100:
800 plus 500 from Brewster = 1300 nuyen
Money earned :
NOV 2024 : 7,567 nuyen
Money spent :
15 NOV 2024 3,200 nuyen
Money current: 5,650 nuyen
Other acquisitions:
10 Phoenix feathers
Karma Earned:
NOV 2024 : 9
Karma spent :
13 NOV 2024 8 pts. raising Blade Skill to 4
Bongo Slade53 Questions
[ Spoiler ]
Bongo Slade
1. What is your characters Sex?
Male.
2. What is your characters physical size?
175 cm; 75 kg.
3. What is the color of the characters Hair, eyes, and skin?
Hair: brown
Eyes: brown
Skin: white
4. What is the character's general appearance (i.e., How does he dress, etc.)?
Casual chic; sometimes a narrow brim fedora; you look at him and you say “musician”.
5. Where was the character born (City, State, Hospital Name)?
Toronto, Ontario, UCAS.
6. What is the characters date of birth?
3 June, 2050.
7. What was the character's family life like?
Middle class, loving parents, formal education up to high school with expectations to go further.
8. Has the character begun his own family?
No. He is way too mobile; won’t allow himself to be tied down.
9. Where or how was the character educated?
Went to neighbourhood schools till the end of High School, which he just barely finished.
10. Has the character ever done anything else for a living?
He has made a meager living as a musician. He is an excellent percussionist but has not always been a good businessman.
11. What are the characters beliefs on church and state?
They are separate entities, but both exist as tools to control the masses.
12. Describe the characters Moral code. Include how mercenary he is, whether or not he'll kill innocents, etc.
Bongo will do just about any job for cash, but hurting people directly just for money is out.
13. What are the character have any goals?
Bongo wants more than anything to discover the “Heartbeat of Gaea”, and then to play it.
14. Why does the character run the shadows? (Why does he run the shadows still, rather than getting a "real" job?)
The shadows afford quick money, mobility, no strings attached. If he feels like going to the Phillipines tomorrow, he can.
15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may color or add mood to the history.
- brash, young know-it-all in his early 20s (though of course he is too young to know much at all)
- consummately confident in his own skill as a musician
- "lover, not a fighter" is mostly true
- able to cooperate with a team, even a team leader, but despises established authority figures and organizations
- curious about anything and everything going on around him, and will investigate (he has tried some drugs - hey, he's a musician!)
- always looking for the music in things, particularly rhythms
17. Are their certain things the character can't or won't do? Why?
Wetwork is out. Bongo values life, and is more interested in celebrating life than destroying it. If violence comes to him, though, he will respond in kind.
18. What things, people, or ideas does the character hate?
Authority figures. People who are bossy just for the sake of it. People who think they deserve to be in charge simply by some birthright or position.
19. What things people, or ideas does the character love?
Creative, ‘think outside the box’ people. An underlying meaning to the magic in the world.
20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc.
Born Martin O’Malley. Took the street name Bongo Slade when he left the old life behind. It comes form a nickname he got in summer camp, banging on a metal washbasin in his tent.
21. Determine what your character used to do, before becoming a shadowrunner (very important).
Was a student in school, and of music privately.
22. Decide why your character left his or her old job, if he had one. (also important).
Left the old life because he thought it would lead him to his goal too slowly. He feels that only exploring ‘out in the world’ will he find what he seeks.
23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why he started running the shadows originally. What led him to it?)
He took many odd jobs in the beginning, when he was quite young, but none paid as well or was as much fun as being the ‘spy’, the ‘scout’, the ‘distraction’. It started as a game to Bongo, but he is far more professional about things now, because he has seen the consequences of failure, and because the pros get more jobs and money.
24. How did your character come to know his or her contacts? Contacts are an important part of Shadowrun, decide how and why you know them.
Joe Coole - music agent/fixer
Runs Coole Inc., a talent agency in Toronto with connections in Seattle. Joe saw the opportunity to branch out in business during the making of a simsense action flick when elements of organized crime threatened to derail the production because his client took the place of a low-level mobster's sweetheart. Joe hired protection and set up a run to convince the mobster his girl was not right for the part. Since then, he has protected a number of productions, and hired his teams out for more conventional runs. He takes a cut of all proceeds.
First used Bongo's musical talents, but increasingly finds his skills useful in the shadows. He has tried, but failed to convince Bongo to become part of a regular team.
Mick the Slick - pawn broker/fence
Seattle pawn broker, willing to accept anything brought through the front door, and most of what comes in the back door. Has made some good profit on 'five-finger discount' items Bongo has brought him. In return he has provided Bongo access to some interesting, quality musical instruments.
Johnny Winnipeg - Algonkian Raven shaman
One one of his forays into the wilds north-west of Toronto, in search of "the real Gaea", Bongo ran across a group unfriendly to anglos from the south. They were led by Johnny. Bongo gained their confidence when he learned their language in a few hours and talked at length about his dream to drum the heartbeat of Gaia. Johnny Winnipeg has skirted the edges of eco-terrorism and is cold-hearted towards those he sees as the enemy, but will bend over backwards to help those he thinks "see the light". Bongo has won membership in the latter group, though Johnny is waiting to see if the boy lives up to his promise.
Runs-with-Tricks - Pueblo Coyote shaman
A man of boundless energy and mischief, Runs-with-Tricks lives to fool others through practical jokes and money-making schemes. He met the boy when Bongo ranged through the drylands south-west of Denver. Bongo's good-humoured response to a somewhat painful joke earned him a good meal, stiff whiskey and a hangover. Bongo's drumming won a longer-term respect and a promise to help in Bongo's quest, once he gets "a little chest hair."
Fobo Mukasa - percussionist in Lagos
A brilliant musician, one of the few whom Bongo regards as a better drummer than he, so of course Bongo had to go to that hellhole and spend time with Mukasa. Mutual respect developed. Great music happened. Much alcohol was consumed. An invitation to come jam stands.
Ando Miko - Tokyo talent agent
Imperial capitals always draw artists, and artists always need impressarios. Ando knows the Tokyo scene inside out, but has not branched beyond the city. He is a consummate capitalist, and will do what he can to make a nuyen form talent like Bongo.
25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless_masses? This may be affected by the characters previous employment.
Yes, he has a SIN, but he doesn’t want to use it, as it might lead those back home to find him. He wants freedom from the confines of family. And he knows if they connect with him, they might be in danger one day.
26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence?
Performance and shadowrunning provide his income. He could make far more money from his music if he wanted to, but to him it is all about performance, not business.
27. Which person(s) or group(s) do you love the most?
Well, to be honest, probably himself.
28. Which person(s) or group(s) do you hate the most?
Corporate flunkies who think they are boss. Same with institutional teachers. Any person set into a position of authority for a reason not to Bongo’s liking.
29. Which person(s) or group(s) do you respect the most?
.Free-spirited musicians.
30. Which person(s) or group(s) do you fear the most?
Organized crime. Those people are brutal. Yeah, go up to #28 and add organized criminals.
31. What is your favorite color?
Yellow.
32. What is your favorite food and/or drink?
Pizza and beer. Bongo can play the role and go for fancier fare, but these are his comfort foods.
33. What place would you most like to visit?
Some really powerful magical node, or connection of ley lines. That may be where he can get a clue about Gaea.
34. Which person(s) or group(s) are you most loyal to?
Not much of any group gets his loyalty. The team he is working with gets everything he has, though. Good musicians get respect.
35. What pastime (that you participate in regularly) gives you the most enjoyment? (WARNING: Answering Sex for this question can and will result in penalties to your character!)
Playing percussion. No contest.
36. What pastime (that you participate in regularly) gives you the least enjoyment?
Settling accounts with the bar manager. Gotta be done, maybe even good at it, but it isn’t fun.
37. What annoys you the most?
Stuffed shirts. Losers who think they are winners.
38. What (if any) is your favorite form of art?
Music. Duh.
39. What is your greatest goal?
To play the heartbeat of Gaea.
40. What do you think is your characters best quality?
Creativity.
41. What do you think is your characters worst quality?
”Don’t have one.” *grin*
42. What is the most important thing you have ever done?
Saved the life of a musician who got on the wrong side of some bad people.
43. Which religion (if any) do you follow?
Kashmir Shaivism looks good this week.
44. What is your most treasured possession (and why)?
”Possessions tie you down, chummer.” Maybe his bongos.
45. What are your three most common dreams?
A) Flying
B) Burrowing into a jellylike Earth.
C) A big parrot coming around the corner of the house.
46. What is the Characters current relationship with his family?
Estranged. It’s not that he doesn’t like them, they just don’t understand him and don’t want to. They want to mould him. Not gonna happen.
47. If the characters family is still alive, what do they do, and where do they live?
They are still in Toronto. Both are investment consultants. “Yuck.”
48. Where did the character learn his Skills?
Musical skills came from teachers and practice. Magic skills came from teachers, practice and experiment. Shadow skills came from living in the shadows.
49. Does the character have a good luck charm? What is it, and why?
Nope. Luck comes from within.
50. What type of music does the character like?
Anything with a good beat. These days he goes for old-time Jazz.
51. List any past serious relationships that your character has had, and give a brief overview of the relationship.
Aside from family, not much. Well, maybe that singer who was almost murdered. It looked good for a while, but career meant more to her than to Bongo. He moved on, or maybe she did first. Hard to say.
52. Where does your character live? Why does he live there?
In Seattle now, because that’s where a lot of work, both music and shadow, is. But every once in a while he just picks up and goes … “that way.” *points in random direction*
53. Remember, I, as most Gamemasters, like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almighty GM, then add them here.
Check the Background and Vignette. If you really want to, look into the “Way of the Yen” IC thread.
Background
[ Spoiler ]
Bongo Slade - Mystic Drummer
Martin O'Malley (Bongo Slade on the street) was born into a middle-class family in Toronto. Martin's parents are very conscious of class mobility and wanted their son to have as good a life as they could help him get. They had high expectations for him because of talents he exhibited early in life. He has a knack for languages, and so "foreign service" was discussed, and he is also very artistic in several ways, and so, while not as lucrative, a career in "the arts" was also seen as a possibility. Above all, education to a high degree was considered necessary.
Martin just wanted to play music. He skipped school, but studied music and poetry (lyrics) on his own. Percussion was his calling. Anything you could hit was his instrument. He engaged in petty crime to pay for fun with his buddies and private lessons with the best teachers (and that he didn't convince his parents to do so in a legitimate fashion tells much about him). He travelled all over Toronto and region, playing music, dealing and stealing. His school report cards were ... well, not always failing, but certainly not encouraging. He thought it would be cool to have electronic instrumentation implanted in him, but a test implant quickly showed that he was unreceptive almost to the point of allergy to mechanical implants.
One music teacher was an adept, and saw the spark of Magic in the boy. (Martin picked up the old, outdated Morse Code in a couple of days at a museum. The rhythm of the 'language' attracted Martin. The speed with which he picked it up caught the teacher's eye.) The teacher helped the Magic develop in Martin, who himself developed the Adept way, focussing everything he could into playing his music better, 'attuning' to the world around him, 'listening and seeing' the music of the world.
Over the course of a few years, Martin developed some regular places to play, pretty seedy some of them, and learned some survival skills as well. It's amazing what you can do to an unruly patron with a well-hurled cymbal. Eventually the inevitable happened, and Martin came afoul of the law. Petty theft got him police attention, which his parents managed to smooth over. The Crash 2.0 did the rest. Disapproval and constraints from his parents, and disappointment from his Magic- and music mentor decided Martin that it was time to move on.
Denver was cool for a while, but the border crossings were always a hassle, and Bongo never was sure when his fake ID would fail. Seattle looked good. Half a continent away and full of intrigue and exotic foreigners. There had to be interesting things going on there, new music to learn and play, and maybe a clue to his dream. Things heated up, and he decided the other coast would serve for a while. Boston was as good as anyplace else.
Even before he new of his own Magical talent, Martin had a sense that there was a"music underlying it all". In dreams and daytime musings (in class of course) Martin imagined that the Earth has a heartbeat, and that the right person, maybe in the right place and time, could play that rhythm and be in tune with Gaia. This is the goal that Martin, now Bongo Slade, seeks in the streets of Boston and in the wider world.
The first step is to become the best drummer in the world. (Hey, he's young enough to think in those terms.) His skill is amazing, to the point that he can mesmerize his audience if he wants to. He is trying to hone his skill, his talent and his Magic to bring him to the point where he can play that dream. He travels extensively, earning his way with his art and learning languages with no effort at all.
Bongo knows that in an academic environment he could have access to the latest theories, but he won't go there ever again. Even worse would be to sell his talent to some corporation, even if they would think it worth hiring. No, he has to do it on his own, on the streets and in the woods. He uses his Magic for music and for profit, exercising it in order to make it grow. In initiation, he would seek talents directed towards taking his musical ability beyond the range of ordinary humanity and designed to open his senses to the intricacies of Gaea. In the meantime he keeps his eyes and ears open for any clues or stories about the underlying rhythm of the world. He is learning how to make musical drums, and is especially keen on finding out if some kind of 'music focus' had ever been made. (That is, something that enhances magic directed specifically towards performance.)
So he does what he has to in order to make ends meet and to stretch his talents. Runs in the shadows are a fast way to wealth and power, as far as he can see. He offers the ability to distract, to charm, to investigate and memorize instantly, to describe in great detail what he has heard and seen, 'five finger discounts', basic computer skills and second-string backup in a fight. As yet, he hasn't become disillusioned, despite the seamier aspects of things he has done "for his art", and despite the signs all around him that failure can be final.
Character Traits
- brash, young know-it-all in his early 20s (though of course he is too young to know much at all)
- consummately confident in his own skill as a musician
- "lover, not a fighter" is mostly true
- willing to do almost anything to get ahead in his goal ... wetwork?? Hmmm ...
- able to cooperate with a team, even a team leader, but despises established authority figures and organizations
- curious about anything and everything going on around him, and will investigate (he has tried some drugs - hey, he's a musician!)
- always looking for the music in things, particularly rhythms
Contacts
Joe Coole - music agent/fixer
Runs Coole Inc., a talent agency in Toronto with connections in cities throughout the UCAS. Joe saw the opportunity to branch out in business during the making of a simsense action flick when elements of organized crime threatened to derail the production because his client took the place of a low-level mobster's sweetheart. Joe hired protection and set up a run to convince the mobster his girl was not right for the part. Since then, he has protected a number of productions, and hired his teams out for more conventional runs. He takes a cut of all proceeds.
First used Bongo's musical talents, but increasingly finds his skills useful in the shadows. He has tried, but failed to convince Bongo to become part of a regular team.
Mick the Slick - pawn broker/fence
Seattle pawn broker, willing to accept anything brought through the front door, and most of what comes in the back door. Has made some good profit on 'five-finger discount' items Bongo has brought him. In return he has provided Bongo access to some interesting, quality musical instruments.
Johnny Winnipeg - Algonkian Raven shaman
One one of his forays into the wilds north-west of Toronto, in search of "the real Gaia", Bongo ran across a group unfriendly to anglos from the south. They were led by Johnny. Bongo gained their confidence when he learned their language in a few hours and talked at length about his dream to drum the heartbeat of Gaia. Johnny Winnipeg has skirted the edges of eco-terrorism and is cold-hearted towards those he sees as the enemy, but will bend over backwards to help those he thinks "see the light". Bongo has won membership in the latter group, though Johnny is waiting to see if the boy lives up to his promise.
Runs-with-Tricks - Pueblo Coyote shaman
A man of boundless energy and mischief, Runs-with-Tricks lives to fool others through practical jokes and money-making schemes. He met the boy when Bongo ranged through the drylands south-west of Denver. Bongo's good-humoured response to a somewhat painful joke earned him a good meal, stiff whiskey and a hangover. Bongo's drumming won a longer-term respect and a promise to help in Bongo's quest, once he gets "a little chest hair."
Vignette
[ Spoiler ]
The late afternoon sun glaring through the dust on the window didn't help his just-awake mood, but the stale pizza hanging over the edge of the dinette table did. The beer beside it made things even better. Bongo Slade considered his options for this evening. A quick run at midnight meant he had a few hours to kill. He packed the necessities into a duffel bag and headed to the Rex. The band tonight was supposed to be into old-style jazz, and he hadn't played any in a while.
Queen Street West was the usual, pink mohawks and chains rubbing shoulders with slumming Armantés. The doorman at the Rex lit up a big smile when he saw Bongo and waved him through the lineup. He called up a buddy by commlink, "I don't care who you're with, drekhead. Get your hoop down here, now. Slade is here tonight."
Bongo found a good vantage point by the bar despite the crowd. The bartender brought him the usual, and he settled back to scan the audience. One woman in particular caught his attention. "Oh, now she looks amazing!" he thought. He memorized her in great detail. Sometimes a memory like that made a long stake-out bearable. She seemed to enjoy his scrutiny. "Hope she's here later."
The band had just started, and their style went way back. Oscar Peterson, Herbie Hancock, Joe Pass. This was a treat. He settled in and let the music flow through him. Near the end of the set, a waiter came to him and said the band would be honoured to have him sit in for a piece or two. No problem. He signaled the bartender to watch his gear.
Bongo scanned the instruments on stage, thought about the style so far, and asked the percussionist if he could borrow the djembé for a while. The drummer was happy to comply. The band conferred with him a moment, and they selected a slightly more modern piece that highlighted the percussion. Bongo quieted his thoughts and centered himself. He set the piece in motion with a single, deep thump at the centre of the instrument, then pulled out the rhythm from inside himself. Horns, bass and guitar wove their themes around the rhythm, and Bongo called up the magic. The patrons stopped eating and drinking, the waiters struggled with their orders... all eyes sought him out. The musicians on stage found new hooks in the rhythm they never new existed, and danced intricate improvisations they had never tried before. "Yeah," he thought, "I'm in the pocket tonight."
The applause eventually died down, and Bongo thanked the musicians for the opportunity to play. He checked the time and decided he had to go. Collecting his gear, he headed out the back, avoiding the sizably increased crowd. Nearby was a room he kept for business. He made sure no one tracked him, and went in. Minutes later, a different man came out. Older, worn clothing, five-o’clock shadow from days ago, smelling of sweat and something indescribable, he shuffled down the alley and onto Queen Street. The nightlife gave him a wide berth and looks of disgust. He mumbled incoherent phrases and stumbled as if drunk. A nearby alleyway was his destination. It led behind Club Rojo, tonight's target. He tripped and fell into the alleyway, climbed up the brick wall to standing position again, and shuffled down the alley, singing in a gravelly voice, "One hundred days, one hundred nights, to know a man's heart..."
At the back of the club, a bare bulb lit a door and entryway and two men in cheap suits standing in front of the door. They watched Bongo approach, and kept an eye on him. He fell beside a dumpster and the garbage can he had moved close to it last night. "...and a little more, for him to know his own." The door guards were not sure about what he was doing, except for the disgust they felt for him. His left foot started to twitch, banging against the dumpster in a long, complicated rhythm. He grabbed the garbage can, as if to stand, but drew it down onto himself, clanging. He held onto the lid, flailing as if to ward off something flying around him, banging against the can in a counterpoint to his foot-beat. Once again, he called the magic. The guards paid him very close attention.
As they watched him, someone dressed in black leaned down from the roof of the entryway to the club and adjusted something on the video camera above the door. Two others, dressed similarly, slid down either side of the entryway and incapacitated the guards easily. The only things they would remember later were the drunk and a sudden pain in the neck. Bongo finished the contrapuntal composition with a flourish, and rose steadily. One of the team in black nodded to him, and he replied in kind. He headed out of the alley, drunk and disorderly again. The three in black opened the door with a key from the guards, and entered.
As he took a more circuitous route back to his change room, looking forward to cleaning up, Bongo recalled the image of the woman in the Rex. He wondered what language they might speak tonight.
Stats
[ Spoiler ]
Bongo Slade 750 karmagen Charm City
Human {0} {Karma cost listed in curly brackets}
Qualities {-30}
Adept {10}
Inspired {10}
The Artist's Way {20}
Linguist {10}
Fame, local {10}
(Toronto)
Hawkeye {10}
Restricted Gear {10} - maglock passkey (6)
SINner {-10}
Sensitive System {-30}
Mild Prejudice {-10}
(established authority)
GM Freebies:
Basic Street Ethics {-20}
“Heroism” {-10}
Shadow and Run {-10}
Out-of-town {-20}
Attributes {357}
BOD 1+2 = 3
AGI 1+3 = 5
REA 1+2 = 4
STR 1+3 = 4
CHA 1+5 = 6
INT 1+4 = 5
LOG 1+2 = 3
WIL 1+2 = 3
INI = 8 (1IP)
EDG 2+4 = 6
MAG 1+5 = 6
ESS = 6
Contacts {34} (see Background.doc for details)
Joe Coole 3/2 {10}
-music agent/fixer
Mick the Slick 3/1 {8}
-pawn broker/fence
Johnny Winnipeg 2/2 {8}
-Algonkian Raven shaman
Runs with Tricks 2/2 {8}
-Pueblo Coyote shaman
GM Freebies:
2 free contacts @x/y where x+y=CHA
Contacts for each purely RP related knowledge skill @a/b where a+b= skill rating
Bongo is new to Baltimore, so these will come to him when the GM likesCHA related:
1) Zoltan Korda, entertainment impressario, puts together shows for the denizens of 'uptown'. Has actually heard of Bongo Slade. 4/2
2) Manfred Tambour, con artist. Has taken millions from the wealthiest. Has never drawn a drop of blood. Sees potential in Bongo. 5/1
Knowledge Skills related:
1) Emily Sharp, music professor at Maryland Institute College of Art. Happens to catch a Bongo performance and must know more. Might jump to 4 loyalty should she ever hear an improvisational composition of his? Perhaps develop an amourous (Hey, I spell like a Canadian) relationship? 2/2
2) Teddy Smith, young drummer. Wants to learn. Won't take no for an answer. 1/1
3) Annie Greychild. Indigenous drum designer. 1/1
4) Billy-Bob McGillicuddy. Conspiracy theorist extraordinaire. Even a broken clock is right twice a day. 1/1
Adept Powers [6 points -* marks Powers that cost less because of Artist's Way]
Enhanced Perception (4) 0.8*
Improved Ability (artisan) (4) 0.8*
Enthralling Performance 0.5
(artisan-percussion)
Voice Control 0.25
Linguistics 0.25
Multi-tasking 0.5
Eidetic Sense Memory 0.4*
Three Dimensional Memory 0.5
Nimble Fingers 0.25
Power Throw (3) 0.75
Missile Mastery 1.0
Active Skills {322}
Artisan 6(12) INT {44}
(percussion) (+2) {2}
Perception 3(7) INT {14}
(hearing) (+2) {2}
(Hawk Eye +1)
Influence Group 4 CHA {55}
con, etiquette,leadership, negotiation
Stealth Group 3 {35}
disguise, shadowing INT
infiltration, palming AGI
Infiltration +1 to 4 {8}
Dodge 4 REA {22}
(ranged attack) (+2) {2}
Throwing Weapons 4 AGI {22}
Blades 3 AGI {14}
Unarmed Combat 2 AGI {8}
Pistols 2 AGI {8}
Survival 2 WIL {8}
(urban) (+2) {2}
Athletics GRP 3 1 ST/AG {35}
Diving 1 BOD {4}
Locksmith 1 LOG {4}
Escape Artist 3 AGI {14}
(zip ties) (+2) {2}
First Aid 1 LOG {4}
Computer 1 LOG {4}
Data Search 1 LOG {4}
Pilot Groundcraft 1 REA {4}
Bonding {3}
F1 knife weapon focus {3}
Knowledge/Language Skills (24 free) {2}
Music Theory 4 LOG
(composition) (+2) {2}
Ethnomusicology 1 LOG
Sound Engineering 1 LOG
Toronto Music Scene 2 INT
Toronto Street Gangs 1 INT
Baltimore Music Scn. 2 INT
Musical Drum Design 2 INT
Exotic Woods 1 INT
Gaia Theory 2 LOG
Magic Artifacts 1 INT
English N
Morse Code 1(3)
Algonkian 1(3)
Pueblo 1(3)
Japanese 1(3)
Cantonese 1(3)
French 1(3)
Or'Zet 1(3)
Gear {62} 155,000 nuyen
(all fake licenses performance related - transport, flashy or protection onstage)
F1 knife weapon focus 50,000
Rover 2068 25,000
- fake licenses (3), (4) 700
Music equipment 6,500
-drum kit, bongos, djembe
Fake SIN (3) 3,000
Fake SIN (4) 4,000
Fake SIN (?) from Brewster
Middle Lifestyle X 1 month 5,000
Fairlight Caliban Commlink 8,000
Noritake Navi OS 10,500
upgrades:
- system 6
- response 4
- firewall 6
- signal 5
Sim Module (hot sim) 250
Trodes 50
AR Gloves 250
Satellite Link 500
Programs 1,800
- analyze 6
- browse 6
- edit 6
Computer Toolkit 500
Datachip X 5 1
Mapsoft 55
- Seattle (3)
- Denver (3)
- Boston (5)
Tag Eraser 150
Credstick X 3 75
Microtransceiver (6) 1,200
- subvocal mic and earbud (enhanced below?)
Medkit (6) 850
- supplies X 5
Stimulant Patch (6) X 5 150
Survival Kit 100
Myomeric Rope X 10 m 200
Lightstick 5
Contact Lenses 2,225
- low light
- flare comp
- image link
- thermographic vision
- vision enhancement (3)
- vision magnification (electronic)
- smartlink
- ultrasound
Earbuds 1,910
- audio enhancement (3)
- select sound filter (3)
- spatial organizer
Latex Face Mask X 2 1,000
Nanopaste, small X 1 500
Laes-laced cigarettes X 20 500
Psyche - dose X 3 600
Red Mescaline - dose X 8 400
Loco - dose X 1 350
(speedballed Red Mescaline and Psyche )
[*shrug* - he's a musician.]
Shuriken X 10 300
Throwing knives X 10 200
Throwing Net 350
Racoon Sting holdout pistol 390
- 4 clips ammo
Ares Predator IV pistol 350
- fake licenses (3), (4) 700
- EX-explosive rounds X 20 200
Grenades 1,350
- flash-bang X 4
- fragmentation X 4
- flash pack X 2
- high explosive X 8
- smoke X 2
- thermal smoke X 2
Fake Licenses (4) 1,200
- thermal smoke grenade
- flash-bang
- smoke grenade
Ballistic Shield (6/4) 1,500
- fake license (4) 400
Urban Explorer (6/6) 500
Lined Coat (6/4) 700
Synergist Business Line 1,500
- suit jacket, slacks, shirt
Clothing various styles 1,700
Maglock passkey (6) 12000
Autopicker (6) 1200
wire clippers 25
Starting Nuyen 4D6 X 100 nuyen:
1200 + 500 from Brewster = 1700 nuyen
Money spent: 500 nuyen ( bar tab at Gatsby's)
Money earned: 8000 nuyen 7 Jul 2024
Money Current: 9200 nuyen
Karma earned:
7 July 2024 : 13
Karma Spent: